| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707 |
- // WARNING - AUTOGENERATED - DO NOT EDIT
- //
- // Generated using `sharpie urho`
- //
- // Light.cs
- //
- // Copyright 2015 Xamarin Inc. All rights reserved.
- using System;
- using System.Runtime.InteropServices;
- using System.Collections.Generic;
- using Urho.Urho2D;
- using Urho.Gui;
- using Urho.Resources;
- using Urho.IO;
- using Urho.Navigation;
- using Urho.Network;
- namespace Urho
- {
- /// <summary>
- /// %Light component.
- /// </summary>
- public unsafe partial class Light : Drawable
- {
- unsafe partial void OnLightCreated ();
- [Preserve]
- public Light (IntPtr handle) : base (handle)
- {
- OnLightCreated ();
- }
- [Preserve]
- protected Light (UrhoObjectFlag emptyFlag) : base (emptyFlag)
- {
- OnLightCreated ();
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int Light_GetType (IntPtr handle);
- private StringHash UrhoGetType ()
- {
- Runtime.ValidateRefCounted (this);
- return new StringHash (Light_GetType (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr Light_GetTypeName (IntPtr handle);
- private string GetTypeName ()
- {
- Runtime.ValidateRefCounted (this);
- return Marshal.PtrToStringAnsi (Light_GetTypeName (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int Light_GetTypeStatic ();
- private static StringHash GetTypeStatic ()
- {
- Runtime.Validate (typeof(Light));
- return new StringHash (Light_GetTypeStatic ());
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr Light_GetTypeNameStatic ();
- private static string GetTypeNameStatic ()
- {
- Runtime.Validate (typeof(Light));
- return Marshal.PtrToStringAnsi (Light_GetTypeNameStatic ());
- }
- [Preserve]
- public Light () : this (Application.CurrentContext)
- {
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr Light_Light (IntPtr context);
- [Preserve]
- public Light (Context context) : base (UrhoObjectFlag.Empty)
- {
- Runtime.Validate (typeof(Light));
- handle = Light_Light ((object)context == null ? IntPtr.Zero : context.Handle);
- Runtime.RegisterObject (this);
- OnLightCreated ();
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_RegisterObject (IntPtr context);
- /// <summary>
- /// Register object factory. Drawable must be registered first.
- /// </summary>
- public new static void RegisterObject (Context context)
- {
- Runtime.Validate (typeof(Light));
- Light_RegisterObject ((object)context == null ? IntPtr.Zero : context.Handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_DrawDebugGeometry (IntPtr handle, IntPtr debug, bool depthTest);
- /// <summary>
- /// Visualize the component as debug geometry.
- /// </summary>
- public override void DrawDebugGeometry (DebugRenderer debug, bool depthTest)
- {
- Runtime.ValidateRefCounted (this);
- Light_DrawDebugGeometry (handle, (object)debug == null ? IntPtr.Zero : debug.Handle, depthTest);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetLightType (IntPtr handle, LightType type);
- /// <summary>
- /// Set light type.
- /// </summary>
- private void SetLightType (LightType type)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetLightType (handle, type);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetPerVertex (IntPtr handle, bool enable);
- /// <summary>
- /// Set vertex lighting mode.
- /// </summary>
- private void SetPerVertex (bool enable)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetPerVertex (handle, enable);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetColor (IntPtr handle, ref Urho.Color color);
- /// <summary>
- /// Set color.
- /// </summary>
- private void SetColor (Urho.Color color)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetColor (handle, ref color);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetTemperature (IntPtr handle, float temperature);
- /// <summary>
- /// Set temperature of the light in Kelvin. Modulates the light color when "use physical values" is enabled.
- /// </summary>
- private void SetTemperature (float temperature)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetTemperature (handle, temperature);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetRadius (IntPtr handle, float radius);
- /// <summary>
- /// Set area light radius. Greater than zero activates area light mode. Works only with PBR shaders.
- /// </summary>
- private void SetRadius (float radius)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetRadius (handle, radius);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetLength (IntPtr handle, float length);
- /// <summary>
- /// Set tube area light length. Works only with PBR shaders.
- /// </summary>
- private void SetLength (float length)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetLength (handle, length);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetUsePhysicalValues (IntPtr handle, bool enable);
- /// <summary>
- /// Set use physical light values.
- /// </summary>
- private void SetUsePhysicalValues (bool enable)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetUsePhysicalValues (handle, enable);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetSpecularIntensity (IntPtr handle, float intensity);
- /// <summary>
- /// Set specular intensity. Zero disables specular calculations.
