Light.xml 29 KB

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  1. <Type Name="Light" FullName="Urho.Light">
  2. <TypeSignature Language="C#" Value="public class Light : Urho.Drawable" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Light extends Urho.Drawable" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Drawable</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. %Light component.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Light (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of Light, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public Light (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of Light that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of Light attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public Light (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="AspectRatio">
  78. <MemberSignature Language="C#" Value="public float AspectRatio { get; set; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance float32 AspectRatio" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>System.Single</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>
  89. Return spotlight aspect ratio.
  90. Or
  91. Set spotlight aspect ratio.
  92. </summary>
  93. <value>To be added.</value>
  94. <remarks>To be added.</remarks>
  95. </Docs>
  96. </Member>
  97. <Member MemberName="BaseType">
  98. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  99. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  100. <MemberType>Property</MemberType>
  101. <AssemblyInfo>
  102. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  103. </AssemblyInfo>
  104. <ReturnValue>
  105. <ReturnType>Urho.StringHash</ReturnType>
  106. </ReturnValue>
  107. <Docs>
  108. <summary>Urho's type system base type.</summary>
  109. <value>StringHash representing the base type for this Urho type.</value>
  110. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  111. </Docs>
  112. </Member>
  113. <Member MemberName="Brightness">
  114. <MemberSignature Language="C#" Value="public float Brightness { get; set; }" />
  115. <MemberSignature Language="ILAsm" Value=".property instance float32 Brightness" />
  116. <MemberType>Property</MemberType>
  117. <AssemblyInfo>
  118. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  119. </AssemblyInfo>
  120. <ReturnValue>
  121. <ReturnType>System.Single</ReturnType>
  122. </ReturnValue>
  123. <Docs>
  124. <summary>
  125. Return brightness multiplier.
  126. Or
  127. Set light brightness multiplier. Both the color and specular intensity are multiplied with this to get final values for rendering.
  128. </summary>
  129. <value>To be added.</value>
  130. <remarks>To be added.</remarks>
  131. </Docs>
  132. </Member>
  133. <Member MemberName="Color">
  134. <MemberSignature Language="C#" Value="public Urho.Color Color { get; set; }" />
  135. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color Color" />
  136. <MemberType>Property</MemberType>
  137. <AssemblyInfo>
  138. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  139. </AssemblyInfo>
  140. <ReturnValue>
  141. <ReturnType>Urho.Color</ReturnType>
  142. </ReturnValue>
  143. <Docs>
  144. <summary>
  145. Return color.
  146. Or
  147. Set color.
  148. </summary>
  149. <value>To be added.</value>
  150. <remarks>To be added.</remarks>
  151. </Docs>
  152. </Member>
  153. <Member MemberName="DrawDebugGeometry">
  154. <MemberSignature Language="C#" Value="public override void DrawDebugGeometry (Urho.DebugRenderer debug, bool depthTest);" />
  155. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void DrawDebugGeometry(class Urho.DebugRenderer debug, bool depthTest) cil managed" />
  156. <MemberType>Method</MemberType>
  157. <AssemblyInfo>
  158. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  159. </AssemblyInfo>
  160. <ReturnValue>
  161. <ReturnType>System.Void</ReturnType>
  162. </ReturnValue>
  163. <Parameters>
  164. <Parameter Name="debug" Type="Urho.DebugRenderer" />
  165. <Parameter Name="depthTest" Type="System.Boolean" />
  166. </Parameters>
  167. <Docs>
  168. <param name="debug">To be added.</param>
  169. <param name="depthTest">To be added.</param>
  170. <summary>
  171. Visualize the component as debug geometry.
  172. </summary>
  173. <remarks>To be added.</remarks>
  174. </Docs>
  175. </Member>
  176. <Member MemberName="EffectiveColor">
  177. <MemberSignature Language="C#" Value="public Urho.Color EffectiveColor { get; }" />
  178. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color EffectiveColor" />
  179. <MemberType>Property</MemberType>
  180. <AssemblyInfo>
  181. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  182. </AssemblyInfo>
  183. <ReturnValue>
  184. <ReturnType>Urho.Color</ReturnType>
  185. </ReturnValue>
  186. <Docs>
  187. <summary>
  188. Return effective color, multiplied by brightness. Do not multiply the alpha so that can compare against the default black color to detect a light with no effect.
