VertexBuffer.xml 23 KB

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  1. <Type Name="VertexBuffer" FullName="Urho.VertexBuffer">
  2. <TypeSignature Language="C#" Value="public class VertexBuffer : Urho.UrhoObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit VertexBuffer extends Urho.UrhoObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UrhoObject</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Hardware vertex buffer.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public VertexBuffer (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of VertexBuffer, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public VertexBuffer (Urho.UrhoObjectFlag emptyFlag);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  48. </Parameters>
  49. <Docs>
  50. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  51. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  52. <remarks>
  53. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  54. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  55. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  56. </remarks>
  57. </Docs>
  58. </Member>
  59. <Member MemberName=".ctor">
  60. <MemberSignature Language="C#" Value="public VertexBuffer (Urho.Context context, bool forceHeadless);" />
  61. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context, bool forceHeadless) cil managed" />
  62. <MemberType>Constructor</MemberType>
  63. <AssemblyInfo>
  64. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  65. </AssemblyInfo>
  66. <Parameters>
  67. <Parameter Name="context" Type="Urho.Context" />
  68. <Parameter Name="forceHeadless" Type="System.Boolean" />
  69. </Parameters>
  70. <Docs>
  71. <param name="context">The context that this object will be attached to.</param>
  72. <param name="forceHeadless">To be added.</param>
  73. <summary>Creates an instance of VertexBuffer that is attached to an execution context.</summary>
  74. <remarks>
  75. <para>This creates an instance of VertexBuffer attached to the specified execution context.</para>
  76. </remarks>
  77. </Docs>
  78. </Member>
  79. <Member MemberName="BaseType">
  80. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  81. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  82. <MemberType>Property</MemberType>
  83. <AssemblyInfo>
  84. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  85. </AssemblyInfo>
  86. <ReturnValue>
  87. <ReturnType>Urho.StringHash</ReturnType>
  88. </ReturnValue>
  89. <Docs>
  90. <summary>Urho's type system base type.</summary>
  91. <value>StringHash representing the base type for this Urho type.</value>
  92. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="ElementMask">
  96. <MemberSignature Language="C#" Value="public Urho.ElementMask ElementMask { get; }" />
  97. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ElementMask ElementMask" />
  98. <MemberType>Property</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>Urho.ElementMask</ReturnType>
  104. </ReturnValue>
  105. <Docs>
  106. <summary>
  107. Return bitmask of vertex elements.
  108. </summary>
  109. <value>To be added.</value>
  110. <remarks>To be added.</remarks>
  111. </Docs>
  112. </Member>
  113. <Member MemberName="GetElementOffset">
  114. <MemberSignature Language="C#" Value="public uint GetElementOffset (Urho.VertexElement element);" />
  115. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int32 GetElementOffset(valuetype Urho.VertexElement element) cil managed" />
