StaticModelGroup.cs 7.1 KB

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  1. // WARNING - AUTOGENERATED - DO NOT EDIT
  2. //
  3. // Generated using `sharpie urho`
  4. //
  5. // StaticModelGroup.cs
  6. //
  7. // Copyright 2015 Xamarin Inc. All rights reserved.
  8. using System;
  9. using System.Runtime.InteropServices;
  10. using System.Collections.Generic;
  11. using Urho.Urho2D;
  12. using Urho.Gui;
  13. using Urho.Resources;
  14. using Urho.IO;
  15. using Urho.Navigation;
  16. using Urho.Network;
  17. namespace Urho
  18. {
  19. /// <summary>
  20. /// Renders several object instances while culling and receiving light as one unit. Can be used as a CPU-side optimization, but note that also regular StaticModels will use instanced rendering if possible.
  21. /// </summary>
  22. public unsafe partial class StaticModelGroup : StaticModel
  23. {
  24. public StaticModelGroup (IntPtr handle) : base (handle)
  25. {
  26. }
  27. protected StaticModelGroup (UrhoObjectFlag emptyFlag) : base (emptyFlag)
  28. {
  29. }
  30. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  31. internal static extern int StaticModelGroup_GetType (IntPtr handle);
  32. private StringHash UrhoGetType ()
  33. {
  34. Runtime.ValidateRefCounted (this);
  35. return new StringHash (StaticModelGroup_GetType (handle));
  36. }
  37. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  38. internal static extern IntPtr StaticModelGroup_GetTypeName (IntPtr handle);
  39. private string GetTypeName ()
  40. {
  41. Runtime.ValidateRefCounted (this);
  42. return Marshal.PtrToStringAnsi (StaticModelGroup_GetTypeName (handle));
  43. }
  44. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  45. internal static extern int StaticModelGroup_GetTypeStatic ();
  46. private static StringHash GetTypeStatic ()
  47. {
  48. Runtime.Validate (typeof(StaticModelGroup));
  49. return new StringHash (StaticModelGroup_GetTypeStatic ());
  50. }
  51. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  52. internal static extern IntPtr StaticModelGroup_GetTypeNameStatic ();
  53. private static string GetTypeNameStatic ()
  54. {
  55. Runtime.Validate (typeof(StaticModelGroup));
  56. return Marshal.PtrToStringAnsi (StaticModelGroup_GetTypeNameStatic ());
  57. }
  58. public StaticModelGroup () : this (Application.CurrentContext)
  59. {
  60. }
  61. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  62. internal static extern IntPtr StaticModelGroup_StaticModelGroup (IntPtr context);
  63. public StaticModelGroup (Context context) : base (UrhoObjectFlag.Empty)
  64. {
  65. Runtime.Validate (typeof(StaticModelGroup));
  66. handle = StaticModelGroup_StaticModelGroup ((object)context == null ? IntPtr.Zero : context.Handle);
  67. Runtime.RegisterObject (this);
  68. }
  69. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  70. internal static extern void StaticModelGroup_RegisterObject (IntPtr context);
  71. /// <summary>
  72. /// Register object factory. StaticModel must be registered first.
  73. /// </summary>
  74. public new static void RegisterObject (Context context)
  75. {
  76. Runtime.Validate (typeof(StaticModelGroup));
  77. StaticModelGroup_RegisterObject ((object)context == null ? IntPtr.Zero : context.Handle);
  78. }
  79. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  80. internal static extern void StaticModelGroup_ApplyAttributes (IntPtr handle);
  81. /// <summary>
  82. /// Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
  83. /// </summary>
  84. public override void ApplyAttributes ()
  85. {
  86. Runtime.ValidateRefCounted (this);
  87. StaticModelGroup_ApplyAttributes (handle);
  88. }
  89. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  90. internal static extern uint StaticModelGroup_GetNumOccluderTriangles (IntPtr handle);
  91. /// <summary>
  92. /// Return number of occlusion geometry triangles.
