RigidBody.xml 53 KB

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  1. <Type Name="RigidBody" FullName="Urho.RigidBody">
  2. <TypeSignature Language="C#" Value="public class RigidBody : Urho.Component" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit RigidBody extends Urho.Component" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Component</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Physics rigid body component.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public RigidBody (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of RigidBody, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public RigidBody (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of RigidBody that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of RigidBody attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public RigidBody (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="Activate">
  78. <MemberSignature Language="C#" Value="public void Activate ();" />
  79. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Activate() cil managed" />
  80. <MemberType>Method</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>System.Void</ReturnType>
  86. </ReturnValue>
  87. <Parameters />
  88. <Docs>
  89. <summary>
  90. Activate rigid body if it was resting.
  91. </summary>
  92. <remarks>To be added.</remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="AddConstraint">
  96. <MemberSignature Language="C#" Value="public void AddConstraint (Urho.Constraint constraint);" />
  97. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddConstraint(class Urho.Constraint constraint) cil managed" />
  98. <MemberType>Method</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>System.Void</ReturnType>
  104. </ReturnValue>
  105. <Parameters>
  106. <Parameter Name="constraint" Type="Urho.Constraint" />
  107. </Parameters>
  108. <Docs>
  109. <param name="constraint">To be added.</param>
  110. <summary>
  111. Add a constraint that refers to this rigid body.
  112. </summary>
  113. <remarks>To be added.</remarks>
  114. </Docs>
  115. </Member>
  116. <Member MemberName="AngularDamping">
  117. <MemberSignature Language="C#" Value="public float AngularDamping { get; set; }" />
  118. <MemberSignature Language="ILAsm" Value=".property instance float32 AngularDamping" />
  119. <MemberType>Property</MemberType>
  120. <AssemblyInfo>
  121. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  122. </AssemblyInfo>
  123. <ReturnValue>
  124. <ReturnType>System.Single</ReturnType>
  125. </ReturnValue>
  126. <Docs>
  127. <summary>
  128. Return angular velocity damping factor.
  129. Or
  130. Set angular velocity damping factor.
  131. </summary>
  132. <value>To be added.</value>
  133. <remarks>To be added.</remarks>
  134. </Docs>
  135. </Member>
  136. <Member MemberName="AngularFactor">
  137. <MemberSignature Language="C#" Value="public Urho.Vector3 AngularFactor { get; }" />
  138. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 AngularFactor" />
  139. <MemberType>Property</MemberType>
  140. <AssemblyInfo>
  141. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  142. </AssemblyInfo>
  143. <ReturnValue>
  144. <ReturnType>Urho.Vector3</ReturnType>
  145. </ReturnValue>
  146. <Docs>
  147. <summary>
  148. Return angular degrees of freedom.
  149. </summary>
  150. <value>To be added.</value>
  151. <remarks>To be added.</remarks>
  152. </Docs>
  153. </Member>
  154. <Member MemberName="AngularRestThreshold">
  155. <MemberSignature Language="C#" Value="public float AngularRestThreshold { get; set; }" />
  156. <MemberSignature Language="ILAsm" Value=".property instance float32 AngularRestThreshold" />
  157. <MemberType>Property</MemberType>
  158. <AssemblyInfo>
  159. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  160. </AssemblyInfo>
  161. <ReturnValue>
  162. <ReturnType>System.Single</ReturnType>
  163. </ReturnValue>
  164. <Docs>
  165. <summary>
  166. Return angular velocity deactivation threshold.
  167. Or
  168. Set angular velocity deactivation threshold.
  169. </summary>
  170. <value>To be added.</value>
  171. <remarks>To be added.</remarks>
  172. </Docs>
  173. </Member>
  174. <Member MemberName="AngularVelocity">
  175. <MemberSignature Language="C#" Value="public Urho.Vector3 AngularVelocity { get; }" />
  176. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 AngularVelocity" />
  177. <MemberType>Property</MemberType>
  178. <AssemblyInfo>
  179. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  180. </AssemblyInfo>
  181. <ReturnValue>
  182. <ReturnType>Urho.Vector3</ReturnType>
  183. </ReturnValue>
  184. <Docs>
  185. <summary>
  186. Return angular velocity.
  187. </summary>
  188. <value>To be added.</value>
  189. <remarks>To be added.</remarks>
  190. </Docs>
  191. </Member>
  192. <Member MemberName="AnisotropicFriction">
  193. <MemberSignature Language="C#" Value="public Urho.Vector3 AnisotropicFriction { get; }" />
  194. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 AnisotropicFriction" />
  195. <MemberType>Property</MemberType>
  196. <AssemblyInfo>
  197. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  198. </AssemblyInfo>
  199. <ReturnValue>
  200. <ReturnType>Urho.Vector3</ReturnType>
  201. </ReturnValue>
  202. <Docs>
  203. <summary>
  204. Return anisotropic friction.
  205. </summary>
  206. <value>To be added.</value>
  207. <remarks>To be added.</remarks>
  208. </Docs>
  209. </Member>
  210. <Member MemberName="ApplyAttributes">
  211. <MemberSignature Language="C#" Value="public override void ApplyAttributes ();" />
  212. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void ApplyAttributes() cil managed" />
  213. <MemberType>Method</MemberType>
  214. <AssemblyInfo>
  215. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  216. </AssemblyInfo>
  217. <ReturnValue>
  218. <ReturnType>System.Void</ReturnType>
  219. </ReturnValue>
  220. <Parameters />
  221. <Docs>
  222. <summary>
  223. Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
  224. </summary>
  225. <remarks>To be added.</remarks>
  226. </Docs>
  227. </Member>
  228. <Member MemberName="ApplyForce">
  229. <MemberSignature Language="C#" Value="public void ApplyForce (Urho.Vector3 force);" />
  230. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyForce(valuetype Urho.Vector3 force) cil managed" />
