ParticleEffect.xml 44 KB

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  1. <Type Name="ParticleEffect" FullName="Urho.ParticleEffect">
  2. <TypeSignature Language="C#" Value="public class ParticleEffect : Urho.Resource" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ParticleEffect extends Urho.Resource" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Resource</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. %Particle effect definition.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public ParticleEffect (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of ParticleEffect, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public ParticleEffect (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of ParticleEffect that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of ParticleEffect attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public ParticleEffect (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="ActiveTime">
  78. <MemberSignature Language="C#" Value="public float ActiveTime { get; set; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance float32 ActiveTime" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>System.Single</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>
  89. Return emission active period length (0 = infinite.)
  90. Or
  91. Set emission active period length (0 = infinite.)
  92. </summary>
  93. <value>To be added.</value>
  94. <remarks>To be added.</remarks>
  95. </Docs>
  96. </Member>
  97. <Member MemberName="AddColorTime">
  98. <MemberSignature Language="C#" Value="public void AddColorTime (Urho.Color color, float time);" />
  99. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddColorTime(valuetype Urho.Color color, float32 time) cil managed" />
  100. <MemberType>Method</MemberType>
  101. <AssemblyInfo>
  102. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  103. </AssemblyInfo>
  104. <ReturnValue>
  105. <ReturnType>System.Void</ReturnType>
  106. </ReturnValue>
  107. <Parameters>
  108. <Parameter Name="color" Type="Urho.Color" />
  109. <Parameter Name="time" Type="System.Single" />
  110. </Parameters>
  111. <Docs>
  112. <param name="color">To be added.</param>
  113. <param name="time">To be added.</param>
  114. <summary>
  115. Add a color frame sorted in the correct position based on time.
  116. </summary>
  117. <remarks>To be added.</remarks>
  118. </Docs>
  119. </Member>
  120. <Member MemberName="AnimationLodBias">
  121. <MemberSignature Language="C#" Value="public float AnimationLodBias { get; set; }" />
  122. <MemberSignature Language="ILAsm" Value=".property instance float32 AnimationLodBias" />
  123. <MemberType>Property</MemberType>
  124. <AssemblyInfo>
  125. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  126. </AssemblyInfo>
  127. <ReturnValue>
  128. <ReturnType>System.Single</ReturnType>
  129. </ReturnValue>
  130. <Docs>
  131. <summary>
  132. Return animation Lod bias.
  133. Or
  134. Set animation LOD bias.
  135. </summary>
  136. <value>To be added.</value>
  137. <remarks>To be added.</remarks>
  138. </Docs>
  139. </Member>
  140. <Member MemberName="BaseType">
  141. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  142. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  143. <MemberType>Property</MemberType>
  144. <AssemblyInfo>
  145. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  146. </AssemblyInfo>
  147. <ReturnValue>
  148. <ReturnType>Urho.StringHash</ReturnType>
  149. </ReturnValue>
  150. <Docs>
  151. <summary>Urho's type system base type.</summary>
  152. <value>StringHash representing the base type for this Urho type.</value>
  153. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  154. </Docs>
  155. </Member>
  156. <Member MemberName="ConstantForce">
  157. <MemberSignature Language="C#" Value="public Urho.Vector3 ConstantForce { get; set; }" />
  158. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 ConstantForce" />
  159. <MemberType>Property</MemberType>
  160. <AssemblyInfo>
  161. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  162. </AssemblyInfo>
  163. <ReturnValue>
  164. <ReturnType>Urho.Vector3</ReturnType>
  165. </ReturnValue>
  166. <Docs>
  167. <summary>
  168. Return constant force acting on particles.
  169. Or
  170. Set constant force acting on particles.
  171. </summary>
  172. <value>To be added.</value>
  173. <remarks>To be added.</remarks>
  174. </Docs>
  175. </Member>
  176. <Member MemberName="DampingForce">
  177. <MemberSignature Language="C#" Value="public float DampingForce { get; set; }" />
  178. <MemberSignature Language="ILAsm" Value=".property instance float32 DampingForce" />
  179. <MemberType>Property</MemberType>
  180. <AssemblyInfo>
  181. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  182. </AssemblyInfo>
  183. <ReturnValue>
  184. <ReturnType>System.Single</ReturnType>
  185. </ReturnValue>
  186. <Docs>
  187. <summary>
  188. Return particle velocity damping force.
  189. Or
  190. Set particle velocity damping force.
  191. </summary>
  192. <value>To be added.</value>
  193. <remarks>To be added.</remarks>
  194. </Docs>
  195. </Member>
  196. <Member MemberName="EmitterSize">
  197. <MemberSignature Language="C#" Value="public Urho.Vector3 EmitterSize { get; set; }" />
