AnimatedSprite2D.xml 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357
  1. <Type Name="AnimatedSprite2D" FullName="Urho.AnimatedSprite2D">
  2. <TypeSignature Language="C#" Value="public class AnimatedSprite2D : Urho.StaticSprite2D" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit AnimatedSprite2D extends Urho.StaticSprite2D" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.StaticSprite2D</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Animated sprite component, it uses to play animation created by Spine (http://www.esotericsoftware.com) and Spriter (http://www.brashmonkey.com/).
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public AnimatedSprite2D (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of AnimatedSprite2D, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public AnimatedSprite2D (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of AnimatedSprite2D that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of AnimatedSprite2D attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public AnimatedSprite2D (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="Animation">
  78. <MemberSignature Language="C#" Value="public string Animation { get; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance string Animation" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>System.String</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>
  89. Return animation name.
  90. </summary>
  91. <value>To be added.</value>
  92. <remarks>To be added.</remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="AnimationSet">
  96. <MemberSignature Language="C#" Value="public Urho.AnimationSet2D AnimationSet { get; set; }" />
  97. <MemberSignature Language="ILAsm" Value=".property instance class Urho.AnimationSet2D AnimationSet" />
  98. <MemberType>Property</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>Urho.AnimationSet2D</ReturnType>
  104. </ReturnValue>
  105. <Docs>
  106. <summary>
  107. Return animation.
  108. Or
  109. Set animation set.
  110. </summary>
  111. <value>To be added.</value>
  112. <remarks>To be added.</remarks>
  113. </Docs>
  114. </Member>
  115. <Member MemberName="AnimationSetAttr">
  116. <MemberSignature Language="C#" Value="public Urho.ResourceRef AnimationSetAttr { get; }" />
  117. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef AnimationSetAttr" />
  118. <MemberType>Property</MemberType>
  119. <AssemblyInfo>
  120. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  121. </AssemblyInfo>
  122. <ReturnValue>
  123. <ReturnType>Urho.ResourceRef</ReturnType>
  124. </ReturnValue>
  125. <Docs>
  126. <summary>
  127. Return animation set attribute.
  128. </summary>
  129. <value>To be added.</value>
  130. <remarks>To be added.</remarks>
  131. </Docs>
  132. </Member>
  133. <Member MemberName="BaseType">
  134. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  135. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  136. <MemberType>Property</MemberType>
  137. <AssemblyInfo>
  138. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  139. </AssemblyInfo>
  140. <ReturnValue>
  141. <ReturnType>Urho.StringHash</ReturnType>
  142. </ReturnValue>
  143. <Docs>
  144. <summary>Urho's type system base type.</summary>
  145. <value>StringHash representing the base type for this Urho type.</value>
  146. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  147. </Docs>
  148. </Member>
  149. <Member MemberName="Entity">
  150. <MemberSignature Language="C#" Value="public string Entity { get; set; }" />
  151. <MemberSignature Language="ILAsm" Value=".property instance string Entity" />
  152. <MemberType>Property</MemberType>
  153. <AssemblyInfo>
  154. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  155. </AssemblyInfo>
  156. <ReturnValue>
  157. <ReturnType>System.String</ReturnType>
  158. </ReturnValue>
  159. <Docs>
  160. <summary>
  161. Return entity name.
  162. Or
  163. Set entity name (skin name for spine, entity name for spriter).
  164. </summary>
  165. <value>To be added.</value>
  166. <remarks>To be added.</remarks>
  167. </Docs>
  168. </Member>
  169. <Member MemberName="LoopMode">
  170. <MemberSignature Language="C#" Value="public Urho.LoopMode2D LoopMode { get; set; }" />
  171. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.LoopMode2D LoopMode" />
