Texture3D.xml 15 KB

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  1. <Type Name="Texture3D" FullName="Urho.Texture3D">
  2. <TypeSignature Language="C#" Value="public class Texture3D : Urho.Texture" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Texture3D extends Urho.Texture" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Texture</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. 3D texture resource.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Texture3D (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of Texture3D, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public Texture3D (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of Texture3D that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of Texture3D attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public Texture3D (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="BaseType">
  78. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>Urho.StringHash</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>Urho's type system base type.</summary>
  89. <value>StringHash representing the base type for this Urho type.</value>
  90. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  91. </Docs>
  92. </Member>
  93. <Member MemberName="EndLoad">
  94. <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
  95. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
  96. <MemberType>Method</MemberType>
  97. <AssemblyInfo>
  98. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  99. </AssemblyInfo>
  100. <ReturnValue>
  101. <ReturnType>System.Boolean</ReturnType>
  102. </ReturnValue>
  103. <Parameters />
  104. <Docs>
  105. <summary>
  106. Finish resource loading. Always called from the main thread. Return true if successful.
  107. </summary>
  108. <returns>To be added.</returns>
  109. <remarks>To be added.</remarks>
  110. </Docs>
  111. </Member>
  112. <Member MemberName="GetData">
  113. <MemberSignature Language="C#" Value="public bool GetData (uint level, IntPtr dest);" />
  114. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool GetData(unsigned int32 level, native int dest) cil managed" />
  115. <MemberType>Method</MemberType>
  116. <AssemblyInfo>
  117. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  118. </AssemblyInfo>
  119. <ReturnValue>
  120. <ReturnType>System.Boolean</ReturnType>
  121. </ReturnValue>
  122. <Parameters>
  123. <Parameter Name="level" Type="System.UInt32" />
  124. <Parameter Name="dest" Type="System.IntPtr" />
  125. </Parameters>
  126. <Docs>
  127. <param name="level">To be added.</param>
  128. <param name="dest">To be added.</param>
  129. <summary>
  130. Get data from a mip level. The destination buffer must be big enough. Return true if successful.
  131. </summary>
  132. <returns>To be added.</returns>
  133. <remarks>To be added.</remarks>
  134. </Docs>
  135. </Member>
  136. <Member MemberName="OnDeviceLost">
  137. <MemberSignature Language="C#" Value="public void OnDeviceLost ();" />
  138. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceLost() cil managed" />
  139. <MemberType>Method</MemberType>
  140. <AssemblyInfo>
  141. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  142. </AssemblyInfo>
  143. <ReturnValue>
  144. <ReturnType>System.Void</ReturnType>
  145. </ReturnValue>
  146. <Parameters />
  147. <Docs>
  148. <summary>
  149. Mark the GPU resource destroyed on context destruction.
  150. </summary>
  151. <remarks>To be added.</remarks>
  152. </Docs>
  153. </Member>
  154. <Member MemberName="OnDeviceReset">
  155. <MemberSignature Language="C#" Value="public void OnDeviceReset ();" />
  156. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceReset() cil managed" />
  157. <MemberType>Method</MemberType>
  158. <AssemblyInfo>
  159. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  160. </AssemblyInfo>
  161. <ReturnValue>
  162. <ReturnType>System.Void</ReturnType>
  163. </ReturnValue>
  164. <Parameters />
  165. <Docs>
  166. <summary>
  167. Recreate the GPU resource and restore data if applicable.
  168. </summary>
  169. <remarks>To be added.</remarks>
  170. </Docs>
  171. </Member>
  172. <Member MemberName="RegisterObject">
  173. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  174. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  175. <MemberType>Method</MemberType>
  176. <AssemblyInfo>
  177. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  178. </AssemblyInfo>
  179. <ReturnValue>
  180. <ReturnType>System.Void</ReturnType>
  181. </ReturnValue>
  182. <Parameters>
  183. <Parameter Name="context" Type="Urho.Context" />
  184. </Parameters>
  185. <Docs>
  186. <param name="context">To be added.</param>
  187. <summary>
  188. Register object factory.
  189. </summary>
  190. <remarks>To be added.</remarks>
  191. </Docs>
  192. </Member>
  193. <Member MemberName="Release">
  194. <MemberSignature Language="C#" Value="public void Release ();" />
  195. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  196. <MemberType>Method</MemberType>
  197. <AssemblyInfo>
  198. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  199. </AssemblyInfo>
  200. <ReturnValue>
  201. <ReturnType>System.Void</ReturnType>
  202. </ReturnValue>
  203. <Parameters />
  204. <Docs>
  205. <summary>
  206. Release the texture.
  207. </summary>
  208. <remarks>To be added.</remarks>
  209. </Docs>
  210. </Member>
  211. <Member MemberName="RenderSurface">
  212. <MemberSignature Language="C#" Value="public Urho.RenderSurface RenderSurface { get; }" />
  213. <MemberSignature Language="ILAsm" Value=".property instance class Urho.RenderSurface RenderSurface" />