  198. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 EmitterSize" />
  199. <MemberType>Property</MemberType>
  200. <AssemblyInfo>
  201. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  202. </AssemblyInfo>
  203. <ReturnValue>
  204. <ReturnType>Urho.Vector3</ReturnType>
  205. </ReturnValue>
  206. <Docs>
  207. <summary>
  208. Return emitter size.
  209. Or
  210. Set emitter size.
  211. </summary>
  212. <value>To be added.</value>
  213. <remarks>To be added.</remarks>
  214. </Docs>
  215. </Member>
  216. <Member MemberName="EmitterType">
  217. <MemberSignature Language="C#" Value="public Urho.EmitterType EmitterType { get; set; }" />
  218. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.EmitterType EmitterType" />
  219. <MemberType>Property</MemberType>
  220. <AssemblyInfo>
  221. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  222. </AssemblyInfo>
  223. <ReturnValue>
  224. <ReturnType>Urho.EmitterType</ReturnType>
  225. </ReturnValue>
  226. <Docs>
  227. <summary>
  228. Return emitter type.
  229. Or
  230. Set emitter type.
  231. </summary>
  232. <value>To be added.</value>
  233. <remarks>To be added.</remarks>
  234. </Docs>
  235. </Member>
  236. <Member MemberName="EndLoad">
  237. <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
  238. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
  239. <MemberType>Method</MemberType>
  240. <AssemblyInfo>
  241. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  242. </AssemblyInfo>
  243. <ReturnValue>
  244. <ReturnType>System.Boolean</ReturnType>
  245. </ReturnValue>
  246. <Parameters />
  247. <Docs>
  248. <summary>
  249. Finish resource loading. Always called from the main thread. Return true if successful.
  250. </summary>
  251. <returns>To be added.</returns>
  252. <remarks>To be added.</remarks>
  253. </Docs>
  254. </Member>
  255. <Member MemberName="GetColorFrame">
  256. <MemberSignature Language="C#" Value="public Urho.ColorFrame* GetColorFrame (uint index);" />
  257. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.ColorFrame* GetColorFrame(unsigned int32 index) cil managed" />
  258. <MemberType>Method</MemberType>
  259. <AssemblyInfo>
  260. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  261. </AssemblyInfo>
  262. <ReturnValue>
  263. <ReturnType>Urho.ColorFrame*</ReturnType>
  264. </ReturnValue>
  265. <Parameters>
  266. <Parameter Name="index" Type="System.UInt32" />
  267. </Parameters>
  268. <Docs>
  269. <param name="index">To be added.</param>
  270. <summary>
  271. Return a color animation frame, or null if outside range.
  272. </summary>
  273. <returns>To be added.</returns>
  274. <remarks>To be added.</remarks>
  275. </Docs>
  276. </Member>
  277. <Member MemberName="GetTextureFrame">
  278. <MemberSignature Language="C#" Value="public Urho.TextureFrame* GetTextureFrame (uint index);" />
  279. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.TextureFrame* GetTextureFrame(unsigned int32 index) cil managed" />
  280. <MemberType>Method</MemberType>
  281. <AssemblyInfo>
  282. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  283. </AssemblyInfo>
  284. <ReturnValue>
  285. <ReturnType>Urho.TextureFrame*</ReturnType>
  286. </ReturnValue>
  287. <Parameters>
  288. <Parameter Name="index" Type="System.UInt32" />
  289. </Parameters>
  290. <Docs>
  291. <param name="index">To be added.</param>
  292. <summary>
  293. Return a texture animation frame, or null if outside range.
  294. </summary>
  295. <returns>To be added.</returns>
  296. <remarks>To be added.</remarks>
  297. </Docs>
  298. </Member>
  299. <Member MemberName="InactiveTime">
  300. <MemberSignature Language="C#" Value="public float InactiveTime { get; set; }" />
  301. <MemberSignature Language="ILAsm" Value=".property instance float32 InactiveTime" />
  302. <MemberType>Property</MemberType>
  303. <AssemblyInfo>
  304. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  305. </AssemblyInfo>
  306. <ReturnValue>
  307. <ReturnType>System.Single</ReturnType>
  308. </ReturnValue>
  309. <Docs>
  310. <summary>
  311. Return emission inactive period length (0 = infinite.)
  312. Or
  313. Set emission inactive period length (0 = infinite.)
  314. </summary>
  315. <value>To be added.</value>
  316. <remarks>To be added.</remarks>
  317. </Docs>
  318. </Member>
  319. <Member MemberName="IsRelative">
  320. <MemberSignature Language="C#" Value="public bool IsRelative ();" />
  321. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsRelative() cil managed" />
  322. <MemberType>Method</MemberType>
  323. <AssemblyInfo>
  324. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  325. </AssemblyInfo>
  326. <ReturnValue>
  327. <ReturnType>System.Boolean</ReturnType>
  328. </ReturnValue>
  329. <Parameters />
  330. <Docs>
  331. <summary>
  332. Return whether billboards are relative to the scene node.
  333. </summary>
  334. <returns>To be added.</returns>
  335. <remarks>To be added.</remarks>
  336. </Docs>
  337. </Member>
  338. <Member MemberName="IsScaled">
  339. <MemberSignature Language="C#" Value="public bool IsScaled ();" />
  340. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsScaled() cil managed" />
