PhysicsCollisionEventArgs.xml 5.2 KB

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  1. <Type Name="PhysicsCollisionEventArgs" FullName="Urho.Physics.PhysicsCollisionEventArgs">
  2. <TypeSignature Language="C#" Value="public struct PhysicsCollisionEventArgs" />
  3. <TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit PhysicsCollisionEventArgs extends System.ValueType" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>System.ValueType</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>Event arguments for the PhysicsWorld's PhysicsCollision event</summary>
  14. <remarks>
  15. <para>
  16. </para>
  17. </remarks>
  18. </Docs>
  19. <Members>
  20. <Member MemberName="BodyA">
  21. <MemberSignature Language="C#" Value="public Urho.Physics.RigidBody BodyA { get; }" />
  22. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Physics.RigidBody BodyA" />
  23. <MemberType>Property</MemberType>
  24. <AssemblyInfo>
  25. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  26. </AssemblyInfo>
  27. <ReturnValue>
  28. <ReturnType>Urho.Physics.RigidBody</ReturnType>
  29. </ReturnValue>
  30. <Docs>
  31. <summary>First rigid body colliding.</summary>
  32. <value>To be added.</value>
  33. <remarks>To be added.</remarks>
  34. </Docs>
  35. </Member>
  36. <Member MemberName="BodyB">
  37. <MemberSignature Language="C#" Value="public Urho.Physics.RigidBody BodyB { get; }" />
  38. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Physics.RigidBody BodyB" />
  39. <MemberType>Property</MemberType>
  40. <AssemblyInfo>
  41. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  42. </AssemblyInfo>
  43. <ReturnValue>
  44. <ReturnType>Urho.Physics.RigidBody</ReturnType>
  45. </ReturnValue>
  46. <Docs>
  47. <summary>Second rigid body colliding.</summary>
  48. <value>To be added.</value>
  49. <remarks>To be added.</remarks>
  50. </Docs>
  51. </Member>
  52. <Member MemberName="Contacts">
  53. <MemberSignature Language="C#" Value="public Urho.Physics.CollisionData[] Contacts { get; }" />
  54. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Physics.CollisionData[] Contacts" />
  55. <MemberType>Property</MemberType>
  56. <AssemblyInfo>
  57. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  58. </AssemblyInfo>
  59. <ReturnValue>
  60. <ReturnType>Urho.Physics.CollisionData[]</ReturnType>
  61. </ReturnValue>
  62. <Docs>
  63. <summary>Collision information between the bodies, containing the position, normal, distance and impulse for each contact.</summary>
  64. <value>To be added.</value>
  65. <remarks>To be added.</remarks>
  66. </Docs>
  67. </Member>
  68. <Member MemberName="NodeA">
  69. <MemberSignature Language="C#" Value="public Urho.Node NodeA { get; }" />
  70. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Node NodeA" />
  71. <MemberType>Property</MemberType>
  72. <AssemblyInfo>
  73. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  74. </AssemblyInfo>
  75. <ReturnValue>
  76. <ReturnType>Urho.Node</ReturnType>
  77. </ReturnValue>
  78. <Docs>
  79. <summary>The node for the first rigid body.</summary>
  80. <value>To be added.</value>
  81. <remarks>To be added.</remarks>
  82. </Docs>
  83. </Member>
  84. <Member MemberName="NodeB">
  85. <MemberSignature Language="C#" Value="public Urho.Node NodeB { get; }" />
  86. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Node NodeB" />
  87. <MemberType>Property</MemberType>
  88. <AssemblyInfo>
  89. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  90. </AssemblyInfo>
  91. <ReturnValue>
  92. <ReturnType>Urho.Node</ReturnType>
  93. </ReturnValue>
  94. <Docs>
  95. <summary>The node for the second rigid body.</summary>
  96. <value>To be added.</value>
  97. <remarks>To be added.</remarks>
  98. </Docs>
  99. </Member>
  100. <Member MemberName="Trigger">
  101. <MemberSignature Language="C#" Value="public bool Trigger { get; }" />
  102. <MemberSignature Language="ILAsm" Value=".property instance bool Trigger" />
  103. <MemberType>Property</MemberType>
  104. <AssemblyInfo>
  105. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  106. </AssemblyInfo>
  107. <ReturnValue>
  108. <ReturnType>System.Boolean</ReturnType>
  109. </ReturnValue>
  110. <Docs>
  111. <summary>Returns true if either one of the rigid bodies is acting as a trigger (that is, the rigid body only raises the collision event, but does not apply collision forces).</summary>
  112. <value>To be added.</value>
  113. <remarks>To be added.</remarks>
  114. </Docs>
  115. </Member>
  116. <Member MemberName="World">
  117. <MemberSignature Language="C#" Value="public Urho.Physics.PhysicsWorld World { get; }" />
  118. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Physics.PhysicsWorld World" />
  119. <MemberType>Property</MemberType>
  120. <AssemblyInfo>
  121. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  122. </AssemblyInfo>
  123. <ReturnValue>
  124. <ReturnType>Urho.Physics.PhysicsWorld</ReturnType>
  125. </ReturnValue>
  126. <Docs>
  127. <summary>References the world raising this event.</summary>
  128. <value>To be added.</value>
  129. <remarks>To be added.</remarks>
  130. </Docs>
  131. </Member>
  132. </Members>
  133. </Type>