  231. <MemberType>Method</MemberType>
  232. <AssemblyInfo>
  233. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  234. </AssemblyInfo>
  235. <ReturnValue>
  236. <ReturnType>System.Void</ReturnType>
  237. </ReturnValue>
  238. <Parameters>
  239. <Parameter Name="force" Type="Urho.Vector3" />
  240. </Parameters>
  241. <Docs>
  242. <param name="force">To be added.</param>
  243. <summary>
  244. Apply force to center of mass.
  245. </summary>
  246. <remarks>To be added.</remarks>
  247. </Docs>
  248. </Member>
  249. <Member MemberName="ApplyForce">
  250. <MemberSignature Language="C#" Value="public void ApplyForce (Urho.Vector3 force, Urho.Vector3 position);" />
  251. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyForce(valuetype Urho.Vector3 force, valuetype Urho.Vector3 position) cil managed" />
  252. <MemberType>Method</MemberType>
  253. <AssemblyInfo>
  254. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  255. </AssemblyInfo>
  256. <ReturnValue>
  257. <ReturnType>System.Void</ReturnType>
  258. </ReturnValue>
  259. <Parameters>
  260. <Parameter Name="force" Type="Urho.Vector3" />
  261. <Parameter Name="position" Type="Urho.Vector3" />
  262. </Parameters>
  263. <Docs>
  264. <param name="force">To be added.</param>
  265. <param name="position">To be added.</param>
  266. <summary>
  267. Apply force at local position.
  268. </summary>
  269. <remarks>To be added.</remarks>
  270. </Docs>
  271. </Member>
  272. <Member MemberName="ApplyImpulse">
  273. <MemberSignature Language="C#" Value="public void ApplyImpulse (Urho.Vector3 impulse);" />
  274. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyImpulse(valuetype Urho.Vector3 impulse) cil managed" />
  275. <MemberType>Method</MemberType>
  276. <AssemblyInfo>
  277. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  278. </AssemblyInfo>
  279. <ReturnValue>
  280. <ReturnType>System.Void</ReturnType>
  281. </ReturnValue>
  282. <Parameters>
  283. <Parameter Name="impulse" Type="Urho.Vector3" />
  284. </Parameters>
  285. <Docs>
  286. <param name="impulse">To be added.</param>
  287. <summary>
  288. Apply impulse to center of mass.
  289. </summary>
  290. <remarks>To be added.</remarks>
  291. </Docs>
  292. </Member>
  293. <Member MemberName="ApplyImpulse">
  294. <MemberSignature Language="C#" Value="public void ApplyImpulse (Urho.Vector3 impulse, Urho.Vector3 position);" />
  295. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyImpulse(valuetype Urho.Vector3 impulse, valuetype Urho.Vector3 position) cil managed" />
  296. <MemberType>Method</MemberType>
  297. <AssemblyInfo>
  298. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  299. </AssemblyInfo>
  300. <ReturnValue>
  301. <ReturnType>System.Void</ReturnType>
  302. </ReturnValue>
  303. <Parameters>
  304. <Parameter Name="impulse" Type="Urho.Vector3" />
  305. <Parameter Name="position" Type="Urho.Vector3" />
  306. </Parameters>
  307. <Docs>
  308. <param name="impulse">To be added.</param>
  309. <param name="position">To be added.</param>
  310. <summary>
  311. Apply impulse at local position.
  312. </summary>
  313. <remarks>To be added.</remarks>
  314. </Docs>
  315. </Member>
  316. <Member MemberName="ApplyTorque">
  317. <MemberSignature Language="C#" Value="public void ApplyTorque (Urho.Vector3 torque);" />
  318. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyTorque(valuetype Urho.Vector3 torque) cil managed" />
  319. <MemberType>Method</MemberType>
  320. <AssemblyInfo>
  321. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  322. </AssemblyInfo>
  323. <ReturnValue>
  324. <ReturnType>System.Void</ReturnType>
  325. </ReturnValue>
  326. <Parameters>
  327. <Parameter Name="torque" Type="Urho.Vector3" />
  328. </Parameters>
  329. <Docs>
  330. <param name="torque">To be added.</param>
  331. <summary>
  332. Apply torque.
  333. </summary>
  334. <remarks>To be added.</remarks>
  335. </Docs>
  336. </Member>
  337. <Member MemberName="ApplyTorqueImpulse">
  338. <MemberSignature Language="C#" Value="public void ApplyTorqueImpulse (Urho.Vector3 torque);" />
  339. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyTorqueImpulse(valuetype Urho.Vector3 torque) cil managed" />
  340. <MemberType>Method</MemberType>
  341. <AssemblyInfo>
  342. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  343. </AssemblyInfo>
  344. <ReturnValue>
  345. <ReturnType>System.Void</ReturnType>
  346. </ReturnValue>
  347. <Parameters>
  348. <Parameter Name="torque" Type="Urho.Vector3" />
  349. </Parameters>
  350. <Docs>
  351. <param name="torque">To be added.</param>
  352. <summary>
  353. Apply torque impulse.
  354. </summary>
  355. <remarks>To be added.</remarks>
  356. </Docs>
  357. </Member>
  358. <Member MemberName="ApplyWorldTransform">
  359. <MemberSignature Language="C#" Value="public void ApplyWorldTransform (Urho.Vector3 newWorldPosition, Urho.Quaternion newWorldRotation);" />
  360. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyWorldTransform(valuetype Urho.Vector3 newWorldPosition, valuetype Urho.Quaternion newWorldRotation) cil managed" />
  361. <MemberType>Method</MemberType>
  362. <AssemblyInfo>
  363. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  364. </AssemblyInfo>
  365. <ReturnValue>
  366. <ReturnType>System.Void</ReturnType>
  367. </ReturnValue>
  368. <Parameters>
  369. <Parameter Name="newWorldPosition" Type="Urho.Vector3" />
  370. <Parameter Name="newWorldRotation" Type="Urho.Quaternion" />
  371. </Parameters>
  372. <Docs>
  373. <param name="newWorldPosition">To be added.</param>
  374. <param name="newWorldRotation">To be added.</param>
  375. <summary>
  376. Apply new world transform after a simulation step. Called internally.
  377. </summary>
  378. <remarks>To be added.</remarks>
  379. </Docs>
  380. </Member>
  381. <Member MemberName="BaseType">
  382. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  383. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  384. <MemberType>Property</MemberType>
  385. <AssemblyInfo>
  386. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  387. </AssemblyInfo>
  388. <ReturnValue>
  389. <ReturnType>Urho.StringHash</ReturnType>
  390. </ReturnValue>
  391. <Docs>
  392. <summary>Urho's type system base type.</summary>
  393. <value>StringHash representing the base type for this Urho type.</value>
  394. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  395. </Docs>
  396. </Member>
  397. <Member MemberName="CcdMotionThreshold">
  398. <MemberSignature Language="C#" Value="public float CcdMotionThreshold { get; set; }" />
  399. <MemberSignature Language="ILAsm" Value=".property instance float32 CcdMotionThreshold" />
