IndexBuffer.xml 19 KB

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  1. <Type Name="IndexBuffer" FullName="Urho.IndexBuffer">
  2. <TypeSignature Language="C#" Value="public class IndexBuffer : Urho.UrhoObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit IndexBuffer extends Urho.UrhoObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UrhoObject</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Hardware index buffer.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public IndexBuffer (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of IndexBuffer, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public IndexBuffer (Urho.UrhoObjectFlag emptyFlag);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  48. </Parameters>
  49. <Docs>
  50. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  51. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  52. <remarks>
  53. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  54. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  55. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  56. </remarks>
  57. </Docs>
  58. </Member>
  59. <Member MemberName=".ctor">
  60. <MemberSignature Language="C#" Value="public IndexBuffer (Urho.Context context, bool forceHeadless);" />
  61. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context, bool forceHeadless) cil managed" />
  62. <MemberType>Constructor</MemberType>
  63. <AssemblyInfo>
  64. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  65. </AssemblyInfo>
  66. <Parameters>
  67. <Parameter Name="context" Type="Urho.Context" />
  68. <Parameter Name="forceHeadless" Type="System.Boolean" />
  69. </Parameters>
  70. <Docs>
  71. <param name="context">The context that this object will be attached to.</param>
  72. <param name="forceHeadless">To be added.</param>
  73. <summary>Creates an instance of IndexBuffer that is attached to an execution context.</summary>
  74. <remarks>
  75. <para>This creates an instance of IndexBuffer attached to the specified execution context.</para>
  76. </remarks>
  77. </Docs>
  78. </Member>
  79. <Member MemberName="BaseType">
  80. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  81. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  82. <MemberType>Property</MemberType>
  83. <AssemblyInfo>
  84. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  85. </AssemblyInfo>
  86. <ReturnValue>
  87. <ReturnType>Urho.StringHash</ReturnType>
  88. </ReturnValue>
  89. <Docs>
  90. <summary>Urho's type system base type.</summary>
  91. <value>StringHash representing the base type for this Urho type.</value>
  92. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="IndexCount">
  96. <MemberSignature Language="C#" Value="public uint IndexCount { get; }" />
  97. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexCount" />
  98. <MemberType>Property</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>System.UInt32</ReturnType>
  104. </ReturnValue>
  105. <Docs>
  106. <summary>
  107. Return number of indices.
  108. </summary>
  109. <value>To be added.</value>
  110. <remarks>To be added.</remarks>
  111. </Docs>
  112. </Member>
  113. <Member MemberName="IndexSize">
  114. <MemberSignature Language="C#" Value="public uint IndexSize { get; }" />
  115. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexSize" />
  116. <MemberType>Property</MemberType>
  117. <AssemblyInfo>
  118. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  119. </AssemblyInfo>
  120. <ReturnValue>
  121. <ReturnType>System.UInt32</ReturnType>
  122. </ReturnValue>
  123. <Docs>
  124. <summary>
  125. Return index size.
  126. </summary>
  127. <value>To be added.</value>
  128. <remarks>To be added.</remarks>
  129. </Docs>
  130. </Member>
  131. <Member MemberName="IsDynamic">
  132. <MemberSignature Language="C#" Value="public bool IsDynamic ();" />
  133. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsDynamic() cil managed" />