  189. </summary>
  190. <value>To be added.</value>
  191. <remarks>To be added.</remarks>
  192. </Docs>
  193. </Member>
  194. <Member MemberName="EffectiveSpecularIntensity">
  195. <MemberSignature Language="C#" Value="public float EffectiveSpecularIntensity { get; }" />
  196. <MemberSignature Language="ILAsm" Value=".property instance float32 EffectiveSpecularIntensity" />
  197. <MemberType>Property</MemberType>
  198. <AssemblyInfo>
  199. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  200. </AssemblyInfo>
  201. <ReturnValue>
  202. <ReturnType>System.Single</ReturnType>
  203. </ReturnValue>
  204. <Docs>
  205. <summary>
  206. Return effective specular intensity, multiplied by absolute value of brightness.
  207. </summary>
  208. <value>To be added.</value>
  209. <remarks>To be added.</remarks>
  210. </Docs>
  211. </Member>
  212. <Member MemberName="FadeDistance">
  213. <MemberSignature Language="C#" Value="public float FadeDistance { get; set; }" />
  214. <MemberSignature Language="ILAsm" Value=".property instance float32 FadeDistance" />
  215. <MemberType>Property</MemberType>
  216. <AssemblyInfo>
  217. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  218. </AssemblyInfo>
  219. <ReturnValue>
  220. <ReturnType>System.Single</ReturnType>
  221. </ReturnValue>
  222. <Docs>
  223. <summary>
  224. Return fade start distance.
  225. Or
  226. Set fade out start distance.
  227. </summary>
  228. <value>To be added.</value>
  229. <remarks>To be added.</remarks>
  230. </Docs>
  231. </Member>
  232. <Member MemberName="Fov">
  233. <MemberSignature Language="C#" Value="public float Fov { get; set; }" />
  234. <MemberSignature Language="ILAsm" Value=".property instance float32 Fov" />
  235. <MemberType>Property</MemberType>
  236. <AssemblyInfo>
  237. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  238. </AssemblyInfo>
  239. <ReturnValue>
  240. <ReturnType>System.Single</ReturnType>
  241. </ReturnValue>
  242. <Docs>
  243. <summary>
  244. Return spotlight field of view.
  245. Or
  246. Set spotlight field of view.
  247. </summary>
  248. <value>To be added.</value>
  249. <remarks>To be added.</remarks>
  250. </Docs>
  251. </Member>
  252. <Member MemberName="Frustum">
  253. <MemberSignature Language="C#" Value="public Urho.Frustum Frustum { get; }" />
  254. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Frustum Frustum" />
  255. <MemberType>Property</MemberType>
  256. <AssemblyInfo>
  257. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  258. </AssemblyInfo>
  259. <ReturnValue>
  260. <ReturnType>Urho.Frustum</ReturnType>
  261. </ReturnValue>
  262. <Docs>
  263. <summary>
  264. Return spotlight frustum.
  265. </summary>
  266. <value>To be added.</value>
  267. <remarks>To be added.</remarks>
  268. </Docs>
  269. </Member>
  270. <Member MemberName="GetIntensityDivisor">
  271. <MemberSignature Language="C#" Value="public float GetIntensityDivisor (float attenuation);" />
  272. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetIntensityDivisor(float32 attenuation) cil managed" />
