UrhoSharp 1.0 UrhoSharp Xamarin Inc. Xamarin https://github.com/xamarin/urho/blob/master/LICENSE http://developer.xamarin.com/guides/cross-platform/urho/ http://developer.xamarin.com/guides/cross-platform/urho/introduction/Images/UrhoSharp_icon.png false Cross Platform, 2D and 3D Game Engine for C# (Android, iOS, Windows, Mac). UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples Among the features of the Urho3D you will find: • Direct3D9, Direct3D11, OpenGL 2.0 or 3.2 or OpenGL ES 2.0 rendering • HLSL or GLSL shaders + caching of HLSL bytecode • Configurable rendering pipeline. Default implementations for forward, light pre-pass and deferred rendering • Component based scene model • Skeletal (with hardware skinning), vertex morph and node animation • Automatic instancing on SM3 capable hardware • Point, spot and directional lights • Shadow mapping for all light types; cascaded shadow maps for directional lights • Particle rendering • Geomipmapped terrain • Static and skinned decals • Auxiliary view rendering (reflections etc.) • Geometry, material & animation LOD • Software rasterized occlusion culling • Post-processing • HDR renderingv1.31 • 2D sprites and particles that integrate into the 3D scenev1.31 • Task-based multithreading • Hierarchical performance profiler • Scene and object load/save in binary and XML format • Keyframe animation of object attributes • Background loading of resources • Keyboard, mouse, joystick and touch input (if available) • Physics using Bullet • 2D physics using Box2D • Networking using kNet + possibility to make HTTP requests • Pathfinding and crowd simulation using Recast/Detour • Image loading using stb_image + DDS / KTX / PVR compressed texture support • 2D and “3D” audio playback, Ogg Vorbis support using stb_vorbis + WAV format support • TrueType font rendering using FreeType, AngelCode bitmap fonts are also supported • Unicode string support • Inbuilt UI system • Scene editor and UI-layout editor implemented in script with undo & redo capabilities • Model/scene/animation/material import from formats supported by Open Asset Import Library • Alternative model/animation import from OGRE mesh.xml and skeleton.xml files Urho Urho3D UrhoSharp Xamarin 2D 3D games engine