  134. <MemberType>Method</MemberType>
  135. <AssemblyInfo>
  136. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  137. </AssemblyInfo>
  138. <ReturnValue>
  139. <ReturnType>System.Boolean</ReturnType>
  140. </ReturnValue>
  141. <Parameters />
  142. <Docs>
  143. <summary>
  144. Return whether is dynamic.
  145. </summary>
  146. <returns>To be added.</returns>
  147. <remarks>To be added.</remarks>
  148. </Docs>
  149. </Member>
  150. <Member MemberName="IsLocked">
  151. <MemberSignature Language="C#" Value="public bool IsLocked ();" />
  152. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsLocked() cil managed" />
  153. <MemberType>Method</MemberType>
  154. <AssemblyInfo>
  155. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  156. </AssemblyInfo>
  157. <ReturnValue>
  158. <ReturnType>System.Boolean</ReturnType>
  159. </ReturnValue>
  160. <Parameters />
  161. <Docs>
  162. <summary>
  163. Return whether is currently locked.
  164. </summary>
  165. <returns>To be added.</returns>
  166. <remarks>To be added.</remarks>
  167. </Docs>
  168. </Member>
  169. <Member MemberName="IsShadowed">
  170. <MemberSignature Language="C#" Value="public bool IsShadowed ();" />
  171. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsShadowed() cil managed" />
  172. <MemberType>Method</MemberType>
  173. <AssemblyInfo>
  174. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  175. </AssemblyInfo>
  176. <ReturnValue>
  177. <ReturnType>System.Boolean</ReturnType>
  178. </ReturnValue>
  179. <Parameters />
  180. <Docs>
  181. <summary>
  182. Return whether CPU memory shadowing is enabled.
  183. </summary>
  184. <returns>To be added.</returns>
  185. <remarks>To be added.</remarks>
  186. </Docs>
  187. </Member>
  188. <Member MemberName="Lock">
  189. <MemberSignature Language="C#" Value="public IntPtr Lock (uint start, uint count, bool discard);" />
  190. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance native int Lock(unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  191. <MemberType>Method</MemberType>
  192. <AssemblyInfo>
  193. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  194. </AssemblyInfo>
  195. <ReturnValue>
  196. <ReturnType>System.IntPtr</ReturnType>
  197. </ReturnValue>
  198. <Parameters>
  199. <Parameter Name="start" Type="System.UInt32" />
  200. <Parameter Name="count" Type="System.UInt32" />
  201. <Parameter Name="discard" Type="System.Boolean" />
  202. </Parameters>
  203. <Docs>
  204. <param name="start">To be added.</param>
  205. <param name="count">To be added.</param>
  206. <param name="discard">To be added.</param>
  207. <summary>
  208. Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
  209. </summary>
  210. <returns>To be added.</returns>
  211. <remarks>To be added.</remarks>
  212. </Docs>
  213. </Member>
  214. <Member MemberName="OnDeviceReset">
  215. <MemberSignature Language="C#" Value="public void OnDeviceReset ();" />
  216. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceReset() cil managed" />
  217. <MemberType>Method</MemberType>
  218. <AssemblyInfo>
  219. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  220. </AssemblyInfo>
  221. <ReturnValue>
  222. <ReturnType>System.Void</ReturnType>
  223. </ReturnValue>
  224. <Parameters />
  225. <Docs>
  226. <summary>
  227. Recreate the GPU resource and restore data if applicable.
  228. </summary>
  229. <remarks>To be added.</remarks>
  230. </Docs>
  231. </Member>
  232. <Member MemberName="Release">
  233. <MemberSignature Language="C#" Value="public void Release ();" />
  234. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  235. <MemberType>Method</MemberType>
