Egor Bogatov a0dcce86d3 Binder: surface int& and float& fixes #297 8 лет назад
..
AssetsModelGenerator 95102ab1f2 Add ShaderParameters to CoreAssets 8 лет назад
Properties e5d9d91165 Add binder 10 лет назад
StructsValidator 712cd67d84 Move each Binding/*.csproj to separate folders (VS has a bug when switching contexts) 8 лет назад
bin de80317aaf add Clang.dll, libclang-mono.dylib and Sharpie.Bind.dll to the repo 10 лет назад
.gitignore ce8253e11b Fix SharpieBinder paths 10 лет назад
Commenter.cs d563651ac9 Surface GPUObject. Close #176 9 лет назад
CxxBinder.cs a0dcce86d3 Binder: surface int& and float& fixes #297 8 лет назад
LICENSE 7d8915c901 Update license 10 лет назад
NamespaceRegistry.cs f5a6b77da1 Small CxxBinder refactoring\cleanup. 9 лет назад
OptionalParametersParser.cs 7dc79e3908 Update bindings 8 лет назад
Program.cs 2d9428ecd6 Apply Bait and Switch approach. 10 лет назад
README.md e8b51b6044 More work 10 лет назад
ScanBaseTypes.cs 0bb1bcd836 add more setters (keep SetX methods public) 8 лет назад
SharpieBinder.csproj 58a8b9cc44 Add optional parameters everywhere (SharpieBinder) 8 лет назад
SharpieBinder.sln 4f97d92bb3 refresh-docs 8 лет назад
StringUtil.cs 58a8b9cc44 Add optional parameters everywhere (SharpieBinder) 8 лет назад
nuget.config 01652254b1 Fixed SharpieBinder nuget path 10 лет назад
packages.config 408b818210 Undo CustomMarshaller & custom NRefactory libs 10 лет назад

README.md

Requirements

  • ObjectiveSharpie built and installed
  • 64-bit Mono
  • libclang-mono.dylib installed in /usr/lib (from ObjectiveSharpie)
  • PCH file generated from parsing all Urho3D header files

When executed, currently dumps the C# bindigns in /tmp/ra

Design Binding Notes

The API in Urho3D is luckily not designed to be used as an object oriented toolbox, so it is rare the case where users must subclass. This has the advantage for a binding that there is no need to support the scenario where subclasses in C# must be able to override methods in the system.

Consideration: should we allow subclassing of the Urho classes? If we do, then we need to have a "Runtime.GetObejct"-like system to ensure that given an unmanaged pointer, we always return the same instance to managed code.

If not, we could just make all wrappers be dumb wrappers and override the Equals, operator == and operator != methods.

Overview of SharpieBinder

The Urho binder in this directory works by using the precompiled header file for all of Urho's API and producing C# bindings that P/Invoke into a glue library written in C, which in turn calls into the C++ API.

This uses the ObjectieSharpie binding to Clang which surfaces the information, and the Sharpie's binder library, which provides a mechanism to walk the AST.

The program creates two AST walkers, one that does a first pass to collect information like core types and pairs of getters and setters, and a second step that redoes the work and produces an NRefactory set of AST nodes that eventually generate C# sources and some manual print commands to generate the C binding.