  341. <MemberType>Method</MemberType>
  342. <AssemblyInfo>
  343. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  344. </AssemblyInfo>
  345. <ReturnValue>
  346. <ReturnType>System.Boolean</ReturnType>
  347. </ReturnValue>
  348. <Parameters />
  349. <Docs>
  350. <summary>
  351. Return whether scene node scale affects billboards' size.
  352. </summary>
  353. <returns>To be added.</returns>
  354. <remarks>To be added.</remarks>
  355. </Docs>
  356. </Member>
  357. <Member MemberName="IsSorted">
  358. <MemberSignature Language="C#" Value="public bool IsSorted ();" />
  359. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsSorted() cil managed" />
  360. <MemberType>Method</MemberType>
  361. <AssemblyInfo>
  362. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  363. </AssemblyInfo>
  364. <ReturnValue>
  365. <ReturnType>System.Boolean</ReturnType>
  366. </ReturnValue>
  367. <Parameters />
  368. <Docs>
  369. <summary>
  370. Return whether billboards are sorted.
  371. </summary>
  372. <returns>To be added.</returns>
  373. <remarks>To be added.</remarks>
  374. </Docs>
  375. </Member>
  376. <Member MemberName="Load">
  377. <MemberSignature Language="C#" Value="public bool Load (Urho.XMLElement source);" />
  378. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Load(class Urho.XMLElement source) cil managed" />
  379. <MemberType>Method</MemberType>
  380. <AssemblyInfo>
  381. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  382. </AssemblyInfo>
  383. <ReturnValue>
  384. <ReturnType>System.Boolean</ReturnType>
  385. </ReturnValue>
  386. <Parameters>
  387. <Parameter Name="source" Type="Urho.XMLElement" />
  388. </Parameters>
  389. <Docs>
  390. <param name="source">To be added.</param>
  391. <summary>
  392. Load resource from XMLElement synchronously. Return true if successful.
  393. </summary>
  394. <returns>To be added.</returns>
  395. <remarks>To be added.</remarks>
  396. </Docs>
  397. </Member>
  398. <Member MemberName="Material">
  399. <MemberSignature Language="C#" Value="public Urho.Material Material { get; set; }" />
  400. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Material Material" />
  401. <MemberType>Property</MemberType>
  402. <AssemblyInfo>
  403. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  404. </AssemblyInfo>
  405. <ReturnValue>
  406. <ReturnType>Urho.Material</ReturnType>
  407. </ReturnValue>
  408. <Docs>
  409. <summary>
  410. Return material.
  411. Or
  412. Set material.
  413. </summary>
  414. <value>To be added.</value>
  415. <remarks>To be added.</remarks>
  416. </Docs>
  417. </Member>
  418. <Member MemberName="MaxDirection">
  419. <MemberSignature Language="C#" Value="public Urho.Vector3 MaxDirection { get; set; }" />
  420. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 MaxDirection" />
  421. <MemberType>Property</MemberType>
  422. <AssemblyInfo>
  423. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  424. </AssemblyInfo>
  425. <ReturnValue>
  426. <ReturnType>Urho.Vector3</ReturnType>
  427. </ReturnValue>
  428. <Docs>
  429. <summary>
  430. Return positive direction limit.
  431. Or
  432. Set positive direction limit.
  433. </summary>
  434. <value>To be added.</value>
  435. <remarks>To be added.</remarks>
  436. </Docs>
  437. </Member>
  438. <Member MemberName="MaxEmissionRate">
  439. <MemberSignature Language="C#" Value="public float MaxEmissionRate { get; set; }" />
  440. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxEmissionRate" />
  441. <MemberType>Property</MemberType>
  442. <AssemblyInfo>
  443. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  444. </AssemblyInfo>
  445. <ReturnValue>
  446. <ReturnType>System.Single</ReturnType>
  447. </ReturnValue>
  448. <Docs>
  449. <summary>
  450. Return maximum emission rate.
  451. Or
  452. Set maximum emission rate.
  453. </summary>
  454. <value>To be added.</value>
  455. <remarks>To be added.</remarks>
  456. </Docs>
  457. </Member>
  458. <Member MemberName="MaxParticleSize">
  459. <MemberSignature Language="C#" Value="public Urho.Vector2 MaxParticleSize { get; set; }" />
  460. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 MaxParticleSize" />
  461. <MemberType>Property</MemberType>
  462. <AssemblyInfo>
  463. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  464. </AssemblyInfo>
  465. <ReturnValue>
  466. <ReturnType>Urho.Vector2</ReturnType>
  467. </ReturnValue>
  468. <Docs>
  469. <summary>
  470. Return particle maximum size.
  471. Or
  472. Set particle maximum size.
  473. </summary>
  474. <value>To be added.</value>
  475. <remarks>To be added.</remarks>
  476. </Docs>
  477. </Member>
  478. <Member MemberName="MaxRotation">
  479. <MemberSignature Language="C#" Value="public float MaxRotation { get; set; }" />