  273. <MemberType>Method</MemberType>
  274. <AssemblyInfo>
  275. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  276. </AssemblyInfo>
  277. <ReturnValue>
  278. <ReturnType>System.Single</ReturnType>
  279. </ReturnValue>
  280. <Parameters>
  281. <Parameter Name="attenuation" Type="System.Single" />
  282. </Parameters>
  283. <Docs>
  284. <param name="attenuation">To be added.</param>
  285. <summary>
  286. Return a divisor value based on intensity for calculating the sort value.
  287. </summary>
  288. <returns>To be added.</returns>
  289. <remarks>To be added.</remarks>
  290. </Docs>
  291. </Member>
  292. <Member MemberName="IsNegative">
  293. <MemberSignature Language="C#" Value="public bool IsNegative ();" />
  294. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsNegative() cil managed" />
  295. <MemberType>Method</MemberType>
  296. <AssemblyInfo>
  297. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  298. </AssemblyInfo>
  299. <ReturnValue>
  300. <ReturnType>System.Boolean</ReturnType>
  301. </ReturnValue>
  302. <Parameters />
  303. <Docs>
  304. <summary>
  305. Return whether light has negative (darkening) color.
  306. </summary>
  307. <returns>To be added.</returns>
  308. <remarks>To be added.</remarks>
  309. </Docs>
  310. </Member>
  311. <Member MemberName="LightQueue">
  312. <MemberSignature Language="C#" Value="public Urho.LightBatchQueue* LightQueue { get; set; }" />
  313. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.LightBatchQueue* LightQueue" />
  314. <MemberType>Property</MemberType>
  315. <AssemblyInfo>
  316. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  317. </AssemblyInfo>
  318. <ReturnValue>
  319. <ReturnType>Urho.LightBatchQueue*</ReturnType>
  320. </ReturnValue>
  321. <Docs>
  322. <summary>
  323. Return light queue. Called by View.
  324. Or
  325. Set light queue used for this light. Called by View.
  326. </summary>
  327. <value>To be added.</value>
  328. <remarks>To be added.</remarks>
  329. </Docs>
  330. </Member>
  331. <Member MemberName="LightType">
  332. <MemberSignature Language="C#" Value="public Urho.LightType LightType { get; set; }" />
  333. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.LightType LightType" />
  334. <MemberType>Property</MemberType>
  335. <AssemblyInfo>
  336. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  337. </AssemblyInfo>
  338. <ReturnValue>
  339. <ReturnType>Urho.LightType</ReturnType>
  340. </ReturnValue>
  341. <Docs>
  342. <summary>
  343. Return light type.
  344. Or
  345. Set light type.
  346. </summary>
  347. <value>To be added.</value>
  348. <remarks>To be added.</remarks>
  349. </Docs>
  350. </Member>
  351. <Member MemberName="NumShadowSplits">
  352. <MemberSignature Language="C#" Value="public int NumShadowSplits { get; }" />
  353. <MemberSignature Language="ILAsm" Value=".property instance int32 NumShadowSplits" />
  354. <MemberType>Property</MemberType>
  355. <AssemblyInfo>
  356. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  357. </AssemblyInfo>
  358. <ReturnValue>
  359. <ReturnType>System.Int32</ReturnType>
  360. </ReturnValue>
  361. <Docs>
  362. <summary>
  363. Return number of shadow map cascade splits for a directional light, considering also graphics API limitations.
  364. </summary>
  365. <value>To be added.</value>
  366. <remarks>To be added.</remarks>
  367. </Docs>
  368. </Member>
  369. <Member MemberName="PerVertex">
  370. <MemberSignature Language="C#" Value="public bool PerVertex { get; set; }" />
  371. <MemberSignature Language="ILAsm" Value=".property instance bool PerVertex" />
  372. <MemberType>Property</MemberType>
  373. <AssemblyInfo>
  374. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  375. </AssemblyInfo>
  376. <ReturnValue>
  377. <ReturnType>System.Boolean</ReturnType>
  378. </ReturnValue>
  379. <Docs>
  380. <summary>
  381. Return vertex lighting mode.
  382. Or
  383. Set vertex lighting mode.
  384. </summary>
  385. <value>To be added.</value>
  386. <remarks>To be added.</remarks>
  387. </Docs>
  388. </Member>
  389. <Member MemberName="RampTexture">
  390. <MemberSignature Language="C#" Value="public Urho.Texture RampTexture { get; set; }" />
