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- <Type Name="CrowdManager" FullName="Urho.CrowdManager">
- <TypeSignature Language="C#" Value="public class CrowdManager : Urho.Component" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CrowdManager extends Urho.Component" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Component</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- Crowd manager scene component. Should be added only to the root scene node.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public CrowdManager (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of CrowdManager, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public CrowdManager (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>Creates an instance of CrowdManager that is attached to an execution context.</summary>
- <remarks>
- <para>This creates an instance of CrowdManager attached to the specified execution context.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public CrowdManager (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="ApplyAttributes">
- <MemberSignature Language="C#" Value="public override void ApplyAttributes ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void ApplyAttributes() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BaseType">
- <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system base type.</summary>
- <value>StringHash representing the base type for this Urho type.</value>
- <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawDebugGeometry">
- <MemberSignature Language="C#" Value="public void DrawDebugGeometry (bool depthTest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void DrawDebugGeometry(bool depthTest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="depthTest" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="depthTest">To be added.</param>
- <summary>
- Add debug geometry to the debug renderer.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawDebugGeometry">
- <MemberSignature Language="C#" Value="public override void DrawDebugGeometry (Urho.DebugRenderer debug, bool depthTest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void DrawDebugGeometry(class Urho.DebugRenderer debug, bool depthTest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="debug" Type="Urho.DebugRenderer" />
- <Parameter Name="depthTest" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="debug">To be added.</param>
- <param name="depthTest">To be added.</param>
- <summary>
- Draw the agents' pathing debug data.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FindNearestPoint">
- <MemberSignature Language="C#" Value="public Urho.Vector3 FindNearestPoint (Urho.Vector3 point, int queryFilterType, uint* nearestRef);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.Vector3 FindNearestPoint(valuetype Urho.Vector3 point, int32 queryFilterType, unsigned int32* nearestRef) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="point" Type="Urho.Vector3" />
- <Parameter Name="queryFilterType" Type="System.Int32" />
- <Parameter Name="nearestRef" Type="System.UInt32*" />
- </Parameters>
- <Docs>
- <param name="point">To be added.</param>
- <param name="queryFilterType">To be added.</param>
- <param name="nearestRef">To be added.</param>
- <summary>
- Find the nearest point on the navigation mesh to a given point using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetAreaCost">
- <MemberSignature Language="C#" Value="public float GetAreaCost (uint queryFilterType, uint areaID);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetAreaCost(unsigned int32 queryFilterType, unsigned int32 areaID) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="queryFilterType" Type="System.UInt32" />
- <Parameter Name="areaID" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="queryFilterType">To be added.</param>
- <param name="areaID">To be added.</param>
- <summary>
- Get the cost of an area for the specified query filter type.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetDistanceToWall">
- <MemberSignature Language="C#" Value="public float GetDistanceToWall (Urho.Vector3 point, float radius, int queryFilterType, Urho.Vector3* hitPos, Urho.Vector3* hitNormal);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetDistanceToWall(valuetype Urho.Vector3 point, float32 radius, int32 queryFilterType, valuetype Urho.Vector3* hitPos, valuetype Urho.Vector3* hitNormal) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="point" Type="Urho.Vector3" />
- <Parameter Name="radius" Type="System.Single" />
- <Parameter Name="queryFilterType" Type="System.Int32" />
- <Parameter Name="hitPos" Type="Urho.Vector3*" />
- <Parameter Name="hitNormal" Type="Urho.Vector3*" />
- </Parameters>
- <Docs>
- <param name="point">To be added.</param>
- <param name="radius">To be added.</param>
- <param name="queryFilterType">To be added.</param>
- <param name="hitPos">To be added.</param>
- <param name="hitNormal">To be added.</param>
- <summary>
- Return distance to wall from a point using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type. Maximum search radius must be specified.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetExcludeFlags">
- <MemberSignature Language="C#" Value="public ushort GetExcludeFlags (uint queryFilterType);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int16 GetExcludeFlags(unsigned int32 queryFilterType) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt16</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="queryFilterType" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="queryFilterType">To be added.</param>