- /// </summary>
- private void SetSpecularIntensity (float intensity)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetSpecularIntensity (handle, intensity);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetBrightness (IntPtr handle, float brightness);
- /// <summary>
- /// Set light brightness multiplier. Both the color and specular intensity are multiplied with this. When "use physical values" is enabled, the value is specified in lumens.
- /// </summary>
- private void SetBrightness (float brightness)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetBrightness (handle, brightness);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetRange (IntPtr handle, float range);
- /// <summary>
- /// Set range.
- /// </summary>
- private void SetRange (float range)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetRange (handle, range);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetFov (IntPtr handle, float fov);
- /// <summary>
- /// Set spotlight field of view.
- /// </summary>
- private void SetFov (float fov)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetFov (handle, fov);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetAspectRatio (IntPtr handle, float aspectRatio);
- /// <summary>
- /// Set spotlight aspect ratio.
- /// </summary>
- private void SetAspectRatio (float aspectRatio)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetAspectRatio (handle, aspectRatio);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetFadeDistance (IntPtr handle, float distance);
- /// <summary>
- /// Set fade out start distance.
- /// </summary>
- private void SetFadeDistance (float distance)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetFadeDistance (handle, distance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowFadeDistance (IntPtr handle, float distance);
- /// <summary>
- /// Set shadow fade out start distance. Only has effect if shadow distance is also non-zero.
- /// </summary>
- private void SetShadowFadeDistance (float distance)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowFadeDistance (handle, distance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowBias (IntPtr handle, ref BiasParameters parameters);
- /// <summary>
- /// Set shadow depth bias parameters.
- /// </summary>
- private void SetShadowBias (BiasParameters parameters)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowBias (handle, ref parameters);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowConstantBias (IntPtr handle, float constantBias);
- /// <summary>
- /// Set shadow constant bias.
- /// </summary>
- private void SetShadowConstantBias (float constantBias)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowConstantBias (handle, constantBias);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowSlopeScaledBias (IntPtr handle, float slopeScaledBias);
- /// <summary>
- /// Set shadow slope scaled bias.
- /// </summary>
- private void SetShadowSlopeScaledBias (float slopeScaledBias)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowSlopeScaledBias (handle, slopeScaledBias);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowNormalOffset (IntPtr handle, float normalOffset);
- /// <summary>
- /// Set shadow normal offset multiplier.
- /// </summary>
- private void SetShadowNormalOffset (float normalOffset)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowNormalOffset (handle, normalOffset);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowCascade (IntPtr handle, ref CascadeParameters parameters);
- /// <summary>
- /// Set directional light cascaded shadow parameters.
- /// </summary>
- private void SetShadowCascade (CascadeParameters parameters)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowCascade (handle, ref parameters);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowCascadeSplits (IntPtr handle, ref Urho.Vector4 value);
- /// <summary>
- /// Set shadow cascade splits.
- /// </summary>
- public void SetShadowCascadeSplits (Urho.Vector4 value)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowCascadeSplits (handle, ref value);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowCascadeFadeStart (IntPtr handle, float fadeStart);
- /// <summary>
- /// Set shadow cascade fade start.
- /// </summary>
- private void SetShadowCascadeFadeStart (float fadeStart)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowCascadeFadeStart (handle, fadeStart);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowCascadeBiasAutoAdjust (IntPtr handle, float biasAutoAdjust);
- /// <summary>
- /// Set shadow cascade automatic depth bias adjustment strength.
- /// </summary>
- private void SetShadowCascadeBiasAutoAdjust (float biasAutoAdjust)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowCascadeBiasAutoAdjust (handle, biasAutoAdjust);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowFocus (IntPtr handle, ref FocusParameters parameters);
- /// <summary>
- /// Set shadow map focusing parameters.
- /// </summary>
- private void SetShadowFocus (FocusParameters parameters)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowFocus (handle, ref parameters);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowFocusFlag (IntPtr handle, bool focus);
- /// <summary>
- /// Set shadow focus flag.
- /// </summary>
- private void SetShadowFocusFlag (bool focus)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowFocusFlag (handle, focus);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowFocusNonUniform (IntPtr handle, bool nonUniform);
- /// <summary>
- /// Set shadow non-uniform focus flag.