  116. <MemberType>Method</MemberType>
  117. <AssemblyInfo>
  118. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  119. </AssemblyInfo>
  120. <ReturnValue>
  121. <ReturnType>System.UInt32</ReturnType>
  122. </ReturnValue>
  123. <Parameters>
  124. <Parameter Name="element" Type="Urho.VertexElement" />
  125. </Parameters>
  126. <Docs>
  127. <param name="element">To be added.</param>
  128. <summary>
  129. Return offset of a specified element within a vertex.
  130. </summary>
  131. <returns>To be added.</returns>
  132. <remarks>To be added.</remarks>
  133. </Docs>
  134. </Member>
  135. <Member MemberName="GetElementOffset">
  136. <MemberSignature Language="C#" Value="public static uint GetElementOffset (Urho.ElementMask elementMask, Urho.VertexElement element);" />
  137. <MemberSignature Language="ILAsm" Value=".method public static hidebysig unsigned int32 GetElementOffset(valuetype Urho.ElementMask elementMask, valuetype Urho.VertexElement element) cil managed" />
  138. <MemberType>Method</MemberType>
  139. <AssemblyInfo>
  140. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  141. </AssemblyInfo>
  142. <ReturnValue>
  143. <ReturnType>System.UInt32</ReturnType>
  144. </ReturnValue>
  145. <Parameters>
  146. <Parameter Name="elementMask" Type="Urho.ElementMask" />
  147. <Parameter Name="element" Type="Urho.VertexElement" />
  148. </Parameters>
  149. <Docs>
  150. <param name="elementMask">To be added.</param>
  151. <param name="element">To be added.</param>
  152. <summary>
  153. Return element offset from an element mask.
  154. </summary>
  155. <returns>To be added.</returns>
  156. <remarks>To be added.</remarks>
  157. </Docs>
  158. </Member>
  159. <Member MemberName="GetVertexSize">
  160. <MemberSignature Language="C#" Value="public static uint GetVertexSize (Urho.ElementMask elementMask);" />
  161. <MemberSignature Language="ILAsm" Value=".method public static hidebysig unsigned int32 GetVertexSize(valuetype Urho.ElementMask elementMask) cil managed" />
  162. <MemberType>Method</MemberType>
  163. <AssemblyInfo>
  164. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  165. </AssemblyInfo>
  166. <ReturnValue>
  167. <ReturnType>System.UInt32</ReturnType>
  168. </ReturnValue>
  169. <Parameters>
  170. <Parameter Name="elementMask" Type="Urho.ElementMask" />
  171. </Parameters>
  172. <Docs>
  173. <param name="elementMask">To be added.</param>
  174. <summary>
  175. Return vertex size corresponding to a vertex element mask.
  176. </summary>
  177. <returns>To be added.</returns>
  178. <remarks>To be added.</remarks>
  179. </Docs>
  180. </Member>
  181. <Member MemberName="IsDynamic">
  182. <MemberSignature Language="C#" Value="public bool IsDynamic ();" />
  183. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsDynamic() cil managed" />
  184. <MemberType>Method</MemberType>
  185. <AssemblyInfo>
  186. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  187. </AssemblyInfo>
  188. <ReturnValue>
  189. <ReturnType>System.Boolean</ReturnType>
  190. </ReturnValue>
  191. <Parameters />
  192. <Docs>
  193. <summary>
  194. Return whether is dynamic.
  195. </summary>
  196. <returns>To be added.</returns>
  197. <remarks>To be added.</remarks>
  198. </Docs>
  199. </Member>
  200. <Member MemberName="IsLocked">
  201. <MemberSignature Language="C#" Value="public bool IsLocked ();" />
  202. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsLocked() cil managed" />
  203. <MemberType>Method</MemberType>
  204. <AssemblyInfo>
  205. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  206. </AssemblyInfo>
  207. <ReturnValue>
  208. <ReturnType>System.Boolean</ReturnType>
  209. </ReturnValue>
  210. <Parameters />
  211. <Docs>
  212. <summary>
  213. Return whether is currently locked.
  214. </summary>
  215. <returns>To be added.</returns>
  216. <remarks>To be added.</remarks>
  217. </Docs>
  218. </Member>
  219. <Member MemberName="IsShadowed">
  220. <MemberSignature Language="C#" Value="public bool IsShadowed ();" />
  221. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsShadowed() cil managed" />