- <summary>
- Get the exclude flags for the specified query filter type.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetIncludeFlags">
- <MemberSignature Language="C#" Value="public ushort GetIncludeFlags (uint queryFilterType);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int16 GetIncludeFlags(unsigned int32 queryFilterType) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt16</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="queryFilterType" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="queryFilterType">To be added.</param>
- <summary>
- Get the include flags for the specified query filter type.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetNumAreas">
- <MemberSignature Language="C#" Value="public uint GetNumAreas (uint queryFilterType);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int32 GetNumAreas(unsigned int32 queryFilterType) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="queryFilterType" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="queryFilterType">To be added.</param>
- <summary>
- Get the number of configured area in the specified query filter type.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetObstacleAvoidanceParams">
- <MemberSignature Language="C#" Value="public Urho.CrowdObstacleAvoidanceParams GetObstacleAvoidanceParams (uint obstacleAvoidanceType);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.CrowdObstacleAvoidanceParams GetObstacleAvoidanceParams(unsigned int32 obstacleAvoidanceType) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.CrowdObstacleAvoidanceParams</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="obstacleAvoidanceType" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="obstacleAvoidanceType">To be added.</param>
- <summary>
- Get the params for the specified obstacle avoidance type.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetRandomPoint">
- <MemberSignature Language="C#" Value="public Urho.Vector3 GetRandomPoint (int queryFilterType, uint* randomRef);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.Vector3 GetRandomPoint(int32 queryFilterType, unsigned int32* randomRef) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="queryFilterType" Type="System.Int32" />
- <Parameter Name="randomRef" Type="System.UInt32*" />
- </Parameters>
- <Docs>
- <param name="queryFilterType">To be added.</param>
- <param name="randomRef">To be added.</param>
- <summary>
- Return a random point on the navigation mesh using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetRandomPointInCircle">
- <MemberSignature Language="C#" Value="public Urho.Vector3 GetRandomPointInCircle (Urho.Vector3 center, float radius, int queryFilterType, uint* randomRef);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.Vector3 GetRandomPointInCircle(valuetype Urho.Vector3 center, float32 radius, int32 queryFilterType, unsigned int32* randomRef) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="center" Type="Urho.Vector3" />
- <Parameter Name="radius" Type="System.Single" />
- <Parameter Name="queryFilterType" Type="System.Int32" />
- <Parameter Name="randomRef" Type="System.UInt32*" />
- </Parameters>
- <Docs>
- <param name="center">To be added.</param>
- <param name="radius">To be added.</param>
- <param name="queryFilterType">To be added.</param>
- <param name="randomRef">To be added.</param>
- <summary>
- Return a random point on the navigation mesh within a circle using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type. The circle radius is only a guideline and in practice the returned point may be further away.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaxAgentRadius">
- <MemberSignature Language="C#" Value="public float MaxAgentRadius { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MaxAgentRadius" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Get the maximum radius of any agent.
- Or
- Set the maximum radius of any agent.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaxAgents">
- <MemberSignature Language="C#" Value="public uint MaxAgents { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 MaxAgents" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Get the maximum number of agents.
- Or
- Set the maximum number of agents.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MoveAlongSurface">
- <MemberSignature Language="C#" Value="public Urho.Vector3 MoveAlongSurface (Urho.Vector3 start, Urho.Vector3 end, int queryFilterType, int maxVisited);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.Vector3 MoveAlongSurface(valuetype Urho.Vector3 start, valuetype Urho.Vector3 end, int32 queryFilterType, int32 maxVisited) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="start" Type="Urho.Vector3" />
- <Parameter Name="end" Type="Urho.Vector3" />
- <Parameter Name="queryFilterType" Type="System.Int32" />
- <Parameter Name="maxVisited" Type="System.Int32" />
- </Parameters>
- <Docs>
- <param name="start">To be added.</param>
- <param name="end">To be added.</param>
- <param name="queryFilterType">To be added.</param>
- <param name="maxVisited">To be added.</param>
- <summary>
- Try to move along the surface from one point to another using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NavigationMesh">
- <MemberSignature Language="C#" Value="public Urho.NavigationMesh NavigationMesh { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.NavigationMesh NavigationMesh" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.NavigationMesh</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Get the Navigation mesh assigned to the crowd.
