ApplicationOptions.xml 16 KB

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  1. <Type Name="ApplicationOptions" FullName="Urho.ApplicationOptions">
  2. <TypeSignature Language="C#" Value="public class ApplicationOptions" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ApplicationOptions extends System.Object" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>System.Object</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Application options, see full description at:
  15. http://urho3d.github.io/documentation/1.4/_running.html
  16. </summary>
  17. <remarks>
  18. <para>This contains the list of options that can be configured at application startup, these settings control how the engine is initialized.</para>
  19. <para></para>
  20. <para>The options set with this selector are passed to the Urho game engine on startup.</para>
  21. <para></para>
  22. <para>You can use the convenience <see cref="T:Urho.ApplicationOptions.Default" /> or <see cref="T:Urho.ApplicationOptions.PortraitDefault" /> static values as options to use as either defaults for landscape or portrait.</para>
  23. </remarks>
  24. </Docs>
  25. <Members>
  26. <Member MemberName=".ctor">
  27. <MemberSignature Language="C#" Value="public ApplicationOptions ();" />
  28. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  29. <MemberType>Constructor</MemberType>
  30. <AssemblyInfo>
  31. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  32. </AssemblyInfo>
  33. <Parameters />
  34. <Docs>
  35. <summary>To be added.</summary>
  36. <remarks>To be added.</remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public ApplicationOptions (string assetsFolder);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string assetsFolder) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="assetsFolder" Type="System.String" />
  48. </Parameters>
  49. <Docs>
  50. <param name="assetsFolder">This is usually the “Data” directory, but can be null if your application only requires the built-in assets.</param>
  51. <summary>Initializes the application options with a directory pointing to the assets folders (Usually the “Data” directory)</summary>
  52. <remarks>Constructs a new instance of <see cref="T:Urho.ApplicationOptions" /></remarks>
  53. </Docs>
  54. </Member>
  55. <Member MemberName="AdditionalFlags">
  56. <MemberSignature Language="C#" Value="public string AdditionalFlags { get; set; }" />
  57. <MemberSignature Language="ILAsm" Value=".property instance string AdditionalFlags" />
  58. <MemberType>Property</MemberType>
  59. <AssemblyInfo>
  60. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  61. </AssemblyInfo>
  62. <ReturnValue>
  63. <ReturnType>System.String</ReturnType>
  64. </ReturnValue>
  65. <Docs>
  66. <summary>Any additional options from the Urho engine that might not be encompassed by one of the strongly typed properties here.</summary>
  67. <value>To be added.</value>
  68. <remarks>To be added.</remarks>
  69. </Docs>
  70. </Member>
  71. <Member MemberName="AutoloadCoreData">
  72. <MemberSignature Language="C#" Value="public bool AutoloadCoreData { get; set; }" />
  73. <MemberSignature Language="ILAsm" Value=".property instance bool AutoloadCoreData" />
  74. <MemberType>Property</MemberType>
  75. <AssemblyInfo>
  76. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  77. </AssemblyInfo>
  78. <ReturnValue>
  79. <ReturnType>System.Boolean</ReturnType>
  80. </ReturnValue>
  81. <Docs>
  82. <summary>Determines whether the “CoreData” is always part of the resources looked up by Urho.</summary>
  83. <value>The default value for this property is <see langword="true" />.</value>
  84. <remarks>By default, the <see cref="T:Urho.ApplicationOptions" /> will set Urho’s internal resource paths to the “CoreData”, plus any directories specified in <see cref="P:Urho.ApplicationOptions.ResourcePaths." />   If you set this flag to <see langword="false" />, then “CoreData” directory will not be included.</remarks>
  85. </Docs>
  86. </Member>
  87. <Member MemberName="DelayedStart">
  88. <MemberSignature Language="C#" Value="public bool DelayedStart { get; set; }" />
  89. <MemberSignature Language="ILAsm" Value=".property instance bool DelayedStart" />
  90. <MemberType>Property</MemberType>
  91. <AssemblyInfo>
  92. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  93. </AssemblyInfo>
  94. <ReturnValue>
  95. <ReturnType>System.Boolean</ReturnType>
  96. </ReturnValue>
  97. <Docs>
  98. <summary>With this option Urho will not start the render loop when Run is called.</summary>
  99. <value>The state of the delayed start</value>
  100. <remarks>
  101. <para>Use this option if you want to prevent the main loop from running immediately.   In that case, you will want to manually run the loop by calling the <see cref="M:Urho.Engine.RunFrame" /> method on a loop at your convenience.</para>
  102. <para></para>
  103. <para></para>
  104. <example>
  105. <code lang="C#"><![CDATA[var app = new MyApp (new ApplicationOptions () { DelayedStart = true });
  106. while (true){
  107. app.Engine.RunFrame ();
  108. // Sleep here.