  222. <MemberType>Method</MemberType>
  223. <AssemblyInfo>
  224. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  225. </AssemblyInfo>
  226. <ReturnValue>
  227. <ReturnType>System.Boolean</ReturnType>
  228. </ReturnValue>
  229. <Parameters />
  230. <Docs>
  231. <summary>
  232. Return whether CPU memory shadowing is enabled.
  233. </summary>
  234. <returns>To be added.</returns>
  235. <remarks>To be added.</remarks>
  236. </Docs>
  237. </Member>
  238. <Member MemberName="Lock">
  239. <MemberSignature Language="C#" Value="public IntPtr Lock (uint start, uint count, bool discard);" />
  240. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance native int Lock(unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  241. <MemberType>Method</MemberType>
  242. <AssemblyInfo>
  243. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  244. </AssemblyInfo>
  245. <ReturnValue>
  246. <ReturnType>System.IntPtr</ReturnType>
  247. </ReturnValue>
  248. <Parameters>
  249. <Parameter Name="start" Type="System.UInt32" />
  250. <Parameter Name="count" Type="System.UInt32" />
  251. <Parameter Name="discard" Type="System.Boolean" />
  252. </Parameters>
  253. <Docs>
  254. <param name="start">To be added.</param>
  255. <param name="count">To be added.</param>
  256. <param name="discard">To be added.</param>
  257. <summary>
  258. Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
  259. </summary>
  260. <returns>To be added.</returns>
  261. <remarks>To be added.</remarks>
  262. </Docs>
  263. </Member>
  264. <Member MemberName="OnDeviceReset">
  265. <MemberSignature Language="C#" Value="public void OnDeviceReset ();" />
  266. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceReset() cil managed" />
  267. <MemberType>Method</MemberType>
  268. <AssemblyInfo>
  269. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  270. </AssemblyInfo>
  271. <ReturnValue>
  272. <ReturnType>System.Void</ReturnType>
  273. </ReturnValue>
  274. <Parameters />
  275. <Docs>
  276. <summary>
  277. Recreate the GPU resource and restore data if applicable.
  278. </summary>
  279. <remarks>To be added.</remarks>
  280. </Docs>
  281. </Member>
  282. <Member MemberName="Release">
  283. <MemberSignature Language="C#" Value="public void Release ();" />
  284. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  285. <MemberType>Method</MemberType>
  286. <AssemblyInfo>
  287. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  288. </AssemblyInfo>
  289. <ReturnValue>
  290. <ReturnType>System.Void</ReturnType>
  291. </ReturnValue>
  292. <Parameters />
  293. <Docs>
  294. <summary>
  295. Release the buffer.
  296. </summary>
  297. <remarks>To be added.</remarks>
  298. </Docs>
  299. </Member>
  300. <Member MemberName="SetData">
  301. <MemberSignature Language="C#" Value="public void SetData (float[] vertexData);" />
  302. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetData(float32[] vertexData) cil managed" />
  303. <MemberType>Method</MemberType>
  304. <AssemblyInfo>
  305. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  306. </AssemblyInfo>
  307. <ReturnValue>
  308. <ReturnType>System.Void</ReturnType>
  309. </ReturnValue>
  310. <Parameters>
  311. <Parameter Name="vertexData" Type="System.Single[]" />
  312. </Parameters>
  313. <Docs>
  314. <param name="vertexData">To be added.</param>
  315. <summary>To be added.</summary>
  316. <remarks>To be added.</remarks>
  317. </Docs>
  318. </Member>
  319. <Member MemberName="SetData">
  320. <MemberSignature Language="C#" Value="public bool SetData (void* data);" />
  321. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetData(void* data) cil managed" />