  400. <MemberType>Property</MemberType>
  401. <AssemblyInfo>
  402. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  403. </AssemblyInfo>
  404. <ReturnValue>
  405. <ReturnType>System.Single</ReturnType>
  406. </ReturnValue>
  407. <Docs>
  408. <summary>
  409. Return continuous collision detection motion-per-simulation-step threshold.
  410. Or
  411. Set continuous collision detection motion-per-simulation-step threshold. 0 disables, which is the default.
  412. </summary>
  413. <value>To be added.</value>
  414. <remarks>To be added.</remarks>
  415. </Docs>
  416. </Member>
  417. <Member MemberName="CcdRadius">
  418. <MemberSignature Language="C#" Value="public float CcdRadius { get; set; }" />
  419. <MemberSignature Language="ILAsm" Value=".property instance float32 CcdRadius" />
  420. <MemberType>Property</MemberType>
  421. <AssemblyInfo>
  422. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  423. </AssemblyInfo>
  424. <ReturnValue>
  425. <ReturnType>System.Single</ReturnType>
  426. </ReturnValue>
  427. <Docs>
  428. <summary>
  429. Return continuous collision detection swept sphere radius.
  430. Or
  431. Set continuous collision detection swept sphere radius.
  432. </summary>
  433. <value>To be added.</value>
  434. <remarks>To be added.</remarks>
  435. </Docs>
  436. </Member>
  437. <Member MemberName="CenterOfMass">
  438. <MemberSignature Language="C#" Value="public Urho.Vector3 CenterOfMass { get; }" />
  439. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 CenterOfMass" />
  440. <MemberType>Property</MemberType>
  441. <AssemblyInfo>
  442. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  443. </AssemblyInfo>
  444. <ReturnValue>
  445. <ReturnType>Urho.Vector3</ReturnType>
  446. </ReturnValue>
  447. <Docs>
  448. <summary>
  449. Return center of mass offset.
  450. </summary>
  451. <value>To be added.</value>
  452. <remarks>To be added.</remarks>
  453. </Docs>
  454. </Member>
  455. <Member MemberName="CollisionEventMode">
  456. <MemberSignature Language="C#" Value="public Urho.CollisionEventMode CollisionEventMode { get; set; }" />
  457. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CollisionEventMode CollisionEventMode" />
  458. <MemberType>Property</MemberType>
  459. <AssemblyInfo>
  460. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  461. </AssemblyInfo>
  462. <ReturnValue>
  463. <ReturnType>Urho.CollisionEventMode</ReturnType>
  464. </ReturnValue>
  465. <Docs>
  466. <summary>
  467. Return collision event signaling mode.
  468. Or
  469. Set collision event signaling mode. Default is to signal when rigid bodies are active.
  470. </summary>
  471. <value>To be added.</value>
  472. <remarks>To be added.</remarks>
  473. </Docs>
  474. </Member>
  475. <Member MemberName="CollisionLayer">
  476. <MemberSignature Language="C#" Value="public uint CollisionLayer { get; set; }" />
  477. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 CollisionLayer" />
  478. <MemberType>Property</MemberType>
  479. <AssemblyInfo>
  480. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  481. </AssemblyInfo>
  482. <ReturnValue>
  483. <ReturnType>System.UInt32</ReturnType>
  484. </ReturnValue>
  485. <Docs>
  486. <summary>
  487. Return collision layer.
  488. Or
  489. Set collision layer.
  490. </summary>
  491. <value>To be added.</value>
  492. <remarks>To be added.</remarks>
  493. </Docs>
  494. </Member>
  495. <Member MemberName="CollisionMask">
  496. <MemberSignature Language="C#" Value="public uint CollisionMask { get; set; }" />
  497. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 CollisionMask" />
  498. <MemberType>Property</MemberType>
  499. <AssemblyInfo>
  500. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  501. </AssemblyInfo>
  502. <ReturnValue>
  503. <ReturnType>System.UInt32</ReturnType>
  504. </ReturnValue>
  505. <Docs>
  506. <summary>
  507. Return collision mask.
  508. Or
  509. Set collision mask.
  510. </summary>
  511. <value>To be added.</value>
  512. <remarks>To be added.</remarks>
  513. </Docs>
  514. </Member>
  515. <Member MemberName="ContactProcessingThreshold">
  516. <MemberSignature Language="C#" Value="public float ContactProcessingThreshold { get; set; }" />
  517. <MemberSignature Language="ILAsm" Value=".property instance float32 ContactProcessingThreshold" />
  518. <MemberType>Property</MemberType>
  519. <AssemblyInfo>
  520. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  521. </AssemblyInfo>
  522. <ReturnValue>
  523. <ReturnType>System.Single</ReturnType>
  524. </ReturnValue>
  525. <Docs>
  526. <summary>
  527. Return contact processing threshold.
  528. Or
  529. Set contact processing threshold.
  530. </summary>
  531. <value>To be added.</value>
  532. <remarks>To be added.</remarks>
  533. </Docs>
  534. </Member>
  535. <Member MemberName="DisableMassUpdate">
  536. <MemberSignature Language="C#" Value="public void DisableMassUpdate ();" />
  537. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void DisableMassUpdate() cil managed" />
  538. <MemberType>Method</MemberType>
  539. <AssemblyInfo>
  540. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  541. </AssemblyInfo>
  542. <ReturnValue>
  543. <ReturnType>System.Void</ReturnType>
  544. </ReturnValue>
  545. <Parameters />
  546. <Docs>
  547. <summary>
  548. Disable mass update. Call this to optimize performance when adding or editing multiple collision shapes in the same node.
