Urho
1.0.0.0
Urho.RefCounted
Base class for a value animation instance, which includes animation runtime information and updates the target object's value automatically.
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Constructor
1.0.0.0
Pointer to the raw unmanaged Urho object.
Constructs a new instance of Urho.ValueAnimationInfo, given a raw pointer to an unmanaged object
This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.
Objects that are created in this fashion get registered with the UrhoSharp runtime.
This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.
Constructor
1.0.0.0
Pass UrhoObjectFlag.Empty.
Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.
This constructor should be invoked by your code if you provide your own constructor that sets the handle field.
This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.
You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.
Constructor
1.0.0.0
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Constructor
1.0.0.0
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Property
1.0.0.0
Urho.ValueAnimation
Return animation.
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Method
1.0.0.0
System.Boolean
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Property
1.0.0.0
System.Single
Return speed.
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Set speed.
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Property
1.0.0.0
Urho.UrhoObject
Return target object.
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Property
1.0.0.0
System.Single
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Method
1.0.0.0
System.Boolean
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Update. Return true when the animation is finished. No-op when the target object is not defined.
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Property
1.0.0.0
Urho.WrapMode
Return wrap mode.
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Set wrap mode.
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