| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611 |
- <Type Name="Constraint" FullName="Urho.Constraint">
- <TypeSignature Language="C#" Value="public class Constraint : Urho.Component" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Constraint extends Urho.Component" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Component</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- Physics constraint component. Connects two rigid bodies together, or one rigid body to a static point.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Constraint (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Constraint, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Constraint (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>Creates an instance of Constraint that is attached to an execution context.</summary>
- <remarks>
- <para>This creates an instance of Constraint attached to the specified execution context.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Constraint (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="ApplyAttributes">
- <MemberSignature Language="C#" Value="public override void ApplyAttributes ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void ApplyAttributes() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ApplyFrames">
- <MemberSignature Language="C#" Value="public void ApplyFrames ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyFrames() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Apply constraint frames.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BaseType">
- <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system base type.</summary>
- <value>StringHash representing the base type for this Urho type.</value>
- <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CFM">
- <MemberSignature Language="C#" Value="public float CFM { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 CFM" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return constraint force mixing parameter.
- Or
- Set constraint force mixing parameter. Zero = leave to default.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ConstraintType">
- <MemberSignature Language="C#" Value="public Urho.ConstraintType ConstraintType { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ConstraintType ConstraintType" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ConstraintType</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return constraint type.
- Or
- Set constraint type and recreate the constraint.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DisableCollision">
- <MemberSignature Language="C#" Value="public bool DisableCollision { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool DisableCollision" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return whether collisions between connected bodies are disabled.
- Or
- Set whether to disable collisions between connected bodies.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawDebugGeometry">
- <MemberSignature Language="C#" Value="public override void DrawDebugGeometry (Urho.DebugRenderer debug, bool depthTest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void DrawDebugGeometry(class Urho.DebugRenderer debug, bool depthTest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="debug" Type="Urho.DebugRenderer" />
- <Parameter Name="depthTest" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="debug">To be added.</param>
- <param name="depthTest">To be added.</param>
- <summary>
- Visualize the component as debug geometry.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ERP">
- <MemberSignature Language="C#" Value="public float ERP { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 ERP" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return constraint error reduction parameter.
- Or
- Set constraint error reduction parameter. Zero = leave to default.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="HighLimit">
- <MemberSignature Language="C#" Value="public Urho.Vector2 HighLimit { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 HighLimit" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return high limit.
- Or
- Set high limit. Interpretation is constraint type specific.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LowLimit">
- <MemberSignature Language="C#" Value="public Urho.Vector2 LowLimit { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 LowLimit" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return low limit.
- Or
- Set low limit. Interpretation is constraint type specific.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnSetEnabled">
- <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Handle enabled/disabled state change.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OtherBody">
- <MemberSignature Language="C#" Value="public Urho.RigidBody OtherBody { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.RigidBody OtherBody" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.RigidBody</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the other rigid body. May be null if connected to the static world.
- Or
- Set other body to connect to. Set to null to connect to the static world.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OtherPosition">
- <MemberSignature Language="C#" Value="public Urho.Vector3 OtherPosition { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 OtherPosition" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return constraint position relative to other body.
- Or
- Set constraint position relative to the other body. If connected to the static world, is a world space position.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OtherRotation">
- <MemberSignature Language="C#" Value="public Urho.Quaternion OtherRotation { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Quaternion OtherRotation" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Quaternion</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return constraint rotation relative to other body.
- Or
- Set constraint rotation relative to the other body. If connected to the static world, is a world space rotation.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OwnBody">
- <MemberSignature Language="C#" Value="public Urho.RigidBody OwnBody { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.RigidBody OwnBody" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.RigidBody</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return rigid body in own scene node.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PhysicsWorld">
- <MemberSignature Language="C#" Value="public Urho.PhysicsWorld PhysicsWorld { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.PhysicsWorld PhysicsWorld" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.PhysicsWorld</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return physics world.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Position">
- <MemberSignature Language="C#" Value="public Urho.Vector3 Position { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 Position" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return constraint position relative to own body.
- Or
- Set constraint position relative to own body.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ReleaseConstraint">
- <MemberSignature Language="C#" Value="public void ReleaseConstraint ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseConstraint() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Release the constraint.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Rotation">
- <MemberSignature Language="C#" Value="public Urho.Quaternion Rotation { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Quaternion Rotation" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Quaternion</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return constraint rotation relative to own body.
- Or
- Set constraint rotation relative to own body.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetAxis">
- <MemberSignature Language="C#" Value="public void SetAxis (Urho.Vector3 axis);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetAxis(valuetype Urho.Vector3 axis) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="axis" Type="Urho.Vector3" />
- </Parameters>
- <Docs>
- <param name="axis">To be added.</param>
- <summary>
- Set constraint rotation relative to own body by specifying the axis.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetOtherAxis">
- <MemberSignature Language="C#" Value="public void SetOtherAxis (Urho.Vector3 axis);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetOtherAxis(valuetype Urho.Vector3 axis) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="axis" Type="Urho.Vector3" />
- </Parameters>
- <Docs>
- <param name="axis">To be added.</param>
- <summary>
- Set constraint rotation relative to the other body by specifying the axis.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetWorldPosition">
- <MemberSignature Language="C#" Value="public void SetWorldPosition (Urho.Vector3 position);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetWorldPosition(valuetype Urho.Vector3 position) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="position" Type="Urho.Vector3" />
- </Parameters>
- <Docs>
- <param name="position">To be added.</param>
- <summary>
- Set constraint world space position. Resets both own and other body relative position, ie. zeroes the constraint error.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="WorldPosition">
- <MemberSignature Language="C#" Value="public Urho.Vector3 WorldPosition { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 WorldPosition" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return constraint world position, calculated from own body.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
|