- /// </summary>
- private void SetShadowFocusNonUniform (bool nonUniform)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowFocusNonUniform (handle, nonUniform);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowFocusAutoSize (IntPtr handle, bool autoSize);
- /// <summary>
- /// Set shadow focus auto-size.
- /// </summary>
- private void SetShadowFocusAutoSize (bool autoSize)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowFocusAutoSize (handle, autoSize);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowFocusQuantize (IntPtr handle, float quantize);
- /// <summary>
- /// Set shadow focus quantization.
- /// </summary>
- private void SetShadowFocusQuantize (float quantize)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowFocusQuantize (handle, quantize);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowFocusMinView (IntPtr handle, float minView);
- /// <summary>
- /// Set shadow focus minimum view size.
- /// </summary>
- private void SetShadowFocusMinView (float minView)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowFocusMinView (handle, minView);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowIntensity (IntPtr handle, float intensity);
- /// <summary>
- /// Set light intensity in shadow between 0.0 - 1.0. 0.0 (the default) gives fully dark shadows.
- /// </summary>
- private void SetShadowIntensity (float intensity)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowIntensity (handle, intensity);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowResolution (IntPtr handle, float resolution);
- /// <summary>
- /// Set shadow resolution between 0.25 - 1.0. Determines the shadow map to use.
- /// </summary>
- private void SetShadowResolution (float resolution)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowResolution (handle, resolution);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowNearFarRatio (IntPtr handle, float nearFarRatio);
- /// <summary>
- /// Set shadow camera near/far clip distance ratio for spot and point lights. Does not affect directional lights, since they are orthographic and have near clip 0.
- /// </summary>
- private void SetShadowNearFarRatio (float nearFarRatio)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowNearFarRatio (handle, nearFarRatio);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShadowMaxExtrusion (IntPtr handle, float extrusion);
- /// <summary>
- /// Set maximum shadow extrusion for directional lights. The actual extrusion will be the smaller of this and camera far clip. Default 1000.
- /// </summary>
- private void SetShadowMaxExtrusion (float extrusion)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShadowMaxExtrusion (handle, extrusion);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetRampTexture (IntPtr handle, IntPtr texture);
- /// <summary>
- /// Set range attenuation texture.
- /// </summary>
- private void SetRampTexture (Texture texture)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetRampTexture (handle, (object)texture == null ? IntPtr.Zero : texture.Handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetShapeTexture (IntPtr handle, IntPtr texture);
- /// <summary>
- /// Set spotlight attenuation texture.
- /// </summary>
- private void SetShapeTexture (Texture texture)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetShapeTexture (handle, (object)texture == null ? IntPtr.Zero : texture.Handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern LightType Light_GetLightType (IntPtr handle);
- /// <summary>
- /// Return light type.
- /// </summary>
- private LightType GetLightType ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetLightType (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool Light_GetPerVertex (IntPtr handle);
- /// <summary>
- /// Return vertex lighting mode.
- /// </summary>
- private bool GetPerVertex ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetPerVertex (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Urho.Color Light_GetColor (IntPtr handle);
- /// <summary>
- /// Return color.
- /// </summary>
- private Urho.Color GetColor ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetColor (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetTemperature (IntPtr handle);
- /// <summary>
- /// Return the temperature of the light in Kelvin.
- /// </summary>
- private float GetTemperature ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetTemperature (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetRadius (IntPtr handle);
- /// <summary>
- /// Return area light mode radius. Works only with PBR shaders.
- /// </summary>
- private float GetRadius ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetRadius (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetLength (IntPtr handle);
- /// <summary>
- /// Return area tube light length. Works only with PBR shaders.
- /// </summary>
- private float GetLength ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetLength (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool Light_GetUsePhysicalValues (IntPtr handle);
- /// <summary>
- /// Return if light uses temperature and brightness in lumens.
- /// </summary>
- private bool GetUsePhysicalValues ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetUsePhysicalValues (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Color Light_GetColorFromTemperature (IntPtr handle);
- /// <summary>
- /// Return the color value of the temperature in Kelvin.
- /// </summary>
- private Color GetColorFromTemperature ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetColorFromTemperature (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetSpecularIntensity (IntPtr handle);
- /// <summary>
- /// Return specular intensity.
- /// </summary>
- private float GetSpecularIntensity ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetSpecularIntensity (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetBrightness (IntPtr handle);
- /// <summary>
- /// Return brightness multiplier. Specified in lumens when "use physical values" is enabled.
