ConstantBuffer.xml 13 KB

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  1. <Type Name="ConstantBuffer" FullName="Urho.ConstantBuffer">
  2. <TypeSignature Language="C#" Value="public class ConstantBuffer : Urho.UrhoObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ConstantBuffer extends Urho.UrhoObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UrhoObject</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Hardware constant buffer.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public ConstantBuffer (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of ConstantBuffer, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public ConstantBuffer (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of ConstantBuffer that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of ConstantBuffer attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public ConstantBuffer (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="Apply">
  78. <MemberSignature Language="C#" Value="public void Apply ();" />
  79. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Apply() cil managed" />
  80. <MemberType>Method</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>System.Void</ReturnType>
  86. </ReturnValue>
  87. <Parameters />
  88. <Docs>
  89. <summary>
  90. Apply to GPU.
  91. </summary>
  92. <remarks>To be added.</remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="BaseType">
  96. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  97. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  98. <MemberType>Property</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>Urho.StringHash</ReturnType>
  104. </ReturnValue>
  105. <Docs>
  106. <summary>Urho's type system base type.</summary>
  107. <value>StringHash representing the base type for this Urho type.</value>
  108. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  109. </Docs>
  110. </Member>
  111. <Member MemberName="IsDirty">
  112. <MemberSignature Language="C#" Value="public bool IsDirty ();" />
  113. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsDirty() cil managed" />
  114. <MemberType>Method</MemberType>
  115. <AssemblyInfo>
  116. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  117. </AssemblyInfo>
  118. <ReturnValue>
  119. <ReturnType>System.Boolean</ReturnType>
  120. </ReturnValue>
  121. <Parameters />
  122. <Docs>
  123. <summary>
  124. Return whether has unapplied data.
  125. </summary>
  126. <returns>To be added.</returns>
  127. <remarks>To be added.</remarks>
  128. </Docs>
  129. </Member>
  130. <Member MemberName="OnDeviceReset">
  131. <MemberSignature Language="C#" Value="public void OnDeviceReset ();" />
  132. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceReset() cil managed" />
  133. <MemberType>Method</MemberType>
  134. <AssemblyInfo>
  135. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  136. </AssemblyInfo>
  137. <ReturnValue>
  138. <ReturnType>System.Void</ReturnType>
  139. </ReturnValue>
  140. <Parameters />
  141. <Docs>
  142. <summary>
  143. Recreate the GPU resource and restore data if applicable.
  144. </summary>
  145. <remarks>To be added.</remarks>
  146. </Docs>
  147. </Member>
  148. <Member MemberName="Release">
  149. <MemberSignature Language="C#" Value="public void Release ();" />
  150. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  151. <MemberType>Method</MemberType>
  152. <AssemblyInfo>
  153. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  154. </AssemblyInfo>
  155. <ReturnValue>
  156. <ReturnType>System.Void</ReturnType>
  157. </ReturnValue>
  158. <Parameters />
  159. <Docs>
  160. <summary>
  161. Release the buffer.
  162. </summary>
  163. <remarks>To be added.</remarks>
  164. </Docs>
  165. </Member>
  166. <Member MemberName="SetParameter">
  167. <MemberSignature Language="C#" Value="public void SetParameter (uint offset, uint size, void* data);" />
  168. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetParameter(unsigned int32 offset, unsigned int32 size, void* data) cil managed" />
