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- <Type Name="ShaderParameterGroup" FullName="Urho.ShaderParameterGroup">
- <TypeSignature Language="C#" Value="public enum ShaderParameterGroup" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed ShaderParameterGroup extends System.Enum" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>System.Enum</BaseTypeName>
- </Base>
- <Docs>
- <summary>
- Shader parameter groups for determining need to update. On APIs that support constant buffers, these correspond to different constant buffers.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName="Camera">
- <MemberSignature Language="C#" Value="Camera" />
- <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Urho.ShaderParameterGroup Camera = int32(1)" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ShaderParameterGroup</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- </Docs>
- </Member>
- <Member MemberName="Custom">
- <MemberSignature Language="C#" Value="Custom" />
- <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Urho.ShaderParameterGroup Custom = int32(6)" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ShaderParameterGroup</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- </Docs>
- </Member>
- <Member MemberName="Frame">
- <MemberSignature Language="C#" Value="Frame" />
- <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Urho.ShaderParameterGroup Frame = int32(0)" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ShaderParameterGroup</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- </Docs>
- </Member>
- <Member MemberName="Light">
- <MemberSignature Language="C#" Value="Light" />
- <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Urho.ShaderParameterGroup Light = int32(3)" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ShaderParameterGroup</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- </Docs>
- </Member>
- <Member MemberName="Material">
- <MemberSignature Language="C#" Value="Material" />
- <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Urho.ShaderParameterGroup Material = int32(4)" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ShaderParameterGroup</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- </Docs>
- </Member>
- <Member MemberName="MaxShaderParameterGroups">
- <MemberSignature Language="C#" Value="MaxShaderParameterGroups" />
- <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Urho.ShaderParameterGroup MaxShaderParameterGroups = int32(7)" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ShaderParameterGroup</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- </Docs>
- </Member>
- <Member MemberName="Object">
- <MemberSignature Language="C#" Value="Object" />
- <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Urho.ShaderParameterGroup Object = int32(5)" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ShaderParameterGroup</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- </Docs>
- </Member>
- <Member MemberName="Zone">
- <MemberSignature Language="C#" Value="Zone" />
- <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Urho.ShaderParameterGroup Zone = int32(2)" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ShaderParameterGroup</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- </Docs>
- </Member>
- </Members>
- </Type>
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