Urho
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Urho.Component
Camera component.
To be added.
Constructor
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Constructs a new instance of Urho.Camera which is tied to the .
Constructor
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Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.Camera, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
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The context that this object will be attached to.
Constructs a new instance of Urho.Camera linked to a specific .
Constructor
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Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Property
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System.Single
Return aspect ratio.
Or
Set aspect ratio manually. Disables the auto aspect ratio -mode.
To be added.
To be added.
Property
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System.Boolean
Return auto aspect ratio flag.
Or
Set automatic aspect ratio based on viewport dimensions. Enabled by default.
To be added.
To be added.
Property
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Urho.Plane
Return the custom clipping plane.
Or
Set custom clipping plane in world space.
To be added.
To be added.
Property
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Urho.Vector4
Return clipping plane attribute.
To be added.
To be added.
Method
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System.Void
To be added.
To be added.
Visualize the component as debug geometry.
To be added.
Property
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Urho.Matrix3x4
Get effective world transform for matrix and frustum calculations including reflection but excluding node scaling.
To be added.
To be added.
Property
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System.Single
Return far clip distance.
Or
Set far clip distance.
To be added.
To be added.
Property
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Urho.FillMode
Return fill mode.
Or
Set polygon fill mode to use when rendering a scene.
To be added.
To be added.
Property
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System.Boolean
Return vertical flipping mode.
Or
Set vertical flipping mode. Called internally by View to resolve OpenGL / Direct3D9 rendertarget sampling differences.
To be added.
To be added.
Property
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System.Single
Return vertical field of view in degrees.
Or
Set vertical field of view in degrees.
To be added.
To be added.
Method
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System.Single
To be added.
Return distance to position. In orthographic mode uses only Z coordinate.
To be added.
To be added.
Method
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System.Single
To be added.
Return squared distance to position. In orthographic mode uses only Z coordinate.
To be added.
To be added.
Method
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Urho.Quaternion
To be added.
To be added.
To be added.
Return a world rotation for facing a camera on certain axes based on the existing world rotation.
To be added.
To be added.
Method
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System.Single
To be added.
To be added.
To be added.
Return a scene node's LOD scaled distance.
To be added.
To be added.
Method
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Urho.Matrix4
To be added.
Return either API-specific or API-independent (D3D convention) projection matrix.
To be added.
To be added.
Method
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Urho.Ray
To be added.
To be added.
Return ray corresponding to normalized screen coordinates (0.0 - 1.0).
To be added.
To be added.
Method
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Urho.Frustum
To be added.
To be added.
Return frustum split by custom near and far clip distances.
To be added.
To be added.
Method
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Urho.Frustum
To be added.
To be added.
Return split frustum in view space.
To be added.
To be added.
Property
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System.Single
Return half view size.
To be added.
To be added.
Property
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System.Single
Return LOD bias.
Or
Set LOD bias.
To be added.
To be added.
Property
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System.Single
Return near clip distance.
Or
Set near clip distance.
To be added.
To be added.
Property
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System.Boolean
Determines whether the camera is Orthographic or not.
To be added.
To be added.
Property
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System.Single
Return orthographic mode size.
Or
Set orthographic mode view uniform size.
To be added.
To be added.
Property
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Urho.Vector2
Return projection offset.
Or
Set projection offset. It needs to be calculated as (offset in pixels) / (viewport dimensions.)
To be added.
To be added.
Property
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System.Boolean
Return if projection parameters are valid for rendering and raycasting.
To be added.
To be added.
Property
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Urho.Plane
Return the reflection plane.
Or
Set reflection plane in world space for reflection mode.
To be added.
To be added.
Property
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Urho.Vector4
Return reflection plane attribute.
To be added.
To be added.
Method
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System.Void
To be added.
Register object factory.
To be added.
Property
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System.Boolean
Return whether to reverse culling; affected by vertical flipping and reflection.
To be added.
To be added.
Method
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Urho.Vector3
To be added.
To be added.
To be added.
To be added.
Method
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System.Void
To be added.
Set aspect ratio without disabling the "auto aspect ratio" mode. Called internally by View.
To be added.
Method
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System.Void
To be added.
Set clipping plane attribute.
To be added.
Method
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System.Void
To be added.
Set orthographic mode view non-uniform size. Disables the auto aspect ratio -mode.
To be added.
Method
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System.Void
To be added.
Set orthographic size attribute without forcing the aspect ratio.
To be added.
Method
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System.Void
To be added.
Set reflection plane attribute.
To be added.
Property
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Urho.StringHash
Urho's type system type.
StringHash representing the type for this C# type.
This returns the Urho's type and is surfaced for low-level Urho code.
Property
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System.String
Urho's low-level type name.
Stringified low-level type name.
Property
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System.String
Urho's low-level type name, accessible as a static method.
Stringified low-level type name.
Property
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Urho.StringHash
Urho's low-level type, accessible as a static method.
This returns the Urho's type and is surface for the low-level Urho code.
Property
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System.Boolean
Return whether is using a custom clipping plane.
Or
Set whether to use a custom clip plane.
To be added.
To be added.
Property
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System.Boolean
Return whether is using reflection.
Or
Set reflection mode.
To be added.
To be added.
Property
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System.UInt32
Return view mask.
Or
Set view mask. Will be and'ed with object's view mask to see if the object should be rendered.
To be added.
To be added.
Property
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Urho.ViewOverrideFlags
Return view override flags.
Or
Set view override flags.
To be added.
To be added.
Property
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Urho.Frustum
Return frustum in view space.
To be added.
To be added.
Method
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Urho.Vector2
To be added.
To be added.
To be added.
To be added.
Property
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System.Single
Return zoom.
Or
Set zoom.
To be added.
To be added.