  322. <MemberType>Method</MemberType>
  323. <AssemblyInfo>
  324. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  325. </AssemblyInfo>
  326. <ReturnValue>
  327. <ReturnType>System.Boolean</ReturnType>
  328. </ReturnValue>
  329. <Parameters>
  330. <Parameter Name="data" Type="System.Void*" />
  331. </Parameters>
  332. <Docs>
  333. <param name="data">To be added.</param>
  334. <summary>
  335. Set all data in the buffer.
  336. </summary>
  337. <returns>To be added.</returns>
  338. <remarks>To be added.</remarks>
  339. </Docs>
  340. </Member>
  341. <Member MemberName="SetDataRange">
  342. <MemberSignature Language="C#" Value="public bool SetDataRange (void* data, uint start, uint count, bool discard);" />
  343. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetDataRange(void* data, unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  344. <MemberType>Method</MemberType>
  345. <AssemblyInfo>
  346. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  347. </AssemblyInfo>
  348. <ReturnValue>
  349. <ReturnType>System.Boolean</ReturnType>
  350. </ReturnValue>
  351. <Parameters>
  352. <Parameter Name="data" Type="System.Void*" />
  353. <Parameter Name="start" Type="System.UInt32" />
  354. <Parameter Name="count" Type="System.UInt32" />
  355. <Parameter Name="discard" Type="System.Boolean" />
  356. </Parameters>
  357. <Docs>
  358. <param name="data">To be added.</param>
  359. <param name="start">To be added.</param>
  360. <param name="count">To be added.</param>
  361. <param name="discard">To be added.</param>
  362. <summary>
  363. Set a data range in the buffer. Optionally discard data outside the range.
  364. </summary>
  365. <returns>To be added.</returns>
  366. <remarks>To be added.</remarks>
  367. </Docs>
  368. </Member>
  369. <Member MemberName="SetShadowed">
  370. <MemberSignature Language="C#" Value="public void SetShadowed (bool enable);" />
  371. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShadowed(bool enable) cil managed" />
  372. <MemberType>Method</MemberType>
  373. <AssemblyInfo>
  374. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  375. </AssemblyInfo>
  376. <ReturnValue>
  377. <ReturnType>System.Void</ReturnType>
  378. </ReturnValue>
  379. <Parameters>
  380. <Parameter Name="enable" Type="System.Boolean" />
  381. </Parameters>
  382. <Docs>
  383. <param name="enable">To be added.</param>
  384. <summary>
  385. Enable shadowing in CPU memory. Shadowing is forced on if the graphics subsystem does not exist.
  386. </summary>
  387. <remarks>To be added.</remarks>
  388. </Docs>
  389. </Member>
  390. <Member MemberName="SetSize">
  391. <MemberSignature Language="C#" Value="public bool SetSize (uint vertexCount, Urho.ElementMask elementMask, bool dynamic);" />
  392. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetSize(unsigned int32 vertexCount, valuetype Urho.ElementMask elementMask, bool dynamic) cil managed" />
  393. <MemberType>Method</MemberType>
  394. <AssemblyInfo>
  395. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  396. </AssemblyInfo>
  397. <ReturnValue>
  398. <ReturnType>System.Boolean</ReturnType>
  399. </ReturnValue>
  400. <Parameters>
  401. <Parameter Name="vertexCount" Type="System.UInt32" />
  402. <Parameter Name="elementMask" Type="Urho.ElementMask" />
  403. <Parameter Name="dynamic" Type="System.Boolean" />
  404. </Parameters>
  405. <Docs>
  406. <param name="vertexCount">To be added.</param>
  407. <param name="elementMask">To be added.</param>
  408. <param name="dynamic">To be added.</param>
  409. <summary>
  410. Set size and vertex elements and dynamic mode. Previous data will be lost.
  411. </summary>
  412. <returns>To be added.</returns>
  413. <remarks>To be added.</remarks>
  414. </Docs>
  415. </Member>
  416. <Member MemberName="ShadowData">
  417. <MemberSignature Language="C#" Value="public byte* ShadowData { get; }" />
  418. <MemberSignature Language="ILAsm" Value=".property instance unsigned int8* ShadowData" />
