ShaderProgram.xml 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339
  1. <Type Name="ShaderProgram" FullName="Urho.ShaderProgram">
  2. <TypeSignature Language="C#" Value="public class ShaderProgram : Urho.RefCounted" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ShaderProgram extends Urho.RefCounted" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.RefCounted</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Linked shader program on the GPU.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public ShaderProgram (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of ShaderProgram, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public ShaderProgram (Urho.UrhoObjectFlag emptyFlag);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  48. </Parameters>
  49. <Docs>
  50. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  51. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  52. <remarks>
  53. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  54. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  55. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  56. </remarks>
  57. </Docs>
  58. </Member>
  59. <Member MemberName=".ctor">
  60. <MemberSignature Language="C#" Value="public ShaderProgram (Urho.Graphics graphics, Urho.ShaderVariation vertexShader, Urho.ShaderVariation pixelShader);" />
  61. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Graphics graphics, class Urho.ShaderVariation vertexShader, class Urho.ShaderVariation pixelShader) cil managed" />
  62. <MemberType>Constructor</MemberType>
  63. <AssemblyInfo>
  64. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  65. </AssemblyInfo>
  66. <Parameters>
  67. <Parameter Name="graphics" Type="Urho.Graphics" />
  68. <Parameter Name="vertexShader" Type="Urho.ShaderVariation" />
  69. <Parameter Name="pixelShader" Type="Urho.ShaderVariation" />
  70. </Parameters>
  71. <Docs>
  72. <param name="graphics">To be added.</param>
  73. <param name="vertexShader">To be added.</param>
  74. <param name="pixelShader">To be added.</param>
  75. <summary>To be added.</summary>
  76. <remarks>To be added.</remarks>
  77. </Docs>
  78. </Member>
  79. <Member MemberName="ClearGlobalParameterSource">
  80. <MemberSignature Language="C#" Value="public static void ClearGlobalParameterSource (Urho.ShaderParameterGroup group);" />
  81. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void ClearGlobalParameterSource(valuetype Urho.ShaderParameterGroup group) cil managed" />
  82. <MemberType>Method</MemberType>
  83. <AssemblyInfo>
  84. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  85. </AssemblyInfo>
  86. <ReturnValue>
  87. <ReturnType>System.Void</ReturnType>
  88. </ReturnValue>
  89. <Parameters>
  90. <Parameter Name="group" Type="Urho.ShaderParameterGroup" />
  91. </Parameters>
  92. <Docs>
  93. <param name="group">To be added.</param>
  94. <summary>
  95. Clear a global parameter source when constant buffers change.
  96. </summary>
  97. <remarks>To be added.</remarks>
  98. </Docs>
  99. </Member>
  100. <Member MemberName="ClearParameterSource">
  101. <MemberSignature Language="C#" Value="public void ClearParameterSource (Urho.ShaderParameterGroup group);" />
  102. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ClearParameterSource(valuetype Urho.ShaderParameterGroup group) cil managed" />
  103. <MemberType>Method</MemberType>
  104. <AssemblyInfo>
  105. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  106. </AssemblyInfo>
  107. <ReturnValue>
  108. <ReturnType>System.Void</ReturnType>
  109. </ReturnValue>
  110. <Parameters>
  111. <Parameter Name="group" Type="Urho.ShaderParameterGroup" />
  112. </Parameters>
  113. <Docs>
  114. <param name="group">To be added.</param>
  115. <summary>
  116. Clear a parameter source. Affects only the current shader program if appropriate.
  117. </summary>
  118. <remarks>To be added.</remarks>
  119. </Docs>
  120. </Member>
  121. <Member MemberName="ClearParameterSources">
  122. <MemberSignature Language="C#" Value="public static void ClearParameterSources ();" />
  123. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void ClearParameterSources() cil managed" />