  549. </summary>
  550. <remarks>To be added.</remarks>
  551. </Docs>
  552. </Member>
  553. <Member MemberName="DrawDebugGeometry">
  554. <MemberSignature Language="C#" Value="public override void DrawDebugGeometry (Urho.DebugRenderer debug, bool depthTest);" />
  555. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void DrawDebugGeometry(class Urho.DebugRenderer debug, bool depthTest) cil managed" />
  556. <MemberType>Method</MemberType>
  557. <AssemblyInfo>
  558. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  559. </AssemblyInfo>
  560. <ReturnValue>
  561. <ReturnType>System.Void</ReturnType>
  562. </ReturnValue>
  563. <Parameters>
  564. <Parameter Name="debug" Type="Urho.DebugRenderer" />
  565. <Parameter Name="depthTest" Type="System.Boolean" />
  566. </Parameters>
  567. <Docs>
  568. <param name="debug">To be added.</param>
  569. <param name="depthTest">To be added.</param>
  570. <summary>
  571. Visualize the component as debug geometry.
  572. </summary>
  573. <remarks>To be added.</remarks>
  574. </Docs>
  575. </Member>
  576. <Member MemberName="EnableMassUpdate">
  577. <MemberSignature Language="C#" Value="public void EnableMassUpdate ();" />
  578. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void EnableMassUpdate() cil managed" />
  579. <MemberType>Method</MemberType>
  580. <AssemblyInfo>
  581. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  582. </AssemblyInfo>
  583. <ReturnValue>
  584. <ReturnType>System.Void</ReturnType>
  585. </ReturnValue>
  586. <Parameters />
  587. <Docs>
  588. <summary>
  589. Re-enable mass update and recalculate the mass/inertia by calling UpdateMass(). Call when collision shape changes are finished.
  590. </summary>
  591. <remarks>To be added.</remarks>
  592. </Docs>
  593. </Member>
  594. <Member MemberName="Friction">
  595. <MemberSignature Language="C#" Value="public float Friction { get; set; }" />
  596. <MemberSignature Language="ILAsm" Value=".property instance float32 Friction" />
  597. <MemberType>Property</MemberType>
  598. <AssemblyInfo>
  599. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  600. </AssemblyInfo>
  601. <ReturnValue>
  602. <ReturnType>System.Single</ReturnType>
  603. </ReturnValue>
  604. <Docs>
  605. <summary>
  606. Return friction coefficient.
  607. Or
  608. Set friction coefficient.
  609. </summary>
  610. <value>To be added.</value>
  611. <remarks>To be added.</remarks>
  612. </Docs>
  613. </Member>
  614. <Member MemberName="GetVelocityAtPoint">
  615. <MemberSignature Language="C#" Value="public Urho.Vector3 GetVelocityAtPoint (Urho.Vector3 position);" />
  616. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.Vector3 GetVelocityAtPoint(valuetype Urho.Vector3 position) cil managed" />
  617. <MemberType>Method</MemberType>
  618. <AssemblyInfo>
  619. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  620. </AssemblyInfo>
  621. <ReturnValue>
  622. <ReturnType>Urho.Vector3</ReturnType>
  623. </ReturnValue>
  624. <Parameters>
  625. <Parameter Name="position" Type="Urho.Vector3" />
  626. </Parameters>
  627. <Docs>
  628. <param name="position">To be added.</param>
  629. <summary>
  630. Return linear velocity at local point.
  631. </summary>
  632. <returns>To be added.</returns>
  633. <remarks>To be added.</remarks>
  634. </Docs>
  635. </Member>
  636. <Member MemberName="GravityOverride">
  637. <MemberSignature Language="C#" Value="public Urho.Vector3 GravityOverride { get; set; }" />
  638. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 GravityOverride" />
  639. <MemberType>Property</MemberType>
  640. <AssemblyInfo>
  641. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  642. </AssemblyInfo>
  643. <ReturnValue>
  644. <ReturnType>Urho.Vector3</ReturnType>
  645. </ReturnValue>
  646. <Docs>
  647. <summary>
  648. Return gravity override. If zero (default), uses the physics world's gravity.
  649. Or
  650. Set gravity override. If zero, uses physics world's gravity.
  651. </summary>
  652. <value>To be added.</value>
  653. <remarks>To be added.</remarks>
  654. </Docs>
  655. </Member>
  656. <Member MemberName="IsActive">
  657. <MemberSignature Language="C#" Value="public bool IsActive ();" />
  658. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsActive() cil managed" />
  659. <MemberType>Method</MemberType>
  660. <AssemblyInfo>
  661. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  662. </AssemblyInfo>
  663. <ReturnValue>
  664. <ReturnType>System.Boolean</ReturnType>
  665. </ReturnValue>
  666. <Parameters />
  667. <Docs>
  668. <summary>
  669. Return whether rigid body is active (not sleeping.)
  670. </summary>
  671. <returns>To be added.</returns>
  672. <remarks>To be added.</remarks>
  673. </Docs>
  674. </Member>
  675. <Member MemberName="IsKinematic">
  676. <MemberSignature Language="C#" Value="public bool IsKinematic ();" />
  677. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsKinematic() cil managed" />
  678. <MemberType>Method</MemberType>
  679. <AssemblyInfo>
  680. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  681. </AssemblyInfo>
  682. <ReturnValue>
  683. <ReturnType>System.Boolean</ReturnType>
  684. </ReturnValue>
  685. <Parameters />
  686. <Docs>
  687. <summary>
  688. Return kinematic mode flag.
  689. </summary>
  690. <returns>To be added.</returns>
  691. <remarks>To be added.</remarks>
  692. </Docs>
  693. </Member>
  694. <Member MemberName="IsTrigger">
  695. <MemberSignature Language="C#" Value="public bool IsTrigger ();" />
  696. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsTrigger() cil managed" />
  697. <MemberType>Method</MemberType>
  698. <AssemblyInfo>
  699. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  700. </AssemblyInfo>
  701. <ReturnValue>
  702. <ReturnType>System.Boolean</ReturnType>
  703. </ReturnValue>
  704. <Parameters />
  705. <Docs>
  706. <summary>
  707. Return whether this RigidBody is acting as a trigger.
  708. </summary>
  709. <returns>To be added.</returns>
  710. <remarks>To be added.</remarks>
  711. </Docs>
  712. </Member>
  713. <Member MemberName="LinearDamping">
  714. <MemberSignature Language="C#" Value="public float LinearDamping { get; set; }" />
  715. <MemberSignature Language="ILAsm" Value=".property instance float32 LinearDamping" />
