AnimationSet2D.xml 13 KB

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  1. <Type Name="AnimationSet2D" FullName="Urho.AnimationSet2D">
  2. <TypeSignature Language="C#" Value="public class AnimationSet2D : Urho.Resource" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit AnimationSet2D extends Urho.Resource" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Resource</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Spriter animation set, it includes one or more animations, for more information please refer to http://www.esotericsoftware.com and http://www.brashmonkey.com/spriter.htm.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public AnimationSet2D (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of AnimationSet2D, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public AnimationSet2D (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of AnimationSet2D that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of AnimationSet2D attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public AnimationSet2D (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="BaseType">
  78. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>Urho.StringHash</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>Urho's type system base type.</summary>
  89. <value>StringHash representing the base type for this Urho type.</value>
  90. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  91. </Docs>
  92. </Member>
  93. <Member MemberName="EndLoad">
  94. <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
  95. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
  96. <MemberType>Method</MemberType>
  97. <AssemblyInfo>
  98. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  99. </AssemblyInfo>
  100. <ReturnValue>
  101. <ReturnType>System.Boolean</ReturnType>
  102. </ReturnValue>
  103. <Parameters />
  104. <Docs>
  105. <summary>
  106. Finish resource loading. Always called from the main thread. Return true if successful.
  107. </summary>
  108. <returns>To be added.</returns>
  109. <remarks>To be added.</remarks>
  110. </Docs>
  111. </Member>
  112. <Member MemberName="GetAnimation">
  113. <MemberSignature Language="C#" Value="public string GetAnimation (uint index);" />
  114. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance string GetAnimation(unsigned int32 index) cil managed" />
  115. <MemberType>Method</MemberType>
  116. <AssemblyInfo>
  117. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  118. </AssemblyInfo>
  119. <ReturnValue>
  120. <ReturnType>System.String</ReturnType>
  121. </ReturnValue>
  122. <Parameters>
  123. <Parameter Name="index" Type="System.UInt32" />
  124. </Parameters>
  125. <Docs>
  126. <param name="index">To be added.</param>
  127. <summary>
  128. Return animation name.
  129. </summary>
  130. <returns>To be added.</returns>
  131. <remarks>To be added.</remarks>
  132. </Docs>
  133. </Member>
  134. <Member MemberName="GetSpriterFileSprite">
  135. <MemberSignature Language="C#" Value="public Urho.Sprite2D GetSpriterFileSprite (int folderId, int fileId);" />
  136. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Sprite2D GetSpriterFileSprite(int32 folderId, int32 fileId) cil managed" />
  137. <MemberType>Method</MemberType>
  138. <AssemblyInfo>
  139. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  140. </AssemblyInfo>
  141. <ReturnValue>
  142. <ReturnType>Urho.Sprite2D</ReturnType>
  143. </ReturnValue>
  144. <Parameters>
  145. <Parameter Name="folderId" Type="System.Int32" />
  146. <Parameter Name="fileId" Type="System.Int32" />
  147. </Parameters>
  148. <Docs>
  149. <param name="folderId">To be added.</param>
  150. <param name="fileId">To be added.</param>
  151. <summary>
  152. Return spriter file sprite.
  153. </summary>
  154. <returns>To be added.</returns>
  155. <remarks>To be added.</remarks>
  156. </Docs>
  157. </Member>
  158. <Member MemberName="HasAnimation">
  159. <MemberSignature Language="C#" Value="public bool HasAnimation (string animation);" />
  160. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasAnimation(string animation) cil managed" />