  169. <MemberType>Method</MemberType>
  170. <AssemblyInfo>
  171. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  172. </AssemblyInfo>
  173. <ReturnValue>
  174. <ReturnType>System.Void</ReturnType>
  175. </ReturnValue>
  176. <Parameters>
  177. <Parameter Name="offset" Type="System.UInt32" />
  178. <Parameter Name="size" Type="System.UInt32" />
  179. <Parameter Name="data" Type="System.Void*" />
  180. </Parameters>
  181. <Docs>
  182. <param name="offset">To be added.</param>
  183. <param name="size">To be added.</param>
  184. <param name="data">To be added.</param>
  185. <summary>
  186. Set a generic parameter and mark buffer dirty.
  187. </summary>
  188. <remarks>To be added.</remarks>
  189. </Docs>
  190. </Member>
  191. <Member MemberName="SetSize">
  192. <MemberSignature Language="C#" Value="public bool SetSize (uint size);" />
  193. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetSize(unsigned int32 size) cil managed" />
  194. <MemberType>Method</MemberType>
  195. <AssemblyInfo>
  196. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  197. </AssemblyInfo>
  198. <ReturnValue>
  199. <ReturnType>System.Boolean</ReturnType>
  200. </ReturnValue>
  201. <Parameters>
  202. <Parameter Name="size" Type="System.UInt32" />
  203. </Parameters>
  204. <Docs>
  205. <param name="size">To be added.</param>
  206. <summary>
  207. Set size and create GPU-side buffer. Return true on success.
  208. </summary>
  209. <returns>To be added.</returns>
  210. <remarks>To be added.</remarks>
  211. </Docs>
  212. </Member>
  213. <Member MemberName="SetVector3ArrayParameter">
  214. <MemberSignature Language="C#" Value="public void SetVector3ArrayParameter (uint offset, uint rows, void* data);" />
  215. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetVector3ArrayParameter(unsigned int32 offset, unsigned int32 rows, void* data) cil managed" />
  216. <MemberType>Method</MemberType>
  217. <AssemblyInfo>
  218. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  219. </AssemblyInfo>
  220. <ReturnValue>
  221. <ReturnType>System.Void</ReturnType>
  222. </ReturnValue>
  223. <Parameters>
  224. <Parameter Name="offset" Type="System.UInt32" />
  225. <Parameter Name="rows" Type="System.UInt32" />
  226. <Parameter Name="data" Type="System.Void*" />
  227. </Parameters>
  228. <Docs>
  229. <param name="offset">To be added.</param>
  230. <param name="rows">To be added.</param>
  231. <param name="data">To be added.</param>
  232. <summary>
  233. Set a Vector3 array parameter and mark buffer dirty.
  234. </summary>
  235. <remarks>To be added.</remarks>
  236. </Docs>
  237. </Member>
  238. <Member MemberName="Size">
  239. <MemberSignature Language="C#" Value="public uint Size { get; }" />
  240. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Size" />
  241. <MemberType>Property</MemberType>
  242. <AssemblyInfo>
  243. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  244. </AssemblyInfo>
  245. <ReturnValue>
  246. <ReturnType>System.UInt32</ReturnType>
  247. </ReturnValue>
  248. <Docs>
  249. <summary>
  250. Return size.
  251. </summary>
  252. <value>To be added.</value>
  253. <remarks>To be added.</remarks>
  254. </Docs>
  255. </Member>
  256. <Member MemberName="Type">
  257. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  258. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  259. <MemberType>Property</MemberType>
  260. <AssemblyInfo>
  261. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  262. </AssemblyInfo>
  263. <ReturnValue>
  264. <ReturnType>Urho.StringHash</ReturnType>
  265. </ReturnValue>
  266. <Docs>
  267. <summary>Urho's type system type.</summary>
  268. <value>StringHash representing the type for this C# type.</value>
  269. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  270. </Docs>
  271. </Member>
  272. <Member MemberName="TypeName">
  273. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  274. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  275. <MemberType>Property</MemberType>
  276. <AssemblyInfo>
  277. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  278. </AssemblyInfo>
  279. <ReturnValue>
  280. <ReturnType>System.String</ReturnType>
  281. </ReturnValue>
  282. <Docs>
  283. <summary>Urho's low-level type name.</summary>
  284. <value>Stringified low-level type name.</value>
  285. <remarks></remarks>
  286. </Docs>
  287. </Member>
  288. <Member MemberName="TypeNameStatic">
  289. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  290. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  291. <MemberType>Property</MemberType>
  292. <AssemblyInfo>
  293. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  294. </AssemblyInfo>
  295. <ReturnValue>
  296. <ReturnType>System.String</ReturnType>
  297. </ReturnValue>
  298. <Docs>
  299. <summary>Urho's low-level type name, accessible as a static method.</summary>
  300. <value>Stringified low-level type name.</value>
  301. <remarks></remarks>
  302. </Docs>
  303. </Member>
  304. <Member MemberName="TypeStatic">
  305. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  306. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  307. <MemberType>Property</MemberType>
  308. <AssemblyInfo>
  309. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  310. </AssemblyInfo>
  311. <ReturnValue>
  312. <ReturnType>Urho.StringHash</ReturnType>
  313. </ReturnValue>
  314. <Docs>
  315. <summary>To be added.</summary>
  316. <value>To be added.</value>
  317. <remarks>To be added.</remarks>
  318. </Docs>
  319. </Member>
  320. </Members>
  321. </Type>