IndexBuffer.xml 19 KB

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  1. <Type Name="IndexBuffer" FullName="Urho.IndexBuffer">
  2. <TypeSignature Language="C#" Value="public class IndexBuffer : Urho.UrhoObject, Urho.IGPUObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit IndexBuffer extends Urho.UrhoObject implements class Urho.IGPUObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UrhoObject</BaseTypeName>
  10. </Base>
  11. <Interfaces>
  12. <Interface>
  13. <InterfaceName>Urho.IGPUObject</InterfaceName>
  14. </Interface>
  15. </Interfaces>
  16. <Docs>
  17. <summary>
  18. Hardware index buffer.
  19. </summary>
  20. <remarks>To be added.</remarks>
  21. </Docs>
  22. <Members>
  23. <Member MemberName=".ctor">
  24. <MemberSignature Language="C#" Value="public IndexBuffer (IntPtr handle);" />
  25. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  26. <MemberType>Constructor</MemberType>
  27. <AssemblyInfo>
  28. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  29. </AssemblyInfo>
  30. <Attributes>
  31. <Attribute>
  32. <AttributeName>Preserve</AttributeName>
  33. </Attribute>
  34. </Attributes>
  35. <Parameters>
  36. <Parameter Name="handle" Type="System.IntPtr" />
  37. </Parameters>
  38. <Docs>
  39. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  40. <summary>Constructs a new instance of Urho.IndexBuffer, given a raw pointer to an unmanaged object</summary>
  41. <remarks>
  42. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  43. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  44. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  45. </remarks>
  46. </Docs>
  47. </Member>
  48. <Member MemberName=".ctor">
  49. <MemberSignature Language="C#" Value="protected IndexBuffer (Urho.UrhoObjectFlag emptyFlag);" />
  50. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  51. <MemberType>Constructor</MemberType>
  52. <AssemblyInfo>
  53. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  54. </AssemblyInfo>
  55. <Attributes>
  56. <Attribute>
  57. <AttributeName>Preserve</AttributeName>
  58. </Attribute>
  59. </Attributes>
  60. <Parameters>
  61. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  62. </Parameters>
  63. <Docs>
  64. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  65. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  66. <remarks>
  67. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  68. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  69. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  70. </remarks>
  71. </Docs>
  72. </Member>
  73. <Member MemberName=".ctor">
  74. <MemberSignature Language="C#" Value="public IndexBuffer (Urho.Context context, bool forceHeadless);" />
  75. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context, bool forceHeadless) cil managed" />
  76. <MemberType>Constructor</MemberType>
  77. <AssemblyInfo>
  78. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  79. </AssemblyInfo>
  80. <Attributes>
  81. <Attribute>
  82. <AttributeName>Preserve</AttributeName>
  83. </Attribute>
  84. </Attributes>
  85. <Parameters>
  86. <Parameter Name="context" Type="Urho.Context" />
  87. <Parameter Name="forceHeadless" Type="System.Boolean" />
  88. </Parameters>
  89. <Docs>
  90. <param name="context">The context that this object will be attached to.</param>
  91. <param name="forceHeadless">To be added.</param>
  92. <summary>
  93. <para>Constructs a new instance of Urho.IndexBuffer linked to a specific <see cref="T:Urho.Context" />.</para>
  94. </summary>
  95. <remarks></remarks>
  96. </Docs>
  97. </Member>
  98. <Member MemberName="AsGPUObject">
  99. <MemberSignature Language="C#" Value="public Urho.GPUObject AsGPUObject ();" />
  100. <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Urho.GPUObject AsGPUObject() cil managed" />
  101. <MemberType>Method</MemberType>
  102. <AssemblyInfo>
  103. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  104. </AssemblyInfo>
  105. <ReturnValue>
  106. <ReturnType>Urho.GPUObject</ReturnType>
  107. </ReturnValue>
  108. <Parameters />
  109. <Docs>
  110. <summary>To be added.</summary>
  111. <returns>To be added.</returns>
  112. <remarks>To be added.</remarks>
  113. </Docs>
  114. </Member>
  115. <Member MemberName="Dynamic">
  116. <MemberSignature Language="C#" Value="public bool Dynamic { get; }" />
  117. <MemberSignature Language="ILAsm" Value=".property instance bool Dynamic" />