  391. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture RampTexture" />
  392. <MemberType>Property</MemberType>
  393. <AssemblyInfo>
  394. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  395. </AssemblyInfo>
  396. <ReturnValue>
  397. <ReturnType>Urho.Texture</ReturnType>
  398. </ReturnValue>
  399. <Docs>
  400. <summary>
  401. Return range attenuation texture.
  402. Or
  403. Set range attenuation texture.
  404. </summary>
  405. <value>To be added.</value>
  406. <remarks>To be added.</remarks>
  407. </Docs>
  408. </Member>
  409. <Member MemberName="RampTextureAttr">
  410. <MemberSignature Language="C#" Value="public Urho.ResourceRef RampTextureAttr { get; }" />
  411. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef RampTextureAttr" />
  412. <MemberType>Property</MemberType>
  413. <AssemblyInfo>
  414. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  415. </AssemblyInfo>
  416. <ReturnValue>
  417. <ReturnType>Urho.ResourceRef</ReturnType>
  418. </ReturnValue>
  419. <Docs>
  420. <summary>
  421. Return ramp texture attribute.
  422. </summary>
  423. <value>To be added.</value>
  424. <remarks>To be added.</remarks>
  425. </Docs>
  426. </Member>
  427. <Member MemberName="Range">
  428. <MemberSignature Language="C#" Value="public float Range { get; set; }" />
  429. <MemberSignature Language="ILAsm" Value=".property instance float32 Range" />
  430. <MemberType>Property</MemberType>
  431. <AssemblyInfo>
  432. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  433. </AssemblyInfo>
  434. <ReturnValue>
  435. <ReturnType>System.Single</ReturnType>
  436. </ReturnValue>
  437. <Docs>
  438. <summary>
  439. Return range.
  440. Or
  441. Set range.
  442. </summary>
  443. <value>To be added.</value>
  444. <remarks>To be added.</remarks>
  445. </Docs>
  446. </Member>
  447. <Member MemberName="RegisterObject">
  448. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  449. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  450. <MemberType>Method</MemberType>
  451. <AssemblyInfo>
  452. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  453. </AssemblyInfo>
  454. <ReturnValue>
  455. <ReturnType>System.Void</ReturnType>
  456. </ReturnValue>
  457. <Parameters>
  458. <Parameter Name="context" Type="Urho.Context" />
  459. </Parameters>
  460. <Docs>
  461. <param name="context">To be added.</param>
  462. <summary>
  463. Register object factory. Drawable must be registered first.
  464. </summary>
  465. <remarks>To be added.</remarks>
  466. </Docs>
  467. </Member>
  468. <Member MemberName="SetIntensitySortValue">
  469. <MemberSignature Language="C#" Value="public void SetIntensitySortValue (float distance);" />
  470. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIntensitySortValue(float32 distance) cil managed" />
  471. <MemberType>Method</MemberType>
  472. <AssemblyInfo>
  473. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  474. </AssemblyInfo>
  475. <ReturnValue>
  476. <ReturnType>System.Void</ReturnType>
  477. </ReturnValue>
  478. <Parameters>
  479. <Parameter Name="distance" Type="System.Single" />
  480. </Parameters>
  481. <Docs>
  482. <param name="distance">To be added.</param>
  483. <summary>
  484. Set sort value based on intensity and view distance.
  485. </summary>
  486. <remarks>To be added.</remarks>
  487. </Docs>
  488. </Member>
  489. <Member MemberName="SetIntensitySortValue">
  490. <MemberSignature Language="C#" Value="public void SetIntensitySortValue (Urho.BoundingBox box);" />
  491. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIntensitySortValue(valuetype Urho.BoundingBox box) cil managed" />
  492. <MemberType>Method</MemberType>
  493. <AssemblyInfo>
  494. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  495. </AssemblyInfo>
  496. <ReturnValue>
  497. <ReturnType>System.Void</ReturnType>
  498. </ReturnValue>
  499. <Parameters>
  500. <Parameter Name="box" Type="Urho.BoundingBox" />
  501. </Parameters>
  502. <Docs>
  503. <param name="box">To be added.</param>
  504. <summary>
  505. Set sort value based on overall intensity over a bounding box.
  506. </summary>
  507. <remarks>To be added.</remarks>
  508. </Docs>
  509. </Member>
  510. <Member MemberName="ShadowBias">
  511. <MemberSignature Language="C#" Value="public Urho.BiasParameters ShadowBias { get; set; }" />
  512. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BiasParameters ShadowBias" />