  480. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxRotation" />
  481. <MemberType>Property</MemberType>
  482. <AssemblyInfo>
  483. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  484. </AssemblyInfo>
  485. <ReturnValue>
  486. <ReturnType>System.Single</ReturnType>
  487. </ReturnValue>
  488. <Docs>
  489. <summary>
  490. Return particle maximum rotation.
  491. Or
  492. Set particle maximum rotation.
  493. </summary>
  494. <value>To be added.</value>
  495. <remarks>To be added.</remarks>
  496. </Docs>
  497. </Member>
  498. <Member MemberName="MaxRotationSpeed">
  499. <MemberSignature Language="C#" Value="public float MaxRotationSpeed { get; set; }" />
  500. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxRotationSpeed" />
  501. <MemberType>Property</MemberType>
  502. <AssemblyInfo>
  503. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  504. </AssemblyInfo>
  505. <ReturnValue>
  506. <ReturnType>System.Single</ReturnType>
  507. </ReturnValue>
  508. <Docs>
  509. <summary>
  510. Return particle maximum rotation speed.
  511. Or
  512. Set particle maximum rotation speed.
  513. </summary>
  514. <value>To be added.</value>
  515. <remarks>To be added.</remarks>
  516. </Docs>
  517. </Member>
  518. <Member MemberName="MaxTimeToLive">
  519. <MemberSignature Language="C#" Value="public float MaxTimeToLive { get; set; }" />
  520. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxTimeToLive" />
  521. <MemberType>Property</MemberType>
  522. <AssemblyInfo>
  523. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  524. </AssemblyInfo>
  525. <ReturnValue>
  526. <ReturnType>System.Single</ReturnType>
  527. </ReturnValue>
  528. <Docs>
  529. <summary>
  530. Return particle maximum time to live.
  531. Or
  532. Set particle maximum time to live.
  533. </summary>
  534. <value>To be added.</value>
  535. <remarks>To be added.</remarks>
  536. </Docs>
  537. </Member>
  538. <Member MemberName="MaxVelocity">
  539. <MemberSignature Language="C#" Value="public float MaxVelocity { get; set; }" />
  540. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxVelocity" />
  541. <MemberType>Property</MemberType>
  542. <AssemblyInfo>
  543. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  544. </AssemblyInfo>
  545. <ReturnValue>
  546. <ReturnType>System.Single</ReturnType>
  547. </ReturnValue>
  548. <Docs>
  549. <summary>
  550. Return particle maximum velocity.
  551. Or
  552. Set particle maximum velocity.
  553. </summary>
  554. <value>To be added.</value>
  555. <remarks>To be added.</remarks>
  556. </Docs>
  557. </Member>
  558. <Member MemberName="MinDirection">
  559. <MemberSignature Language="C#" Value="public Urho.Vector3 MinDirection { get; set; }" />
  560. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 MinDirection" />
  561. <MemberType>Property</MemberType>
  562. <AssemblyInfo>
  563. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  564. </AssemblyInfo>
  565. <ReturnValue>
  566. <ReturnType>Urho.Vector3</ReturnType>
  567. </ReturnValue>
  568. <Docs>
  569. <summary>
  570. Return negative direction limit.
  571. Or
  572. Set negative direction limit.
  573. </summary>
  574. <value>To be added.</value>
  575. <remarks>To be added.</remarks>
  576. </Docs>
  577. </Member>
  578. <Member MemberName="MinEmissionRate">
  579. <MemberSignature Language="C#" Value="public float MinEmissionRate { get; set; }" />
  580. <MemberSignature Language="ILAsm" Value=".property instance float32 MinEmissionRate" />
  581. <MemberType>Property</MemberType>
  582. <AssemblyInfo>
  583. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  584. </AssemblyInfo>
  585. <ReturnValue>
  586. <ReturnType>System.Single</ReturnType>
  587. </ReturnValue>
  588. <Docs>
  589. <summary>
  590. Return minimum emission rate.
  591. Or
  592. Set minimum emission rate.
  593. </summary>
  594. <value>To be added.</value>
  595. <remarks>To be added.</remarks>
  596. </Docs>
  597. </Member>
  598. <Member MemberName="MinParticleSize">
  599. <MemberSignature Language="C#" Value="public Urho.Vector2 MinParticleSize { get; set; }" />
  600. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 MinParticleSize" />
  601. <MemberType>Property</MemberType>
  602. <AssemblyInfo>
  603. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  604. </AssemblyInfo>
  605. <ReturnValue>
  606. <ReturnType>Urho.Vector2</ReturnType>
  607. </ReturnValue>
  608. <Docs>
  609. <summary>
  610. Return particle minimum size.
  611. Or
  612. Set particle minimum size.
  613. </summary>
  614. <value>To be added.</value>
  615. <remarks>To be added.</remarks>
  616. </Docs>
  617. </Member>
  618. <Member MemberName="MinRotation">
  619. <MemberSignature Language="C#" Value="public float MinRotation { get; set; }" />
  620. <MemberSignature Language="ILAsm" Value=".property instance float32 MinRotation" />