  236. <AssemblyInfo>
  237. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  238. </AssemblyInfo>
  239. <ReturnValue>
  240. <ReturnType>System.Void</ReturnType>
  241. </ReturnValue>
  242. <Parameters />
  243. <Docs>
  244. <summary>
  245. Release the buffer.
  246. </summary>
  247. <remarks>To be added.</remarks>
  248. </Docs>
  249. </Member>
  250. <Member MemberName="SetData">
  251. <MemberSignature Language="C#" Value="public void SetData (short[] vertexData);" />
  252. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetData(int16[] vertexData) cil managed" />
  253. <MemberType>Method</MemberType>
  254. <AssemblyInfo>
  255. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  256. </AssemblyInfo>
  257. <ReturnValue>
  258. <ReturnType>System.Void</ReturnType>
  259. </ReturnValue>
  260. <Parameters>
  261. <Parameter Name="vertexData" Type="System.Int16[]" />
  262. </Parameters>
  263. <Docs>
  264. <param name="vertexData">To be added.</param>
  265. <summary>To be added.</summary>
  266. <remarks>To be added.</remarks>
  267. </Docs>
  268. </Member>
  269. <Member MemberName="SetData">
  270. <MemberSignature Language="C#" Value="public bool SetData (void* data);" />
  271. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetData(void* data) cil managed" />
  272. <MemberType>Method</MemberType>
  273. <AssemblyInfo>
  274. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  275. </AssemblyInfo>
  276. <ReturnValue>
  277. <ReturnType>System.Boolean</ReturnType>
  278. </ReturnValue>
  279. <Parameters>
  280. <Parameter Name="data" Type="System.Void*" />
  281. </Parameters>
  282. <Docs>
  283. <param name="data">To be added.</param>
  284. <summary>
  285. Set all data in the buffer.
  286. </summary>
  287. <returns>To be added.</returns>
  288. <remarks>To be added.</remarks>
  289. </Docs>
  290. </Member>
  291. <Member MemberName="SetDataRange">
  292. <MemberSignature Language="C#" Value="public bool SetDataRange (void* data, uint start, uint count, bool discard);" />
  293. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetDataRange(void* data, unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  294. <MemberType>Method</MemberType>
  295. <AssemblyInfo>
  296. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  297. </AssemblyInfo>
  298. <ReturnValue>
  299. <ReturnType>System.Boolean</ReturnType>
  300. </ReturnValue>
  301. <Parameters>
  302. <Parameter Name="data" Type="System.Void*" />
  303. <Parameter Name="start" Type="System.UInt32" />
  304. <Parameter Name="count" Type="System.UInt32" />
  305. <Parameter Name="discard" Type="System.Boolean" />
  306. </Parameters>
  307. <Docs>
  308. <param name="data">To be added.</param>
  309. <param name="start">To be added.</param>
  310. <param name="count">To be added.</param>
  311. <param name="discard">To be added.</param>
  312. <summary>
  313. Set a data range in the buffer. Optionally discard data outside the range.
  314. </summary>
  315. <returns>To be added.</returns>
  316. <remarks>To be added.</remarks>
  317. </Docs>
  318. </Member>
  319. <Member MemberName="SetShadowed">
  320. <MemberSignature Language="C#" Value="public void SetShadowed (bool enable);" />
  321. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShadowed(bool enable) cil managed" />
  322. <MemberType>Method</MemberType>
  323. <AssemblyInfo>
  324. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  325. </AssemblyInfo>
  326. <ReturnValue>
  327. <ReturnType>System.Void</ReturnType>
  328. </ReturnValue>
  329. <Parameters>
  330. <Parameter Name="enable" Type="System.Boolean" />
  331. </Parameters>
  332. <Docs>
  333. <param name="enable">To be added.</param>
  334. <summary>
  335. Enable shadowing in CPU memory. Shadowing is forced on if the graphics subsystem does not exist.
  336. </summary>
  337. <remarks>To be added.</remarks>
  338. </Docs>
  339. </Member>
  340. <Member MemberName="SetSize">
  341. <MemberSignature Language="C#" Value="public bool SetSize (uint indexCount, bool largeIndices, bool dynamic);" />
  342. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetSize(unsigned int32 indexCount, bool largeIndices, bool dynamic) cil managed" />