- /// </summary>
- private float GetBrightness ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetBrightness (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Color Light_GetEffectiveColor (IntPtr handle);
- /// <summary>
- /// Return effective color, multiplied by brightness and affected by temperature when "use physical values" is enabled. Alpha is always 1 so that can compare against the default black color to detect a light with no effect.
- /// </summary>
- private Color GetEffectiveColor ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetEffectiveColor (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetEffectiveSpecularIntensity (IntPtr handle);
- /// <summary>
- /// Return effective specular intensity, multiplied by absolute value of brightness.
- /// </summary>
- private float GetEffectiveSpecularIntensity ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetEffectiveSpecularIntensity (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetRange (IntPtr handle);
- /// <summary>
- /// Return range.
- /// </summary>
- private float GetRange ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetRange (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetFov (IntPtr handle);
- /// <summary>
- /// Return spotlight field of view.
- /// </summary>
- private float GetFov ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetFov (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetAspectRatio (IntPtr handle);
- /// <summary>
- /// Return spotlight aspect ratio.
- /// </summary>
- private float GetAspectRatio ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetAspectRatio (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetFadeDistance (IntPtr handle);
- /// <summary>
- /// Return fade start distance.
- /// </summary>
- private float GetFadeDistance ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetFadeDistance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowFadeDistance (IntPtr handle);
- /// <summary>
- /// Return shadow fade start distance.
- /// </summary>
- private float GetShadowFadeDistance ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowFadeDistance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern BiasParameters Light_GetShadowBias (IntPtr handle);
- /// <summary>
- /// Return shadow depth bias parameters.
- /// </summary>
- private BiasParameters GetShadowBias ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowBias (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowConstantBias (IntPtr handle);
- /// <summary>
- /// Return shadow constant bias.
- /// </summary>
- private float GetShadowConstantBias ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowConstantBias (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowSlopeScaledBias (IntPtr handle);
- /// <summary>
- /// Return shadow slope scaled bias.
- /// </summary>
- private float GetShadowSlopeScaledBias ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowSlopeScaledBias (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowNormalOffset (IntPtr handle);
- /// <summary>
- /// Return shadow normal offset multiplier.
- /// </summary>
- private float GetShadowNormalOffset ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowNormalOffset (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern CascadeParameters Light_GetShadowCascade (IntPtr handle);
- /// <summary>
- /// Return directional light cascaded shadow parameters.
- /// </summary>
- private CascadeParameters GetShadowCascade ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowCascade (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Vector4 Light_GetShadowCascadeSplits (IntPtr handle);
- /// <summary>
- /// Return shadow cascade splits.
- /// </summary>
- private Vector4 GetShadowCascadeSplits ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowCascadeSplits (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowCascadeFadeStart (IntPtr handle);
- /// <summary>
- /// Return shadow cascade fade start.
- /// </summary>
- private float GetShadowCascadeFadeStart ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowCascadeFadeStart (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowCascadeBiasAutoAdjust (IntPtr handle);
- /// <summary>
- /// Return shadow cascade automatic depth bias adjustment strength.
- /// </summary>
- private float GetShadowCascadeBiasAutoAdjust ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowCascadeBiasAutoAdjust (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern FocusParameters Light_GetShadowFocus (IntPtr handle);
- /// <summary>
- /// Return shadow map focus parameters.
- /// </summary>
- private FocusParameters GetShadowFocus ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowFocus (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool Light_GetShadowFocusFlag (IntPtr handle);
- /// <summary>
- /// Return shadow focus flag.
- /// </summary>
- private bool GetShadowFocusFlag ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowFocusFlag (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool Light_GetShadowFocusNonUniform (IntPtr handle);
- /// <summary>
- /// Return shadow non-uniform focus flag.
- /// </summary>
- private bool GetShadowFocusNonUniform ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowFocusNonUniform (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool Light_GetShadowFocusAutoSize (IntPtr handle);
- /// <summary>
- /// Return shadow focus auto-size.
- /// </summary>
- private bool GetShadowFocusAutoSize ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowFocusAutoSize (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowFocusQuantize (IntPtr handle);
- /// <summary>
- /// Return shadow focus quantization.
- /// </summary>
- private float GetShadowFocusQuantize ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowFocusQuantize (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowFocusMinView (IntPtr handle);
- /// <summary>
- /// Return shadow focus minimum view size.
- /// </summary>
- private float GetShadowFocusMinView ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowFocusMinView (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowIntensity (IntPtr handle);
- /// <summary>
- /// Return light intensity in shadow.
