Sprite2D.xml 13 KB

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  1. <Type Name="Sprite2D" FullName="Urho.Sprite2D">
  2. <TypeSignature Language="C#" Value="public class Sprite2D : Urho.Resource" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Sprite2D extends Urho.Resource" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Resource</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Sprite.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Sprite2D (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of Sprite2D, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public Sprite2D (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of Sprite2D that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of Sprite2D attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public Sprite2D (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="BaseType">
  78. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>Urho.StringHash</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>Urho's type system base type.</summary>
  89. <value>StringHash representing the base type for this Urho type.</value>
  90. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  91. </Docs>
  92. </Member>
  93. <Member MemberName="EndLoad">
  94. <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
  95. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
  96. <MemberType>Method</MemberType>
  97. <AssemblyInfo>
  98. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  99. </AssemblyInfo>
  100. <ReturnValue>
  101. <ReturnType>System.Boolean</ReturnType>
  102. </ReturnValue>
  103. <Parameters />
  104. <Docs>
  105. <summary>
  106. Finish resource loading. Always called from the main thread. Return true if successful.
  107. </summary>
  108. <returns>To be added.</returns>
  109. <remarks>To be added.</remarks>
  110. </Docs>
  111. </Member>
  112. <Member MemberName="HotSpot">
  113. <MemberSignature Language="C#" Value="public Urho.Vector2 HotSpot { get; set; }" />
  114. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 HotSpot" />
  115. <MemberType>Property</MemberType>
  116. <AssemblyInfo>
  117. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  118. </AssemblyInfo>
  119. <ReturnValue>
  120. <ReturnType>Urho.Vector2</ReturnType>
  121. </ReturnValue>
  122. <Docs>
  123. <summary>
  124. Return hot spot.
  125. Or
  126. Set hot spot.
  127. </summary>
  128. <value>To be added.</value>
  129. <remarks>To be added.</remarks>
  130. </Docs>
  131. </Member>
  132. <Member MemberName="Offset">
  133. <MemberSignature Language="C#" Value="public Urho.IntVector2 Offset { get; set; }" />
  134. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntVector2 Offset" />
  135. <MemberType>Property</MemberType>
  136. <AssemblyInfo>
  137. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  138. </AssemblyInfo>
  139. <ReturnValue>
  140. <ReturnType>Urho.IntVector2</ReturnType>
  141. </ReturnValue>
  142. <Docs>
  143. <summary>
  144. Return offset.
  145. Or
  146. Set offset.
  147. </summary>
  148. <value>To be added.</value>
  149. <remarks>To be added.</remarks>
  150. </Docs>
  151. </Member>
  152. <Member MemberName="Rectangle">
  153. <MemberSignature Language="C#" Value="public Urho.IntRect Rectangle { get; set; }" />
  154. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntRect Rectangle" />
  155. <MemberType>Property</MemberType>
  156. <AssemblyInfo>
  157. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  158. </AssemblyInfo>
  159. <ReturnValue>
  160. <ReturnType>Urho.IntRect</ReturnType>
  161. </ReturnValue>
  162. <Docs>
  163. <summary>
  164. Return rectangle.
  165. Or
  166. Set rectangle.
  167. </summary>
  168. <value>To be added.</value>
  169. <remarks>To be added.</remarks>
  170. </Docs>
  171. </Member>
  172. <Member MemberName="RegisterObject">
  173. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  174. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  175. <MemberType>Method</MemberType>
