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- <Type Name="PhysicsWorld2D" FullName="Urho.PhysicsWorld2D">
- <TypeSignature Language="C#" Value="public class PhysicsWorld2D : Urho.Component" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit PhysicsWorld2D extends Urho.Component" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Component</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- 2D physics simulation world component. Should be added only to the root scene node.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public PhysicsWorld2D (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of PhysicsWorld2D, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public PhysicsWorld2D (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>Creates an instance of PhysicsWorld2D that is attached to an execution context.</summary>
- <remarks>
- <para>This creates an instance of PhysicsWorld2D attached to the specified execution context.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public PhysicsWorld2D (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="AddRigidBody">
- <MemberSignature Language="C#" Value="public void AddRigidBody (Urho.RigidBody2D rigidBody);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddRigidBody(class Urho.RigidBody2D rigidBody) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="rigidBody" Type="Urho.RigidBody2D" />
- </Parameters>
- <Docs>
- <param name="rigidBody">To be added.</param>
- <summary>
- Add rigid body.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AllowSleeping">
- <MemberSignature Language="C#" Value="public bool AllowSleeping { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool AllowSleeping" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return allow sleeping.
- Or
- Set allow sleeping.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AutoClearForces">
- <MemberSignature Language="C#" Value="public bool AutoClearForces { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool AutoClearForces" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return auto clear forces.
- Or
- Set auto clear forces.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BaseType">
- <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system base type.</summary>
- <value>StringHash representing the base type for this Urho type.</value>
- <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ContinuousPhysics">
- <MemberSignature Language="C#" Value="public bool ContinuousPhysics { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool ContinuousPhysics" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return continuous physics.
- Or
- Set continuous physics.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawAabb">
- <MemberSignature Language="C#" Value="public bool DrawAabb { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool DrawAabb" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return draw aabb.
- Or
- Set draw aabb.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawCenterOfMass">
- <MemberSignature Language="C#" Value="public bool DrawCenterOfMass { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool DrawCenterOfMass" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return draw center of mass.
- Or
- Set draw center of mass.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawDebugGeometry">
- <MemberSignature Language="C#" Value="public void DrawDebugGeometry ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void DrawDebugGeometry() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Add debug geometry to the debug renderer.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawDebugGeometry">
- <MemberSignature Language="C#" Value="public override void DrawDebugGeometry (Urho.DebugRenderer debug, bool depthTest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void DrawDebugGeometry(class Urho.DebugRenderer debug, bool depthTest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="debug" Type="Urho.DebugRenderer" />
- <Parameter Name="depthTest" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="debug">To be added.</param>
- <param name="depthTest">To be added.</param>
- <summary>
- Visualize the component as debug geometry.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawJoint">
- <MemberSignature Language="C#" Value="public bool DrawJoint { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool DrawJoint" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return draw joint.
- Or
- Set draw joint.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawPair">
- <MemberSignature Language="C#" Value="public bool DrawPair { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool DrawPair" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return draw pair.
- Or
- Set draw pair.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawShape">
- <MemberSignature Language="C#" Value="public bool DrawShape { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool DrawShape" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return draw shape.
- Or
- Set draw shape.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetRigidBody">
- <MemberSignature Language="C#" Value="public Urho.RigidBody2D GetRigidBody (Urho.Vector2 point, uint collisionMask);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.RigidBody2D GetRigidBody(valuetype Urho.Vector2 point, unsigned int32 collisionMask) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.RigidBody2D</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="point" Type="Urho.Vector2" />
- <Parameter Name="collisionMask" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="point">To be added.</param>
- <param name="collisionMask">To be added.</param>
- <summary>
- Return rigid body at point.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetRigidBody">
- <MemberSignature Language="C#" Value="public Urho.RigidBody2D GetRigidBody (int screenX, int screenY, uint collisionMask);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.RigidBody2D GetRigidBody(int32 screenX, int32 screenY, unsigned int32 collisionMask) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.RigidBody2D</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="screenX" Type="System.Int32" />
- <Parameter Name="screenY" Type="System.Int32" />
- <Parameter Name="collisionMask" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="screenX">To be added.</param>
- <param name="screenY">To be added.</param>
- <param name="collisionMask">To be added.</param>
- <summary>
- Return rigid body at screen point.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Gravity">
- <MemberSignature Language="C#" Value="public Urho.Vector2 Gravity { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 Gravity" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return gravity.
- Or
- Set gravity.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsApplyingTransforms">
- <MemberSignature Language="C#" Value="public bool IsApplyingTransforms ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsApplyingTransforms() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Return whether node dirtying should be disregarded.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PositionIterations">
- <MemberSignature Language="C#" Value="public int PositionIterations { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 PositionIterations" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return position iterations.
- Or
- Set position iterations.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RemoveRigidBody">
- <MemberSignature Language="C#" Value="public void RemoveRigidBody (Urho.RigidBody2D rigidBody);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveRigidBody(class Urho.RigidBody2D rigidBody) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="rigidBody" Type="Urho.RigidBody2D" />
- </Parameters>
- <Docs>
- <param name="rigidBody">To be added.</param>
- <summary>
- Remove rigid body.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetApplyingTransforms">
- <MemberSignature Language="C#" Value="public void SetApplyingTransforms (bool enable);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetApplyingTransforms(bool enable) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="enable" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="enable">To be added.</param>
- <summary>
- Set node dirtying to be disregarded.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SubStepping">
- <MemberSignature Language="C#" Value="public bool SubStepping { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool SubStepping" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return sub stepping.
- Or
- Set sub stepping.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Update">
- <MemberSignature Language="C#" Value="public void Update (float timeStep);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Update(float32 timeStep) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="timeStep" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="timeStep">To be added.</param>
- <summary>
- Step the simulation forward.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="VelocityIterations">
- <MemberSignature Language="C#" Value="public int VelocityIterations { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 VelocityIterations" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return velocity iterations.
- Or
- Set velocity iterations.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="WarmStarting">
- <MemberSignature Language="C#" Value="public bool WarmStarting { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool WarmStarting" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return warm starting.
- Or
- Set warm starting.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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