  172. <MemberType>Property</MemberType>
  173. <AssemblyInfo>
  174. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  175. </AssemblyInfo>
  176. <ReturnValue>
  177. <ReturnType>Urho.LoopMode2D</ReturnType>
  178. </ReturnValue>
  179. <Docs>
  180. <summary>
  181. Return loop mode.
  182. Or
  183. Set loop mode.
  184. </summary>
  185. <value>To be added.</value>
  186. <remarks>To be added.</remarks>
  187. </Docs>
  188. </Member>
  189. <Member MemberName="OnSetEnabled">
  190. <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
  191. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
  192. <MemberType>Method</MemberType>
  193. <AssemblyInfo>
  194. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  195. </AssemblyInfo>
  196. <ReturnValue>
  197. <ReturnType>System.Void</ReturnType>
  198. </ReturnValue>
  199. <Parameters />
  200. <Docs>
  201. <summary>
  202. Handle enabled/disabled state change.
  203. </summary>
  204. <remarks>To be added.</remarks>
  205. </Docs>
  206. </Member>
  207. <Member MemberName="RegisterObject">
  208. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  209. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  210. <MemberType>Method</MemberType>
  211. <AssemblyInfo>
  212. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  213. </AssemblyInfo>
  214. <ReturnValue>
  215. <ReturnType>System.Void</ReturnType>
  216. </ReturnValue>
  217. <Parameters>
  218. <Parameter Name="context" Type="Urho.Context" />
  219. </Parameters>
  220. <Docs>
  221. <param name="context">To be added.</param>
  222. <summary>
  223. Register object factory.
  224. </summary>
  225. <remarks>To be added.</remarks>
  226. </Docs>
  227. </Member>
  228. <Member MemberName="SetAnimation">
  229. <MemberSignature Language="C#" Value="public void SetAnimation (string name, Urho.LoopMode2D loopMode);" />
  230. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetAnimation(string name, valuetype Urho.LoopMode2D loopMode) cil managed" />
  231. <MemberType>Method</MemberType>
  232. <AssemblyInfo>
  233. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  234. </AssemblyInfo>
  235. <ReturnValue>
  236. <ReturnType>System.Void</ReturnType>
  237. </ReturnValue>
  238. <Parameters>
  239. <Parameter Name="name" Type="System.String" />
  240. <Parameter Name="loopMode" Type="Urho.LoopMode2D" />
  241. </Parameters>
  242. <Docs>
  243. <param name="name">To be added.</param>
  244. <param name="loopMode">To be added.</param>
  245. <summary>
  246. Set animation by name and loop mode.
  247. </summary>
  248. <remarks>To be added.</remarks>
  249. </Docs>
  250. </Member>
  251. <Member MemberName="SetAnimationAttr">
  252. <MemberSignature Language="C#" Value="public void SetAnimationAttr (string name);" />
  253. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetAnimationAttr(string name) cil managed" />
  254. <MemberType>Method</MemberType>
  255. <AssemblyInfo>
  256. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  257. </AssemblyInfo>
  258. <ReturnValue>
  259. <ReturnType>System.Void</ReturnType>
  260. </ReturnValue>
  261. <Parameters>
  262. <Parameter Name="name" Type="System.String" />
  263. </Parameters>
  264. <Docs>
  265. <param name="name">To be added.</param>
  266. <summary>
  267. Set animation by name.
  268. </summary>
  269. <remarks>To be added.</remarks>
  270. </Docs>
  271. </Member>
  272. <Member MemberName="Speed">
  273. <MemberSignature Language="C#" Value="public float Speed { get; set; }" />
  274. <MemberSignature Language="ILAsm" Value=".property instance float32 Speed" />
  275. <MemberType>Property</MemberType>
  276. <AssemblyInfo>
  277. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  278. </AssemblyInfo>
  279. <ReturnValue>
  280. <ReturnType>System.Single</ReturnType>
  281. </ReturnValue>
  282. <Docs>
  283. <summary>
  284. Return speed.
  285. Or
  286. Set speed.
  287. </summary>
  288. <value>To be added.</value>
  289. <remarks>To be added.</remarks>
  290. </Docs>
  291. </Member>
  292. <Member MemberName="Type">
  293. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  294. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  295. <MemberType>Property</MemberType>
  296. <AssemblyInfo>
  297. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  298. </AssemblyInfo>
  299. <ReturnValue>
  300. <ReturnType>Urho.StringHash</ReturnType>
  301. </ReturnValue>
  302. <Docs>
  303. <summary>Urho's type system type.</summary>
  304. <value>StringHash representing the type for this C# type.</value>
  305. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  306. </Docs>
  307. </Member>
  308. <Member MemberName="TypeName">
  309. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  310. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  311. <MemberType>Property</MemberType>
  312. <AssemblyInfo>
  313. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  314. </AssemblyInfo>
  315. <ReturnValue>
  316. <ReturnType>System.String</ReturnType>
  317. </ReturnValue>
  318. <Docs>
  319. <summary>Urho's low-level type name.</summary>
  320. <value>Stringified low-level type name.</value>
  321. <remarks></remarks>
  322. </Docs>
  323. </Member>
  324. <Member MemberName="TypeNameStatic">
  325. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  326. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  327. <MemberType>Property</MemberType>
  328. <AssemblyInfo>
  329. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  330. </AssemblyInfo>
  331. <ReturnValue>
  332. <ReturnType>System.String</ReturnType>
  333. </ReturnValue>
  334. <Docs>
  335. <summary>Urho's low-level type name, accessible as a static method.</summary>
  336. <value>Stringified low-level type name.</value>
  337. <remarks></remarks>
  338. </Docs>
  339. </Member>
  340. <Member MemberName="TypeStatic">
  341. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  342. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  343. <MemberType>Property</MemberType>
  344. <AssemblyInfo>
  345. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  346. </AssemblyInfo>
  347. <ReturnValue>
  348. <ReturnType>Urho.StringHash</ReturnType>
  349. </ReturnValue>
  350. <Docs>
  351. <summary>To be added.</summary>
  352. <value>To be added.</value>
  353. <remarks>To be added.</remarks>
  354. </Docs>
  355. </Member>
  356. </Members>
  357. </Type>