  513. <MemberType>Property</MemberType>
  514. <AssemblyInfo>
  515. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  516. </AssemblyInfo>
  517. <ReturnValue>
  518. <ReturnType>Urho.BiasParameters</ReturnType>
  519. </ReturnValue>
  520. <Docs>
  521. <summary>
  522. Return shadow depth bias parameters.
  523. Or
  524. Set shadow depth bias parameters.
  525. </summary>
  526. <value>To be added.</value>
  527. <remarks>To be added.</remarks>
  528. </Docs>
  529. </Member>
  530. <Member MemberName="ShadowCascade">
  531. <MemberSignature Language="C#" Value="public Urho.CascadeParameters ShadowCascade { get; set; }" />
  532. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CascadeParameters ShadowCascade" />
  533. <MemberType>Property</MemberType>
  534. <AssemblyInfo>
  535. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  536. </AssemblyInfo>
  537. <ReturnValue>
  538. <ReturnType>Urho.CascadeParameters</ReturnType>
  539. </ReturnValue>
  540. <Docs>
  541. <summary>
  542. Return directional light cascaded shadow parameters.
  543. Or
  544. Set directional light cascaded shadow parameters.
  545. </summary>
  546. <value>To be added.</value>
  547. <remarks>To be added.</remarks>
  548. </Docs>
  549. </Member>
  550. <Member MemberName="ShadowFadeDistance">
  551. <MemberSignature Language="C#" Value="public float ShadowFadeDistance { get; set; }" />
  552. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowFadeDistance" />
  553. <MemberType>Property</MemberType>
  554. <AssemblyInfo>
  555. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  556. </AssemblyInfo>
  557. <ReturnValue>
  558. <ReturnType>System.Single</ReturnType>
  559. </ReturnValue>
  560. <Docs>
  561. <summary>
  562. Return shadow fade start distance.
  563. Or
  564. Set shadow fade out start distance. Only has effect if shadow distance is also non-zero.
  565. </summary>
  566. <value>To be added.</value>
  567. <remarks>To be added.</remarks>
  568. </Docs>
  569. </Member>
  570. <Member MemberName="ShadowIntensity">
  571. <MemberSignature Language="C#" Value="public float ShadowIntensity { get; set; }" />
  572. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowIntensity" />
  573. <MemberType>Property</MemberType>
  574. <AssemblyInfo>
  575. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  576. </AssemblyInfo>
  577. <ReturnValue>
  578. <ReturnType>System.Single</ReturnType>
  579. </ReturnValue>
  580. <Docs>
  581. <summary>
  582. Return shadow intensity.
  583. Or
  584. Set shadow intensity between 0.0 - 1.0. 0.0 (the default) gives fully dark shadows.
  585. </summary>
  586. <value>To be added.</value>
  587. <remarks>To be added.</remarks>
  588. </Docs>
  589. </Member>
  590. <Member MemberName="ShadowNearFarRatio">
  591. <MemberSignature Language="C#" Value="public float ShadowNearFarRatio { get; set; }" />
  592. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowNearFarRatio" />
  593. <MemberType>Property</MemberType>
  594. <AssemblyInfo>
  595. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  596. </AssemblyInfo>
  597. <ReturnValue>
  598. <ReturnType>System.Single</ReturnType>
  599. </ReturnValue>
  600. <Docs>
  601. <summary>
  602. Return shadow camera near/far clip distance ratio.
  603. Or
  604. Set shadow camera near/far clip distance ratio.
  605. </summary>
  606. <value>To be added.</value>
  607. <remarks>To be added.</remarks>
  608. </Docs>
  609. </Member>
  610. <Member MemberName="ShadowResolution">
  611. <MemberSignature Language="C#" Value="public float ShadowResolution { get; set; }" />