  621. <MemberType>Property</MemberType>
  622. <AssemblyInfo>
  623. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  624. </AssemblyInfo>
  625. <ReturnValue>
  626. <ReturnType>System.Single</ReturnType>
  627. </ReturnValue>
  628. <Docs>
  629. <summary>
  630. Return particle minimum rotation.
  631. Or
  632. Set particle minimum rotation.
  633. </summary>
  634. <value>To be added.</value>
  635. <remarks>To be added.</remarks>
  636. </Docs>
  637. </Member>
  638. <Member MemberName="MinRotationSpeed">
  639. <MemberSignature Language="C#" Value="public float MinRotationSpeed { get; set; }" />
  640. <MemberSignature Language="ILAsm" Value=".property instance float32 MinRotationSpeed" />
  641. <MemberType>Property</MemberType>
  642. <AssemblyInfo>
  643. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  644. </AssemblyInfo>
  645. <ReturnValue>
  646. <ReturnType>System.Single</ReturnType>
  647. </ReturnValue>
  648. <Docs>
  649. <summary>
  650. Return particle minimum rotation speed.
  651. Or
  652. Set particle minimum rotation speed.
  653. </summary>
  654. <value>To be added.</value>
  655. <remarks>To be added.</remarks>
  656. </Docs>
  657. </Member>
  658. <Member MemberName="MinTimeToLive">
  659. <MemberSignature Language="C#" Value="public float MinTimeToLive { get; set; }" />
  660. <MemberSignature Language="ILAsm" Value=".property instance float32 MinTimeToLive" />
  661. <MemberType>Property</MemberType>
  662. <AssemblyInfo>
  663. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  664. </AssemblyInfo>
  665. <ReturnValue>
  666. <ReturnType>System.Single</ReturnType>
  667. </ReturnValue>
  668. <Docs>
  669. <summary>
  670. Return particle minimum time to live.
  671. Or
  672. Set particle minimum time to live.
  673. </summary>
  674. <value>To be added.</value>
  675. <remarks>To be added.</remarks>
  676. </Docs>
  677. </Member>
  678. <Member MemberName="MinVelocity">
  679. <MemberSignature Language="C#" Value="public float MinVelocity { get; set; }" />
  680. <MemberSignature Language="ILAsm" Value=".property instance float32 MinVelocity" />
  681. <MemberType>Property</MemberType>
  682. <AssemblyInfo>
  683. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  684. </AssemblyInfo>
  685. <ReturnValue>
  686. <ReturnType>System.Single</ReturnType>
  687. </ReturnValue>
  688. <Docs>
  689. <summary>
  690. Return particle minimum velocity.
  691. Or
  692. Set particle minimum velocity.
  693. </summary>
  694. <value>To be added.</value>
  695. <remarks>To be added.</remarks>
  696. </Docs>
  697. </Member>
  698. <Member MemberName="NumColorFrames">
  699. <MemberSignature Language="C#" Value="public uint NumColorFrames { get; set; }" />
  700. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumColorFrames" />
  701. <MemberType>Property</MemberType>
  702. <AssemblyInfo>
  703. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  704. </AssemblyInfo>
  705. <ReturnValue>
  706. <ReturnType>System.UInt32</ReturnType>
  707. </ReturnValue>
  708. <Docs>
  709. <summary>
  710. Return number of color animation frames.
  711. Or
  712. Set number of color frames.
  713. </summary>
  714. <value>To be added.</value>
  715. <remarks>To be added.</remarks>
  716. </Docs>
  717. </Member>
  718. <Member MemberName="NumParticles">
  719. <MemberSignature Language="C#" Value="public uint NumParticles { get; set; }" />
  720. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumParticles" />
  721. <MemberType>Property</MemberType>
  722. <AssemblyInfo>
  723. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  724. </AssemblyInfo>
  725. <ReturnValue>
  726. <ReturnType>System.UInt32</ReturnType>
  727. </ReturnValue>
  728. <Docs>
  729. <summary>
  730. Return maximum number of particles.
  731. Or
  732. Set maximum number of particles.
  733. </summary>
  734. <value>To be added.</value>
  735. <remarks>To be added.</remarks>
  736. </Docs>
  737. </Member>
  738. <Member MemberName="NumTextureFrames">
  739. <MemberSignature Language="C#" Value="public uint NumTextureFrames { get; set; }" />
  740. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumTextureFrames" />
  741. <MemberType>Property</MemberType>
  742. <AssemblyInfo>
  743. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  744. </AssemblyInfo>
  745. <ReturnValue>
  746. <ReturnType>System.UInt32</ReturnType>
  747. </ReturnValue>
  748. <Docs>
  749. <summary>
  750. Return number of texture animation frames.
  751. Or
  752. Set number of texture frames.
  753. </summary>
  754. <value>To be added.</value>
  755. <remarks>To be added.</remarks>
  756. </Docs>
  757. </Member>
  758. <Member MemberName="RandomDirection">
  759. <MemberSignature Language="C#" Value="public Urho.Vector3 RandomDirection { get; }" />