  118. <MemberType>Property</MemberType>
  119. <AssemblyInfo>
  120. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  121. </AssemblyInfo>
  122. <ReturnValue>
  123. <ReturnType>System.Boolean</ReturnType>
  124. </ReturnValue>
  125. <Docs>
  126. <summary>Return whether is dynamic.</summary>
  127. <value>To be added.</value>
  128. <remarks>To be added.</remarks>
  129. </Docs>
  130. </Member>
  131. <Member MemberName="IndexCount">
  132. <MemberSignature Language="C#" Value="public uint IndexCount { get; }" />
  133. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexCount" />
  134. <MemberType>Property</MemberType>
  135. <AssemblyInfo>
  136. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  137. </AssemblyInfo>
  138. <ReturnValue>
  139. <ReturnType>System.UInt32</ReturnType>
  140. </ReturnValue>
  141. <Docs>
  142. <summary>
  143. Return number of indices.
  144. </summary>
  145. <value>To be added.</value>
  146. <remarks>To be added.</remarks>
  147. </Docs>
  148. </Member>
  149. <Member MemberName="IndexSize">
  150. <MemberSignature Language="C#" Value="public uint IndexSize { get; }" />
  151. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexSize" />
  152. <MemberType>Property</MemberType>
  153. <AssemblyInfo>
  154. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  155. </AssemblyInfo>
  156. <ReturnValue>
  157. <ReturnType>System.UInt32</ReturnType>
  158. </ReturnValue>
  159. <Docs>
  160. <summary>
  161. Return index size.
  162. </summary>
  163. <value>To be added.</value>
  164. <remarks>To be added.</remarks>
  165. </Docs>
  166. </Member>
  167. <Member MemberName="Lock">
  168. <MemberSignature Language="C#" Value="public IntPtr Lock (uint start, uint count, bool discard);" />
  169. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance native int Lock(unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  170. <MemberType>Method</MemberType>
  171. <AssemblyInfo>
  172. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  173. </AssemblyInfo>
  174. <ReturnValue>
  175. <ReturnType>System.IntPtr</ReturnType>
  176. </ReturnValue>
  177. <Parameters>
  178. <Parameter Name="start" Type="System.UInt32" />
  179. <Parameter Name="count" Type="System.UInt32" />
  180. <Parameter Name="discard" Type="System.Boolean" />
  181. </Parameters>
  182. <Docs>
  183. <param name="start">To be added.</param>
  184. <param name="count">To be added.</param>
  185. <param name="discard">To be added.</param>
  186. <summary>
  187. Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
  188. </summary>
  189. <returns>To be added.</returns>
  190. <remarks>To be added.</remarks>
  191. </Docs>
  192. </Member>
  193. <Member MemberName="Locked">
  194. <MemberSignature Language="C#" Value="public bool Locked { get; }" />
  195. <MemberSignature Language="ILAsm" Value=".property instance bool Locked" />
  196. <MemberType>Property</MemberType>
  197. <AssemblyInfo>
  198. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  199. </AssemblyInfo>
  200. <ReturnValue>
  201. <ReturnType>System.Boolean</ReturnType>
  202. </ReturnValue>
  203. <Docs>
  204. <summary>Return whether is currently locked.</summary>
  205. <value>To be added.</value>
  206. <remarks>To be added.</remarks>
  207. </Docs>
  208. </Member>
  209. <Member MemberName="OnDeviceLost">
  210. <MemberSignature Language="C#" Value="public void OnDeviceLost ();" />
  211. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceLost() cil managed" />
  212. <MemberType>Method</MemberType>
  213. <AssemblyInfo>
  214. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  215. </AssemblyInfo>
  216. <ReturnValue>
  217. <ReturnType>System.Void</ReturnType>
  218. </ReturnValue>
  219. <Parameters />
  220. <Docs>
  221. <summary>Mark the buffer destroyed on graphics context destruction. May be a no-op depending on the API.</summary>
  222. <remarks>To be added.</remarks>
  223. </Docs>
  224. </Member>
  225. <Member MemberName="Release">
  226. <MemberSignature Language="C#" Value="public void Release ();" />
  227. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  228. <MemberType>Method</MemberType>