  214. <MemberType>Property</MemberType>
  215. <AssemblyInfo>
  216. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  217. </AssemblyInfo>
  218. <ReturnValue>
  219. <ReturnType>Urho.RenderSurface</ReturnType>
  220. </ReturnValue>
  221. <Docs>
  222. <summary>
  223. Return render surface.
  224. </summary>
  225. <value>To be added.</value>
  226. <remarks>To be added.</remarks>
  227. </Docs>
  228. </Member>
  229. <Member MemberName="SetData">
  230. <MemberSignature Language="C#" Value="public bool SetData (uint level, int x, int y, int z, int width, int height, int depth, void* data);" />
  231. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetData(unsigned int32 level, int32 x, int32 y, int32 z, int32 width, int32 height, int32 depth, void* data) cil managed" />
  232. <MemberType>Method</MemberType>
  233. <AssemblyInfo>
  234. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  235. </AssemblyInfo>
  236. <ReturnValue>
  237. <ReturnType>System.Boolean</ReturnType>
  238. </ReturnValue>
  239. <Parameters>
  240. <Parameter Name="level" Type="System.UInt32" />
  241. <Parameter Name="x" Type="System.Int32" />
  242. <Parameter Name="y" Type="System.Int32" />
  243. <Parameter Name="z" Type="System.Int32" />
  244. <Parameter Name="width" Type="System.Int32" />
  245. <Parameter Name="height" Type="System.Int32" />
  246. <Parameter Name="depth" Type="System.Int32" />
  247. <Parameter Name="data" Type="System.Void*" />
  248. </Parameters>
  249. <Docs>
  250. <param name="level">To be added.</param>
  251. <param name="x">To be added.</param>
  252. <param name="y">To be added.</param>
  253. <param name="z">To be added.</param>
  254. <param name="width">To be added.</param>
  255. <param name="height">To be added.</param>
  256. <param name="depth">To be added.</param>
  257. <param name="data">To be added.</param>
  258. <summary>
  259. Set data either partially or fully on a mip level. Return true if successful.
  260. </summary>
  261. <returns>To be added.</returns>
  262. <remarks>To be added.</remarks>
  263. </Docs>
  264. </Member>
  265. <Member MemberName="SetSize">
  266. <MemberSignature Language="C#" Value="public bool SetSize (int width, int height, int depth, uint format, Urho.TextureUsage usage);" />
  267. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetSize(int32 width, int32 height, int32 depth, unsigned int32 format, valuetype Urho.TextureUsage usage) cil managed" />
  268. <MemberType>Method</MemberType>
  269. <AssemblyInfo>
  270. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  271. </AssemblyInfo>
  272. <ReturnValue>
  273. <ReturnType>System.Boolean</ReturnType>
  274. </ReturnValue>
  275. <Parameters>
  276. <Parameter Name="width" Type="System.Int32" />
  277. <Parameter Name="height" Type="System.Int32" />
  278. <Parameter Name="depth" Type="System.Int32" />
  279. <Parameter Name="format" Type="System.UInt32" />
  280. <Parameter Name="usage" Type="Urho.TextureUsage" />
  281. </Parameters>
  282. <Docs>
  283. <param name="width">To be added.</param>
  284. <param name="height">To be added.</param>
  285. <param name="depth">To be added.</param>
  286. <param name="format">To be added.</param>
  287. <param name="usage">To be added.</param>
  288. <summary>
  289. Set size, format and usage. Zero size will follow application window size. Return true if successful.
  290. </summary>
  291. <returns>To be added.</returns>
  292. <remarks>To be added.</remarks>
  293. </Docs>
  294. </Member>
  295. <Member MemberName="Type">
  296. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  297. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  298. <MemberType>Property</MemberType>
  299. <AssemblyInfo>
  300. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  301. </AssemblyInfo>
  302. <ReturnValue>
  303. <ReturnType>Urho.StringHash</ReturnType>
  304. </ReturnValue>
  305. <Docs>
  306. <summary>Urho's type system type.</summary>
  307. <value>StringHash representing the type for this C# type.</value>
  308. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  309. </Docs>
  310. </Member>
  311. <Member MemberName="TypeName">
  312. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  313. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  314. <MemberType>Property</MemberType>
  315. <AssemblyInfo>
  316. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  317. </AssemblyInfo>
  318. <ReturnValue>
  319. <ReturnType>System.String</ReturnType>
  320. </ReturnValue>
  321. <Docs>
  322. <summary>Urho's low-level type name.</summary>
  323. <value>Stringified low-level type name.</value>
  324. <remarks></remarks>
  325. </Docs>
  326. </Member>
  327. <Member MemberName="TypeNameStatic">
  328. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  329. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  330. <MemberType>Property</MemberType>
  331. <AssemblyInfo>
  332. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  333. </AssemblyInfo>
  334. <ReturnValue>
  335. <ReturnType>System.String</ReturnType>
  336. </ReturnValue>
  337. <Docs>
  338. <summary>Urho's low-level type name, accessible as a static method.</summary>
  339. <value>Stringified low-level type name.</value>
  340. <remarks></remarks>
  341. </Docs>
  342. </Member>
  343. <Member MemberName="TypeStatic">
  344. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  345. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  346. <MemberType>Property</MemberType>
  347. <AssemblyInfo>
  348. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  349. </AssemblyInfo>
  350. <ReturnValue>
  351. <ReturnType>Urho.StringHash</ReturnType>
  352. </ReturnValue>
  353. <Docs>
  354. <summary>To be added.</summary>
  355. <value>To be added.</value>
  356. <remarks>To be added.</remarks>
  357. </Docs>
  358. </Member>
  359. </Members>
  360. </Type>