  760. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 RandomDirection" />
  761. <MemberType>Property</MemberType>
  762. <AssemblyInfo>
  763. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  764. </AssemblyInfo>
  765. <ReturnValue>
  766. <ReturnType>Urho.Vector3</ReturnType>
  767. </ReturnValue>
  768. <Docs>
  769. <summary>
  770. Return random direction.
  771. </summary>
  772. <value>To be added.</value>
  773. <remarks>To be added.</remarks>
  774. </Docs>
  775. </Member>
  776. <Member MemberName="RandomRotation">
  777. <MemberSignature Language="C#" Value="public float RandomRotation { get; }" />
  778. <MemberSignature Language="ILAsm" Value=".property instance float32 RandomRotation" />
  779. <MemberType>Property</MemberType>
  780. <AssemblyInfo>
  781. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  782. </AssemblyInfo>
  783. <ReturnValue>
  784. <ReturnType>System.Single</ReturnType>
  785. </ReturnValue>
  786. <Docs>
  787. <summary>
  788. Return random rotation.
  789. </summary>
  790. <value>To be added.</value>
  791. <remarks>To be added.</remarks>
  792. </Docs>
  793. </Member>
  794. <Member MemberName="RandomRotationSpeed">
  795. <MemberSignature Language="C#" Value="public float RandomRotationSpeed { get; }" />
  796. <MemberSignature Language="ILAsm" Value=".property instance float32 RandomRotationSpeed" />
  797. <MemberType>Property</MemberType>
  798. <AssemblyInfo>
  799. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  800. </AssemblyInfo>
  801. <ReturnValue>
  802. <ReturnType>System.Single</ReturnType>
  803. </ReturnValue>
  804. <Docs>
  805. <summary>
  806. Return random rotationspeed.
  807. </summary>
  808. <value>To be added.</value>
  809. <remarks>To be added.</remarks>
  810. </Docs>
  811. </Member>
  812. <Member MemberName="RandomSize">
  813. <MemberSignature Language="C#" Value="public Urho.Vector2 RandomSize { get; }" />
  814. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 RandomSize" />
  815. <MemberType>Property</MemberType>
  816. <AssemblyInfo>
  817. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  818. </AssemblyInfo>
  819. <ReturnValue>
  820. <ReturnType>Urho.Vector2</ReturnType>
  821. </ReturnValue>
  822. <Docs>
  823. <summary>
  824. Return random size.
  825. </summary>
  826. <value>To be added.</value>
  827. <remarks>To be added.</remarks>
  828. </Docs>
  829. </Member>
  830. <Member MemberName="RandomTimeToLive">
  831. <MemberSignature Language="C#" Value="public float RandomTimeToLive { get; }" />
  832. <MemberSignature Language="ILAsm" Value=".property instance float32 RandomTimeToLive" />
  833. <MemberType>Property</MemberType>
  834. <AssemblyInfo>
  835. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  836. </AssemblyInfo>
  837. <ReturnValue>
  838. <ReturnType>System.Single</ReturnType>
  839. </ReturnValue>
  840. <Docs>
  841. <summary>
  842. Return random timetolive.
  843. </summary>
  844. <value>To be added.</value>
  845. <remarks>To be added.</remarks>
  846. </Docs>
  847. </Member>
  848. <Member MemberName="RandomVelocity">
  849. <MemberSignature Language="C#" Value="public float RandomVelocity { get; }" />
  850. <MemberSignature Language="ILAsm" Value=".property instance float32 RandomVelocity" />
  851. <MemberType>Property</MemberType>
  852. <AssemblyInfo>
  853. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  854. </AssemblyInfo>
  855. <ReturnValue>
  856. <ReturnType>System.Single</ReturnType>
  857. </ReturnValue>
  858. <Docs>
  859. <summary>
  860. Return random velocity.
  861. </summary>
  862. <value>To be added.</value>
  863. <remarks>To be added.</remarks>
  864. </Docs>
  865. </Member>
  866. <Member MemberName="RegisterObject">
  867. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  868. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  869. <MemberType>Method</MemberType>
