CollisionShape2D.xml 16 KB

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  1. <Type Name="CollisionShape2D" FullName="Urho.CollisionShape2D">
  2. <TypeSignature Language="C#" Value="public class CollisionShape2D : Urho.Component" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CollisionShape2D extends Urho.Component" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Component</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. 2D collision shape component.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public CollisionShape2D (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of CollisionShape2D, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public CollisionShape2D (Urho.UrhoObjectFlag emptyFlag);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  48. </Parameters>
  49. <Docs>
  50. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  51. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  52. <remarks>
  53. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  54. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  55. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  56. </remarks>
  57. </Docs>
  58. </Member>
  59. <Member MemberName="BaseType">
  60. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  61. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  62. <MemberType>Property</MemberType>
  63. <AssemblyInfo>
  64. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  65. </AssemblyInfo>
  66. <ReturnValue>
  67. <ReturnType>Urho.StringHash</ReturnType>
  68. </ReturnValue>
  69. <Docs>
  70. <summary>Urho's type system base type.</summary>
  71. <value>StringHash representing the base type for this Urho type.</value>
  72. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  73. </Docs>
  74. </Member>
  75. <Member MemberName="CategoryBits">
  76. <MemberSignature Language="C#" Value="public int CategoryBits { get; set; }" />
  77. <MemberSignature Language="ILAsm" Value=".property instance int32 CategoryBits" />
  78. <MemberType>Property</MemberType>
  79. <AssemblyInfo>
  80. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  81. </AssemblyInfo>
  82. <ReturnValue>
  83. <ReturnType>System.Int32</ReturnType>
  84. </ReturnValue>
  85. <Docs>
  86. <summary>
  87. Return filter category bits.
  88. Or
  89. Set filter category bits.
  90. </summary>
  91. <value>To be added.</value>
  92. <remarks>To be added.</remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="CreateFixture">
  96. <MemberSignature Language="C#" Value="public void CreateFixture ();" />
  97. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void CreateFixture() cil managed" />
  98. <MemberType>Method</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>System.Void</ReturnType>
  104. </ReturnValue>
  105. <Parameters />
  106. <Docs>
  107. <summary>
  108. Create fixture.
  109. </summary>
  110. <remarks>To be added.</remarks>
  111. </Docs>
  112. </Member>
  113. <Member MemberName="Density">
  114. <MemberSignature Language="C#" Value="public float Density { get; set; }" />
  115. <MemberSignature Language="ILAsm" Value=".property instance float32 Density" />
  116. <MemberType>Property</MemberType>
  117. <AssemblyInfo>
  118. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  119. </AssemblyInfo>
  120. <ReturnValue>
  121. <ReturnType>System.Single</ReturnType>
  122. </ReturnValue>
  123. <Docs>
  124. <summary>
  125. Return density.
  126. Or
  127. Set density.
  128. </summary>
  129. <value>To be added.</value>
  130. <remarks>To be added.</remarks>
  131. </Docs>
  132. </Member>
  133. <Member MemberName="Friction">
  134. <MemberSignature Language="C#" Value="public float Friction { get; set; }" />
  135. <MemberSignature Language="ILAsm" Value=".property instance float32 Friction" />
  136. <MemberType>Property</MemberType>
  137. <AssemblyInfo>
  138. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  139. </AssemblyInfo>
  140. <ReturnValue>
  141. <ReturnType>System.Single</ReturnType>
  142. </ReturnValue>
  143. <Docs>
  144. <summary>
  145. Return friction.
  146. Or
  147. Set friction.
  148. </summary>
  149. <value>To be added.</value>
  150. <remarks>To be added.</remarks>
  151. </Docs>
  152. </Member>
  153. <Member MemberName="GroupIndex">
  154. <MemberSignature Language="C#" Value="public int GroupIndex { get; set; }" />
  155. <MemberSignature Language="ILAsm" Value=".property instance int32 GroupIndex" />