  716. <MemberType>Property</MemberType>
  717. <AssemblyInfo>
  718. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  719. </AssemblyInfo>
  720. <ReturnValue>
  721. <ReturnType>System.Single</ReturnType>
  722. </ReturnValue>
  723. <Docs>
  724. <summary>
  725. Return linear velocity damping factor.
  726. Or
  727. Set linear velocity damping factor.
  728. </summary>
  729. <value>To be added.</value>
  730. <remarks>To be added.</remarks>
  731. </Docs>
  732. </Member>
  733. <Member MemberName="LinearFactor">
  734. <MemberSignature Language="C#" Value="public Urho.Vector3 LinearFactor { get; }" />
  735. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 LinearFactor" />
  736. <MemberType>Property</MemberType>
  737. <AssemblyInfo>
  738. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  739. </AssemblyInfo>
  740. <ReturnValue>
  741. <ReturnType>Urho.Vector3</ReturnType>
  742. </ReturnValue>
  743. <Docs>
  744. <summary>
  745. Return linear degrees of freedom.
  746. </summary>
  747. <value>To be added.</value>
  748. <remarks>To be added.</remarks>
  749. </Docs>
  750. </Member>
  751. <Member MemberName="LinearRestThreshold">
  752. <MemberSignature Language="C#" Value="public float LinearRestThreshold { get; set; }" />
  753. <MemberSignature Language="ILAsm" Value=".property instance float32 LinearRestThreshold" />
  754. <MemberType>Property</MemberType>
  755. <AssemblyInfo>
  756. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  757. </AssemblyInfo>
  758. <ReturnValue>
  759. <ReturnType>System.Single</ReturnType>
  760. </ReturnValue>
  761. <Docs>
  762. <summary>
  763. Return linear velocity deactivation threshold.
  764. Or
  765. Set linear velocity deactivation threshold.
  766. </summary>
  767. <value>To be added.</value>
  768. <remarks>To be added.</remarks>
  769. </Docs>
  770. </Member>
  771. <Member MemberName="LinearVelocity">
  772. <MemberSignature Language="C#" Value="public Urho.Vector3 LinearVelocity { get; }" />
  773. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 LinearVelocity" />
  774. <MemberType>Property</MemberType>
  775. <AssemblyInfo>
  776. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  777. </AssemblyInfo>
  778. <ReturnValue>
  779. <ReturnType>Urho.Vector3</ReturnType>
  780. </ReturnValue>
  781. <Docs>
  782. <summary>
  783. Return linear velocity.
  784. </summary>
  785. <value>To be added.</value>
  786. <remarks>To be added.</remarks>
  787. </Docs>
  788. </Member>
  789. <Member MemberName="Mass">
  790. <MemberSignature Language="C#" Value="public float Mass { get; set; }" />
  791. <MemberSignature Language="ILAsm" Value=".property instance float32 Mass" />
  792. <MemberType>Property</MemberType>
  793. <AssemblyInfo>
  794. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  795. </AssemblyInfo>
  796. <ReturnValue>
  797. <ReturnType>System.Single</ReturnType>
  798. </ReturnValue>
  799. <Docs>
  800. <summary>
  801. Return mass.
  802. Or
  803. Set mass. Zero mass makes the body static.
  804. </summary>
  805. <value>To be added.</value>
  806. <remarks>To be added.</remarks>
  807. </Docs>
  808. </Member>
  809. <Member MemberName="OnSetEnabled">
  810. <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
  811. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
  812. <MemberType>Method</MemberType>
  813. <AssemblyInfo>
  814. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  815. </AssemblyInfo>
  816. <ReturnValue>
  817. <ReturnType>System.Void</ReturnType>
  818. </ReturnValue>
  819. <Parameters />
  820. <Docs>
  821. <summary>
  822. Handle enabled/disabled state change.
  823. </summary>
  824. <remarks>To be added.</remarks>
  825. </Docs>
  826. </Member>
  827. <Member MemberName="PhysicsWorld">
  828. <MemberSignature Language="C#" Value="public Urho.PhysicsWorld PhysicsWorld { get; }" />
  829. <MemberSignature Language="ILAsm" Value=".property instance class Urho.PhysicsWorld PhysicsWorld" />
  830. <MemberType>Property</MemberType>
  831. <AssemblyInfo>
  832. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  833. </AssemblyInfo>
  834. <ReturnValue>
  835. <ReturnType>Urho.PhysicsWorld</ReturnType>
  836. </ReturnValue>
  837. <Docs>
  838. <summary>
  839. Return physics world.
  840. </summary>
  841. <value>To be added.</value>
  842. <remarks>To be added.</remarks>
  843. </Docs>
  844. </Member>
  845. <Member MemberName="Position">
  846. <MemberSignature Language="C#" Value="public Urho.Vector3 Position { get; }" />
  847. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 Position" />
  848. <MemberType>Property</MemberType>
  849. <AssemblyInfo>
  850. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  851. </AssemblyInfo>
  852. <ReturnValue>
  853. <ReturnType>Urho.Vector3</ReturnType>
  854. </ReturnValue>
  855. <Docs>
  856. <summary>
  857. Return rigid body position in world space.
  858. </summary>
  859. <value>To be added.</value>
  860. <remarks>To be added.</remarks>
  861. </Docs>
  862. </Member>
  863. <Member MemberName="ReAddBodyToWorld">
  864. <MemberSignature Language="C#" Value="public void ReAddBodyToWorld ();" />
  865. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReAddBodyToWorld() cil managed" />
  866. <MemberType>Method</MemberType>
  867. <AssemblyInfo>
  868. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  869. </AssemblyInfo>
  870. <ReturnValue>
  871. <ReturnType>System.Void</ReturnType>
  872. </ReturnValue>
  873. <Parameters />
  874. <Docs>
  875. <summary>
  876. Readd rigid body to the physics world to clean up internal state like stale contacts.
  877. </summary>
  878. <remarks>To be added.</remarks>
  879. </Docs>
  880. </Member>
  881. <Member MemberName="RegisterObject">
  882. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  883. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  884. <MemberType>Method</MemberType>
