Viewport.xml 18 KB

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  1. <Type Name="Viewport" FullName="Urho.Viewport">
  2. <TypeSignature Language="C#" Value="public class Viewport : Urho.UrhoObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Viewport extends Urho.UrhoObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UrhoObject</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. %Viewport definition either for a render surface or the backbuffer.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Viewport (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of Viewport, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public Viewport (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of Viewport that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of Viewport attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public Viewport (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName=".ctor">
  78. <MemberSignature Language="C#" Value="public Viewport (Urho.Context context, Urho.Scene scene, Urho.Camera camera, Urho.RenderPath renderPath);" />
  79. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context, class Urho.Scene scene, class Urho.Camera camera, class Urho.RenderPath renderPath) cil managed" />
  80. <MemberType>Constructor</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <Parameters>
  85. <Parameter Name="context" Type="Urho.Context" />
  86. <Parameter Name="scene" Type="Urho.Scene" />
  87. <Parameter Name="camera" Type="Urho.Camera" />
  88. <Parameter Name="renderPath" Type="Urho.RenderPath" />
  89. </Parameters>
  90. <Docs>
  91. <param name="context">The context that this object will be attached to.</param>
  92. <param name="scene">To be added.</param>
  93. <param name="camera">To be added.</param>
  94. <param name="renderPath">To be added.</param>
  95. <summary>Creates an instance of Viewport that is attached to an execution context.</summary>
  96. <remarks>
  97. <para>This creates an instance of Viewport attached to the specified execution context.</para>
  98. </remarks>
  99. </Docs>
  100. </Member>
  101. <Member MemberName=".ctor">
  102. <MemberSignature Language="C#" Value="public Viewport (Urho.Context context, Urho.Scene scene, Urho.Camera camera, Urho.IntRect rect, Urho.RenderPath renderPath);" />
  103. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context, class Urho.Scene scene, class Urho.Camera camera, valuetype Urho.IntRect rect, class Urho.RenderPath renderPath) cil managed" />
  104. <MemberType>Constructor</MemberType>
  105. <AssemblyInfo>
  106. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  107. </AssemblyInfo>
  108. <Parameters>
  109. <Parameter Name="context" Type="Urho.Context" />
  110. <Parameter Name="scene" Type="Urho.Scene" />
  111. <Parameter Name="camera" Type="Urho.Camera" />
  112. <Parameter Name="rect" Type="Urho.IntRect" />
  113. <Parameter Name="renderPath" Type="Urho.RenderPath" />
  114. </Parameters>
  115. <Docs>
  116. <param name="context">The context that this object will be attached to.</param>
  117. <param name="scene">To be added.</param>
  118. <param name="camera">To be added.</param>
  119. <param name="rect">To be added.</param>
  120. <param name="renderPath">To be added.</param>
  121. <summary>Creates an instance of Viewport that is attached to an execution context.</summary>
  122. <remarks>
  123. <para>This creates an instance of Viewport attached to the specified execution context.</para>
  124. </remarks>
  125. </Docs>
  126. </Member>
  127. <Member MemberName="AllocateView">
  128. <MemberSignature Language="C#" Value="public void AllocateView ();" />
  129. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AllocateView() cil managed" />
  130. <MemberType>Method</MemberType>
  131. <AssemblyInfo>
  132. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  133. </AssemblyInfo>
  134. <ReturnValue>
  135. <ReturnType>System.Void</ReturnType>
  136. </ReturnValue>
  137. <Parameters />
  138. <Docs>
  139. <summary>
  140. Allocate the view structure. Called by Renderer.
  141. </summary>
  142. <remarks>To be added.</remarks>
  143. </Docs>
  144. </Member>
  145. <Member MemberName="BaseType">
  146. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  147. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  148. <MemberType>Property</MemberType>
  149. <AssemblyInfo>
  150. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  151. </AssemblyInfo>
  152. <ReturnValue>
  153. <ReturnType>Urho.StringHash</ReturnType>
  154. </ReturnValue>
  155. <Docs>
  156. <summary>Urho's type system base type.</summary>
  157. <value>StringHash representing the base type for this Urho type.</value>
  158. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  159. </Docs>
  160. </Member>
  161. <Member MemberName="Camera">
  162. <MemberSignature Language="C#" Value="public Urho.Camera Camera { get; set; }" />