  124. <MemberType>Method</MemberType>
  125. <AssemblyInfo>
  126. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  127. </AssemblyInfo>
  128. <ReturnValue>
  129. <ReturnType>System.Void</ReturnType>
  130. </ReturnValue>
  131. <Parameters />
  132. <Docs>
  133. <summary>
  134. Clear all parameter sources from all shader programs by incrementing the global parameter source framenumber.
  135. </summary>
  136. <remarks>To be added.</remarks>
  137. </Docs>
  138. </Member>
  139. <Member MemberName="GetParameter">
  140. <MemberSignature Language="C#" Value="public Urho.ShaderParameter* GetParameter (Urho.StringHash param);" />
  141. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.ShaderParameter* GetParameter(valuetype Urho.StringHash param) cil managed" />
  142. <MemberType>Method</MemberType>
  143. <AssemblyInfo>
  144. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  145. </AssemblyInfo>
  146. <ReturnValue>
  147. <ReturnType>Urho.ShaderParameter*</ReturnType>
  148. </ReturnValue>
  149. <Parameters>
  150. <Parameter Name="param" Type="Urho.StringHash" />
  151. </Parameters>
  152. <Docs>
  153. <param name="param">To be added.</param>
  154. <summary>
  155. Return the info for a shader parameter, or null if does not exist.
  156. </summary>
  157. <returns>To be added.</returns>
  158. <remarks>To be added.</remarks>
  159. </Docs>
  160. </Member>
  161. <Member MemberName="HasParameter">
  162. <MemberSignature Language="C#" Value="public bool HasParameter (Urho.StringHash param);" />
  163. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasParameter(valuetype Urho.StringHash param) cil managed" />
  164. <MemberType>Method</MemberType>
  165. <AssemblyInfo>
  166. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  167. </AssemblyInfo>
  168. <ReturnValue>
  169. <ReturnType>System.Boolean</ReturnType>
  170. </ReturnValue>
  171. <Parameters>
  172. <Parameter Name="param" Type="Urho.StringHash" />
  173. </Parameters>
  174. <Docs>
  175. <param name="param">To be added.</param>
  176. <summary>
  177. Return whether uses a shader parameter.
  178. </summary>
  179. <returns>To be added.</returns>
  180. <remarks>To be added.</remarks>
  181. </Docs>
  182. </Member>
  183. <Member MemberName="HasTextureUnit">
  184. <MemberSignature Language="C#" Value="public bool HasTextureUnit (Urho.TextureUnit unit);" />
  185. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasTextureUnit(valuetype Urho.TextureUnit unit) cil managed" />
  186. <MemberType>Method</MemberType>
  187. <AssemblyInfo>
  188. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  189. </AssemblyInfo>
  190. <ReturnValue>
  191. <ReturnType>System.Boolean</ReturnType>
  192. </ReturnValue>
  193. <Parameters>
  194. <Parameter Name="unit" Type="Urho.TextureUnit" />
  195. </Parameters>
  196. <Docs>
  197. <param name="unit">To be added.</param>
  198. <summary>
  199. Return whether uses a texture unit.
  200. </summary>
  201. <returns>To be added.</returns>
  202. <remarks>To be added.</remarks>
  203. </Docs>
  204. </Member>
  205. <Member MemberName="Link">
  206. <MemberSignature Language="C#" Value="public bool Link ();" />
  207. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Link() cil managed" />
  208. <MemberType>Method</MemberType>
  209. <AssemblyInfo>
  210. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  211. </AssemblyInfo>
  212. <ReturnValue>
  213. <ReturnType>System.Boolean</ReturnType>
  214. </ReturnValue>
  215. <Parameters />
  216. <Docs>
  217. <summary>
  218. Link the shaders and examine the uniforms and samplers used. Return true if successful.
  219. </summary>
  220. <returns>To be added.</returns>
  221. <remarks>To be added.</remarks>
  222. </Docs>
  223. </Member>
  224. <Member MemberName="LinkerOutput">
  225. <MemberSignature Language="C#" Value="public string LinkerOutput { get; }" />
  226. <MemberSignature Language="ILAsm" Value=".property instance string LinkerOutput" />