  229. <AssemblyInfo>
  230. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  231. </AssemblyInfo>
  232. <ReturnValue>
  233. <ReturnType>System.Void</ReturnType>
  234. </ReturnValue>
  235. <Parameters />
  236. <Docs>
  237. <summary>
  238. Release the buffer.
  239. </summary>
  240. <remarks>To be added.</remarks>
  241. </Docs>
  242. </Member>
  243. <Member MemberName="SetData">
  244. <MemberSignature Language="C#" Value="public void SetData (short[] vertexData);" />
  245. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetData(int16[] vertexData) cil managed" />
  246. <MemberType>Method</MemberType>
  247. <AssemblyInfo>
  248. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  249. </AssemblyInfo>
  250. <ReturnValue>
  251. <ReturnType>System.Void</ReturnType>
  252. </ReturnValue>
  253. <Parameters>
  254. <Parameter Name="vertexData" Type="System.Int16[]" />
  255. </Parameters>
  256. <Docs>
  257. <param name="vertexData">To be added.</param>
  258. <summary>To be added.</summary>
  259. <remarks>To be added.</remarks>
  260. </Docs>
  261. </Member>
  262. <Member MemberName="SetData">
  263. <MemberSignature Language="C#" Value="public bool SetData (void* data);" />
  264. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetData(void* data) cil managed" />
  265. <MemberType>Method</MemberType>
  266. <AssemblyInfo>
  267. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  268. </AssemblyInfo>
  269. <ReturnValue>
  270. <ReturnType>System.Boolean</ReturnType>
  271. </ReturnValue>
  272. <Parameters>
  273. <Parameter Name="data" Type="System.Void*" />
  274. </Parameters>
  275. <Docs>
  276. <param name="data">To be added.</param>
  277. <summary>
  278. Set all data in the buffer.
  279. </summary>
  280. <returns>To be added.</returns>
  281. <remarks>To be added.</remarks>
  282. </Docs>
  283. </Member>
  284. <Member MemberName="SetDataRange">
  285. <MemberSignature Language="C#" Value="public bool SetDataRange (void* data, uint start, uint count, bool discard);" />
  286. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetDataRange(void* data, unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  287. <MemberType>Method</MemberType>
  288. <AssemblyInfo>
  289. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  290. </AssemblyInfo>
  291. <ReturnValue>
  292. <ReturnType>System.Boolean</ReturnType>
  293. </ReturnValue>
  294. <Parameters>
  295. <Parameter Name="data" Type="System.Void*" />
  296. <Parameter Name="start" Type="System.UInt32" />
  297. <Parameter Name="count" Type="System.UInt32" />
  298. <Parameter Name="discard" Type="System.Boolean" />
  299. </Parameters>
  300. <Docs>
  301. <param name="data">To be added.</param>
  302. <param name="start">To be added.</param>
  303. <param name="count">To be added.</param>
  304. <param name="discard">To be added.</param>
  305. <summary>
  306. Set a data range in the buffer. Optionally discard data outside the range.
  307. </summary>
  308. <returns>To be added.</returns>
  309. <remarks>To be added.</remarks>
  310. </Docs>
  311. </Member>
  312. <Member MemberName="SetSize">
  313. <MemberSignature Language="C#" Value="public bool SetSize (uint indexCount, bool largeIndices, bool dynamic);" />
  314. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetSize(unsigned int32 indexCount, bool largeIndices, bool dynamic) cil managed" />