  163. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Camera Camera" />
  164. <MemberType>Property</MemberType>
  165. <AssemblyInfo>
  166. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  167. </AssemblyInfo>
  168. <ReturnValue>
  169. <ReturnType>Urho.Camera</ReturnType>
  170. </ReturnValue>
  171. <Docs>
  172. <summary>
  173. Return camera.
  174. Or
  175. Set camera.
  176. </summary>
  177. <value>To be added.</value>
  178. <remarks>To be added.</remarks>
  179. </Docs>
  180. </Member>
  181. <Member MemberName="DrawDebug">
  182. <MemberSignature Language="C#" Value="public bool DrawDebug { get; set; }" />
  183. <MemberSignature Language="ILAsm" Value=".property instance bool DrawDebug" />
  184. <MemberType>Property</MemberType>
  185. <AssemblyInfo>
  186. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  187. </AssemblyInfo>
  188. <ReturnValue>
  189. <ReturnType>System.Boolean</ReturnType>
  190. </ReturnValue>
  191. <Docs>
  192. <summary>
  193. Return whether to draw debug geometry.
  194. Or
  195. Set whether to render debug geometry. Default true.
  196. </summary>
  197. <value>To be added.</value>
  198. <remarks>To be added.</remarks>
  199. </Docs>
  200. </Member>
  201. <Member MemberName="GetScreenRay">
  202. <MemberSignature Language="C#" Value="public Urho.Ray GetScreenRay (int x, int y);" />
  203. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.Ray GetScreenRay(int32 x, int32 y) cil managed" />
  204. <MemberType>Method</MemberType>
  205. <AssemblyInfo>
  206. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  207. </AssemblyInfo>
  208. <ReturnValue>
  209. <ReturnType>Urho.Ray</ReturnType>
  210. </ReturnValue>
  211. <Parameters>
  212. <Parameter Name="x" Type="System.Int32" />
  213. <Parameter Name="y" Type="System.Int32" />
  214. </Parameters>
  215. <Docs>
  216. <param name="x">To be added.</param>
  217. <param name="y">To be added.</param>
  218. <summary>
  219. Return ray corresponding to normalized screen coordinates.
  220. </summary>
  221. <returns>To be added.</returns>
  222. <remarks>To be added.</remarks>
  223. </Docs>
  224. </Member>
  225. <Member MemberName="Rect">
  226. <MemberSignature Language="C#" Value="public Urho.IntRect Rect { get; set; }" />
  227. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntRect Rect" />
  228. <MemberType>Property</MemberType>
  229. <AssemblyInfo>
  230. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  231. </AssemblyInfo>
  232. <ReturnValue>
  233. <ReturnType>Urho.IntRect</ReturnType>
  234. </ReturnValue>
  235. <Docs>
  236. <summary>
  237. Return rectangle.
  238. Or
  239. Set rectangle.
  240. </summary>
  241. <value>To be added.</value>
  242. <remarks>To be added.</remarks>
  243. </Docs>
  244. </Member>
  245. <Member MemberName="RenderPath">
  246. <MemberSignature Language="C#" Value="public Urho.RenderPath RenderPath { get; set; }" />
  247. <MemberSignature Language="ILAsm" Value=".property instance class Urho.RenderPath RenderPath" />
  248. <MemberType>Property</MemberType>
  249. <AssemblyInfo>
  250. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  251. </AssemblyInfo>
  252. <ReturnValue>
  253. <ReturnType>Urho.RenderPath</ReturnType>
  254. </ReturnValue>
  255. <Docs>
  256. <summary>
  257. Return rendering path.
  258. Or
  259. Set rendering path.
  260. </summary>
  261. <value>To be added.</value>
  262. <remarks>To be added.</remarks>
  263. </Docs>
  264. </Member>
  265. <Member MemberName="Scene">
  266. <MemberSignature Language="C#" Value="public Urho.Scene Scene { get; set; }" />
  267. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Scene Scene" />
  268. <MemberType>Property</MemberType>
  269. <AssemblyInfo>
  270. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  271. </AssemblyInfo>
  272. <ReturnValue>
  273. <ReturnType>Urho.Scene</ReturnType>
  274. </ReturnValue>
  275. <Docs>
  276. <summary>
  277. Return scene.
  278. Or
  279. Set scene.
  280. </summary>
  281. <value>To be added.</value>
  282. <remarks>To be added.</remarks>
  283. </Docs>
  284. </Member>
  285. <Member MemberName="ScreenToWorldPoint">
  286. <MemberSignature Language="C#" Value="public Urho.Vector3 ScreenToWorldPoint (int x, int y, float depth);" />
  287. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.Vector3 ScreenToWorldPoint(int32 x, int32 y, float32 depth) cil managed" />
  288. <MemberType>Method</MemberType>
  289. <AssemblyInfo>
  290. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  291. </AssemblyInfo>
  292. <ReturnValue>
  293. <ReturnType>Urho.Vector3</ReturnType>
  294. </ReturnValue>
  295. <Parameters>
  296. <Parameter Name="x" Type="System.Int32" />
  297. <Parameter Name="y" Type="System.Int32" />
  298. <Parameter Name="depth" Type="System.Single" />
  299. </Parameters>
  300. <Docs>
  301. <param name="x">To be added.</param>
  302. <param name="y">To be added.</param>
  303. <param name="depth">To be added.</param>
  304. <summary>To be added.</summary>
  305. <returns>To be added.</returns>
  306. <remarks>To be added.</remarks>
  307. </Docs>
  308. </Member>
  309. <Member MemberName="SetRenderPath">
  310. <MemberSignature Language="C#" Value="public void SetRenderPath (Urho.XMLFile file);" />
  311. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetRenderPath(class Urho.XMLFile file) cil managed" />