  156. <MemberType>Property</MemberType>
  157. <AssemblyInfo>
  158. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  159. </AssemblyInfo>
  160. <ReturnValue>
  161. <ReturnType>System.Int32</ReturnType>
  162. </ReturnValue>
  163. <Docs>
  164. <summary>
  165. Return filter group index.
  166. Or
  167. Set filter group index.
  168. </summary>
  169. <value>To be added.</value>
  170. <remarks>To be added.</remarks>
  171. </Docs>
  172. </Member>
  173. <Member MemberName="Inertia">
  174. <MemberSignature Language="C#" Value="public float Inertia { get; }" />
  175. <MemberSignature Language="ILAsm" Value=".property instance float32 Inertia" />
  176. <MemberType>Property</MemberType>
  177. <AssemblyInfo>
  178. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  179. </AssemblyInfo>
  180. <ReturnValue>
  181. <ReturnType>System.Single</ReturnType>
  182. </ReturnValue>
  183. <Docs>
  184. <summary>
  185. Return inertia.
  186. </summary>
  187. <value>To be added.</value>
  188. <remarks>To be added.</remarks>
  189. </Docs>
  190. </Member>
  191. <Member MemberName="IsTrigger">
  192. <MemberSignature Language="C#" Value="public bool IsTrigger ();" />
  193. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsTrigger() cil managed" />
  194. <MemberType>Method</MemberType>
  195. <AssemblyInfo>
  196. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  197. </AssemblyInfo>
  198. <ReturnValue>
  199. <ReturnType>System.Boolean</ReturnType>
  200. </ReturnValue>
  201. <Parameters />
  202. <Docs>
  203. <summary>
  204. Return trigger.
  205. </summary>
  206. <returns>To be added.</returns>
  207. <remarks>To be added.</remarks>
  208. </Docs>
  209. </Member>
  210. <Member MemberName="MaskBits">
  211. <MemberSignature Language="C#" Value="public int MaskBits { get; set; }" />
  212. <MemberSignature Language="ILAsm" Value=".property instance int32 MaskBits" />
  213. <MemberType>Property</MemberType>
  214. <AssemblyInfo>
  215. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  216. </AssemblyInfo>
  217. <ReturnValue>
  218. <ReturnType>System.Int32</ReturnType>
  219. </ReturnValue>
  220. <Docs>
  221. <summary>
  222. Return filter mask bits.
  223. Or
  224. Set filter mask bits.
  225. </summary>
  226. <value>To be added.</value>
  227. <remarks>To be added.</remarks>
  228. </Docs>
  229. </Member>
  230. <Member MemberName="Mass">
  231. <MemberSignature Language="C#" Value="public float Mass { get; }" />
  232. <MemberSignature Language="ILAsm" Value=".property instance float32 Mass" />
  233. <MemberType>Property</MemberType>
  234. <AssemblyInfo>
  235. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  236. </AssemblyInfo>
  237. <ReturnValue>
  238. <ReturnType>System.Single</ReturnType>
  239. </ReturnValue>
  240. <Docs>
  241. <summary>
  242. Return mass.
  243. </summary>
  244. <value>To be added.</value>
  245. <remarks>To be added.</remarks>
  246. </Docs>
  247. </Member>
  248. <Member MemberName="MassCenter">
  249. <MemberSignature Language="C#" Value="public Urho.Vector2 MassCenter { get; }" />
  250. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 MassCenter" />
  251. <MemberType>Property</MemberType>
  252. <AssemblyInfo>
  253. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  254. </AssemblyInfo>
  255. <ReturnValue>
  256. <ReturnType>Urho.Vector2</ReturnType>
  257. </ReturnValue>
  258. <Docs>
  259. <summary>
  260. Return mass center.
  261. </summary>
  262. <value>To be added.</value>
  263. <remarks>To be added.</remarks>
  264. </Docs>
  265. </Member>
  266. <Member MemberName="OnSetEnabled">
  267. <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
  268. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
  269. <MemberType>Method</MemberType>
  270. <AssemblyInfo>
  271. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  272. </AssemblyInfo>
  273. <ReturnValue>
  274. <ReturnType>System.Void</ReturnType>
  275. </ReturnValue>
  276. <Parameters />
  277. <Docs>
  278. <summary>
  279. Handle enabled/disabled state change.
  280. </summary>
  281. <remarks>To be added.</remarks>
  282. </Docs>
  283. </Member>
  284. <Member MemberName="RegisterObject">
  285. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  286. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  287. <MemberType>Method</MemberType>