  885. <AssemblyInfo>
  886. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  887. </AssemblyInfo>
  888. <ReturnValue>
  889. <ReturnType>System.Void</ReturnType>
  890. </ReturnValue>
  891. <Parameters>
  892. <Parameter Name="context" Type="Urho.Context" />
  893. </Parameters>
  894. <Docs>
  895. <param name="context">To be added.</param>
  896. <summary>
  897. Register object factory.
  898. </summary>
  899. <remarks>To be added.</remarks>
  900. </Docs>
  901. </Member>
  902. <Member MemberName="ReleaseBody">
  903. <MemberSignature Language="C#" Value="public void ReleaseBody ();" />
  904. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseBody() cil managed" />
  905. <MemberType>Method</MemberType>
  906. <AssemblyInfo>
  907. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  908. </AssemblyInfo>
  909. <ReturnValue>
  910. <ReturnType>System.Void</ReturnType>
  911. </ReturnValue>
  912. <Parameters />
  913. <Docs>
  914. <summary>
  915. Remove the rigid body.
  916. </summary>
  917. <remarks>To be added.</remarks>
  918. </Docs>
  919. </Member>
  920. <Member MemberName="RemoveConstraint">
  921. <MemberSignature Language="C#" Value="public void RemoveConstraint (Urho.Constraint constraint);" />
  922. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveConstraint(class Urho.Constraint constraint) cil managed" />
  923. <MemberType>Method</MemberType>
  924. <AssemblyInfo>
  925. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  926. </AssemblyInfo>
  927. <ReturnValue>
  928. <ReturnType>System.Void</ReturnType>
  929. </ReturnValue>
  930. <Parameters>
  931. <Parameter Name="constraint" Type="Urho.Constraint" />
  932. </Parameters>
  933. <Docs>
  934. <param name="constraint">To be added.</param>
  935. <summary>
  936. Remove a constraint that refers to this rigid body.
  937. </summary>
  938. <remarks>To be added.</remarks>
  939. </Docs>
  940. </Member>
  941. <Member MemberName="ResetForces">
  942. <MemberSignature Language="C#" Value="public void ResetForces ();" />
  943. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ResetForces() cil managed" />
  944. <MemberType>Method</MemberType>
  945. <AssemblyInfo>
  946. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  947. </AssemblyInfo>
  948. <ReturnValue>
  949. <ReturnType>System.Void</ReturnType>
  950. </ReturnValue>
  951. <Parameters />
  952. <Docs>
  953. <summary>
  954. Reset accumulated forces.
  955. </summary>
  956. <remarks>To be added.</remarks>
  957. </Docs>
  958. </Member>
  959. <Member MemberName="Restitution">
  960. <MemberSignature Language="C#" Value="public float Restitution { get; set; }" />
  961. <MemberSignature Language="ILAsm" Value=".property instance float32 Restitution" />
  962. <MemberType>Property</MemberType>
  963. <AssemblyInfo>
  964. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  965. </AssemblyInfo>
  966. <ReturnValue>
  967. <ReturnType>System.Single</ReturnType>
  968. </ReturnValue>
  969. <Docs>
  970. <summary>
  971. Return restitution coefficient.
  972. Or
  973. Set restitution coefficient.
  974. </summary>
  975. <value>To be added.</value>
  976. <remarks>To be added.</remarks>
  977. </Docs>
  978. </Member>
  979. <Member MemberName="RollingFriction">
  980. <MemberSignature Language="C#" Value="public float RollingFriction { get; set; }" />
  981. <MemberSignature Language="ILAsm" Value=".property instance float32 RollingFriction" />
  982. <MemberType>Property</MemberType>
  983. <AssemblyInfo>
  984. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  985. </AssemblyInfo>
  986. <ReturnValue>
  987. <ReturnType>System.Single</ReturnType>
  988. </ReturnValue>
  989. <Docs>
  990. <summary>
  991. Return rolling friction coefficient.
  992. Or
  993. Set rolling friction coefficient.
  994. </summary>
  995. <value>To be added.</value>
  996. <remarks>To be added.</remarks>
  997. </Docs>
  998. </Member>
  999. <Member MemberName="Rotation">
  1000. <MemberSignature Language="C#" Value="public Urho.Quaternion Rotation { get; }" />
  1001. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Quaternion Rotation" />
  1002. <MemberType>Property</MemberType>
  1003. <AssemblyInfo>
  1004. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1005. </AssemblyInfo>
  1006. <ReturnValue>
  1007. <ReturnType>Urho.Quaternion</ReturnType>
  1008. </ReturnValue>
  1009. <Docs>
  1010. <summary>
  1011. Return rigid body rotation in world space.
  1012. </summary>
  1013. <value>To be added.</value>
  1014. <remarks>To be added.</remarks>
  1015. </Docs>
  1016. </Member>
  1017. <Member MemberName="SetAngularFactor">
  1018. <MemberSignature Language="C#" Value="public void SetAngularFactor (Urho.Vector3 factor);" />
  1019. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetAngularFactor(valuetype Urho.Vector3 factor) cil managed" />
  1020. <MemberType>Method</MemberType>
  1021. <AssemblyInfo>
  1022. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1023. </AssemblyInfo>
  1024. <ReturnValue>
  1025. <ReturnType>System.Void</ReturnType>
  1026. </ReturnValue>
  1027. <Parameters>
  1028. <Parameter Name="factor" Type="Urho.Vector3" />
  1029. </Parameters>
  1030. <Docs>
  1031. <param name="factor">To be added.</param>
  1032. <summary>
  1033. Set angular degrees of freedom. Use 1 to enable an axis or 0 to disable. Default is all axes enabled (1, 1, 1).
  1034. </summary>
  1035. <remarks>To be added.</remarks>
  1036. </Docs>
  1037. </Member>
  1038. <Member MemberName="SetAngularVelocity">
  1039. <MemberSignature Language="C#" Value="public void SetAngularVelocity (Urho.Vector3 angularVelocity);" />
  1040. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetAngularVelocity(valuetype Urho.Vector3 angularVelocity) cil managed" />