  612. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowResolution" />
  613. <MemberType>Property</MemberType>
  614. <AssemblyInfo>
  615. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  616. </AssemblyInfo>
  617. <ReturnValue>
  618. <ReturnType>System.Single</ReturnType>
  619. </ReturnValue>
  620. <Docs>
  621. <summary>
  622. Return shadow resolution.
  623. Or
  624. Set shadow resolution between 0.25 - 1.0. Determines the shadow map to use.
  625. </summary>
  626. <value>To be added.</value>
  627. <remarks>To be added.</remarks>
  628. </Docs>
  629. </Member>
  630. <Member MemberName="ShapeTexture">
  631. <MemberSignature Language="C#" Value="public Urho.Texture ShapeTexture { get; set; }" />
  632. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture ShapeTexture" />
  633. <MemberType>Property</MemberType>
  634. <AssemblyInfo>
  635. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  636. </AssemblyInfo>
  637. <ReturnValue>
  638. <ReturnType>Urho.Texture</ReturnType>
  639. </ReturnValue>
  640. <Docs>
  641. <summary>
  642. Return spotlight attenuation texture.
  643. Or
  644. Set spotlight attenuation texture.
  645. </summary>
  646. <value>To be added.</value>
  647. <remarks>To be added.</remarks>
  648. </Docs>
  649. </Member>
  650. <Member MemberName="ShapeTextureAttr">
  651. <MemberSignature Language="C#" Value="public Urho.ResourceRef ShapeTextureAttr { get; }" />
  652. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef ShapeTextureAttr" />
  653. <MemberType>Property</MemberType>
  654. <AssemblyInfo>
  655. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  656. </AssemblyInfo>
  657. <ReturnValue>
  658. <ReturnType>Urho.ResourceRef</ReturnType>
  659. </ReturnValue>
  660. <Docs>
  661. <summary>
  662. Return shape texture attribute.
  663. </summary>
  664. <value>To be added.</value>
  665. <remarks>To be added.</remarks>
  666. </Docs>
  667. </Member>
  668. <Member MemberName="SpecularIntensity">
  669. <MemberSignature Language="C#" Value="public float SpecularIntensity { get; set; }" />
  670. <MemberSignature Language="ILAsm" Value=".property instance float32 SpecularIntensity" />
  671. <MemberType>Property</MemberType>
  672. <AssemblyInfo>
  673. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  674. </AssemblyInfo>
  675. <ReturnValue>
  676. <ReturnType>System.Single</ReturnType>
  677. </ReturnValue>
  678. <Docs>
  679. <summary>
  680. Return specular intensity.
  681. Or
  682. Set specular intensity. Zero disables specular calculations.
  683. </summary>
  684. <value>To be added.</value>
  685. <remarks>To be added.</remarks>
  686. </Docs>
  687. </Member>
  688. <Member MemberName="Type">
  689. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  690. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  691. <MemberType>Property</MemberType>
  692. <AssemblyInfo>
  693. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  694. </AssemblyInfo>
  695. <ReturnValue>
  696. <ReturnType>Urho.StringHash</ReturnType>
  697. </ReturnValue>
  698. <Docs>
  699. <summary>Urho's type system type.</summary>
  700. <value>StringHash representing the type for this C# type.</value>
  701. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  702. </Docs>
  703. </Member>
  704. <Member MemberName="TypeName">
  705. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  706. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  707. <MemberType>Property</MemberType>
  708. <AssemblyInfo>
  709. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  710. </AssemblyInfo>
  711. <ReturnValue>
  712. <ReturnType>System.String</ReturnType>
  713. </ReturnValue>
  714. <Docs>
  715. <summary>Urho's low-level type name.</summary>
  716. <value>Stringified low-level type name.</value>
  717. <remarks></remarks>
  718. </Docs>
  719. </Member>
  720. <Member MemberName="TypeNameStatic">
  721. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  722. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  723. <MemberType>Property</MemberType>
  724. <AssemblyInfo>
  725. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  726. </AssemblyInfo>
  727. <ReturnValue>
  728. <ReturnType>System.String</ReturnType>
  729. </ReturnValue>
  730. <Docs>
  731. <summary>Urho's low-level type name, accessible as a static method.</summary>
  732. <value>Stringified low-level type name.</value>
  733. <remarks></remarks>
  734. </Docs>
  735. </Member>
  736. <Member MemberName="TypeStatic">
  737. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  738. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  739. <MemberType>Property</MemberType>
  740. <AssemblyInfo>
  741. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  742. </AssemblyInfo>
  743. <ReturnValue>
  744. <ReturnType>Urho.StringHash</ReturnType>
  745. </ReturnValue>
  746. <Docs>
  747. <summary>To be added.</summary>
  748. <value>To be added.</value>
  749. <remarks>To be added.</remarks>
  750. </Docs>
  751. </Member>
  752. </Members>
  753. </Type>