LogicComponent.xml 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353
  1. <Type Name="LogicComponent" FullName="Urho.LogicComponent">
  2. <TypeSignature Language="C#" Value="public class LogicComponent : Urho.Component" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit LogicComponent extends Urho.Component" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Component</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Helper base class for user-defined game logic components that hooks up to update events and forwards them to virtual functions similar to ScriptInstance class.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public LogicComponent (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of LogicComponent, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public LogicComponent (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of LogicComponent that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of LogicComponent attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public LogicComponent (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="BaseType">
  78. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>Urho.StringHash</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>Urho's type system base type.</summary>
  89. <value>StringHash representing the base type for this Urho type.</value>
  90. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  91. </Docs>
  92. </Member>
  93. <Member MemberName="DelayedStart">
  94. <MemberSignature Language="C#" Value="public void DelayedStart ();" />
  95. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void DelayedStart() cil managed" />
  96. <MemberType>Method</MemberType>
  97. <AssemblyInfo>
  98. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  99. </AssemblyInfo>
  100. <ReturnValue>
  101. <ReturnType>System.Void</ReturnType>
  102. </ReturnValue>
  103. <Parameters />
  104. <Docs>
  105. <summary>
  106. Called before the first update. At this point all other components of the node should exist. Will also be called if update events are not wanted; in that case the event is immediately unsubscribed afterward.
  107. </summary>
  108. <remarks>To be added.</remarks>
  109. </Docs>
  110. </Member>
  111. <Member MemberName="FixedPostUpdate">
  112. <MemberSignature Language="C#" Value="public void FixedPostUpdate (float timeStep);" />
  113. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void FixedPostUpdate(float32 timeStep) cil managed" />
  114. <MemberType>Method</MemberType>
  115. <AssemblyInfo>
  116. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  117. </AssemblyInfo>
  118. <ReturnValue>
  119. <ReturnType>System.Void</ReturnType>
  120. </ReturnValue>
  121. <Parameters>
  122. <Parameter Name="timeStep" Type="System.Single" />
  123. </Parameters>
  124. <Docs>
  125. <param name="timeStep">To be added.</param>
  126. <summary>
  127. Called on physics post-update, fixed timestep.
  128. </summary>
  129. <remarks>To be added.</remarks>
  130. </Docs>
  131. </Member>
  132. <Member MemberName="FixedUpdate">
  133. <MemberSignature Language="C#" Value="public void FixedUpdate (float timeStep);" />
  134. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void FixedUpdate(float32 timeStep) cil managed" />
  135. <MemberType>Method</MemberType>
  136. <AssemblyInfo>
  137. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  138. </AssemblyInfo>
  139. <ReturnValue>
  140. <ReturnType>System.Void</ReturnType>
  141. </ReturnValue>
  142. <Parameters>
  143. <Parameter Name="timeStep" Type="System.Single" />
  144. </Parameters>
  145. <Docs>
  146. <param name="timeStep">To be added.</param>
  147. <summary>
  148. Called on physics update, fixed timestep.
  149. </summary>
  150. <remarks>To be added.</remarks>
  151. </Docs>
  152. </Member>
  153. <Member MemberName="IsDelayedStartCalled">
  154. <MemberSignature Language="C#" Value="public bool IsDelayedStartCalled ();" />
  155. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsDelayedStartCalled() cil managed" />
  156. <MemberType>Method</MemberType>
  157. <AssemblyInfo>
  158. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  159. </AssemblyInfo>
  160. <ReturnValue>
  161. <ReturnType>System.Boolean</ReturnType>
  162. </ReturnValue>
  163. <Parameters />
  164. <Docs>
  165. <summary>
  166. Return whether the DelayedStart() function has been called.
  167. </summary>
  168. <returns>To be added.</returns>
  169. <remarks>To be added.</remarks>
  170. </Docs>
  171. </Member>
  172. <Member MemberName="OnSetEnabled">
  173. <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
  174. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
  175. <MemberType>Method</MemberType>
  176. <AssemblyInfo>
  177. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  178. </AssemblyInfo>
  179. <ReturnValue>
  180. <ReturnType>System.Void</ReturnType>
  181. </ReturnValue>
  182. <Parameters />
  183. <Docs>
  184. <summary>
  185. Handle enabled/disabled state change. Changes update event subscription.
  186. </summary>
  187. <remarks>To be added.</remarks>
  188. </Docs>
  189. </Member>
  190. <Member MemberName="PostUpdate">
  191. <MemberSignature Language="C#" Value="public void PostUpdate (float timeStep);" />
  192. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void PostUpdate(float32 timeStep) cil managed" />