  161. <MemberType>Method</MemberType>
  162. <AssemblyInfo>
  163. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  164. </AssemblyInfo>
  165. <ReturnValue>
  166. <ReturnType>System.Boolean</ReturnType>
  167. </ReturnValue>
  168. <Parameters>
  169. <Parameter Name="animation" Type="System.String" />
  170. </Parameters>
  171. <Docs>
  172. <param name="animation">To be added.</param>
  173. <summary>
  174. Check has animation.
  175. </summary>
  176. <returns>To be added.</returns>
  177. <remarks>To be added.</remarks>
  178. </Docs>
  179. </Member>
  180. <Member MemberName="NumAnimations">
  181. <MemberSignature Language="C#" Value="public uint NumAnimations { get; }" />
  182. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumAnimations" />
  183. <MemberType>Property</MemberType>
  184. <AssemblyInfo>
  185. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  186. </AssemblyInfo>
  187. <ReturnValue>
  188. <ReturnType>System.UInt32</ReturnType>
  189. </ReturnValue>
  190. <Docs>
  191. <summary>
  192. Get number of animations.
  193. </summary>
  194. <value>To be added.</value>
  195. <remarks>To be added.</remarks>
  196. </Docs>
  197. </Member>
  198. <Member MemberName="RegisterObject">
  199. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  200. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  201. <MemberType>Method</MemberType>
  202. <AssemblyInfo>
  203. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  204. </AssemblyInfo>
  205. <ReturnValue>
  206. <ReturnType>System.Void</ReturnType>
  207. </ReturnValue>
  208. <Parameters>
  209. <Parameter Name="context" Type="Urho.Context" />
  210. </Parameters>
  211. <Docs>
  212. <param name="context">To be added.</param>
  213. <summary>
  214. Register object factory.
  215. </summary>
  216. <remarks>To be added.</remarks>
  217. </Docs>
  218. </Member>
  219. <Member MemberName="Sprite">
  220. <MemberSignature Language="C#" Value="public Urho.Sprite2D Sprite { get; }" />
  221. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Sprite2D Sprite" />
  222. <MemberType>Property</MemberType>
  223. <AssemblyInfo>
  224. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  225. </AssemblyInfo>
  226. <ReturnValue>
  227. <ReturnType>Urho.Sprite2D</ReturnType>
  228. </ReturnValue>
  229. <Docs>
  230. <summary>
  231. Return sprite.
  232. </summary>
  233. <value>To be added.</value>
  234. <remarks>To be added.</remarks>
  235. </Docs>
  236. </Member>
  237. <Member MemberName="Type">
  238. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  239. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  240. <MemberType>Property</MemberType>
  241. <AssemblyInfo>
  242. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  243. </AssemblyInfo>
  244. <ReturnValue>
  245. <ReturnType>Urho.StringHash</ReturnType>
  246. </ReturnValue>
  247. <Docs>
  248. <summary>Urho's type system type.</summary>
  249. <value>StringHash representing the type for this C# type.</value>
  250. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  251. </Docs>
  252. </Member>
  253. <Member MemberName="TypeName">
  254. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  255. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  256. <MemberType>Property</MemberType>
  257. <AssemblyInfo>
  258. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  259. </AssemblyInfo>
  260. <ReturnValue>
  261. <ReturnType>System.String</ReturnType>
  262. </ReturnValue>
  263. <Docs>
  264. <summary>Urho's low-level type name.</summary>
  265. <value>Stringified low-level type name.</value>
  266. <remarks></remarks>
  267. </Docs>
  268. </Member>
  269. <Member MemberName="TypeNameStatic">
  270. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  271. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  272. <MemberType>Property</MemberType>
  273. <AssemblyInfo>
  274. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  275. </AssemblyInfo>
  276. <ReturnValue>
  277. <ReturnType>System.String</ReturnType>
  278. </ReturnValue>
  279. <Docs>
  280. <summary>Urho's low-level type name, accessible as a static method.</summary>
  281. <value>Stringified low-level type name.</value>
  282. <remarks></remarks>
  283. </Docs>
  284. </Member>
  285. <Member MemberName="TypeStatic">
  286. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  287. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  288. <MemberType>Property</MemberType>
  289. <AssemblyInfo>
  290. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  291. </AssemblyInfo>
  292. <ReturnValue>
  293. <ReturnType>Urho.StringHash</ReturnType>
  294. </ReturnValue>
  295. <Docs>
  296. <summary>To be added.</summary>
  297. <value>To be added.</value>
  298. <remarks>To be added.</remarks>
  299. </Docs>
  300. </Member>
  301. </Members>
  302. </Type>