BufferedSoundStream.xml 9.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220
  1. <Type Name="BufferedSoundStream" FullName="Urho.BufferedSoundStream">
  2. <TypeSignature Language="C#" Value="public class BufferedSoundStream : Urho.SoundStream" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit BufferedSoundStream extends Urho.SoundStream" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.SoundStream</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. %Sound stream that supports manual buffering of data from the main thread.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public BufferedSoundStream ();" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters />
  27. <Docs>
  28. <summary>To be added.</summary>
  29. <remarks>To be added.</remarks>
  30. </Docs>
  31. </Member>
  32. <Member MemberName=".ctor">
  33. <MemberSignature Language="C#" Value="public BufferedSoundStream (IntPtr handle);" />
  34. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  35. <MemberType>Constructor</MemberType>
  36. <AssemblyInfo>
  37. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  38. </AssemblyInfo>
  39. <Parameters>
  40. <Parameter Name="handle" Type="System.IntPtr" />
  41. </Parameters>
  42. <Docs>
  43. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  44. <summary>Constructs a new instance of BufferedSoundStream, given a raw pointer to an unmanaged object</summary>
  45. <remarks>
  46. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  47. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  48. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  49. </remarks>
  50. </Docs>
  51. </Member>
  52. <Member MemberName=".ctor">
  53. <MemberSignature Language="C#" Value="public BufferedSoundStream (Urho.UrhoObjectFlag emptyFlag);" />
  54. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  55. <MemberType>Constructor</MemberType>
  56. <AssemblyInfo>
  57. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  58. </AssemblyInfo>
  59. <Parameters>
  60. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  61. </Parameters>
  62. <Docs>
  63. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  64. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  65. <remarks>
  66. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  67. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  68. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  69. </remarks>
  70. </Docs>
  71. </Member>
  72. <Member MemberName="AddData">
  73. <MemberSignature Language="C#" Value="public void AddData (IntPtr data, uint numBytes);" />
  74. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddData(native int data, unsigned int32 numBytes) cil managed" />
  75. <MemberType>Method</MemberType>
  76. <AssemblyInfo>
  77. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  78. </AssemblyInfo>
  79. <ReturnValue>
  80. <ReturnType>System.Void</ReturnType>
  81. </ReturnValue>
  82. <Parameters>
  83. <Parameter Name="data" Type="System.IntPtr" />
  84. <Parameter Name="numBytes" Type="System.UInt32" />
  85. </Parameters>
  86. <Docs>
  87. <param name="data">To be added.</param>
  88. <param name="numBytes">To be added.</param>
  89. <summary>
  90. Buffer sound data. Makes a copy of it.
  91. </summary>
  92. <remarks>To be added.</remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="AddData">
  96. <MemberSignature Language="C#" Value="public void AddData (byte[] data, int start = 0, int count = -1);" />
  97. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddData(unsigned int8[] data, int32 start, int32 count) cil managed" />
  98. <MemberType>Method</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>System.Void</ReturnType>
  104. </ReturnValue>
  105. <Parameters>
  106. <Parameter Name="data" Type="System.Byte[]" />
  107. <Parameter Name="start" Type="System.Int32" />
  108. <Parameter Name="count" Type="System.Int32" />
  109. </Parameters>
  110. <Docs>
  111. <param name="data">To be added.</param>
  112. <param name="start">To be added.</param>
  113. <param name="count">To be added.</param>
  114. <summary>To be added.</summary>
  115. <remarks>To be added.</remarks>
  116. </Docs>
  117. </Member>
  118. <Member MemberName="AddData">
  119. <MemberSignature Language="C#" Value="public void AddData (short[] data, int start = 0, int count = -1);" />
  120. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddData(int16[] data, int32 start, int32 count) cil managed" />
  121. <MemberType>Method</MemberType>
  122. <AssemblyInfo>
  123. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  124. </AssemblyInfo>
  125. <ReturnValue>
  126. <ReturnType>System.Void</ReturnType>
  127. </ReturnValue>
  128. <Parameters>
  129. <Parameter Name="data" Type="System.Int16[]" />
  130. <Parameter Name="start" Type="System.Int32" />
  131. <Parameter Name="count" Type="System.Int32" />
  132. </Parameters>
  133. <Docs>
  134. <param name="data">To be added.</param>
  135. <param name="start">To be added.</param>
  136. <param name="count">To be added.</param>
  137. <summary>To be added.</summary>
  138. <remarks>To be added.</remarks>
  139. </Docs>
  140. </Member>
  141. <Member MemberName="BufferLength">
  142. <MemberSignature Language="C#" Value="public float BufferLength { get; }" />
  143. <MemberSignature Language="ILAsm" Value=".property instance float32 BufferLength" />
  144. <MemberType>Property</MemberType>
  145. <AssemblyInfo>
  146. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  147. </AssemblyInfo>
  148. <ReturnValue>
  149. <ReturnType>System.Single</ReturnType>
  150. </ReturnValue>
  151. <Docs>
  152. <summary>
  153. Return length of buffered (unplayed) sound data in seconds.
  154. </summary>
  155. <value>To be added.</value>
  156. <remarks>To be added.</remarks>
  157. </Docs>
  158. </Member>
  159. <Member MemberName="BufferNumBytes">
  160. <MemberSignature Language="C#" Value="public uint BufferNumBytes { get; }" />
  161. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 BufferNumBytes" />
  162. <MemberType>Property</MemberType>
  163. <AssemblyInfo>
  164. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  165. </AssemblyInfo>
  166. <ReturnValue>
  167. <ReturnType>System.UInt32</ReturnType>
  168. </ReturnValue>
  169. <Docs>
  170. <summary>
  171. Return amount of buffered (unplayed) sound data in bytes.
  172. </summary>
  173. <value>To be added.</value>
  174. <remarks>To be added.</remarks>
  175. </Docs>
  176. </Member>
  177. <Member MemberName="Clear">
  178. <MemberSignature Language="C#" Value="public void Clear ();" />
  179. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Clear() cil managed" />
  180. <MemberType>Method</MemberType>
  181. <AssemblyInfo>
  182. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  183. </AssemblyInfo>
  184. <ReturnValue>
  185. <ReturnType>System.Void</ReturnType>
  186. </ReturnValue>
  187. <Parameters />
  188. <Docs>
  189. <summary>
  190. Remove all buffered audio data.
  191. </summary>
  192. <remarks>To be added.</remarks>
  193. </Docs>
  194. </Member>
  195. <Member MemberName="GetData">
  196. <MemberSignature Language="C#" Value="public override uint GetData (sbyte* dest, uint numBytes);" />
  197. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance unsigned int32 GetData(int8* dest, unsigned int32 numBytes) cil managed" />
  198. <MemberType>Method</MemberType>
  199. <AssemblyInfo>
  200. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  201. </AssemblyInfo>
  202. <ReturnValue>
  203. <ReturnType>System.UInt32</ReturnType>
  204. </ReturnValue>
  205. <Parameters>
  206. <Parameter Name="dest" Type="System.SByte*" />
  207. <Parameter Name="numBytes" Type="System.UInt32" />
  208. </Parameters>
  209. <Docs>
  210. <param name="dest">To be added.</param>
  211. <param name="numBytes">To be added.</param>
  212. <summary>
  213. Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the mixing thread.
  214. </summary>
  215. <returns>To be added.</returns>
  216. <remarks>To be added.</remarks>
  217. </Docs>
  218. </Member>
  219. </Members>
  220. </Type>