  109. }
  110. ]]></code>
  111. </example>
  112. </remarks>
  113. </Docs>
  114. </Member>
  115. <Member MemberName="ExternalWindow">
  116. <MemberSignature Language="C#" Value="public IntPtr ExternalWindow { get; set; }" />
  117. <MemberSignature Language="ILAsm" Value=".property instance native int ExternalWindow" />
  118. <MemberType>Property</MemberType>
  119. <AssemblyInfo>
  120. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  121. </AssemblyInfo>
  122. <ReturnValue>
  123. <ReturnType>System.IntPtr</ReturnType>
  124. </ReturnValue>
  125. <Docs>
  126. <summary>Pointer to an NSView or a Win32 handle to use as a surface.</summary>
  127. <value>The current handle to the native window</value>
  128. <remarks>
  129. <para>This is a platform specific pointer to a native handle.   On Windows, this is a handle to a window (HWND), and on Cocoa it is a pointer to an NSView (if you are using the Xamarin.Mac API, this will be the Handle of the <see cref="T:AppKit.NSView" />). </para>
  130. <para></para>
  131. <para>This instructs UrhoSharp to use that window or view as its rendering target.   This is used in scenarios where you want to embed the engine into another application.</para>
  132. </remarks>
  133. </Docs>
  134. </Member>
  135. <Member MemberName="Height">
  136. <MemberSignature Language="C#" Value="public int Height { get; set; }" />
  137. <MemberSignature Language="ILAsm" Value=".property instance int32 Height" />
  138. <MemberType>Property</MemberType>
  139. <AssemblyInfo>
  140. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  141. </AssemblyInfo>
  142. <ReturnValue>
  143. <ReturnType>System.Int32</ReturnType>
  144. </ReturnValue>
  145. <Docs>
  146. <summary>
  147. Desktop only option.</summary>
  148. <value>To be added.</value>
  149. <remarks>To be added.</remarks>
  150. </Docs>
  151. </Member>
  152. <Member MemberName="HighDpi">
  153. <MemberSignature Language="C#" Value="public bool HighDpi { get; set; }" />
  154. <MemberSignature Language="ILAsm" Value=".property instance bool HighDpi" />
  155. <MemberType>Property</MemberType>
  156. <AssemblyInfo>
  157. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  158. </AssemblyInfo>
  159. <ReturnValue>
  160. <ReturnType>System.Boolean</ReturnType>
  161. </ReturnValue>
  162. <Docs>
  163. <summary>Enable HighDPI mode (iOS or macOS only). Default value is True.</summary>
  164. <value>To be added.</value>
  165. <remarks>To be added.</remarks>
  166. </Docs>
  167. </Member>
  168. <Member MemberName="LimitFps">
  169. <MemberSignature Language="C#" Value="public bool LimitFps { get; set; }" />
  170. <MemberSignature Language="ILAsm" Value=".property instance bool LimitFps" />
  171. <MemberType>Property</MemberType>
  172. <AssemblyInfo>
  173. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  174. </AssemblyInfo>
  175. <ReturnValue>
  176. <ReturnType>System.Boolean</ReturnType>
  177. </ReturnValue>
  178. <Docs>
  179. <summary>Determines whether we should limit the frames (defaults to true), the default is limit is 200 FPS for desktop, and 60 fps, despite of the flag settings.</summary>
  180. <value>To be added.</value>
  181. <remarks>To be added.</remarks>
  182. </Docs>
  183. </Member>
  184. <Member MemberName="Multisampling">
  185. <MemberSignature Language="C#" Value="public int Multisampling { get; set; }" />
  186. <MemberSignature Language="ILAsm" Value=".property instance int32 Multisampling" />
  187. <MemberType>Property</MemberType>
  188. <AssemblyInfo>