  176. <AssemblyInfo>
  177. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  178. </AssemblyInfo>
  179. <ReturnValue>
  180. <ReturnType>System.Void</ReturnType>
  181. </ReturnValue>
  182. <Parameters>
  183. <Parameter Name="context" Type="Urho.Context" />
  184. </Parameters>
  185. <Docs>
  186. <param name="context">To be added.</param>
  187. <summary>
  188. Register object factory.
  189. </summary>
  190. <remarks>To be added.</remarks>
  191. </Docs>
  192. </Member>
  193. <Member MemberName="SaveToResourceRef">
  194. <MemberSignature Language="C#" Value="public static Urho.ResourceRef SaveToResourceRef (Urho.Sprite2D sprite);" />
  195. <MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype Urho.ResourceRef SaveToResourceRef(class Urho.Sprite2D sprite) cil managed" />
  196. <MemberType>Method</MemberType>
  197. <AssemblyInfo>
  198. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  199. </AssemblyInfo>
  200. <ReturnValue>
  201. <ReturnType>Urho.ResourceRef</ReturnType>
  202. </ReturnValue>
  203. <Parameters>
  204. <Parameter Name="sprite" Type="Urho.Sprite2D" />
  205. </Parameters>
  206. <Docs>
  207. <param name="sprite">To be added.</param>
  208. <summary>
  209. Save sprite to ResourceRef.
  210. </summary>
  211. <returns>To be added.</returns>
  212. <remarks>To be added.</remarks>
  213. </Docs>
  214. </Member>
  215. <Member MemberName="SpriteSheet">
  216. <MemberSignature Language="C#" Value="public Urho.SpriteSheet2D SpriteSheet { get; set; }" />
  217. <MemberSignature Language="ILAsm" Value=".property instance class Urho.SpriteSheet2D SpriteSheet" />
  218. <MemberType>Property</MemberType>
  219. <AssemblyInfo>
  220. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  221. </AssemblyInfo>
  222. <ReturnValue>
  223. <ReturnType>Urho.SpriteSheet2D</ReturnType>
  224. </ReturnValue>
  225. <Docs>
  226. <summary>
  227. Return sprite sheet.
  228. Or
  229. Set sprite sheet.
  230. </summary>
  231. <value>To be added.</value>
  232. <remarks>To be added.</remarks>
  233. </Docs>
  234. </Member>
  235. <Member MemberName="Texture">
  236. <MemberSignature Language="C#" Value="public Urho.Texture2D Texture { get; set; }" />
  237. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture2D Texture" />
  238. <MemberType>Property</MemberType>
  239. <AssemblyInfo>
  240. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  241. </AssemblyInfo>
  242. <ReturnValue>
  243. <ReturnType>Urho.Texture2D</ReturnType>
  244. </ReturnValue>
  245. <Docs>
  246. <summary>
  247. Return texture.
  248. Or
  249. Set texture.
  250. </summary>
  251. <value>To be added.</value>
  252. <remarks>To be added.</remarks>
  253. </Docs>
  254. </Member>
  255. <Member MemberName="Type">
  256. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  257. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  258. <MemberType>Property</MemberType>
  259. <AssemblyInfo>
  260. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  261. </AssemblyInfo>
  262. <ReturnValue>
  263. <ReturnType>Urho.StringHash</ReturnType>
  264. </ReturnValue>
  265. <Docs>
  266. <summary>Urho's type system type.</summary>
  267. <value>StringHash representing the type for this C# type.</value>
  268. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  269. </Docs>
  270. </Member>
  271. <Member MemberName="TypeName">
  272. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  273. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  274. <MemberType>Property</MemberType>
  275. <AssemblyInfo>
  276. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  277. </AssemblyInfo>
  278. <ReturnValue>
  279. <ReturnType>System.String</ReturnType>
  280. </ReturnValue>
  281. <Docs>
  282. <summary>Urho's low-level type name.</summary>
  283. <value>Stringified low-level type name.</value>
  284. <remarks></remarks>
  285. </Docs>
  286. </Member>
  287. <Member MemberName="TypeNameStatic">
  288. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  289. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  290. <MemberType>Property</MemberType>
  291. <AssemblyInfo>
  292. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  293. </AssemblyInfo>
  294. <ReturnValue>
  295. <ReturnType>System.String</ReturnType>
  296. </ReturnValue>
  297. <Docs>
  298. <summary>Urho's low-level type name, accessible as a static method.</summary>
  299. <value>Stringified low-level type name.</value>
  300. <remarks></remarks>
  301. </Docs>
  302. </Member>
  303. <Member MemberName="TypeStatic">
  304. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  305. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  306. <MemberType>Property</MemberType>
  307. <AssemblyInfo>
  308. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  309. </AssemblyInfo>
  310. <ReturnValue>
  311. <ReturnType>Urho.StringHash</ReturnType>
  312. </ReturnValue>
  313. <Docs>
  314. <summary>To be added.</summary>
  315. <value>To be added.</value>
  316. <remarks>To be added.</remarks>
  317. </Docs>
  318. </Member>
  319. </Members>
  320. </Type>