  193. <MemberType>Method</MemberType>
  194. <AssemblyInfo>
  195. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  196. </AssemblyInfo>
  197. <ReturnValue>
  198. <ReturnType>System.Void</ReturnType>
  199. </ReturnValue>
  200. <Parameters>
  201. <Parameter Name="timeStep" Type="System.Single" />
  202. </Parameters>
  203. <Docs>
  204. <param name="timeStep">To be added.</param>
  205. <summary>
  206. Called on scene post-update, variable timestep.
  207. </summary>
  208. <remarks>To be added.</remarks>
  209. </Docs>
  210. </Member>
  211. <Member MemberName="Start">
  212. <MemberSignature Language="C#" Value="public void Start ();" />
  213. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Start() cil managed" />
  214. <MemberType>Method</MemberType>
  215. <AssemblyInfo>
  216. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  217. </AssemblyInfo>
  218. <ReturnValue>
  219. <ReturnType>System.Void</ReturnType>
  220. </ReturnValue>
  221. <Parameters />
  222. <Docs>
  223. <summary>
  224. Called when the component is added to a scene node. Other components may not yet exist.
  225. </summary>
  226. <remarks>To be added.</remarks>
  227. </Docs>
  228. </Member>
  229. <Member MemberName="Stop">
  230. <MemberSignature Language="C#" Value="public void Stop ();" />
  231. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Stop() cil managed" />
  232. <MemberType>Method</MemberType>
  233. <AssemblyInfo>
  234. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  235. </AssemblyInfo>
  236. <ReturnValue>
  237. <ReturnType>System.Void</ReturnType>
  238. </ReturnValue>
  239. <Parameters />
  240. <Docs>
  241. <summary>
  242. Called when the component is detached from a scene node, usually on destruction. Note that you will no longer have access to the node and scene at that point.
  243. </summary>
  244. <remarks>To be added.</remarks>
  245. </Docs>
  246. </Member>
  247. <Member MemberName="Type">
  248. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  249. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  250. <MemberType>Property</MemberType>
  251. <AssemblyInfo>
  252. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  253. </AssemblyInfo>
  254. <ReturnValue>
  255. <ReturnType>Urho.StringHash</ReturnType>
  256. </ReturnValue>
  257. <Docs>
  258. <summary>Urho's type system type.</summary>
  259. <value>StringHash representing the type for this C# type.</value>
  260. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  261. </Docs>
  262. </Member>
  263. <Member MemberName="TypeName">
  264. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  265. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  266. <MemberType>Property</MemberType>
  267. <AssemblyInfo>
  268. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  269. </AssemblyInfo>
  270. <ReturnValue>
  271. <ReturnType>System.String</ReturnType>
  272. </ReturnValue>
  273. <Docs>
  274. <summary>Urho's low-level type name.</summary>
  275. <value>Stringified low-level type name.</value>
  276. <remarks></remarks>
  277. </Docs>
  278. </Member>
  279. <Member MemberName="TypeNameStatic">
  280. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  281. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  282. <MemberType>Property</MemberType>
  283. <AssemblyInfo>
  284. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  285. </AssemblyInfo>
  286. <ReturnValue>
  287. <ReturnType>System.String</ReturnType>
  288. </ReturnValue>
  289. <Docs>
  290. <summary>Urho's low-level type name, accessible as a static method.</summary>
  291. <value>Stringified low-level type name.</value>
  292. <remarks></remarks>
  293. </Docs>
  294. </Member>
  295. <Member MemberName="TypeStatic">
  296. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  297. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  298. <MemberType>Property</MemberType>
  299. <AssemblyInfo>
  300. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  301. </AssemblyInfo>
  302. <ReturnValue>
  303. <ReturnType>Urho.StringHash</ReturnType>
  304. </ReturnValue>
  305. <Docs>
  306. <summary>To be added.</summary>
  307. <value>To be added.</value>
  308. <remarks>To be added.</remarks>
  309. </Docs>
  310. </Member>
  311. <Member MemberName="Update">
  312. <MemberSignature Language="C#" Value="public void Update (float timeStep);" />
  313. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Update(float32 timeStep) cil managed" />
  314. <MemberType>Method</MemberType>
  315. <AssemblyInfo>
  316. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  317. </AssemblyInfo>
  318. <ReturnValue>
  319. <ReturnType>System.Void</ReturnType>
  320. </ReturnValue>
  321. <Parameters>
  322. <Parameter Name="timeStep" Type="System.Single" />
  323. </Parameters>
  324. <Docs>
  325. <param name="timeStep">To be added.</param>
  326. <summary>
  327. Called on scene update, variable timestep.
  328. </summary>
  329. <remarks>To be added.</remarks>
  330. </Docs>
  331. </Member>
  332. <Member MemberName="UpdateEventMask">
  333. <MemberSignature Language="C#" Value="public byte UpdateEventMask { get; set; }" />
  334. <MemberSignature Language="ILAsm" Value=".property instance unsigned int8 UpdateEventMask" />
  335. <MemberType>Property</MemberType>
  336. <AssemblyInfo>
  337. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  338. </AssemblyInfo>
  339. <ReturnValue>
  340. <ReturnType>System.Byte</ReturnType>
  341. </ReturnValue>
  342. <Docs>
  343. <summary>
  344. Return what update events are subscribed to.
  345. Or
  346. Set what update events should be subscribed to. Use this for optimization: by default all are in use. Note that this is not an attribute and is not saved or network-serialized, therefore it should always be called eg. in the subclass constructor.
  347. </summary>
  348. <value>To be added.</value>
  349. <remarks>To be added.</remarks>
  350. </Docs>
  351. </Member>
  352. </Members>
  353. </Type>