Tile2D.xml 6.2 KB

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  1. <Type Name="Tile2D" FullName="Urho.Tile2D">
  2. <TypeSignature Language="C#" Value="public class Tile2D : Urho.RefCounted" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Tile2D extends Urho.RefCounted" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.RefCounted</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Tile define.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Tile2D ();" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters />
  27. <Docs>
  28. <summary>To be added.</summary>
  29. <remarks>To be added.</remarks>
  30. </Docs>
  31. </Member>
  32. <Member MemberName=".ctor">
  33. <MemberSignature Language="C#" Value="public Tile2D (IntPtr handle);" />
  34. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  35. <MemberType>Constructor</MemberType>
  36. <AssemblyInfo>
  37. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  38. </AssemblyInfo>
  39. <Parameters>
  40. <Parameter Name="handle" Type="System.IntPtr" />
  41. </Parameters>
  42. <Docs>
  43. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  44. <summary>Constructs a new instance of Tile2D, given a raw pointer to an unmanaged object</summary>
  45. <remarks>
  46. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  47. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  48. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  49. </remarks>
  50. </Docs>
  51. </Member>
  52. <Member MemberName=".ctor">
  53. <MemberSignature Language="C#" Value="public Tile2D (Urho.UrhoObjectFlag emptyFlag);" />
  54. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  55. <MemberType>Constructor</MemberType>
  56. <AssemblyInfo>
  57. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  58. </AssemblyInfo>
  59. <Parameters>
  60. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  61. </Parameters>
  62. <Docs>
  63. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  64. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  65. <remarks>
  66. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  67. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  68. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  69. </remarks>
  70. </Docs>
  71. </Member>
  72. <Member MemberName="GetProperty">
  73. <MemberSignature Language="C#" Value="public string GetProperty (string name);" />
  74. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance string GetProperty(string name) cil managed" />
  75. <MemberType>Method</MemberType>
  76. <AssemblyInfo>
  77. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  78. </AssemblyInfo>
  79. <ReturnValue>
  80. <ReturnType>System.String</ReturnType>
  81. </ReturnValue>
  82. <Parameters>
  83. <Parameter Name="name" Type="System.String" />
  84. </Parameters>
  85. <Docs>
  86. <param name="name">To be added.</param>
  87. <summary>
  88. Return property.
  89. </summary>
  90. <returns>To be added.</returns>
  91. <remarks>To be added.</remarks>
  92. </Docs>
  93. </Member>
  94. <Member MemberName="Gid">
  95. <MemberSignature Language="C#" Value="public int Gid { get; }" />
  96. <MemberSignature Language="ILAsm" Value=".property instance int32 Gid" />
  97. <MemberType>Property</MemberType>
  98. <AssemblyInfo>
  99. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  100. </AssemblyInfo>
  101. <ReturnValue>
  102. <ReturnType>System.Int32</ReturnType>
  103. </ReturnValue>
  104. <Docs>
  105. <summary>
  106. Return gid.
  107. </summary>
  108. <value>To be added.</value>
  109. <remarks>To be added.</remarks>
  110. </Docs>
  111. </Member>
  112. <Member MemberName="HasProperty">
  113. <MemberSignature Language="C#" Value="public bool HasProperty (string name);" />
  114. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasProperty(string name) cil managed" />
  115. <MemberType>Method</MemberType>
  116. <AssemblyInfo>
  117. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  118. </AssemblyInfo>
  119. <ReturnValue>
  120. <ReturnType>System.Boolean</ReturnType>
  121. </ReturnValue>
  122. <Parameters>
  123. <Parameter Name="name" Type="System.String" />
  124. </Parameters>
  125. <Docs>
  126. <param name="name">To be added.</param>
  127. <summary>
  128. Return has property.
  129. </summary>
  130. <returns>To be added.</returns>
  131. <remarks>To be added.</remarks>
  132. </Docs>
  133. </Member>
  134. <Member MemberName="Sprite">
  135. <MemberSignature Language="C#" Value="public Urho.Sprite2D Sprite { get; }" />
  136. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Sprite2D Sprite" />
  137. <MemberType>Property</MemberType>
  138. <AssemblyInfo>
  139. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  140. </AssemblyInfo>
  141. <ReturnValue>
  142. <ReturnType>Urho.Sprite2D</ReturnType>
  143. </ReturnValue>
  144. <Docs>
  145. <summary>
  146. Return sprite.
  147. </summary>
  148. <value>To be added.</value>
  149. <remarks>To be added.</remarks>
  150. </Docs>
  151. </Member>
  152. </Members>
  153. </Type>