- Or
- Assigns the navigation mesh for the crowd.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumObstacleAvoidanceTypes">
- <MemberSignature Language="C#" Value="public uint NumObstacleAvoidanceTypes { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumObstacleAvoidanceTypes" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Get the number of configured obstacle avoidance types.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumQueryFilterTypes">
- <MemberSignature Language="C#" Value="public uint NumQueryFilterTypes { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumQueryFilterTypes" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Get the number of configured query filter types.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Raycast">
- <MemberSignature Language="C#" Value="public Urho.Vector3 Raycast (Urho.Vector3 start, Urho.Vector3 end, int queryFilterType, Urho.Vector3* hitNormal);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.Vector3 Raycast(valuetype Urho.Vector3 start, valuetype Urho.Vector3 end, int32 queryFilterType, valuetype Urho.Vector3* hitNormal) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="start" Type="Urho.Vector3" />
- <Parameter Name="end" Type="Urho.Vector3" />
- <Parameter Name="queryFilterType" Type="System.Int32" />
- <Parameter Name="hitNormal" Type="Urho.Vector3*" />
- </Parameters>
- <Docs>
- <param name="start">To be added.</param>
- <param name="end">To be added.</param>
- <param name="queryFilterType">To be added.</param>
- <param name="hitNormal">To be added.</param>
- <summary>
- Perform a walkability raycast on the navigation mesh between start and end using the crowd initialized query extent (based on maxAgentRadius) and the specified query filter type. Return the point where a wall was hit, or the end point if no walls.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ResetCrowdTarget">
- <MemberSignature Language="C#" Value="public void ResetCrowdTarget (Urho.Node node);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ResetCrowdTarget(class Urho.Node node) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="node" Type="Urho.Node" />
- </Parameters>
- <Docs>
- <param name="node">To be added.</param>
- <summary>
- Reset any crowd target for all crowd agents found in the specified node. Defaulted to scene node.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetAreaCost">
- <MemberSignature Language="C#" Value="public void SetAreaCost (uint queryFilterType, uint areaID, float cost);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetAreaCost(unsigned int32 queryFilterType, unsigned int32 areaID, float32 cost) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="queryFilterType" Type="System.UInt32" />
- <Parameter Name="areaID" Type="System.UInt32" />
- <Parameter Name="cost" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="queryFilterType">To be added.</param>
- <param name="areaID">To be added.</param>
- <param name="cost">To be added.</param>
- <summary>
- Set the cost of an area for the specified query filter type.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetCrowdTarget">
- <MemberSignature Language="C#" Value="public void SetCrowdTarget (Urho.Vector3 position, Urho.Node node);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetCrowdTarget(valuetype Urho.Vector3 position, class Urho.Node node) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="position" Type="Urho.Vector3" />
- <Parameter Name="node" Type="Urho.Node" />
- </Parameters>
- <Docs>
- <param name="position">To be added.</param>
- <param name="node">To be added.</param>
- <summary>
- Set the crowd target position. The target position is set to all crowd agents found in the specified node. Defaulted to scene node.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetCrowdVelocity">
- <MemberSignature Language="C#" Value="public void SetCrowdVelocity (Urho.Vector3 velocity, Urho.Node node);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetCrowdVelocity(valuetype Urho.Vector3 velocity, class Urho.Node node) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="velocity" Type="Urho.Vector3" />
- <Parameter Name="node" Type="Urho.Node" />
- </Parameters>
- <Docs>
- <param name="velocity">To be added.</param>
- <param name="node">To be added.</param>
- <summary>
- Set the crowd move velocity. The move velocity is applied to all crowd agents found in the specified node. Defaulted to scene node.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetExcludeFlags">
- <MemberSignature Language="C#" Value="public void SetExcludeFlags (uint queryFilterType, ushort flags);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetExcludeFlags(unsigned int32 queryFilterType, unsigned int16 flags) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="queryFilterType" Type="System.UInt32" />
- <Parameter Name="flags" Type="System.UInt16" />
- </Parameters>
- <Docs>
- <param name="queryFilterType">To be added.</param>
- <param name="flags">To be added.</param>
- <summary>
- Set the exclude flags for the specified query filter type.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetIncludeFlags">
- <MemberSignature Language="C#" Value="public void SetIncludeFlags (uint queryFilterType, ushort flags);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIncludeFlags(unsigned int32 queryFilterType, unsigned int16 flags) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="queryFilterType" Type="System.UInt32" />
- <Parameter Name="flags" Type="System.UInt16" />
- </Parameters>
- <Docs>
- <param name="queryFilterType">To be added.</param>
- <param name="flags">To be added.</param>
- <summary>
- Set the include flags for the specified query filter type.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetObstacleAvoidanceParams">
- <MemberSignature Language="C#" Value="public void SetObstacleAvoidanceParams (uint obstacleAvoidanceType, Urho.CrowdObstacleAvoidanceParams params);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetObstacleAvoidanceParams(unsigned int32 obstacleAvoidanceType, valuetype Urho.CrowdObstacleAvoidanceParams params) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="obstacleAvoidanceType" Type="System.UInt32" />
- <Parameter Name="params" Type="Urho.CrowdObstacleAvoidanceParams" />
- </Parameters>
- <Docs>
- <param name="obstacleAvoidanceType">To be added.</param>
- <param name="params">To be added.</param>
- <summary>
- Set the params for the specified obstacle avoidance type.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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