  1041. <MemberType>Method</MemberType>
  1042. <AssemblyInfo>
  1043. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1044. </AssemblyInfo>
  1045. <ReturnValue>
  1046. <ReturnType>System.Void</ReturnType>
  1047. </ReturnValue>
  1048. <Parameters>
  1049. <Parameter Name="angularVelocity" Type="Urho.Vector3" />
  1050. </Parameters>
  1051. <Docs>
  1052. <param name="angularVelocity">To be added.</param>
  1053. <summary>
  1054. Set angular velocity.
  1055. </summary>
  1056. <remarks>To be added.</remarks>
  1057. </Docs>
  1058. </Member>
  1059. <Member MemberName="SetAnisotropicFriction">
  1060. <MemberSignature Language="C#" Value="public void SetAnisotropicFriction (Urho.Vector3 friction);" />
  1061. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetAnisotropicFriction(valuetype Urho.Vector3 friction) cil managed" />
  1062. <MemberType>Method</MemberType>
  1063. <AssemblyInfo>
  1064. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1065. </AssemblyInfo>
  1066. <ReturnValue>
  1067. <ReturnType>System.Void</ReturnType>
  1068. </ReturnValue>
  1069. <Parameters>
  1070. <Parameter Name="friction" Type="Urho.Vector3" />
  1071. </Parameters>
  1072. <Docs>
  1073. <param name="friction">To be added.</param>
  1074. <summary>
  1075. Set anisotropic friction.
  1076. </summary>
  1077. <remarks>To be added.</remarks>
  1078. </Docs>
  1079. </Member>
  1080. <Member MemberName="SetCollisionLayerAndMask">
  1081. <MemberSignature Language="C#" Value="public void SetCollisionLayerAndMask (uint layer, uint mask);" />
  1082. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetCollisionLayerAndMask(unsigned int32 layer, unsigned int32 mask) cil managed" />
  1083. <MemberType>Method</MemberType>
  1084. <AssemblyInfo>
  1085. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1086. </AssemblyInfo>
  1087. <ReturnValue>
  1088. <ReturnType>System.Void</ReturnType>
  1089. </ReturnValue>
  1090. <Parameters>
  1091. <Parameter Name="layer" Type="System.UInt32" />
  1092. <Parameter Name="mask" Type="System.UInt32" />
  1093. </Parameters>
  1094. <Docs>
  1095. <param name="layer">To be added.</param>
  1096. <param name="mask">To be added.</param>
  1097. <summary>
  1098. Set collision group and mask.
  1099. </summary>
  1100. <remarks>To be added.</remarks>
  1101. </Docs>
  1102. </Member>
  1103. <Member MemberName="SetKinematic">
  1104. <MemberSignature Language="C#" Value="public void SetKinematic (bool enable);" />
  1105. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetKinematic(bool enable) cil managed" />
  1106. <MemberType>Method</MemberType>
  1107. <AssemblyInfo>
  1108. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1109. </AssemblyInfo>
  1110. <ReturnValue>
  1111. <ReturnType>System.Void</ReturnType>
  1112. </ReturnValue>
  1113. <Parameters>
  1114. <Parameter Name="enable" Type="System.Boolean" />
  1115. </Parameters>
  1116. <Docs>
  1117. <param name="enable">To be added.</param>
  1118. <summary>
  1119. Set rigid body kinematic mode. In kinematic mode forces are not applied to the rigid body.
  1120. </summary>
  1121. <remarks>To be added.</remarks>
  1122. </Docs>
  1123. </Member>
  1124. <Member MemberName="SetLinearFactor">
  1125. <MemberSignature Language="C#" Value="public void SetLinearFactor (Urho.Vector3 factor);" />
  1126. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetLinearFactor(valuetype Urho.Vector3 factor) cil managed" />
  1127. <MemberType>Method</MemberType>
  1128. <AssemblyInfo>
  1129. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1130. </AssemblyInfo>
  1131. <ReturnValue>
  1132. <ReturnType>System.Void</ReturnType>
  1133. </ReturnValue>
  1134. <Parameters>
  1135. <Parameter Name="factor" Type="Urho.Vector3" />
  1136. </Parameters>
  1137. <Docs>
  1138. <param name="factor">To be added.</param>
  1139. <summary>
  1140. Set linear degrees of freedom. Use 1 to enable an axis or 0 to disable. Default is all axes enabled (1, 1, 1).
  1141. </summary>
  1142. <remarks>To be added.</remarks>
  1143. </Docs>
  1144. </Member>
  1145. <Member MemberName="SetLinearVelocity">
  1146. <MemberSignature Language="C#" Value="public void SetLinearVelocity (Urho.Vector3 velocity);" />
  1147. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetLinearVelocity(valuetype Urho.Vector3 velocity) cil managed" />
  1148. <MemberType>Method</MemberType>
  1149. <AssemblyInfo>
  1150. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1151. </AssemblyInfo>
  1152. <ReturnValue>
  1153. <ReturnType>System.Void</ReturnType>
  1154. </ReturnValue>
  1155. <Parameters>
  1156. <Parameter Name="velocity" Type="Urho.Vector3" />
  1157. </Parameters>
  1158. <Docs>
  1159. <param name="velocity">To be added.</param>
  1160. <summary>
  1161. Set linear velocity.
  1162. </summary>
  1163. <remarks>To be added.</remarks>
  1164. </Docs>
  1165. </Member>
  1166. <Member MemberName="SetPosition">
  1167. <MemberSignature Language="C#" Value="public void SetPosition (Urho.Vector3 position);" />
  1168. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetPosition(valuetype Urho.Vector3 position) cil managed" />
  1169. <MemberType>Method</MemberType>
  1170. <AssemblyInfo>
  1171. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1172. </AssemblyInfo>
  1173. <ReturnValue>
  1174. <ReturnType>System.Void</ReturnType>
  1175. </ReturnValue>
  1176. <Parameters>
  1177. <Parameter Name="position" Type="Urho.Vector3" />
  1178. </Parameters>
  1179. <Docs>
  1180. <param name="position">To be added.</param>
  1181. <summary>
  1182. Set rigid body position in world space.
  1183. </summary>
  1184. <remarks>To be added.</remarks>
  1185. </Docs>
  1186. </Member>
  1187. <Member MemberName="SetRotation">
  1188. <MemberSignature Language="C#" Value="public void SetRotation (Urho.Quaternion rotation);" />
  1189. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetRotation(valuetype Urho.Quaternion rotation) cil managed" />
