CollisionChain2D.cs 5.9 KB

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  1. // WARNING - AUTOGENERATED - DO NOT EDIT
  2. //
  3. // Generated using `sharpie urho`
  4. //
  5. // CollisionChain2D.cs
  6. //
  7. // Copyright 2015 Xamarin Inc. All rights reserved.
  8. using System;
  9. using System.Runtime.InteropServices;
  10. using System.Collections.Generic;
  11. using Urho.Urho2D;
  12. using Urho.Gui;
  13. using Urho.Resources;
  14. using Urho.IO;
  15. using Urho.Navigation;
  16. using Urho.Network;
  17. namespace Urho.Urho2D
  18. {
  19. /// <summary>
  20. /// 2D chain collision component.
  21. /// </summary>
  22. public unsafe partial class CollisionChain2D : CollisionShape2D
  23. {
  24. unsafe partial void OnCollisionChain2DCreated ();
  25. [Preserve]
  26. public CollisionChain2D (IntPtr handle) : base (handle)
  27. {
  28. OnCollisionChain2DCreated ();
  29. }
  30. [Preserve]
  31. protected CollisionChain2D (UrhoObjectFlag emptyFlag) : base (emptyFlag)
  32. {
  33. OnCollisionChain2DCreated ();
  34. }
  35. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  36. internal static extern int CollisionChain2D_GetType (IntPtr handle);
  37. private StringHash UrhoGetType ()
  38. {
  39. Runtime.ValidateRefCounted (this);
  40. return new StringHash (CollisionChain2D_GetType (handle));
  41. }
  42. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  43. internal static extern IntPtr CollisionChain2D_GetTypeName (IntPtr handle);
  44. private string GetTypeName ()
  45. {
  46. Runtime.ValidateRefCounted (this);
  47. return Marshal.PtrToStringAnsi (CollisionChain2D_GetTypeName (handle));
  48. }
  49. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  50. internal static extern int CollisionChain2D_GetTypeStatic ();
  51. private static StringHash GetTypeStatic ()
  52. {
  53. Runtime.Validate (typeof(CollisionChain2D));
  54. return new StringHash (CollisionChain2D_GetTypeStatic ());
  55. }
  56. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  57. internal static extern IntPtr CollisionChain2D_GetTypeNameStatic ();
  58. private static string GetTypeNameStatic ()
  59. {
  60. Runtime.Validate (typeof(CollisionChain2D));
  61. return Marshal.PtrToStringAnsi (CollisionChain2D_GetTypeNameStatic ());
  62. }
  63. [Preserve]
  64. public CollisionChain2D () : this (Application.CurrentContext)
  65. {
  66. }
  67. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  68. internal static extern IntPtr CollisionChain2D_CollisionChain2D (IntPtr context);
  69. [Preserve]
  70. public CollisionChain2D (Context context) : base (UrhoObjectFlag.Empty)
  71. {
  72. Runtime.Validate (typeof(CollisionChain2D));
  73. handle = CollisionChain2D_CollisionChain2D ((object)context == null ? IntPtr.Zero : context.Handle);
  74. Runtime.RegisterObject (this);
  75. OnCollisionChain2DCreated ();
  76. }
  77. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  78. internal static extern void CollisionChain2D_RegisterObject (IntPtr context);
  79. /// <summary>
  80. /// Register object factory.
  81. /// </summary>
  82. public new static void RegisterObject (Context context)
  83. {
  84. Runtime.Validate (typeof(CollisionChain2D));
  85. CollisionChain2D_RegisterObject ((object)context == null ? IntPtr.Zero : context.Handle);
  86. }
  87. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  88. internal static extern void CollisionChain2D_SetLoop (IntPtr handle, bool loop);
  89. /// <summary>
  90. /// Set loop.
  91. /// </summary>
  92. private void SetLoop (bool loop)
  93. {
  94. Runtime.ValidateRefCounted (this);
  95. CollisionChain2D_SetLoop (handle, loop);
  96. }
  97. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  98. internal static extern void CollisionChain2D_SetVertexCount (IntPtr handle, uint count);
  99. /// <summary>
  100. /// Set vertex count.
  101. /// </summary>
  102. private void SetVertexCount (uint count)
  103. {
  104. Runtime.ValidateRefCounted (this);
  105. CollisionChain2D_SetVertexCount (handle, count);
  106. }
  107. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  108. internal static extern void CollisionChain2D_SetVertex (IntPtr handle, uint index, ref Urho.Vector2 vertex);
  109. /// <summary>
  110. /// Set vertex.
  111. /// </summary>
  112. public void SetVertex (uint index, Urho.Vector2 vertex)
  113. {
  114. Runtime.ValidateRefCounted (this);
  115. CollisionChain2D_SetVertex (handle, index, ref vertex);
  116. }
  117. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  118. internal static extern bool CollisionChain2D_GetLoop (IntPtr handle);
  119. /// <summary>
  120. /// Return loop.
  121. /// </summary>
  122. private bool GetLoop ()
  123. {
  124. Runtime.ValidateRefCounted (this);
  125. return CollisionChain2D_GetLoop (handle);
  126. }
  127. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  128. internal static extern uint CollisionChain2D_GetVertexCount (IntPtr handle);
  129. /// <summary>
  130. /// Return vertex count.
  131. /// </summary>
  132. private uint GetVertexCount ()
  133. {
  134. Runtime.ValidateRefCounted (this);
  135. return CollisionChain2D_GetVertexCount (handle);
  136. }
  137. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  138. internal static extern Urho.Vector2 CollisionChain2D_GetVertex (IntPtr handle, uint index);
  139. /// <summary>
  140. /// Return vertex.
  141. /// </summary>
  142. public Urho.Vector2 GetVertex (uint index)
  143. {
  144. Runtime.ValidateRefCounted (this);
  145. return CollisionChain2D_GetVertex (handle, index);
  146. }
  147. public override StringHash Type {
  148. get {
  149. return UrhoGetType ();
  150. }
  151. }
  152. public override string TypeName {
  153. get {
  154. return GetTypeName ();
  155. }
  156. }
  157. [Preserve]
  158. public new static StringHash TypeStatic {
  159. get {
  160. return GetTypeStatic ();
  161. }
  162. }
  163. public new static string TypeNameStatic {
  164. get {
  165. return GetTypeNameStatic ();
  166. }
  167. }
  168. /// <summary>
  169. /// Return loop.
  170. /// Or
  171. /// Set loop.
  172. /// </summary>
  173. public bool Loop {
  174. get {
  175. return GetLoop ();
  176. }
  177. set {
  178. SetLoop (value);
  179. }
  180. }
  181. /// <summary>
  182. /// Return vertex count.
  183. /// Or
  184. /// Set vertex count.
  185. /// </summary>
  186. public uint VertexCount {
  187. get {
  188. return GetVertexCount ();
  189. }
  190. set {
  191. SetVertexCount (value);
  192. }
  193. }
  194. }
  195. }