  288. <AssemblyInfo>
  289. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  290. </AssemblyInfo>
  291. <ReturnValue>
  292. <ReturnType>System.Void</ReturnType>
  293. </ReturnValue>
  294. <Parameters>
  295. <Parameter Name="context" Type="Urho.Context" />
  296. </Parameters>
  297. <Docs>
  298. <param name="context">To be added.</param>
  299. <summary>
  300. Register object factory.
  301. </summary>
  302. <remarks>To be added.</remarks>
  303. </Docs>
  304. </Member>
  305. <Member MemberName="ReleaseFixture">
  306. <MemberSignature Language="C#" Value="public void ReleaseFixture ();" />
  307. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseFixture() cil managed" />
  308. <MemberType>Method</MemberType>
  309. <AssemblyInfo>
  310. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  311. </AssemblyInfo>
  312. <ReturnValue>
  313. <ReturnType>System.Void</ReturnType>
  314. </ReturnValue>
  315. <Parameters />
  316. <Docs>
  317. <summary>
  318. Release fixture.
  319. </summary>
  320. <remarks>To be added.</remarks>
  321. </Docs>
  322. </Member>
  323. <Member MemberName="Restitution">
  324. <MemberSignature Language="C#" Value="public float Restitution { get; set; }" />
  325. <MemberSignature Language="ILAsm" Value=".property instance float32 Restitution" />
  326. <MemberType>Property</MemberType>
  327. <AssemblyInfo>
  328. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  329. </AssemblyInfo>
  330. <ReturnValue>
  331. <ReturnType>System.Single</ReturnType>
  332. </ReturnValue>
  333. <Docs>
  334. <summary>
  335. Return restitution.
  336. Or
  337. Set restitution .
  338. </summary>
  339. <value>To be added.</value>
  340. <remarks>To be added.</remarks>
  341. </Docs>
  342. </Member>
  343. <Member MemberName="SetTrigger">
  344. <MemberSignature Language="C#" Value="public void SetTrigger (bool trigger);" />
  345. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetTrigger(bool trigger) cil managed" />
  346. <MemberType>Method</MemberType>
  347. <AssemblyInfo>
  348. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  349. </AssemblyInfo>
  350. <ReturnValue>
  351. <ReturnType>System.Void</ReturnType>
  352. </ReturnValue>
  353. <Parameters>
  354. <Parameter Name="trigger" Type="System.Boolean" />
  355. </Parameters>
  356. <Docs>
  357. <param name="trigger">To be added.</param>
  358. <summary>
  359. Set trigger.
  360. </summary>
  361. <remarks>To be added.</remarks>
  362. </Docs>
  363. </Member>
  364. <Member MemberName="Type">
  365. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  366. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  367. <MemberType>Property</MemberType>
  368. <AssemblyInfo>
  369. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  370. </AssemblyInfo>
  371. <ReturnValue>
  372. <ReturnType>Urho.StringHash</ReturnType>
  373. </ReturnValue>
  374. <Docs>
  375. <summary>Urho's type system type.</summary>
  376. <value>StringHash representing the type for this C# type.</value>
  377. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  378. </Docs>
  379. </Member>
  380. <Member MemberName="TypeName">
  381. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  382. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  383. <MemberType>Property</MemberType>
  384. <AssemblyInfo>
  385. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  386. </AssemblyInfo>
  387. <ReturnValue>
  388. <ReturnType>System.String</ReturnType>
  389. </ReturnValue>
  390. <Docs>
  391. <summary>Urho's low-level type name.</summary>
  392. <value>Stringified low-level type name.</value>
  393. <remarks></remarks>
  394. </Docs>
  395. </Member>
  396. <Member MemberName="TypeNameStatic">
  397. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  398. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  399. <MemberType>Property</MemberType>
  400. <AssemblyInfo>
  401. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  402. </AssemblyInfo>
  403. <ReturnValue>
  404. <ReturnType>System.String</ReturnType>
  405. </ReturnValue>
  406. <Docs>
  407. <summary>Urho's low-level type name, accessible as a static method.</summary>
  408. <value>Stringified low-level type name.</value>
  409. <remarks></remarks>
  410. </Docs>
  411. </Member>
  412. <Member MemberName="TypeStatic">
  413. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  414. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  415. <MemberType>Property</MemberType>
  416. <AssemblyInfo>
  417. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  418. </AssemblyInfo>
  419. <ReturnValue>
  420. <ReturnType>Urho.StringHash</ReturnType>
  421. </ReturnValue>
  422. <Docs>
  423. <summary>To be added.</summary>
  424. <value>To be added.</value>
  425. <remarks>To be added.</remarks>
  426. </Docs>
  427. </Member>
  428. </Members>
  429. </Type>