UrhoSharp 1.1 UrhoSharp Xamarin Inc. Xamarin https://github.com/xamarin/urho/blob/master/LICENSE http://developer.xamarin.com/guides/cross-platform/urho/ http://developer.xamarin.com/guides/cross-platform/urho/introduction/Images/UrhoSharp_icon.png false Cross Platform, 2D and 3D Game Engine for C# (Android, iOS, Windows, Mac). UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples ## Features [Core] Update Urho3D (~ it was 450 commits behind) - a lot of nice bugfixes [Core] All Urho methods will throw an exception (instead of native crash) if called after App.Stop [Forms.Core] Update UrhoSharp XForms dependency from 2.1 to the latest 2.2 [iOS] Pause/Resume methods for iOS ## Bugfixes [Core] Octree.RayCast is not surfaced [Android] Fixes for Android crahses (thanks to Storyo for help) [iOS][Android] RenderPathCommand doesn't work in iOS and Android [iOS][Android] Variant type doesn't work in non 64bit environment Urho Urho3D UrhoSharp Xamarin 2D 3D games engine