  93. /// </summary>
  94. private uint GetNumOccluderTriangles ()
  95. {
  96. Runtime.ValidateRefCounted (this);
  97. return StaticModelGroup_GetNumOccluderTriangles (handle);
  98. }
  99. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  100. internal static extern bool StaticModelGroup_DrawOcclusion (IntPtr handle, IntPtr buffer);
  101. /// <summary>
  102. /// Draw to occlusion buffer. Return true if did not run out of triangles.
  103. /// </summary>
  104. public override bool DrawOcclusion (OcclusionBuffer buffer)
  105. {
  106. Runtime.ValidateRefCounted (this);
  107. return StaticModelGroup_DrawOcclusion (handle, (object)buffer == null ? IntPtr.Zero : buffer.Handle);
  108. }
  109. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  110. internal static extern void StaticModelGroup_AddInstanceNode (IntPtr handle, IntPtr node);
  111. /// <summary>
  112. /// Add an instance scene node. It does not need any drawable components of its own.
  113. /// </summary>
  114. public void AddInstanceNode (Node node)
  115. {
  116. Runtime.ValidateRefCounted (this);
  117. StaticModelGroup_AddInstanceNode (handle, (object)node == null ? IntPtr.Zero : node.Handle);
  118. }
  119. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  120. internal static extern void StaticModelGroup_RemoveInstanceNode (IntPtr handle, IntPtr node);
  121. /// <summary>
  122. /// Remove an instance scene node.
  123. /// </summary>
  124. public void RemoveInstanceNode (Node node)
  125. {
  126. Runtime.ValidateRefCounted (this);
  127. StaticModelGroup_RemoveInstanceNode (handle, (object)node == null ? IntPtr.Zero : node.Handle);
  128. }
  129. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  130. internal static extern void StaticModelGroup_RemoveAllInstanceNodes (IntPtr handle);
  131. /// <summary>
  132. /// Remove all instance scene nodes.
  133. /// </summary>
  134. public void RemoveAllInstanceNodes ()
  135. {
  136. Runtime.ValidateRefCounted (this);
  137. StaticModelGroup_RemoveAllInstanceNodes (handle);
  138. }
  139. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  140. internal static extern uint StaticModelGroup_GetNumInstanceNodes (IntPtr handle);
  141. /// <summary>
  142. /// Return number of instance nodes.
  143. /// </summary>
  144. private uint GetNumInstanceNodes ()
  145. {
  146. Runtime.ValidateRefCounted (this);
  147. return StaticModelGroup_GetNumInstanceNodes (handle);
  148. }
  149. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  150. internal static extern IntPtr StaticModelGroup_GetInstanceNode (IntPtr handle, uint index);
  151. /// <summary>
  152. /// Return instance node by index.
  153. /// </summary>
  154. public Node GetInstanceNode (uint index)
  155. {
  156. Runtime.ValidateRefCounted (this);
  157. return Runtime.LookupObject<Node> (StaticModelGroup_GetInstanceNode (handle, index));
  158. }
  159. public override StringHash Type {
  160. get {
  161. return UrhoGetType ();
  162. }
  163. }
  164. public override string TypeName {
  165. get {
  166. return GetTypeName ();
  167. }
  168. }
  169. public new static StringHash TypeStatic {
  170. get {
  171. return GetTypeStatic ();
  172. }
  173. }
  174. public new static string TypeNameStatic {
  175. get {
  176. return GetTypeNameStatic ();
  177. }
  178. }
  179. /// <summary>
  180. /// Return number of occlusion geometry triangles.
  181. /// </summary>
  182. public override uint NumOccluderTriangles {
  183. get {
  184. return GetNumOccluderTriangles ();
  185. }
  186. }
  187. /// <summary>
  188. /// Return number of instance nodes.
  189. /// </summary>
  190. public uint NumInstanceNodes {
  191. get {
  192. return GetNumInstanceNodes ();
  193. }
  194. }
  195. }
  196. }