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- <Type Name="RigidBody2D" FullName="Urho.RigidBody2D">
- <TypeSignature Language="C#" Value="public class RigidBody2D : Urho.Component" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit RigidBody2D extends Urho.Component" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Component</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- 2D rigid body component.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public RigidBody2D (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of RigidBody2D, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public RigidBody2D (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>Creates an instance of RigidBody2D that is attached to an execution context.</summary>
- <remarks>
- <para>This creates an instance of RigidBody2D attached to the specified execution context.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public RigidBody2D (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="AddCollisionShape2D">
- <MemberSignature Language="C#" Value="public void AddCollisionShape2D (Urho.CollisionShape2D collisionShape);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddCollisionShape2D(class Urho.CollisionShape2D collisionShape) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="collisionShape" Type="Urho.CollisionShape2D" />
- </Parameters>
- <Docs>
- <param name="collisionShape">To be added.</param>
- <summary>
- Add collision shape.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AddConstraint2D">
- <MemberSignature Language="C#" Value="public void AddConstraint2D (Urho.Constraint2D constraint);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddConstraint2D(class Urho.Constraint2D constraint) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="constraint" Type="Urho.Constraint2D" />
- </Parameters>
- <Docs>
- <param name="constraint">To be added.</param>
- <summary>
- Add constraint.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AngularDamping">
- <MemberSignature Language="C#" Value="public float AngularDamping { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 AngularDamping" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return angular damping.
- Or
- Set angular damping.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AngularVelocity">
- <MemberSignature Language="C#" Value="public float AngularVelocity { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 AngularVelocity" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return angular velocity.
- Or
- Set angular velocity.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ApplyAngularImpulse">
- <MemberSignature Language="C#" Value="public void ApplyAngularImpulse (float impulse, bool wake);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyAngularImpulse(float32 impulse, bool wake) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="impulse" Type="System.Single" />
- <Parameter Name="wake" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="impulse">To be added.</param>
- <param name="wake">To be added.</param>
- <summary>
- Apply angular impulse.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ApplyForce">
- <MemberSignature Language="C#" Value="public void ApplyForce (Urho.Vector2 force, Urho.Vector2 point, bool wake);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyForce(valuetype Urho.Vector2 force, valuetype Urho.Vector2 point, bool wake) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="force" Type="Urho.Vector2" />
- <Parameter Name="point" Type="Urho.Vector2" />
- <Parameter Name="wake" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="force">To be added.</param>
- <param name="point">To be added.</param>
- <param name="wake">To be added.</param>
- <summary>
- Apply force.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ApplyForceToCenter">
- <MemberSignature Language="C#" Value="public void ApplyForceToCenter (Urho.Vector2 force, bool wake);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyForceToCenter(valuetype Urho.Vector2 force, bool wake) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="force" Type="Urho.Vector2" />
- <Parameter Name="wake" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="force">To be added.</param>
- <param name="wake">To be added.</param>
- <summary>
- Apply force to center.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ApplyLinearImpulse">
- <MemberSignature Language="C#" Value="public void ApplyLinearImpulse (Urho.Vector2 impulse, Urho.Vector2 point, bool wake);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyLinearImpulse(valuetype Urho.Vector2 impulse, valuetype Urho.Vector2 point, bool wake) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="impulse" Type="Urho.Vector2" />
- <Parameter Name="point" Type="Urho.Vector2" />
- <Parameter Name="wake" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="impulse">To be added.</param>
- <param name="point">To be added.</param>
- <param name="wake">To be added.</param>
- <summary>
- Apply linear impulse.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ApplyTorque">
- <MemberSignature Language="C#" Value="public void ApplyTorque (float torque, bool wake);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyTorque(float32 torque, bool wake) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="torque" Type="System.Single" />
- <Parameter Name="wake" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="torque">To be added.</param>
- <param name="wake">To be added.</param>
- <summary>
- Apply Torque.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ApplyWorldTransform">
- <MemberSignature Language="C#" Value="public void ApplyWorldTransform ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ApplyWorldTransform() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Apply world transform.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BaseType">
- <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system base type.</summary>
- <value>StringHash representing the base type for this Urho type.</value>
- <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BodyType">
- <MemberSignature Language="C#" Value="public Urho.BodyType2D BodyType { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BodyType2D BodyType" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.BodyType2D</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return body type.