  870. <AssemblyInfo>
  871. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  872. </AssemblyInfo>
  873. <ReturnValue>
  874. <ReturnType>System.Void</ReturnType>
  875. </ReturnValue>
  876. <Parameters>
  877. <Parameter Name="context" Type="Urho.Context" />
  878. </Parameters>
  879. <Docs>
  880. <param name="context">To be added.</param>
  881. <summary>
  882. Register object factory.
  883. </summary>
  884. <remarks>To be added.</remarks>
  885. </Docs>
  886. </Member>
  887. <Member MemberName="RemoveColorFrame">
  888. <MemberSignature Language="C#" Value="public void RemoveColorFrame (uint index);" />
  889. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveColorFrame(unsigned int32 index) cil managed" />
  890. <MemberType>Method</MemberType>
  891. <AssemblyInfo>
  892. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  893. </AssemblyInfo>
  894. <ReturnValue>
  895. <ReturnType>System.Void</ReturnType>
  896. </ReturnValue>
  897. <Parameters>
  898. <Parameter Name="index" Type="System.UInt32" />
  899. </Parameters>
  900. <Docs>
  901. <param name="index">To be added.</param>
  902. <summary>
  903. Remove color frame at index
  904. </summary>
  905. <remarks>To be added.</remarks>
  906. </Docs>
  907. </Member>
  908. <Member MemberName="RemoveTextureFrame">
  909. <MemberSignature Language="C#" Value="public void RemoveTextureFrame (uint index);" />
  910. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveTextureFrame(unsigned int32 index) cil managed" />
  911. <MemberType>Method</MemberType>
  912. <AssemblyInfo>
  913. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  914. </AssemblyInfo>
  915. <ReturnValue>
  916. <ReturnType>System.Void</ReturnType>
  917. </ReturnValue>
  918. <Parameters>
  919. <Parameter Name="index" Type="System.UInt32" />
  920. </Parameters>
  921. <Docs>
  922. <param name="index">To be added.</param>
  923. <summary>
  924. Remove texture frame at index
  925. </summary>
  926. <remarks>To be added.</remarks>
  927. </Docs>
  928. </Member>
  929. <Member MemberName="Save">
  930. <MemberSignature Language="C#" Value="public bool Save (Urho.XMLElement dest);" />
  931. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Save(class Urho.XMLElement dest) cil managed" />
  932. <MemberType>Method</MemberType>
  933. <AssemblyInfo>
  934. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  935. </AssemblyInfo>
  936. <ReturnValue>
  937. <ReturnType>System.Boolean</ReturnType>
  938. </ReturnValue>
  939. <Parameters>
  940. <Parameter Name="dest" Type="Urho.XMLElement" />
  941. </Parameters>
  942. <Docs>
  943. <param name="dest">To be added.</param>
  944. <summary>
  945. Save resource to XMLElement. Return true if successful.
  946. </summary>
  947. <returns>To be added.</returns>
  948. <remarks>To be added.</remarks>
  949. </Docs>
  950. </Member>
  951. <Member MemberName="SetRelative">
  952. <MemberSignature Language="C#" Value="public void SetRelative (bool enable);" />
  953. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetRelative(bool enable) cil managed" />
  954. <MemberType>Method</MemberType>
  955. <AssemblyInfo>
  956. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  957. </AssemblyInfo>
  958. <ReturnValue>
  959. <ReturnType>System.Void</ReturnType>
  960. </ReturnValue>
  961. <Parameters>
  962. <Parameter Name="enable" Type="System.Boolean" />
  963. </Parameters>
  964. <Docs>
  965. <param name="enable">To be added.</param>
  966. <summary>
  967. Set whether billboards are relative to the scene node. Default true.
  968. </summary>
  969. <remarks>To be added.</remarks>
  970. </Docs>
  971. </Member>
  972. <Member MemberName="SetScaled">
  973. <MemberSignature Language="C#" Value="public void SetScaled (bool enable);" />
  974. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetScaled(bool enable) cil managed" />
  975. <MemberType>Method</MemberType>
  976. <AssemblyInfo>
  977. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  978. </AssemblyInfo>
  979. <ReturnValue>
  980. <ReturnType>System.Void</ReturnType>
  981. </ReturnValue>
  982. <Parameters>
  983. <Parameter Name="enable" Type="System.Boolean" />
  984. </Parameters>
  985. <Docs>
  986. <param name="enable">To be added.</param>
  987. <summary>
  988. Set scaled.
  989. </summary>
  990. <remarks>To be added.</remarks>
  991. </Docs>
  992. </Member>
  993. <Member MemberName="SetSorted">
  994. <MemberSignature Language="C#" Value="public void SetSorted (bool enable);" />
  995. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetSorted(bool enable) cil managed" />
  996. <MemberType>Method</MemberType>
  997. <AssemblyInfo>
  998. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  999. </AssemblyInfo>
  1000. <ReturnValue>
  1001. <ReturnType>System.Void</ReturnType>
  1002. </ReturnValue>
  1003. <Parameters>
  1004. <Parameter Name="enable" Type="System.Boolean" />
  1005. </Parameters>
  1006. <Docs>
  1007. <param name="enable">To be added.</param>
  1008. <summary>
  1009. Set sorted.
  1010. </summary>
  1011. <remarks>To be added.</remarks>
  1012. </Docs>
  1013. </Member>
  1014. <Member MemberName="SizeAdd">
  1015. <MemberSignature Language="C#" Value="public float SizeAdd { get; set; }" />
  1016. <MemberSignature Language="ILAsm" Value=".property instance float32 SizeAdd" />