  227. <MemberType>Property</MemberType>
  228. <AssemblyInfo>
  229. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  230. </AssemblyInfo>
  231. <ReturnValue>
  232. <ReturnType>System.String</ReturnType>
  233. </ReturnValue>
  234. <Docs>
  235. <summary>
  236. Return linker output.
  237. </summary>
  238. <value>To be added.</value>
  239. <remarks>To be added.</remarks>
  240. </Docs>
  241. </Member>
  242. <Member MemberName="NeedParameterUpdate">
  243. <MemberSignature Language="C#" Value="public bool NeedParameterUpdate (Urho.ShaderParameterGroup group, void* source);" />
  244. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool NeedParameterUpdate(valuetype Urho.ShaderParameterGroup group, void* source) cil managed" />
  245. <MemberType>Method</MemberType>
  246. <AssemblyInfo>
  247. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  248. </AssemblyInfo>
  249. <ReturnValue>
  250. <ReturnType>System.Boolean</ReturnType>
  251. </ReturnValue>
  252. <Parameters>
  253. <Parameter Name="group" Type="Urho.ShaderParameterGroup" />
  254. <Parameter Name="source" Type="System.Void*" />
  255. </Parameters>
  256. <Docs>
  257. <param name="group">To be added.</param>
  258. <param name="source">To be added.</param>
  259. <summary>
  260. Check whether a shader parameter group needs update. Does not actually check whether parameters exist in the shaders.
  261. </summary>
  262. <returns>To be added.</returns>
  263. <remarks>To be added.</remarks>
  264. </Docs>
  265. </Member>
  266. <Member MemberName="OnDeviceLost">
  267. <MemberSignature Language="C#" Value="public void OnDeviceLost ();" />
  268. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceLost() cil managed" />
  269. <MemberType>Method</MemberType>
  270. <AssemblyInfo>
  271. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  272. </AssemblyInfo>
  273. <ReturnValue>
  274. <ReturnType>System.Void</ReturnType>
  275. </ReturnValue>
  276. <Parameters />
  277. <Docs>
  278. <summary>
  279. Mark the GPU resource destroyed on context destruction.
  280. </summary>
  281. <remarks>To be added.</remarks>
  282. </Docs>
  283. </Member>
  284. <Member MemberName="PixelShader">
  285. <MemberSignature Language="C#" Value="public Urho.ShaderVariation PixelShader { get; }" />
  286. <MemberSignature Language="ILAsm" Value=".property instance class Urho.ShaderVariation PixelShader" />
  287. <MemberType>Property</MemberType>
  288. <AssemblyInfo>
  289. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  290. </AssemblyInfo>
  291. <ReturnValue>
  292. <ReturnType>Urho.ShaderVariation</ReturnType>
  293. </ReturnValue>
  294. <Docs>
  295. <summary>
  296. Return the pixel shader.
  297. </summary>
  298. <value>To be added.</value>
  299. <remarks>To be added.</remarks>
  300. </Docs>
  301. </Member>
  302. <Member MemberName="Release">
  303. <MemberSignature Language="C#" Value="public void Release ();" />
  304. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  305. <MemberType>Method</MemberType>
  306. <AssemblyInfo>
  307. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  308. </AssemblyInfo>
  309. <ReturnValue>
  310. <ReturnType>System.Void</ReturnType>
  311. </ReturnValue>
  312. <Parameters />
  313. <Docs>
  314. <summary>
  315. Release shader program.
  316. </summary>
  317. <remarks>To be added.</remarks>
  318. </Docs>
  319. </Member>
  320. <Member MemberName="VertexShader">
  321. <MemberSignature Language="C#" Value="public Urho.ShaderVariation VertexShader { get; }" />
  322. <MemberSignature Language="ILAsm" Value=".property instance class Urho.ShaderVariation VertexShader" />
  323. <MemberType>Property</MemberType>
  324. <AssemblyInfo>
  325. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  326. </AssemblyInfo>
  327. <ReturnValue>
  328. <ReturnType>Urho.ShaderVariation</ReturnType>
  329. </ReturnValue>
  330. <Docs>
  331. <summary>
  332. Return the vertex shader.
  333. </summary>
  334. <value>To be added.</value>
  335. <remarks>To be added.</remarks>
  336. </Docs>
  337. </Member>
  338. </Members>
  339. </Type>