- Or
- Set body type.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CreateBody">
- <MemberSignature Language="C#" Value="public void CreateBody ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void CreateBody() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Create body.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GravityScale">
- <MemberSignature Language="C#" Value="public float GravityScale { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 GravityScale" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return gravity scale.
- Or
- Set gravity scale.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Inertia">
- <MemberSignature Language="C#" Value="public float Inertia { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Inertia" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return inertia.
- Or
- Set inertia.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsAllowSleep">
- <MemberSignature Language="C#" Value="public bool IsAllowSleep ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsAllowSleep() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Return allow sleep.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsAwake">
- <MemberSignature Language="C#" Value="public bool IsAwake ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsAwake() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Return awake.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsBullet">
- <MemberSignature Language="C#" Value="public bool IsBullet ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsBullet() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Return bullet mode.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsFixedRotation">
- <MemberSignature Language="C#" Value="public bool IsFixedRotation ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsFixedRotation() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Return fixed rotation.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LinearDamping">
- <MemberSignature Language="C#" Value="public float LinearDamping { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 LinearDamping" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return linear damping.
- Or
- Set linear damping.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LinearVelocity">
- <MemberSignature Language="C#" Value="public Urho.Vector2 LinearVelocity { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 LinearVelocity" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return linear velocity.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Mass">
- <MemberSignature Language="C#" Value="public float Mass { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Mass" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return mass.
- Or
- Set mass.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MassCenter">
- <MemberSignature Language="C#" Value="public Urho.Vector2 MassCenter { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 MassCenter" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return mass center.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnSetEnabled">
- <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Handle enabled/disabled state change.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ReleaseBody">
- <MemberSignature Language="C#" Value="public void ReleaseBody ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseBody() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Release body.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RemoveCollisionShape2D">
- <MemberSignature Language="C#" Value="public void RemoveCollisionShape2D (Urho.CollisionShape2D collisionShape);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveCollisionShape2D(class Urho.CollisionShape2D collisionShape) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="collisionShape" Type="Urho.CollisionShape2D" />
- </Parameters>
- <Docs>
- <param name="collisionShape">To be added.</param>
- <summary>
- Remove collision shape.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RemoveConstraint2D">
- <MemberSignature Language="C#" Value="public void RemoveConstraint2D (Urho.Constraint2D constraint);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveConstraint2D(class Urho.Constraint2D constraint) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="constraint" Type="Urho.Constraint2D" />
- </Parameters>
- <Docs>
- <param name="constraint">To be added.</param>
- <summary>
- Remove constraint.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetAllowSleep">
- <MemberSignature Language="C#" Value="public void SetAllowSleep (bool allowSleep);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetAllowSleep(bool allowSleep) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="allowSleep" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="allowSleep">To be added.</param>
- <summary>
- Set allow sleep.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetAwake">
- <MemberSignature Language="C#" Value="public void SetAwake (bool awake);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetAwake(bool awake) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="awake" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="awake">To be added.</param>
- <summary>
- Set awake.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetBullet">
- <MemberSignature Language="C#" Value="public void SetBullet (bool bullet);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetBullet(bool bullet) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="bullet" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="bullet">To be added.</param>
- <summary>
- Set bullet mode.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetFixedRotation">
- <MemberSignature Language="C#" Value="public void SetFixedRotation (bool fixedRotation);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetFixedRotation(bool fixedRotation) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="fixedRotation" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="fixedRotation">To be added.</param>
- <summary>
- Set fixed rotation.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetLinearVelocity">
- <MemberSignature Language="C#" Value="public void SetLinearVelocity (Urho.Vector2 linearVelocity);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetLinearVelocity(valuetype Urho.Vector2 linearVelocity) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="linearVelocity" Type="Urho.Vector2" />
- </Parameters>
- <Docs>
- <param name="linearVelocity">To be added.</param>
- <summary>
- Set linear velocity.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetMassCenter">
- <MemberSignature Language="C#" Value="public void SetMassCenter (Urho.Vector2 center);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetMassCenter(valuetype Urho.Vector2 center) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="center" Type="Urho.Vector2" />
- </Parameters>
- <Docs>
- <param name="center">To be added.</param>
- <summary>
- Set mass center.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="UseFixtureMass">
- <MemberSignature Language="C#" Value="public bool UseFixtureMass { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool UseFixtureMass" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return whether to calculate mass and inertia from collision shapes automatically.
- Or
- Set whether to automatically calculate mass and inertia from collision shapes. Default true.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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