SpriteSheet2D.xml 11 KB

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  1. <Type Name="SpriteSheet2D" FullName="Urho.SpriteSheet2D">
  2. <TypeSignature Language="C#" Value="public class SpriteSheet2D : Urho.Resource" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SpriteSheet2D extends Urho.Resource" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Resource</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Sprite sheet.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public SpriteSheet2D (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of SpriteSheet2D, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public SpriteSheet2D (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of SpriteSheet2D that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of SpriteSheet2D attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public SpriteSheet2D (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="BaseType">
  78. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>Urho.StringHash</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>Urho's type system base type.</summary>
  89. <value>StringHash representing the base type for this Urho type.</value>
  90. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  91. </Docs>
  92. </Member>
  93. <Member MemberName="DefineSprite">
  94. <MemberSignature Language="C#" Value="public void DefineSprite (string name, Urho.IntRect rectangle, Urho.Vector2 hotSpot, Urho.IntVector2 offset);" />
  95. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void DefineSprite(string name, valuetype Urho.IntRect rectangle, valuetype Urho.Vector2 hotSpot, valuetype Urho.IntVector2 offset) cil managed" />
  96. <MemberType>Method</MemberType>
  97. <AssemblyInfo>
  98. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  99. </AssemblyInfo>
  100. <ReturnValue>
  101. <ReturnType>System.Void</ReturnType>
  102. </ReturnValue>
  103. <Parameters>
  104. <Parameter Name="name" Type="System.String" />
  105. <Parameter Name="rectangle" Type="Urho.IntRect" />
  106. <Parameter Name="hotSpot" Type="Urho.Vector2" />
  107. <Parameter Name="offset" Type="Urho.IntVector2" />
  108. </Parameters>
  109. <Docs>
  110. <param name="name">To be added.</param>
  111. <param name="rectangle">To be added.</param>
  112. <param name="hotSpot">To be added.</param>
  113. <param name="offset">To be added.</param>
  114. <summary>
  115. Define sprite.
  116. </summary>
  117. <remarks>To be added.</remarks>
  118. </Docs>
  119. </Member>
  120. <Member MemberName="EndLoad">
  121. <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
  122. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
  123. <MemberType>Method</MemberType>
  124. <AssemblyInfo>
  125. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  126. </AssemblyInfo>
  127. <ReturnValue>
  128. <ReturnType>System.Boolean</ReturnType>
  129. </ReturnValue>
  130. <Parameters />
  131. <Docs>
  132. <summary>
  133. Finish resource loading. Always called from the main thread. Return true if successful.
  134. </summary>
  135. <returns>To be added.</returns>
  136. <remarks>To be added.</remarks>
  137. </Docs>
  138. </Member>
  139. <Member MemberName="GetSprite">
  140. <MemberSignature Language="C#" Value="public Urho.Sprite2D GetSprite (string name);" />
  141. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Sprite2D GetSprite(string name) cil managed" />
  142. <MemberType>Method</MemberType>
  143. <AssemblyInfo>
  144. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  145. </AssemblyInfo>
  146. <ReturnValue>
  147. <ReturnType>Urho.Sprite2D</ReturnType>
  148. </ReturnValue>
  149. <Parameters>
  150. <Parameter Name="name" Type="System.String" />
  151. </Parameters>
  152. <Docs>
  153. <param name="name">To be added.</param>
  154. <summary>
  155. Return sprite.
  156. </summary>
  157. <returns>To be added.</returns>
  158. <remarks>To be added.</remarks>
  159. </Docs>
  160. </Member>
  161. <Member MemberName="RegisterObject">
  162. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  163. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  164. <MemberType>Method</MemberType>
  165. <AssemblyInfo>
  166. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  167. </AssemblyInfo>
  168. <ReturnValue>
  169. <ReturnType>System.Void</ReturnType>
  170. </ReturnValue>
  171. <Parameters>
  172. <Parameter Name="context" Type="Urho.Context" />
  173. </Parameters>
  174. <Docs>
  175. <param name="context">To be added.</param>
  176. <summary>
  177. Register object factory.
  178. </summary>
  179. <remarks>To be added.</remarks>
  180. </Docs>
  181. </Member>
  182. <Member MemberName="Texture">
  183. <MemberSignature Language="C#" Value="public Urho.Texture2D Texture { get; }" />
  184. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture2D Texture" />
  185. <MemberType>Property</MemberType>
  186. <AssemblyInfo>
  187. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  188. </AssemblyInfo>
  189. <ReturnValue>
  190. <ReturnType>Urho.Texture2D</ReturnType>
  191. </ReturnValue>
  192. <Docs>
  193. <summary>
  194. Return texture.
  195. </summary>
  196. <value>To be added.</value>
  197. <remarks>To be added.</remarks>
  198. </Docs>
  199. </Member>
  200. <Member MemberName="Type">
  201. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  202. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  203. <MemberType>Property</MemberType>
  204. <AssemblyInfo>
  205. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  206. </AssemblyInfo>
  207. <ReturnValue>
  208. <ReturnType>Urho.StringHash</ReturnType>
  209. </ReturnValue>
  210. <Docs>
  211. <summary>Urho's type system type.</summary>
  212. <value>StringHash representing the type for this C# type.</value>
  213. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  214. </Docs>
  215. </Member>
  216. <Member MemberName="TypeName">
  217. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  218. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  219. <MemberType>Property</MemberType>
  220. <AssemblyInfo>
  221. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  222. </AssemblyInfo>
  223. <ReturnValue>
  224. <ReturnType>System.String</ReturnType>
  225. </ReturnValue>
  226. <Docs>
  227. <summary>Urho's low-level type name.</summary>
  228. <value>Stringified low-level type name.</value>
  229. <remarks></remarks>
  230. </Docs>
  231. </Member>
  232. <Member MemberName="TypeNameStatic">
  233. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  234. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  235. <MemberType>Property</MemberType>
  236. <AssemblyInfo>
  237. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  238. </AssemblyInfo>
  239. <ReturnValue>
  240. <ReturnType>System.String</ReturnType>
  241. </ReturnValue>
  242. <Docs>
  243. <summary>Urho's low-level type name, accessible as a static method.</summary>
  244. <value>Stringified low-level type name.</value>
  245. <remarks></remarks>
  246. </Docs>
  247. </Member>
  248. <Member MemberName="TypeStatic">
  249. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  250. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  251. <MemberType>Property</MemberType>
  252. <AssemblyInfo>
  253. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  254. </AssemblyInfo>
  255. <ReturnValue>
  256. <ReturnType>Urho.StringHash</ReturnType>
  257. </ReturnValue>
  258. <Docs>
  259. <summary>To be added.</summary>
  260. <value>To be added.</value>
  261. <remarks>To be added.</remarks>
  262. </Docs>
  263. </Member>
  264. </Members>
  265. </Type>