  189. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  190. </AssemblyInfo>
  191. <ReturnValue>
  192. <ReturnType>System.Int32</ReturnType>
  193. </ReturnValue>
  194. <Docs>
  195. <summary>To be added.</summary>
  196. <value>To be added.</value>
  197. <remarks>To be added.</remarks>
  198. </Docs>
  199. </Member>
  200. <Member MemberName="Orientation">
  201. <MemberSignature Language="C#" Value="public Urho.ApplicationOptions.OrientationType Orientation { get; set; }" />
  202. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ApplicationOptions/OrientationType Orientation" />
  203. <MemberType>Property</MemberType>
  204. <AssemblyInfo>
  205. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  206. </AssemblyInfo>
  207. <ReturnValue>
  208. <ReturnType>Urho.ApplicationOptions+OrientationType</ReturnType>
  209. </ReturnValue>
  210. <Docs>
  211. <summary>iOS only - orientation for the game</summary>
  212. <value>To be added.</value>
  213. <remarks>This describes the allowed orientation modes for the display.</remarks>
  214. </Docs>
  215. </Member>
  216. <Member MemberName="ResizableWindow">
  217. <MemberSignature Language="C#" Value="public bool ResizableWindow { get; set; }" />
  218. <MemberSignature Language="ILAsm" Value=".property instance bool ResizableWindow" />
  219. <MemberType>Property</MemberType>
  220. <AssemblyInfo>
  221. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  222. </AssemblyInfo>
  223. <ReturnValue>
  224. <ReturnType>System.Boolean</ReturnType>
  225. </ReturnValue>
  226. <Docs>
  227. <summary>Desktop only - provides a resizable window.</summary>
  228. <value>To be added.</value>
  229. <remarks>To be added.</remarks>
  230. </Docs>
  231. </Member>
  232. <Member MemberName="ResourcePackagesPaths">
  233. <MemberSignature Language="C#" Value="public string[] ResourcePackagesPaths { get; set; }" />
  234. <MemberSignature Language="ILAsm" Value=".property instance string[] ResourcePackagesPaths" />
  235. <MemberType>Property</MemberType>
  236. <AssemblyInfo>
  237. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  238. </AssemblyInfo>
  239. <ReturnValue>
  240. <ReturnType>System.String[]</ReturnType>
  241. </ReturnValue>
  242. <Docs>
  243. <summary>
  244. <para>Resource package files to use - default empty.</para>
  245. </summary>
  246. <value>To be added.</value>
  247. <remarks>To be added.</remarks>
  248. </Docs>
  249. </Member>
  250. <Member MemberName="ResourcePaths">
  251. <MemberSignature Language="C#" Value="public string[] ResourcePaths { get; set; }" />
  252. <MemberSignature Language="ILAsm" Value=".property instance string[] ResourcePaths" />
  253. <MemberType>Property</MemberType>
  254. <AssemblyInfo>
  255. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  256. </AssemblyInfo>
  257. <ReturnValue>
  258. <ReturnType>System.String[]</ReturnType>
  259. </ReturnValue>
  260. <Docs>
  261. <summary>
  262. <para>Resource path(s) to use (default: Data, CoreData)</para>
  263. </summary>
  264. <value>To be added.</value>
  265. <remarks>
  266. <para>The <see cref="P:Urho.ApplicationOptions.AutoloadCoreData" /> property controls whether the CoreData directory is included or not.</para>
  267. <para />
  268. <para>The paths must be directories, or “.pak” files relative to one of the directories listed in <see cref="P:Urho.ApplicationOptions.ResourcePrefixPaths" />.</para>
  269. </remarks>
  270. </Docs>
  271. </Member>
  272. <Member MemberName="ResourcePrefixPaths">