  1017. <MemberType>Property</MemberType>
  1018. <AssemblyInfo>
  1019. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1020. </AssemblyInfo>
  1021. <ReturnValue>
  1022. <ReturnType>System.Single</ReturnType>
  1023. </ReturnValue>
  1024. <Docs>
  1025. <summary>
  1026. Return particle size additive modifier.
  1027. Or
  1028. Set particle size additive modifier.
  1029. </summary>
  1030. <value>To be added.</value>
  1031. <remarks>To be added.</remarks>
  1032. </Docs>
  1033. </Member>
  1034. <Member MemberName="SizeMul">
  1035. <MemberSignature Language="C#" Value="public float SizeMul { get; set; }" />
  1036. <MemberSignature Language="ILAsm" Value=".property instance float32 SizeMul" />
  1037. <MemberType>Property</MemberType>
  1038. <AssemblyInfo>
  1039. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1040. </AssemblyInfo>
  1041. <ReturnValue>
  1042. <ReturnType>System.Single</ReturnType>
  1043. </ReturnValue>
  1044. <Docs>
  1045. <summary>
  1046. Return particle size multiplicative modifier.
  1047. Or
  1048. Set particle size multiplicative modifier.
  1049. </summary>
  1050. <value>To be added.</value>
  1051. <remarks>To be added.</remarks>
  1052. </Docs>
  1053. </Member>
  1054. <Member MemberName="SortColorFrames">
  1055. <MemberSignature Language="C#" Value="public void SortColorFrames ();" />
  1056. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SortColorFrames() cil managed" />
  1057. <MemberType>Method</MemberType>
  1058. <AssemblyInfo>
  1059. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1060. </AssemblyInfo>
  1061. <ReturnValue>
  1062. <ReturnType>System.Void</ReturnType>
  1063. </ReturnValue>
  1064. <Parameters />
  1065. <Docs>
  1066. <summary>
  1067. Sort the list of color frames based on time.
  1068. </summary>
  1069. <remarks>To be added.</remarks>
  1070. </Docs>
  1071. </Member>
  1072. <Member MemberName="SortTextureFrames">
  1073. <MemberSignature Language="C#" Value="public void SortTextureFrames ();" />
  1074. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SortTextureFrames() cil managed" />
  1075. <MemberType>Method</MemberType>
  1076. <AssemblyInfo>
  1077. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1078. </AssemblyInfo>
  1079. <ReturnValue>
  1080. <ReturnType>System.Void</ReturnType>
  1081. </ReturnValue>
  1082. <Parameters />
  1083. <Docs>
  1084. <summary>
  1085. Sort the list of texture frames based on time.
  1086. </summary>
  1087. <remarks>To be added.</remarks>
  1088. </Docs>
  1089. </Member>
  1090. <Member MemberName="Type">
  1091. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  1092. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  1093. <MemberType>Property</MemberType>
  1094. <AssemblyInfo>
  1095. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1096. </AssemblyInfo>
  1097. <ReturnValue>
  1098. <ReturnType>Urho.StringHash</ReturnType>
  1099. </ReturnValue>
  1100. <Docs>
  1101. <summary>Urho's type system type.</summary>
  1102. <value>StringHash representing the type for this C# type.</value>
  1103. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  1104. </Docs>
  1105. </Member>
  1106. <Member MemberName="TypeName">
  1107. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  1108. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  1109. <MemberType>Property</MemberType>
  1110. <AssemblyInfo>
  1111. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1112. </AssemblyInfo>
  1113. <ReturnValue>
  1114. <ReturnType>System.String</ReturnType>
  1115. </ReturnValue>
  1116. <Docs>
  1117. <summary>Urho's low-level type name.</summary>
  1118. <value>Stringified low-level type name.</value>
  1119. <remarks></remarks>
  1120. </Docs>
  1121. </Member>
  1122. <Member MemberName="TypeNameStatic">
  1123. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  1124. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  1125. <MemberType>Property</MemberType>
  1126. <AssemblyInfo>
  1127. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1128. </AssemblyInfo>
  1129. <ReturnValue>
  1130. <ReturnType>System.String</ReturnType>
  1131. </ReturnValue>
  1132. <Docs>
  1133. <summary>Urho's low-level type name, accessible as a static method.</summary>
  1134. <value>Stringified low-level type name.</value>
  1135. <remarks></remarks>
  1136. </Docs>
  1137. </Member>
  1138. <Member MemberName="TypeStatic">
  1139. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  1140. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  1141. <MemberType>Property</MemberType>
  1142. <AssemblyInfo>
  1143. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1144. </AssemblyInfo>
  1145. <ReturnValue>
  1146. <ReturnType>Urho.StringHash</ReturnType>
  1147. </ReturnValue>
  1148. <Docs>
  1149. <summary>To be added.</summary>
  1150. <value>To be added.</value>
  1151. <remarks>To be added.</remarks>
  1152. </Docs>
  1153. </Member>
  1154. <Member MemberName="UpdateInvisible">
  1155. <MemberSignature Language="C#" Value="public bool UpdateInvisible { get; set; }" />
  1156. <MemberSignature Language="ILAsm" Value=".property instance bool UpdateInvisible" />
  1157. <MemberType>Property</MemberType>
  1158. <AssemblyInfo>
  1159. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1160. </AssemblyInfo>
  1161. <ReturnValue>
  1162. <ReturnType>System.Boolean</ReturnType>
  1163. </ReturnValue>
  1164. <Docs>
  1165. <summary>
  1166. Return whether to update when particles are not visible.
  1167. Or
  1168. Set whether to update when particles are not visible.
  1169. </summary>
  1170. <value>To be added.</value>
  1171. <remarks>To be added.</remarks>
  1172. </Docs>
  1173. </Member>
  1174. </Members>
  1175. </Type>