  419. <MemberType>Property</MemberType>
  420. <AssemblyInfo>
  421. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  422. </AssemblyInfo>
  423. <ReturnValue>
  424. <ReturnType>System.Byte*</ReturnType>
  425. </ReturnValue>
  426. <Docs>
  427. <summary>
  428. Return CPU memory shadow data.
  429. </summary>
  430. <value>To be added.</value>
  431. <remarks>To be added.</remarks>
  432. </Docs>
  433. </Member>
  434. <Member MemberName="Type">
  435. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  436. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  437. <MemberType>Property</MemberType>
  438. <AssemblyInfo>
  439. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  440. </AssemblyInfo>
  441. <ReturnValue>
  442. <ReturnType>Urho.StringHash</ReturnType>
  443. </ReturnValue>
  444. <Docs>
  445. <summary>Urho's type system type.</summary>
  446. <value>StringHash representing the type for this C# type.</value>
  447. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  448. </Docs>
  449. </Member>
  450. <Member MemberName="TypeName">
  451. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  452. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  453. <MemberType>Property</MemberType>
  454. <AssemblyInfo>
  455. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  456. </AssemblyInfo>
  457. <ReturnValue>
  458. <ReturnType>System.String</ReturnType>
  459. </ReturnValue>
  460. <Docs>
  461. <summary>Urho's low-level type name.</summary>
  462. <value>Stringified low-level type name.</value>
  463. <remarks></remarks>
  464. </Docs>
  465. </Member>
  466. <Member MemberName="TypeNameStatic">
  467. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  468. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  469. <MemberType>Property</MemberType>
  470. <AssemblyInfo>
  471. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  472. </AssemblyInfo>
  473. <ReturnValue>
  474. <ReturnType>System.String</ReturnType>
  475. </ReturnValue>
  476. <Docs>
  477. <summary>Urho's low-level type name, accessible as a static method.</summary>
  478. <value>Stringified low-level type name.</value>
  479. <remarks></remarks>
  480. </Docs>
  481. </Member>
  482. <Member MemberName="TypeStatic">
  483. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  484. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  485. <MemberType>Property</MemberType>
  486. <AssemblyInfo>
  487. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  488. </AssemblyInfo>
  489. <ReturnValue>
  490. <ReturnType>Urho.StringHash</ReturnType>
  491. </ReturnValue>
  492. <Docs>
  493. <summary>To be added.</summary>
  494. <value>To be added.</value>
  495. <remarks>To be added.</remarks>
  496. </Docs>
  497. </Member>
  498. <Member MemberName="Unlock">
  499. <MemberSignature Language="C#" Value="public void Unlock ();" />
  500. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Unlock() cil managed" />
  501. <MemberType>Method</MemberType>
  502. <AssemblyInfo>
  503. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  504. </AssemblyInfo>
  505. <ReturnValue>
  506. <ReturnType>System.Void</ReturnType>
  507. </ReturnValue>
  508. <Parameters />
  509. <Docs>
  510. <summary>
  511. Unlock the buffer and apply changes to the GPU buffer.
  512. </summary>
  513. <remarks>To be added.</remarks>
  514. </Docs>
  515. </Member>
  516. <Member MemberName="VertexCount">
  517. <MemberSignature Language="C#" Value="public uint VertexCount { get; }" />
  518. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 VertexCount" />
  519. <MemberType>Property</MemberType>
  520. <AssemblyInfo>
  521. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  522. </AssemblyInfo>
  523. <ReturnValue>
  524. <ReturnType>System.UInt32</ReturnType>
  525. </ReturnValue>
  526. <Docs>
  527. <summary>
  528. Return number of vertices.
  529. </summary>
  530. <value>To be added.</value>
  531. <remarks>To be added.</remarks>
  532. </Docs>
  533. </Member>
  534. <Member MemberName="VertexSize">
  535. <MemberSignature Language="C#" Value="public uint VertexSize { get; }" />
  536. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 VertexSize" />
  537. <MemberType>Property</MemberType>
  538. <AssemblyInfo>
  539. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  540. </AssemblyInfo>
  541. <ReturnValue>
  542. <ReturnType>System.UInt32</ReturnType>
  543. </ReturnValue>
  544. <Docs>
  545. <summary>
  546. Return vertex size.
  547. </summary>
  548. <value>To be added.</value>
  549. <remarks>To be added.</remarks>
  550. </Docs>
  551. </Member>
  552. </Members>
  553. </Type>