  312. <MemberType>Method</MemberType>
  313. <AssemblyInfo>
  314. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  315. </AssemblyInfo>
  316. <ReturnValue>
  317. <ReturnType>System.Void</ReturnType>
  318. </ReturnValue>
  319. <Parameters>
  320. <Parameter Name="file" Type="Urho.XMLFile" />
  321. </Parameters>
  322. <Docs>
  323. <param name="file">To be added.</param>
  324. <summary>
  325. Set rendering path from an XML file.
  326. </summary>
  327. <remarks>To be added.</remarks>
  328. </Docs>
  329. </Member>
  330. <Member MemberName="Type">
  331. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  332. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  333. <MemberType>Property</MemberType>
  334. <AssemblyInfo>
  335. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  336. </AssemblyInfo>
  337. <ReturnValue>
  338. <ReturnType>Urho.StringHash</ReturnType>
  339. </ReturnValue>
  340. <Docs>
  341. <summary>Urho's type system type.</summary>
  342. <value>StringHash representing the type for this C# type.</value>
  343. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  344. </Docs>
  345. </Member>
  346. <Member MemberName="TypeName">
  347. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  348. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  349. <MemberType>Property</MemberType>
  350. <AssemblyInfo>
  351. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  352. </AssemblyInfo>
  353. <ReturnValue>
  354. <ReturnType>System.String</ReturnType>
  355. </ReturnValue>
  356. <Docs>
  357. <summary>Urho's low-level type name.</summary>
  358. <value>Stringified low-level type name.</value>
  359. <remarks></remarks>
  360. </Docs>
  361. </Member>
  362. <Member MemberName="TypeNameStatic">
  363. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  364. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  365. <MemberType>Property</MemberType>
  366. <AssemblyInfo>
  367. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  368. </AssemblyInfo>
  369. <ReturnValue>
  370. <ReturnType>System.String</ReturnType>
  371. </ReturnValue>
  372. <Docs>
  373. <summary>Urho's low-level type name, accessible as a static method.</summary>
  374. <value>Stringified low-level type name.</value>
  375. <remarks></remarks>
  376. </Docs>
  377. </Member>
  378. <Member MemberName="TypeStatic">
  379. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  380. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  381. <MemberType>Property</MemberType>
  382. <AssemblyInfo>
  383. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  384. </AssemblyInfo>
  385. <ReturnValue>
  386. <ReturnType>Urho.StringHash</ReturnType>
  387. </ReturnValue>
  388. <Docs>
  389. <summary>To be added.</summary>
  390. <value>To be added.</value>
  391. <remarks>To be added.</remarks>
  392. </Docs>
  393. </Member>
  394. <Member MemberName="View">
  395. <MemberSignature Language="C#" Value="public Urho.View View { get; }" />
  396. <MemberSignature Language="ILAsm" Value=".property instance class Urho.View View" />
  397. <MemberType>Property</MemberType>
  398. <AssemblyInfo>
  399. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  400. </AssemblyInfo>
  401. <ReturnValue>
  402. <ReturnType>Urho.View</ReturnType>
  403. </ReturnValue>
  404. <Docs>
  405. <summary>
  406. Return the internal rendering structure. May be null if the viewport has not been rendered yet.
  407. </summary>
  408. <value>To be added.</value>
  409. <remarks>To be added.</remarks>
  410. </Docs>
  411. </Member>
  412. <Member MemberName="WorldToScreenPoint">
  413. <MemberSignature Language="C#" Value="public Urho.IntVector2 WorldToScreenPoint (Urho.Vector3 worldPos);" />
  414. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.IntVector2 WorldToScreenPoint(valuetype Urho.Vector3 worldPos) cil managed" />
  415. <MemberType>Method</MemberType>
  416. <AssemblyInfo>
  417. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  418. </AssemblyInfo>
  419. <ReturnValue>
  420. <ReturnType>Urho.IntVector2</ReturnType>
  421. </ReturnValue>
  422. <Parameters>
  423. <Parameter Name="worldPos" Type="Urho.Vector3" />
  424. </Parameters>
  425. <Docs>
  426. <param name="worldPos">To be added.</param>
  427. <summary>To be added.</summary>
  428. <returns>To be added.</returns>
  429. <remarks>To be added.</remarks>
  430. </Docs>
  431. </Member>
  432. </Members>
  433. </Type>