- /// </summary>
- private float GetShadowIntensity ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowIntensity (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowResolution (IntPtr handle);
- /// <summary>
- /// Return shadow resolution.
- /// </summary>
- private float GetShadowResolution ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowResolution (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowNearFarRatio (IntPtr handle);
- /// <summary>
- /// Return shadow camera near/far clip distance ratio.
- /// </summary>
- private float GetShadowNearFarRatio ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowNearFarRatio (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetShadowMaxExtrusion (IntPtr handle);
- /// <summary>
- /// Return maximum shadow extrusion distance for directional lights.
- /// </summary>
- private float GetShadowMaxExtrusion ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShadowMaxExtrusion (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr Light_GetRampTexture (IntPtr handle);
- /// <summary>
- /// Return range attenuation texture.
- /// </summary>
- private Texture GetRampTexture ()
- {
- Runtime.ValidateRefCounted (this);
- return Runtime.LookupObject<Texture> (Light_GetRampTexture (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr Light_GetShapeTexture (IntPtr handle);
- /// <summary>
- /// Return spotlight attenuation texture.
- /// </summary>
- private Texture GetShapeTexture ()
- {
- Runtime.ValidateRefCounted (this);
- return Runtime.LookupObject<Texture> (Light_GetShapeTexture (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr Light_GetFrustum (IntPtr handle);
- /// <summary>
- /// Return spotlight frustum.
- /// </summary>
- private Frustum GetFrustum ()
- {
- Runtime.ValidateRefCounted (this);
- return new Frustum (Light_GetFrustum (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr Light_GetViewSpaceFrustum (IntPtr handle, ref Urho.Matrix3x4 view);
- /// <summary>
- /// Return spotlight frustum in the specified view space.
- /// </summary>
- public Frustum GetViewSpaceFrustum (Urho.Matrix3x4 view)
- {
- Runtime.ValidateRefCounted (this);
- return new Frustum (Light_GetViewSpaceFrustum (handle, ref view));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int Light_GetNumShadowSplits (IntPtr handle);
- /// <summary>
- /// Return number of shadow map cascade splits for a directional light, considering also graphics API limitations.
- /// </summary>
- private int GetNumShadowSplits ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetNumShadowSplits (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool Light_IsNegative (IntPtr handle);
- /// <summary>
- /// Return whether light has negative (darkening) color.
- /// </summary>
- private bool IsNegative ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_IsNegative (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetIntensitySortValue (IntPtr handle, float distance);
- /// <summary>
- /// Set sort value based on intensity and view distance.
- /// </summary>
- public void SetIntensitySortValue (float distance)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetIntensitySortValue (handle, distance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetIntensitySortValue0 (IntPtr handle, ref Urho.BoundingBox box);
- /// <summary>
- /// Set sort value based on overall intensity over a bounding box.
- /// </summary>
- public void SetIntensitySortValue (Urho.BoundingBox box)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetIntensitySortValue0 (handle, ref box);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void Light_SetLightQueue (IntPtr handle, LightBatchQueue* queue);
- /// <summary>
- /// Set light queue used for this light. Called by View.
- /// </summary>
- private void SetLightQueue (LightBatchQueue* queue)
- {
- Runtime.ValidateRefCounted (this);
- Light_SetLightQueue (handle, queue);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Urho.Matrix3x4 Light_GetVolumeTransform (IntPtr handle, IntPtr camera);
- /// <summary>
- /// Return light volume model transform.
- /// </summary>
- public Urho.Matrix3x4 GetVolumeTransform (Camera camera)
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetVolumeTransform (handle, (object)camera == null ? IntPtr.Zero : camera.Handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern LightBatchQueue* Light_GetLightQueue (IntPtr handle);
- /// <summary>
- /// Return light queue. Called by View.
- /// </summary>
- private LightBatchQueue* GetLightQueue ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetLightQueue (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float Light_GetIntensityDivisor (IntPtr handle, float attenuation);
- /// <summary>
- /// Return a divisor value based on intensity for calculating the sort value.
- /// </summary>
- public float GetIntensityDivisor (float attenuation = 1f)
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetIntensityDivisor (handle, attenuation);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern ResourceRef Light_GetRampTextureAttr (IntPtr handle);
- /// <summary>
- /// Return ramp texture attribute.
