Urho
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Urho.Component
Component that drives an AnimatedModel's animations.
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Constructor
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Constructs a new instance of Urho.AnimationController which is tied to the .
Constructor
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Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.AnimationController, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
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The context that this object will be attached to.
Constructs a new instance of Urho.AnimationController linked to a specific .
Constructor
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Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Method
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System.Boolean
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Fade animation to target weight. Return true on success.
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Method
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System.Boolean
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Fade other animations on the same layer to target weight. Return true on success.
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Method
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Urho.AnimationState
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Find an animation state by animation name.
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Method
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Urho.AnimationState
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Find an animation state by animation name hash
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Method
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System.Single
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Return animation autofade time.
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Method
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Urho.AnimationBlendMode
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Method
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System.Single
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Return animation fade target weight.
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Method
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System.Single
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Return animation fade time.
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Method
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System.Byte
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Return animation blending layer.
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Method
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System.Single
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Return animation length.
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Method
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System.Boolean
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Return whether animation auto-removes on completion, or false if no such animation.
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Method
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System.Single
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Return animation speed.
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Method
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Urho.Bone*
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Return animation start bone, or null if no such animation.
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Method
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System.String
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Return animation start bone name, or empty string if no such animation.
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Method
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System.Single
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Return animation time position.
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Method
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System.Single
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Return animation weight.
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Method
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System.Boolean
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Return whether an animation is at its end. Will return false if the animation is not active at all.
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Method
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System.Boolean
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Return whether an animation is fading in.
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Method
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System.Boolean
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Return whether an animation is fading out.
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Method
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System.Boolean
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Return animation looping.
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Method
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System.Boolean
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Return whether an animation is active. Note that non-looping animations that are being clamped at the end also return true.
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Method
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System.Void
Handle enabled/disabled state change.
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Method
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System.Boolean
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Play an animation and set full target weight. Name must be the full resource name. Return true on success.
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Method
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System.Boolean
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Play an animation, set full target weight and fade out all other animations on the same layer. Name must be the full resource name. Return true on success.
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Method
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System.Void
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Register object factory.
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Method
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System.Boolean
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Set animation autofade at end (non-looped animations only.) Zero time disables. Return true on success.
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Method
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System.Boolean
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Method
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System.Boolean
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Set animation blending layer priority. Return true on success.
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Method
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System.Boolean
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Set animation looping. Return true on success.
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Method
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System.Boolean
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Set whether an animation auto-removes on completion.
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Method
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System.Boolean
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Set animation speed. Return true on success.
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Method
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System.Boolean
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Set animation start bone. Return true on success.
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Method
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System.Boolean
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Set animation time position. Return true on success.
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Method
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System.Boolean
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Set animation weight. Return true on success.
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Method
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System.Boolean
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Stop an animation. Zero fadetime is instant. Return true on success.
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Method
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System.Void
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Stop all animations. Zero fadetime is instant.
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Method
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System.Void
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Stop all animations on a specific layer. Zero fadetime is instant.
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Property
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Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
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System.String
Urho's low-level type name.
Stringified low-level type name.
Property
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System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
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Urho.StringHash
Urho's low-level type, accessible as a static method.
This returns the Urho's type and is surface for the low-level Urho code.
Method
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System.Void
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Update the animations. Is called from HandleScenePostUpdate().
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