  273. <MemberSignature Language="C#" Value="public string[] ResourcePrefixPaths { get; set; }" />
  274. <MemberSignature Language="ILAsm" Value=".property instance string[] ResourcePrefixPaths" />
  275. <MemberType>Property</MemberType>
  276. <AssemblyInfo>
  277. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  278. </AssemblyInfo>
  279. <ReturnValue>
  280. <ReturnType>System.String[]</ReturnType>
  281. </ReturnValue>
  282. <Docs>
  283. <summary>Resource prefix path, it defaults to the value of the URHO3D_PREFIX_PATH environment variable, or if not set, the executable path.</summary>
  284. <value>To be added.</value>
  285. <remarks>
  286. <para>Resource paths are relative to the ResourcePrefixPaths.</para>
  287. <para />
  288. <para>If using the URHO3D_PREFIX_PATH environment variable, the directories must be separated with a semicolon.</para>
  289. </remarks>
  290. </Docs>
  291. </Member>
  292. <Member MemberName="ToString">
  293. <MemberSignature Language="C#" Value="public override string ToString ();" />
  294. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance string ToString() cil managed" />
  295. <MemberType>Method</MemberType>
  296. <AssemblyInfo>
  297. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  298. </AssemblyInfo>
  299. <ReturnValue>
  300. <ReturnType>System.String</ReturnType>
  301. </ReturnValue>
  302. <Parameters />
  303. <Docs>
  304. <summary>Returns the command line version suitable to be sent to the Urho engine.</summary>
  305. <returns>To be added.</returns>
  306. <remarks>To be added.</remarks>
  307. </Docs>
  308. </Member>
  309. <Member MemberName="TouchEmulation">
  310. <MemberSignature Language="C#" Value="public bool TouchEmulation { get; set; }" />
  311. <MemberSignature Language="ILAsm" Value=".property instance bool TouchEmulation" />
  312. <MemberType>Property</MemberType>
  313. <AssemblyInfo>
  314. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  315. </AssemblyInfo>
  316. <ReturnValue>
  317. <ReturnType>System.Boolean</ReturnType>
  318. </ReturnValue>
  319. <Docs>
  320. <summary>Enable touch-emulation on desktop environments.</summary>
  321. <value>Defaults to <see langword="false" />.</value>
  322. <remarks>
  323. <para />
  324. </remarks>
  325. </Docs>
  326. </Member>
  327. <Member MemberName="Width">
  328. <MemberSignature Language="C#" Value="public int Width { get; set; }" />
  329. <MemberSignature Language="ILAsm" Value=".property instance int32 Width" />
  330. <MemberType>Property</MemberType>
  331. <AssemblyInfo>
  332. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  333. </AssemblyInfo>
  334. <ReturnValue>
  335. <ReturnType>System.Int32</ReturnType>
  336. </ReturnValue>
  337. <Docs>
  338. <summary>Desktop only option.</summary>
  339. <value>To be added.</value>
  340. <remarks>To be added.</remarks>
  341. </Docs>
  342. </Member>
  343. <Member MemberName="WindowedMode">
  344. <MemberSignature Language="C#" Value="public bool WindowedMode { get; set; }" />
  345. <MemberSignature Language="ILAsm" Value=".property instance bool WindowedMode" />
  346. <MemberType>Property</MemberType>
  347. <AssemblyInfo>
  348. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  349. </AssemblyInfo>
  350. <ReturnValue>
  351. <ReturnType>System.Boolean</ReturnType>
  352. </ReturnValue>
  353. <Docs>
  354. <summary>Desktop only option.</summary>
  355. <value>To be added.</value>
  356. <remarks>To be added.</remarks>
  357. </Docs>
  358. </Member>
  359. </Members>
  360. </Type>