- /// </summary>
- private ResourceRef GetRampTextureAttr ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetRampTextureAttr (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern ResourceRef Light_GetShapeTextureAttr (IntPtr handle);
- /// <summary>
- /// Return shape texture attribute.
- /// </summary>
- private ResourceRef GetShapeTextureAttr ()
- {
- Runtime.ValidateRefCounted (this);
- return Light_GetShapeTextureAttr (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Matrix3x4 Light_GetFullscreenQuadTransform (IntPtr camera);
- /// <summary>
- /// Return a transform for deferred fullscreen quad (directional light) rendering.
- /// </summary>
- public static Matrix3x4 GetFullscreenQuadTransform (Camera camera)
- {
- Runtime.Validate (typeof(Light));
- return Light_GetFullscreenQuadTransform ((object)camera == null ? IntPtr.Zero : camera.Handle);
- }
- public override StringHash Type {
- get {
- return UrhoGetType ();
- }
- }
- public override string TypeName {
- get {
- return GetTypeName ();
- }
- }
- [Preserve]
- public new static StringHash TypeStatic {
- get {
- return GetTypeStatic ();
- }
- }
- public new static string TypeNameStatic {
- get {
- return GetTypeNameStatic ();
- }
- }
- /// <summary>
- /// Return light type.
- /// Or
- /// Set light type.
- /// </summary>
- public LightType LightType {
- get {
- return GetLightType ();
- }
- set {
- SetLightType (value);
- }
- }
- /// <summary>
- /// Return vertex lighting mode.
- /// Or
- /// Set vertex lighting mode.
- /// </summary>
- public bool PerVertex {
- get {
- return GetPerVertex ();
- }
- set {
- SetPerVertex (value);
- }
- }
- /// <summary>
- /// Return color.
- /// Or
- /// Set color.
- /// </summary>
- public Urho.Color Color {
- get {
- return GetColor ();
- }
- set {
- SetColor (value);
- }
- }
- /// <summary>
- /// Return the temperature of the light in Kelvin.
- /// Or
- /// Set temperature of the light in Kelvin. Modulates the light color when "use physical values" is enabled.
- /// </summary>
- public float Temperature {
- get {
- return GetTemperature ();
- }
- set {
- SetTemperature (value);
- }
- }
- /// <summary>
- /// Return area light mode radius. Works only with PBR shaders.
- /// Or
- /// Set area light radius. Greater than zero activates area light mode. Works only with PBR shaders.
- /// </summary>
- public float Radius {
- get {
- return GetRadius ();
- }
- set {
- SetRadius (value);
- }
- }
- /// <summary>
- /// Return area tube light length. Works only with PBR shaders.
- /// Or
- /// Set tube area light length. Works only with PBR shaders.
- /// </summary>
- public float Length {
- get {
- return GetLength ();
- }
- set {
- SetLength (value);
- }
- }
- /// <summary>
- /// Return if light uses temperature and brightness in lumens.
- /// Or
- /// Set use physical light values.
- /// </summary>
- public bool UsePhysicalValues {
- get {
- return GetUsePhysicalValues ();
- }
- set {
- SetUsePhysicalValues (value);
- }
- }
- /// <summary>
- /// Return specular intensity.
- /// Or
- /// Set specular intensity. Zero disables specular calculations.
- /// </summary>
- public float SpecularIntensity {
- get {
- return GetSpecularIntensity ();
- }
- set {
- SetSpecularIntensity (value);
- }
- }
- /// <summary>
- /// Return brightness multiplier. Specified in lumens when "use physical values" is enabled.
- /// Or
- /// Set light brightness multiplier. Both the color and specular intensity are multiplied with this. When "use physical values" is enabled, the value is specified in lumens.
- /// </summary>
- public float Brightness {
- get {
- return GetBrightness ();
- }
- set {
- SetBrightness (value);
- }
- }
- /// <summary>
- /// Return range.
- /// Or
- /// Set range.
- /// </summary>
- public float Range {
- get {
- return GetRange ();
- }
- set {
- SetRange (value);
- }
- }
- /// <summary>
- /// Return spotlight field of view.
- /// Or
- /// Set spotlight field of view.
- /// </summary>
- public float Fov {
- get {
- return GetFov ();
- }
- set {
- SetFov (value);
- }
- }
- /// <summary>
- /// Return spotlight aspect ratio.
- /// Or
- /// Set spotlight aspect ratio.
- /// </summary>
- public float AspectRatio {
- get {
- return GetAspectRatio ();
- }
- set {
- SetAspectRatio (value);
- }
- }
- /// <summary>
- /// Return fade start distance.