  343. <MemberType>Method</MemberType>
  344. <AssemblyInfo>
  345. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  346. </AssemblyInfo>
  347. <ReturnValue>
  348. <ReturnType>System.Boolean</ReturnType>
  349. </ReturnValue>
  350. <Parameters>
  351. <Parameter Name="indexCount" Type="System.UInt32" />
  352. <Parameter Name="largeIndices" Type="System.Boolean" />
  353. <Parameter Name="dynamic" Type="System.Boolean" />
  354. </Parameters>
  355. <Docs>
  356. <param name="indexCount">To be added.</param>
  357. <param name="largeIndices">To be added.</param>
  358. <param name="dynamic">To be added.</param>
  359. <summary>
  360. Set buffer size and dynamic mode. Previous data will be lost.
  361. </summary>
  362. <returns>To be added.</returns>
  363. <remarks>To be added.</remarks>
  364. </Docs>
  365. </Member>
  366. <Member MemberName="ShadowData">
  367. <MemberSignature Language="C#" Value="public byte* ShadowData { get; }" />
  368. <MemberSignature Language="ILAsm" Value=".property instance unsigned int8* ShadowData" />
  369. <MemberType>Property</MemberType>
  370. <AssemblyInfo>
  371. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  372. </AssemblyInfo>
  373. <ReturnValue>
  374. <ReturnType>System.Byte*</ReturnType>
  375. </ReturnValue>
  376. <Docs>
  377. <summary>
  378. Return CPU memory shadow data.
  379. </summary>
  380. <value>To be added.</value>
  381. <remarks>To be added.</remarks>
  382. </Docs>
  383. </Member>
  384. <Member MemberName="Type">
  385. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  386. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  387. <MemberType>Property</MemberType>
  388. <AssemblyInfo>
  389. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  390. </AssemblyInfo>
  391. <ReturnValue>
  392. <ReturnType>Urho.StringHash</ReturnType>
  393. </ReturnValue>
  394. <Docs>
  395. <summary>Urho's type system type.</summary>
  396. <value>StringHash representing the type for this C# type.</value>
  397. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  398. </Docs>
  399. </Member>
  400. <Member MemberName="TypeName">
  401. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  402. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  403. <MemberType>Property</MemberType>
  404. <AssemblyInfo>
  405. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  406. </AssemblyInfo>
  407. <ReturnValue>
  408. <ReturnType>System.String</ReturnType>
  409. </ReturnValue>
  410. <Docs>
  411. <summary>Urho's low-level type name.</summary>
  412. <value>Stringified low-level type name.</value>
  413. <remarks></remarks>
  414. </Docs>
  415. </Member>
  416. <Member MemberName="TypeNameStatic">
  417. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  418. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  419. <MemberType>Property</MemberType>
  420. <AssemblyInfo>
  421. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  422. </AssemblyInfo>
  423. <ReturnValue>
  424. <ReturnType>System.String</ReturnType>
  425. </ReturnValue>
  426. <Docs>
  427. <summary>Urho's low-level type name, accessible as a static method.</summary>
  428. <value>Stringified low-level type name.</value>
  429. <remarks></remarks>
  430. </Docs>
  431. </Member>
  432. <Member MemberName="TypeStatic">
  433. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  434. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  435. <MemberType>Property</MemberType>
  436. <AssemblyInfo>
  437. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  438. </AssemblyInfo>
  439. <ReturnValue>
  440. <ReturnType>Urho.StringHash</ReturnType>
  441. </ReturnValue>
  442. <Docs>
  443. <summary>To be added.</summary>
  444. <value>To be added.</value>
  445. <remarks>To be added.</remarks>
  446. </Docs>
  447. </Member>
  448. <Member MemberName="Unlock">
  449. <MemberSignature Language="C#" Value="public void Unlock ();" />
  450. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Unlock() cil managed" />
  451. <MemberType>Method</MemberType>
  452. <AssemblyInfo>
  453. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  454. </AssemblyInfo>
  455. <ReturnValue>
  456. <ReturnType>System.Void</ReturnType>
  457. </ReturnValue>
  458. <Parameters />
  459. <Docs>
  460. <summary>
  461. Unlock the buffer and apply changes to the GPU buffer.
  462. </summary>
  463. <remarks>To be added.</remarks>
  464. </Docs>
  465. </Member>
  466. </Members>
  467. </Type>