Urho 1.0.0.0 Urho.UrhoObject Network subsystem. Manages client-server communications using the UDP protocol. Use the  subsystem to start a server, or to connect to a server. To start a server, call the  method, to connect to a server, use the  method. Constructor 1.0.0.0 Constructs a new instance of Urho.Network.Network which is tied to the . Constructor 1.0.0.0 Pointer to the raw unmanaged Urho object. Constructs a new instance of Urho.Network.Network, given a raw pointer to an unmanaged object This creates a new managed wrapper for the type using the raw pointer to an unmanaged object. Objects that are created in this fashion get registered with the UrhoSharp runtime. This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users. Constructor 1.0.0.0 The context that this object will be attached to. Constructs a new instance of Urho.Network.Network linked to a specific . Constructor 1.0.0.0 Pass UrhoObjectFlag.Empty. Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field. This constructor should be invoked by your code if you provide your own constructor that sets the handle field. This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor. You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object. Method 1.0.0.0 System.Void To be added. To be added. To be added. To be added. To be added. To be added. Broadcast a message with content ID to all client connections. To be added. Method 1.0.0.0 System.Boolean To be added. Return whether a remote event is allowed to be received. To be added. To be added. Event 1.0.0.0 System.Action<Urho.Network.ClientConnectedEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Event 1.0.0.0 System.Action<Urho.Network.ClientDisconnectedEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. To be added. To be added. Event 1.0.0.0 System.Action<Urho.Network.ConnectFailedEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Method 1.0.0.0 System.Void To be added. Disconnect the connection to the server. If wait time is non-zero, will block while waiting for disconnect to finish. To be added. Event 1.0.0.0 System.Action<Urho.Network.NetworkMessageEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Event 1.0.0.0 System.Action<Urho.Network.NetworkSceneLoadFailedEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Event 1.0.0.0 System.Action<Urho.Network.NetworkUpdateEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Event 1.0.0.0 System.Action<Urho.Network.NetworkUpdateSentEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Property 1.0.0.0 System.String Return the package download cache directory. Or Set the package download cache directory. To be added. To be added. Method 1.0.0.0 System.Void To be added. Send outgoing messages after frame logic. Called by HandleRenderUpdate. To be added. Method 1.0.0.0 System.Void To be added. Register a remote event as allowed to be received. There is also a fixed blacklist of events that can not be allowed in any case, such as ConsoleCommand. To be added. Method 1.0.0.0 System.Void To be added. To be added. Trigger all client connections in the specified scene to download a package file from the server. Can be used to download additional resource packages when clients are already joined in the scene. The package must have been added as a requirement to the scene, or else the eventual download will fail. To be added. Event 1.0.0.0 System.Action<Urho.Network.ServerConnectedEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Property 1.0.0.0 Urho.Network.Connection Return the connection to the server. Null if not connected. To be added. To be added. Event 1.0.0.0 System.Action<Urho.Network.ServerDisconnectedEventArgs> To be added. The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the method. That one will force that callback and will ignore any previously set events here. Property 1.0.0.0 System.Boolean Return whether the server is running. To be added. To be added. Property 1.0.0.0 System.Int32 Return simulated latency in milliseconds. Or Set simulated latency in milliseconds. This adds a fixed delay before sending each packet. To be added. To be added. Property 1.0.0.0 System.Single Return simulated packet loss probability. Or Set simulated packet loss probability between 0.0 - 1.0. To be added. To be added. Method 1.0.0.0 System.Boolean To be added. Start a server on a port using UDP protocol. Return true if successful. To be added. To be added. Method 1.0.0.0 System.Void Stop the server. To be added. Method 1.0.0.0 Urho.Subscription The handler to invoke when this event is raised. Subscribes to the ClientConnected event raised by the Network. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Method 1.0.0.0 Urho.Subscription The handler to invoke when this event is raised. Subscribes to the ClientDisconnected event raised by the Network. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Method 1.0.0.0 Urho.Subscription The handler to invoke when this event is raised. Subscribes to the ConnectFailed event raised by the Network. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Method 1.0.0.0 Urho.Subscription The handler to invoke when this event is raised. Subscribes to the NetworkMessage event raised by the Network. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Method 1.0.0.0 Urho.Subscription The handler to invoke when this event is raised. Subscribes to the NetworkSceneLoadFailed event raised by the Network. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Method 1.0.0.0 Urho.Subscription The handler to invoke when this event is raised. Subscribes to the NetworkUpdate event raised by the Network. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Method 1.0.0.0 Urho.Subscription The handler to invoke when this event is raised. Subscribes to the NetworkUpdateSent event raised by the Network. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Method 1.0.0.0 Urho.Subscription The handler to invoke when this event is raised. Subscribes to the ServerConnected event raised by the Network. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Method 1.0.0.0 Urho.Subscription The handler to invoke when this event is raised. Subscribes to the ServerDisconnected event raised by the Network. Returns an Urho.Subscription that can be used to cancel the subscription. This method will override any prior subscription, including those assigned to on event handlers. This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from. For a more event-like approach, use the event. Property 1.0.0.0 Urho.StringHash Urho's type system type. StringHash representing the type for this C# type. This returns the Urho's type and is surfaced for low-level Urho code. Property 1.0.0.0 System.String Urho's low-level type name. Stringified low-level type name. Property 1.0.0.0 System.String Urho's low-level type name, accessible as a static method. Stringified low-level type name. Property 1.0.0.0 Urho.StringHash Urho's low-level type, accessible as a static method. This returns the Urho's type and is surface for the low-level Urho code. Method 1.0.0.0 System.Void Unregister all remote events. To be added. Method 1.0.0.0 System.Void To be added. Unregister a remote event as allowed to received. To be added. Method 1.0.0.0 System.Void To be added. Process incoming messages from connections. Called by HandleBeginFrame. To be added. Property 1.0.0.0 System.Int32 Return network update FPS. Or Set network update FPS. To be added. To be added.