- /// Or
- /// Set fade out start distance.
- /// </summary>
- public float FadeDistance {
- get {
- return GetFadeDistance ();
- }
- set {
- SetFadeDistance (value);
- }
- }
- /// <summary>
- /// Return shadow fade start distance.
- /// Or
- /// Set shadow fade out start distance. Only has effect if shadow distance is also non-zero.
- /// </summary>
- public float ShadowFadeDistance {
- get {
- return GetShadowFadeDistance ();
- }
- set {
- SetShadowFadeDistance (value);
- }
- }
- /// <summary>
- /// Return shadow depth bias parameters.
- /// Or
- /// Set shadow depth bias parameters.
- /// </summary>
- public BiasParameters ShadowBias {
- get {
- return GetShadowBias ();
- }
- set {
- SetShadowBias (value);
- }
- }
- /// <summary>
- /// Return shadow constant bias.
- /// Or
- /// Set shadow constant bias.
- /// </summary>
- public float ShadowConstantBias {
- get {
- return GetShadowConstantBias ();
- }
- set {
- SetShadowConstantBias (value);
- }
- }
- /// <summary>
- /// Return shadow slope scaled bias.
- /// Or
- /// Set shadow slope scaled bias.
- /// </summary>
- public float ShadowSlopeScaledBias {
- get {
- return GetShadowSlopeScaledBias ();
- }
- set {
- SetShadowSlopeScaledBias (value);
- }
- }
- /// <summary>
- /// Return shadow normal offset multiplier.
- /// Or
- /// Set shadow normal offset multiplier.
- /// </summary>
- public float ShadowNormalOffset {
- get {
- return GetShadowNormalOffset ();
- }
- set {
- SetShadowNormalOffset (value);
- }
- }
- /// <summary>
- /// Return directional light cascaded shadow parameters.
- /// Or
- /// Set directional light cascaded shadow parameters.
- /// </summary>
- public CascadeParameters ShadowCascade {
- get {
- return GetShadowCascade ();
- }
- set {
- SetShadowCascade (value);
- }
- }
- /// <summary>
- /// Return shadow cascade splits.
- /// </summary>
- public Vector4 ShadowCascadeSplits {
- get {
- return GetShadowCascadeSplits ();
- }
- }
- /// <summary>
- /// Return shadow cascade fade start.
- /// Or
- /// Set shadow cascade fade start.
- /// </summary>
- public float ShadowCascadeFadeStart {
- get {
- return GetShadowCascadeFadeStart ();
- }
- set {
- SetShadowCascadeFadeStart (value);
- }
- }
- /// <summary>
- /// Return shadow cascade automatic depth bias adjustment strength.
- /// Or
- /// Set shadow cascade automatic depth bias adjustment strength.
- /// </summary>
- public float ShadowCascadeBiasAutoAdjust {
- get {
- return GetShadowCascadeBiasAutoAdjust ();
- }
- set {
- SetShadowCascadeBiasAutoAdjust (value);
- }
- }
- /// <summary>
- /// Return shadow map focus parameters.
- /// Or
- /// Set shadow map focusing parameters.
- /// </summary>
- public FocusParameters ShadowFocus {
- get {
- return GetShadowFocus ();
- }
- set {
- SetShadowFocus (value);
- }
- }
- /// <summary>
- /// Return shadow focus flag.
- /// Or
- /// Set shadow focus flag.
- /// </summary>
- public bool ShadowFocusFlag {
- get {
- return GetShadowFocusFlag ();
- }
- set {
- SetShadowFocusFlag (value);
- }
- }
- /// <summary>
- /// Return shadow non-uniform focus flag.
- /// Or
- /// Set shadow non-uniform focus flag.
- /// </summary>
- public bool ShadowFocusNonUniform {
- get {
- return GetShadowFocusNonUniform ();
- }
- set {
- SetShadowFocusNonUniform (value);
- }
- }
- /// <summary>
- /// Return shadow focus auto-size.
- /// Or
- /// Set shadow focus auto-size.
- /// </summary>
- public bool ShadowFocusAutoSize {
- get {
- return GetShadowFocusAutoSize ();
- }
- set {
- SetShadowFocusAutoSize (value);
- }
- }
- /// <summary>
- /// Return shadow focus quantization.
- /// Or
- /// Set shadow focus quantization.