  315. <MemberType>Method</MemberType>
  316. <AssemblyInfo>
  317. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  318. </AssemblyInfo>
  319. <ReturnValue>
  320. <ReturnType>System.Boolean</ReturnType>
  321. </ReturnValue>
  322. <Parameters>
  323. <Parameter Name="indexCount" Type="System.UInt32" />
  324. <Parameter Name="largeIndices" Type="System.Boolean" />
  325. <Parameter Name="dynamic" Type="System.Boolean" />
  326. </Parameters>
  327. <Docs>
  328. <param name="indexCount">To be added.</param>
  329. <param name="largeIndices">To be added.</param>
  330. <param name="dynamic">To be added.</param>
  331. <summary>
  332. Set buffer size and dynamic mode. Previous data will be lost.
  333. </summary>
  334. <returns>To be added.</returns>
  335. <remarks>To be added.</remarks>
  336. </Docs>
  337. </Member>
  338. <Member MemberName="ShadowData">
  339. <MemberSignature Language="C#" Value="public byte* ShadowData { get; }" />
  340. <MemberSignature Language="ILAsm" Value=".property instance unsigned int8* ShadowData" />
  341. <MemberType>Property</MemberType>
  342. <AssemblyInfo>
  343. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  344. </AssemblyInfo>
  345. <ReturnValue>
  346. <ReturnType>System.Byte*</ReturnType>
  347. </ReturnValue>
  348. <Docs>
  349. <summary>
  350. Return CPU memory shadow data.
  351. </summary>
  352. <value>To be added.</value>
  353. <remarks>To be added.</remarks>
  354. </Docs>
  355. </Member>
  356. <Member MemberName="Shadowed">
  357. <MemberSignature Language="C#" Value="public bool Shadowed { get; set; }" />
  358. <MemberSignature Language="ILAsm" Value=".property instance bool Shadowed" />
  359. <MemberType>Property</MemberType>
  360. <AssemblyInfo>
  361. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  362. </AssemblyInfo>
  363. <ReturnValue>
  364. <ReturnType>System.Boolean</ReturnType>
  365. </ReturnValue>
  366. <Docs>
  367. <summary>Return whether CPU memory shadowing is enabled.</summary>
  368. <value>To be added.</value>
  369. <remarks>Shadowing is forced on if the graphics subsystem does not existTo be added.</remarks>
  370. </Docs>
  371. </Member>
  372. <Member MemberName="Type">
  373. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  374. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  375. <MemberType>Property</MemberType>
  376. <AssemblyInfo>
  377. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  378. </AssemblyInfo>
  379. <ReturnValue>
  380. <ReturnType>Urho.StringHash</ReturnType>
  381. </ReturnValue>
  382. <Docs>
  383. <summary>Urho's type system type.</summary>
  384. <value>StringHash representing the type for this C# type.</value>
  385. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  386. </Docs>
  387. </Member>
  388. <Member MemberName="TypeName">
  389. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  390. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  391. <MemberType>Property</MemberType>
  392. <AssemblyInfo>
  393. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  394. </AssemblyInfo>
  395. <ReturnValue>
  396. <ReturnType>System.String</ReturnType>
  397. </ReturnValue>
  398. <Docs>
  399. <summary>Urho's low-level type name.</summary>
  400. <value>Stringified low-level type name.</value>
  401. <remarks></remarks>
  402. </Docs>
  403. </Member>
  404. <Member MemberName="TypeNameStatic">
  405. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  406. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  407. <MemberType>Property</MemberType>
  408. <AssemblyInfo>
  409. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  410. </AssemblyInfo>
  411. <ReturnValue>
  412. <ReturnType>System.String</ReturnType>
  413. </ReturnValue>
  414. <Docs>
  415. <summary>Urho's low-level type name, accessible as a static method.</summary>
  416. <value>Stringified low-level type name.</value>
  417. <remarks></remarks>
  418. </Docs>
  419. </Member>
  420. <Member MemberName="TypeStatic">
  421. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  422. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  423. <MemberType>Property</MemberType>
  424. <AssemblyInfo>
  425. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  426. </AssemblyInfo>
  427. <Attributes>
  428. <Attribute>
  429. <AttributeName>Preserve</AttributeName>
  430. </Attribute>
  431. </Attributes>
  432. <ReturnValue>
  433. <ReturnType>Urho.StringHash</ReturnType>
  434. </ReturnValue>
  435. <Docs>
  436. <summary>Urho's low-level type, accessible as a static method.</summary>
  437. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  438. <remarks></remarks>
  439. </Docs>
  440. </Member>
  441. <Member MemberName="Unlock">
  442. <MemberSignature Language="C#" Value="public void Unlock ();" />
  443. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Unlock() cil managed" />
  444. <MemberType>Method</MemberType>
  445. <AssemblyInfo>
  446. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  447. </AssemblyInfo>
  448. <ReturnValue>
  449. <ReturnType>System.Void</ReturnType>
  450. </ReturnValue>
  451. <Parameters />
  452. <Docs>
  453. <summary>
  454. Unlock the buffer and apply changes to the GPU buffer.
  455. </summary>
  456. <remarks>To be added.</remarks>
  457. </Docs>
  458. </Member>
  459. </Members>
  460. </Type>