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- <Type Name="RenderSurface" FullName="Urho.RenderSurface">
- <TypeSignature Language="C#" Value="public class RenderSurface : Urho.RefCounted" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit RenderSurface extends Urho.RefCounted" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.RefCounted</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- %Color or depth-stencil surface that can be rendered into.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public RenderSurface (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of RenderSurface, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public RenderSurface (Urho.Texture parentTexture);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Texture parentTexture) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="parentTexture" Type="Urho.Texture" />
- </Parameters>
- <Docs>
- <param name="parentTexture">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public RenderSurface (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="CreateRenderBuffer">
- <MemberSignature Language="C#" Value="public bool CreateRenderBuffer (uint width, uint height, uint format);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool CreateRenderBuffer(unsigned int32 width, unsigned int32 height, unsigned int32 format) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="width" Type="System.UInt32" />
- <Parameter Name="height" Type="System.UInt32" />
- <Parameter Name="format" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="width">To be added.</param>
- <param name="height">To be added.</param>
- <param name="format">To be added.</param>
- <summary>
- Create a renderbuffer. Return true if successful.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetViewport">
- <MemberSignature Language="C#" Value="public Urho.Viewport GetViewport (uint index);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Viewport GetViewport(unsigned int32 index) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Viewport</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <summary>
- Return viewport by index.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Height">
- <MemberSignature Language="C#" Value="public int Height { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 Height" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return height.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LinkedDepthStencil">
- <MemberSignature Language="C#" Value="public Urho.RenderSurface LinkedDepthStencil { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.RenderSurface LinkedDepthStencil" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.RenderSurface</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return linked depth buffer.
- Or
- Set linked depth-stencil surface.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LinkedRenderTarget">
- <MemberSignature Language="C#" Value="public Urho.RenderSurface LinkedRenderTarget { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.RenderSurface LinkedRenderTarget" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.RenderSurface</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return linked color buffer.
- Or
- Set linked color rendertarget.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumViewports">
- <MemberSignature Language="C#" Value="public uint NumViewports { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumViewports" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return number of viewports.
- Or
- Set number of viewports.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnDeviceLost">
- <MemberSignature Language="C#" Value="public void OnDeviceLost ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceLost() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Handle device loss.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ParentTexture">
- <MemberSignature Language="C#" Value="public Urho.Texture ParentTexture { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture ParentTexture" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Texture</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return parent texture.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="QueueUpdate">
- <MemberSignature Language="C#" Value="public void QueueUpdate ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void QueueUpdate() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Queue manual update of the viewport(s).
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Release">
- <MemberSignature Language="C#" Value="public void Release ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Release renderbuffer if any.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RenderBuffer">
- <MemberSignature Language="C#" Value="public uint RenderBuffer { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 RenderBuffer" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return renderbuffer if created.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetViewport">
- <MemberSignature Language="C#" Value="public void SetViewport (uint index, Urho.Viewport viewport);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetViewport(unsigned int32 index, class Urho.Viewport viewport) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- <Parameter Name="viewport" Type="Urho.Viewport" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <param name="viewport">To be added.</param>
- <summary>
- Set viewport.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Target">
- <MemberSignature Language="C#" Value="public uint Target { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Target" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return surface's OpenGL target.
- Or
- Set surface's OpenGL target.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="UpdateMode">
- <MemberSignature Language="C#" Value="public Urho.RenderSurfaceUpdateMode UpdateMode { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.RenderSurfaceUpdateMode UpdateMode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.RenderSurfaceUpdateMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return viewport update mode.
- Or
- Set viewport update mode. Default is to update when visible.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Usage">
- <MemberSignature Language="C#" Value="public Urho.TextureUsage Usage { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.TextureUsage Usage" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.TextureUsage</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return usage.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="WasUpdated">
- <MemberSignature Language="C#" Value="public void WasUpdated ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void WasUpdated() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Clear update flag. Called by Renderer.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Width">
- <MemberSignature Language="C#" Value="public int Width { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 Width" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return width.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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