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- <Type Name="AnimationState" FullName="Urho.AnimationState">
- <TypeSignature Language="C#" Value="public class AnimationState : Urho.RefCounted" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit AnimationState extends Urho.RefCounted" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.RefCounted</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- %Animation instance.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public AnimationState (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of AnimationState, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public AnimationState (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public AnimationState (Urho.AnimatedModel model, Urho.Animation animation);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.AnimatedModel model, class Urho.Animation animation) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="model" Type="Urho.AnimatedModel" />
- <Parameter Name="animation" Type="Urho.Animation" />
- </Parameters>
- <Docs>
- <param name="model">To be added.</param>
- <param name="animation">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public AnimationState (Urho.Node node, Urho.Animation animation);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Node node, class Urho.Animation animation) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="node" Type="Urho.Node" />
- <Parameter Name="animation" Type="Urho.Animation" />
- </Parameters>
- <Docs>
- <param name="node">To be added.</param>
- <param name="animation">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AddTime">
- <MemberSignature Language="C#" Value="public void AddTime (float delta);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddTime(float32 delta) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="delta" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="delta">To be added.</param>
- <summary>
- Modify time position. %Animation triggers will be fired.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AddWeight">
- <MemberSignature Language="C#" Value="public void AddWeight (float delta);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddWeight(float32 delta) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="delta" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="delta">To be added.</param>
- <summary>
- Modify blending weight.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Animation">
- <MemberSignature Language="C#" Value="public Urho.Animation Animation { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Animation Animation" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Animation</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return animation.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Apply">
- <MemberSignature Language="C#" Value="public void Apply ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Apply() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Apply the animation at the current time position.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetBoneWeight">
- <MemberSignature Language="C#" Value="public float GetBoneWeight (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetBoneWeight(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return per-bone blending weight by name.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetBoneWeight">
- <MemberSignature Language="C#" Value="public float GetBoneWeight (uint index);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetBoneWeight(unsigned int32 index) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <summary>
- Return per-bone blending weight by track index.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetBoneWeight">
- <MemberSignature Language="C#" Value="public float GetBoneWeight (Urho.StringHash nameHash);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetBoneWeight(valuetype Urho.StringHash nameHash) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="nameHash" Type="Urho.StringHash" />
- </Parameters>
- <Docs>
- <param name="nameHash">To be added.</param>
- <summary>
- Return per-bone blending weight by name.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetTrackIndex">
- <MemberSignature Language="C#" Value="public uint GetTrackIndex (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int32 GetTrackIndex(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return track index by bone name, or M_MAX_UNSIGNED if not found.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetTrackIndex">
- <MemberSignature Language="C#" Value="public uint GetTrackIndex (Urho.Node node);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int32 GetTrackIndex(class Urho.Node node) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="node" Type="Urho.Node" />
- </Parameters>
- <Docs>
- <param name="node">To be added.</param>
- <summary>
- Return track index with matching bone node, or M_MAX_UNSIGNED if not found.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetTrackIndex">
- <MemberSignature Language="C#" Value="public uint GetTrackIndex (Urho.StringHash nameHash);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int32 GetTrackIndex(valuetype Urho.StringHash nameHash) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="nameHash" Type="Urho.StringHash" />
- </Parameters>
- <Docs>
- <param name="nameHash">To be added.</param>
- <summary>
- Return track index by bone name hash, or M_MAX_UNSIGNED if not found.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsEnabled">
- <MemberSignature Language="C#" Value="public bool IsEnabled ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsEnabled() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Return whether weight is nonzero.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsLooped">
- <MemberSignature Language="C#" Value="public bool IsLooped ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsLooped() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Return whether looped.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Layer">
- <MemberSignature Language="C#" Value="public byte Layer { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int8 Layer" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Byte</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return blending layer.
- Or
- Set blending layer.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Length">
- <MemberSignature Language="C#" Value="public float Length { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Length" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return animation length.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Model">
- <MemberSignature Language="C#" Value="public Urho.AnimatedModel Model { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.AnimatedModel Model" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.AnimatedModel</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return animated model this state belongs to (model mode.)
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Node">
- <MemberSignature Language="C#" Value="public Urho.Node Node { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Node Node" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Node</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return root scene node this state controls (node hierarchy mode.)
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetBoneWeight">
- <MemberSignature Language="C#" Value="public void SetBoneWeight (string name, float weight, bool recursive);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetBoneWeight(string name, float32 weight, bool recursive) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="weight" Type="System.Single" />
- <Parameter Name="recursive" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="weight">To be added.</param>
- <param name="recursive">To be added.</param>
- <summary>
- Set per-bone blending weight by name.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetBoneWeight">
- <MemberSignature Language="C#" Value="public void SetBoneWeight (uint index, float weight, bool recursive);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetBoneWeight(unsigned int32 index, float32 weight, bool recursive) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- <Parameter Name="weight" Type="System.Single" />
- <Parameter Name="recursive" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <param name="weight">To be added.</param>
- <param name="recursive">To be added.</param>
- <summary>
- Set per-bone blending weight by track index. Default is 1.0 (full), is multiplied with the state's blending weight when applying the animation. Optionally recurses to child bones.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetBoneWeight">
- <MemberSignature Language="C#" Value="public void SetBoneWeight (Urho.StringHash nameHash, float weight, bool recursive);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetBoneWeight(valuetype Urho.StringHash nameHash, float32 weight, bool recursive) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="nameHash" Type="Urho.StringHash" />
- <Parameter Name="weight" Type="System.Single" />
- <Parameter Name="recursive" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="nameHash">To be added.</param>
- <param name="weight">To be added.</param>
- <param name="recursive">To be added.</param>
- <summary>
- Set per-bone blending weight by name hash.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetLooped">
- <MemberSignature Language="C#" Value="public void SetLooped (bool looped);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetLooped(bool looped) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="looped" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="looped">To be added.</param>
- <summary>
- Set looping enabled/disabled.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="StartBone">
- <MemberSignature Language="C#" Value="public Urho.Bone* StartBone { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Bone* StartBone" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Bone*</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return start bone.
- Or
- Set start bone. Not supported in node animation mode. Resets any assigned per-bone weights.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Time">
- <MemberSignature Language="C#" Value="public float Time { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Time" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return time position.
- Or
- Set time position. Does not fire animation triggers.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Weight">
- <MemberSignature Language="C#" Value="public float Weight { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Weight" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return blending weight.
- Or
- Set blending weight.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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