  1190. <MemberType>Method</MemberType>
  1191. <AssemblyInfo>
  1192. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1193. </AssemblyInfo>
  1194. <ReturnValue>
  1195. <ReturnType>System.Void</ReturnType>
  1196. </ReturnValue>
  1197. <Parameters>
  1198. <Parameter Name="rotation" Type="Urho.Quaternion" />
  1199. </Parameters>
  1200. <Docs>
  1201. <param name="rotation">To be added.</param>
  1202. <summary>
  1203. Set rigid body rotation in world space.
  1204. </summary>
  1205. <remarks>To be added.</remarks>
  1206. </Docs>
  1207. </Member>
  1208. <Member MemberName="SetTransform">
  1209. <MemberSignature Language="C#" Value="public void SetTransform (Urho.Vector3 position, Urho.Quaternion rotation);" />
  1210. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetTransform(valuetype Urho.Vector3 position, valuetype Urho.Quaternion rotation) cil managed" />
  1211. <MemberType>Method</MemberType>
  1212. <AssemblyInfo>
  1213. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1214. </AssemblyInfo>
  1215. <ReturnValue>
  1216. <ReturnType>System.Void</ReturnType>
  1217. </ReturnValue>
  1218. <Parameters>
  1219. <Parameter Name="position" Type="Urho.Vector3" />
  1220. <Parameter Name="rotation" Type="Urho.Quaternion" />
  1221. </Parameters>
  1222. <Docs>
  1223. <param name="position">To be added.</param>
  1224. <param name="rotation">To be added.</param>
  1225. <summary>
  1226. Set rigid body position and rotation in world space as an atomic operation.
  1227. </summary>
  1228. <remarks>To be added.</remarks>
  1229. </Docs>
  1230. </Member>
  1231. <Member MemberName="SetTrigger">
  1232. <MemberSignature Language="C#" Value="public void SetTrigger (bool enable);" />
  1233. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetTrigger(bool enable) cil managed" />
  1234. <MemberType>Method</MemberType>
  1235. <AssemblyInfo>
  1236. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1237. </AssemblyInfo>
  1238. <ReturnValue>
  1239. <ReturnType>System.Void</ReturnType>
  1240. </ReturnValue>
  1241. <Parameters>
  1242. <Parameter Name="enable" Type="System.Boolean" />
  1243. </Parameters>
  1244. <Docs>
  1245. <param name="enable">To be added.</param>
  1246. <summary>
  1247. Set rigid body trigger mode. In trigger mode collisions are reported but do not apply forces.
  1248. </summary>
  1249. <remarks>To be added.</remarks>
  1250. </Docs>
  1251. </Member>
  1252. <Member MemberName="Type">
  1253. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  1254. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  1255. <MemberType>Property</MemberType>
  1256. <AssemblyInfo>
  1257. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1258. </AssemblyInfo>
  1259. <ReturnValue>
  1260. <ReturnType>Urho.StringHash</ReturnType>
  1261. </ReturnValue>
  1262. <Docs>
  1263. <summary>Urho's type system type.</summary>
  1264. <value>StringHash representing the type for this C# type.</value>
  1265. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  1266. </Docs>
  1267. </Member>
  1268. <Member MemberName="TypeName">
  1269. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  1270. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  1271. <MemberType>Property</MemberType>
  1272. <AssemblyInfo>
  1273. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1274. </AssemblyInfo>
  1275. <ReturnValue>
  1276. <ReturnType>System.String</ReturnType>
  1277. </ReturnValue>
  1278. <Docs>
  1279. <summary>Urho's low-level type name.</summary>
  1280. <value>Stringified low-level type name.</value>
  1281. <remarks></remarks>
  1282. </Docs>
  1283. </Member>
  1284. <Member MemberName="TypeNameStatic">
  1285. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  1286. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  1287. <MemberType>Property</MemberType>
  1288. <AssemblyInfo>
  1289. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1290. </AssemblyInfo>
  1291. <ReturnValue>
  1292. <ReturnType>System.String</ReturnType>
  1293. </ReturnValue>
  1294. <Docs>
  1295. <summary>Urho's low-level type name, accessible as a static method.</summary>
  1296. <value>Stringified low-level type name.</value>
  1297. <remarks></remarks>
  1298. </Docs>
  1299. </Member>
  1300. <Member MemberName="TypeStatic">
  1301. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  1302. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  1303. <MemberType>Property</MemberType>
  1304. <AssemblyInfo>
  1305. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1306. </AssemblyInfo>
  1307. <ReturnValue>
  1308. <ReturnType>Urho.StringHash</ReturnType>
  1309. </ReturnValue>
  1310. <Docs>
  1311. <summary>To be added.</summary>
  1312. <value>To be added.</value>
  1313. <remarks>To be added.</remarks>
  1314. </Docs>
  1315. </Member>
  1316. <Member MemberName="UpdateGravity">
  1317. <MemberSignature Language="C#" Value="public void UpdateGravity ();" />
  1318. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void UpdateGravity() cil managed" />
  1319. <MemberType>Method</MemberType>
  1320. <AssemblyInfo>
  1321. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1322. </AssemblyInfo>
  1323. <ReturnValue>
  1324. <ReturnType>System.Void</ReturnType>
  1325. </ReturnValue>
  1326. <Parameters />
  1327. <Docs>
  1328. <summary>
  1329. Update gravity parameters to the Bullet rigid body.
  1330. </summary>
  1331. <remarks>To be added.</remarks>
  1332. </Docs>
  1333. </Member>
  1334. <Member MemberName="UpdateMass">
  1335. <MemberSignature Language="C#" Value="public void UpdateMass ();" />
  1336. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void UpdateMass() cil managed" />
  1337. <MemberType>Method</MemberType>
  1338. <AssemblyInfo>
  1339. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1340. </AssemblyInfo>
  1341. <ReturnValue>
  1342. <ReturnType>System.Void</ReturnType>
  1343. </ReturnValue>
  1344. <Parameters />
  1345. <Docs>
  1346. <summary>
  1347. Update mass and inertia to the Bullet rigid body.
  1348. </summary>
  1349. <remarks>To be added.</remarks>
  1350. </Docs>
  1351. </Member>
  1352. <Member MemberName="UseGravity">
  1353. <MemberSignature Language="C#" Value="public bool UseGravity { get; set; }" />
  1354. <MemberSignature Language="ILAsm" Value=".property instance bool UseGravity" />
  1355. <MemberType>Property</MemberType>
  1356. <AssemblyInfo>
  1357. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1358. </AssemblyInfo>
  1359. <ReturnValue>
  1360. <ReturnType>System.Boolean</ReturnType>
  1361. </ReturnValue>
  1362. <Docs>
  1363. <summary>
  1364. Return whether rigid body uses gravity.
  1365. Or
  1366. Set whether gravity is applied to rigid body.
  1367. </summary>
  1368. <value>To be added.</value>
  1369. <remarks>To be added.</remarks>
  1370. </Docs>
  1371. </Member>
  1372. </Members>
  1373. </Type>