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- <Type Name="DebugGrid" FullName="Urho.SharpReality.DebugGrid">
- <TypeSignature Language="C#" Value="public class DebugGrid : Urho.Component" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit DebugGrid extends Urho.Component" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Component</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>Component that creates a 3D grid for debug purposes.</summary>
- <remarks>The DebugGrid creates a 3D geometry using <see cref="T:Urho.CustomGeometry" /> with a fixed step. It helps to align urho objects in a real world.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public DebugGrid ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters />
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnAttachedToNode">
- <MemberSignature Language="C#" Value="public override void OnAttachedToNode (Urho.Node node);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnAttachedToNode(class Urho.Node node) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="node" Type="Urho.Node" />
- </Parameters>
- <Docs>
- <param name="node">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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