- /// </summary>
- public float ShadowFocusQuantize {
- get {
- return GetShadowFocusQuantize ();
- }
- set {
- SetShadowFocusQuantize (value);
- }
- }
- /// <summary>
- /// Return shadow focus minimum view size.
- /// Or
- /// Set shadow focus minimum view size.
- /// </summary>
- public float ShadowFocusMinView {
- get {
- return GetShadowFocusMinView ();
- }
- set {
- SetShadowFocusMinView (value);
- }
- }
- /// <summary>
- /// Return light intensity in shadow.
- /// Or
- /// Set light intensity in shadow between 0.0 - 1.0. 0.0 (the default) gives fully dark shadows.
- /// </summary>
- public float ShadowIntensity {
- get {
- return GetShadowIntensity ();
- }
- set {
- SetShadowIntensity (value);
- }
- }
- /// <summary>
- /// Return shadow resolution.
- /// Or
- /// Set shadow resolution between 0.25 - 1.0. Determines the shadow map to use.
- /// </summary>
- public float ShadowResolution {
- get {
- return GetShadowResolution ();
- }
- set {
- SetShadowResolution (value);
- }
- }
- /// <summary>
- /// Return shadow camera near/far clip distance ratio.
- /// Or
- /// Set shadow camera near/far clip distance ratio for spot and point lights. Does not affect directional lights, since they are orthographic and have near clip 0.
- /// </summary>
- public float ShadowNearFarRatio {
- get {
- return GetShadowNearFarRatio ();
- }
- set {
- SetShadowNearFarRatio (value);
- }
- }
- /// <summary>
- /// Return maximum shadow extrusion distance for directional lights.
- /// Or
- /// Set maximum shadow extrusion for directional lights. The actual extrusion will be the smaller of this and camera far clip. Default 1000.
- /// </summary>
- public float ShadowMaxExtrusion {
- get {
- return GetShadowMaxExtrusion ();
- }
- set {
- SetShadowMaxExtrusion (value);
- }
- }
- /// <summary>
- /// Return range attenuation texture.
- /// Or
- /// Set range attenuation texture.
- /// </summary>
- public Texture RampTexture {
- get {
- return GetRampTexture ();
- }
- set {
- SetRampTexture (value);
- }
- }
- /// <summary>
- /// Return spotlight attenuation texture.
- /// Or
- /// Set spotlight attenuation texture.
- /// </summary>
- public Texture ShapeTexture {
- get {
- return GetShapeTexture ();
- }
- set {
- SetShapeTexture (value);
- }
- }
- /// <summary>
- /// Return the color value of the temperature in Kelvin.
- /// </summary>
- public Color ColorFromTemperature {
- get {
- return GetColorFromTemperature ();
- }
- }
- /// <summary>
- /// Return effective color, multiplied by brightness and affected by temperature when "use physical values" is enabled. Alpha is always 1 so that can compare against the default black color to detect a light with no effect.
- /// </summary>
- public Color EffectiveColor {
- get {
- return GetEffectiveColor ();
- }
- }
- /// <summary>
- /// Return effective specular intensity, multiplied by absolute value of brightness.
- /// </summary>
- public float EffectiveSpecularIntensity {
- get {
- return GetEffectiveSpecularIntensity ();
- }
- }
- /// <summary>
- /// Return spotlight frustum.
- /// </summary>
- public Frustum Frustum {
- get {
- return GetFrustum ();
- }
- }
- /// <summary>
- /// Return number of shadow map cascade splits for a directional light, considering also graphics API limitations.
- /// </summary>
- public int NumShadowSplits {
- get {
- return GetNumShadowSplits ();
- }
- }
- /// <summary>
- /// Return whether light has negative (darkening) color.
- /// </summary>
- public bool Negative {
- get {
- return IsNegative ();
- }
- }
- /// <summary>
- /// Return light queue. Called by View.
- /// Or
- /// Set light queue used for this light. Called by View.
- /// </summary>
- public LightBatchQueue* LightQueue {
- get {
- return GetLightQueue ();
- }
- set {
- SetLightQueue (value);
- }
- }
- /// <summary>
- /// Return ramp texture attribute.
- /// </summary>
- public ResourceRef RampTextureAttr {
- get {
- return GetRampTextureAttr ();
- }
- }
- /// <summary>
- /// Return shape texture attribute.
- /// </summary>
- public ResourceRef ShapeTextureAttr {
- get {
- return GetShapeTextureAttr ();
- }
- }
- }
- }
|