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- <Type Name="AnimationController" FullName="Urho.AnimationController">
- <TypeSignature Language="C#" Value="public class AnimationController : Urho.Component" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit AnimationController extends Urho.Component" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Component</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>Component that drives an AnimatedModel's animations.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public AnimationController ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters />
- <Docs>
- <summary>
- <para>Constructs a new instance of Urho.AnimationController which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public AnimationController (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.AnimationController, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public AnimationController (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>
- <para>Constructs a new instance of Urho.AnimationController linked to a specific <see cref="T:Urho.Context" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected AnimationController (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="Fade">
- <MemberSignature Language="C#" Value="public bool Fade (string name, float targetWeight, float fadeTime);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Fade(string name, float32 targetWeight, float32 fadeTime) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="targetWeight" Type="System.Single" />
- <Parameter Name="fadeTime" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="targetWeight">To be added.</param>
- <param name="fadeTime">To be added.</param>
- <summary>
- Fade animation to target weight. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FadeOthers">
- <MemberSignature Language="C#" Value="public bool FadeOthers (string name, float targetWeight, float fadeTime);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool FadeOthers(string name, float32 targetWeight, float32 fadeTime) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="targetWeight" Type="System.Single" />
- <Parameter Name="fadeTime" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="targetWeight">To be added.</param>
- <param name="fadeTime">To be added.</param>
- <summary>
- Fade other animations on the same layer to target weight. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetAnimationState">
- <MemberSignature Language="C#" Value="public Urho.AnimationState GetAnimationState (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.AnimationState GetAnimationState(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.AnimationState</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Find an animation state by animation name.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetAnimationState">
- <MemberSignature Language="C#" Value="public Urho.AnimationState GetAnimationState (Urho.StringHash nameHash);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.AnimationState GetAnimationState(valuetype Urho.StringHash nameHash) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.AnimationState</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="nameHash" Type="Urho.StringHash" />
- </Parameters>
- <Docs>
- <param name="nameHash">To be added.</param>
- <summary>
- Find an animation state by animation name hash
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetAutoFade">
- <MemberSignature Language="C#" Value="public float GetAutoFade (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetAutoFade(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return animation autofade time.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetBlendMode">
- <MemberSignature Language="C#" Value="public Urho.AnimationBlendMode GetBlendMode (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.AnimationBlendMode GetBlendMode(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.AnimationBlendMode</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>Return animation blending mode.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetFadeTarget">
- <MemberSignature Language="C#" Value="public float GetFadeTarget (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetFadeTarget(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return animation fade target weight.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetFadeTime">
- <MemberSignature Language="C#" Value="public float GetFadeTime (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetFadeTime(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return animation fade time.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetLayer">
- <MemberSignature Language="C#" Value="public byte GetLayer (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int8 GetLayer(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Byte</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return animation blending layer.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetLength">
- <MemberSignature Language="C#" Value="public float GetLength (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetLength(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return animation length.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetRemoveOnCompletion">
- <MemberSignature Language="C#" Value="public bool GetRemoveOnCompletion (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool GetRemoveOnCompletion(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return whether animation auto-removes on completion, or false if no such animation.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetSpeed">
- <MemberSignature Language="C#" Value="public float GetSpeed (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetSpeed(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return animation speed.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetStartBone">
- <MemberSignature Language="C#" Value="public Urho.Bone* GetStartBone (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.Bone* GetStartBone(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Bone*</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return animation start bone, or null if no such animation.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetStartBoneName">
- <MemberSignature Language="C#" Value="public string GetStartBoneName (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance string GetStartBoneName(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return animation start bone name, or empty string if no such animation.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetTime">
- <MemberSignature Language="C#" Value="public float GetTime (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetTime(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return animation time position.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetWeight">
- <MemberSignature Language="C#" Value="public float GetWeight (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetWeight(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return animation weight.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsAtEnd">
- <MemberSignature Language="C#" Value="public bool IsAtEnd (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsAtEnd(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return whether an animation is at its end. Will return false if the animation is not active at all.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsFadingIn">
- <MemberSignature Language="C#" Value="public bool IsFadingIn (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsFadingIn(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return whether an animation is fading in.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsFadingOut">
- <MemberSignature Language="C#" Value="public bool IsFadingOut (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsFadingOut(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return whether an animation is fading out.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsLooped">
- <MemberSignature Language="C#" Value="public bool IsLooped (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsLooped(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return animation looping.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsPlaying">
- <MemberSignature Language="C#" Value="public bool IsPlaying (byte layer);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsPlaying(unsigned int8 layer) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="layer" Type="System.Byte" />
- </Parameters>
- <Docs>
- <param name="layer">To be added.</param>
- <summary>Return whether an animation is active. Note that non-looping animations that are being clamped at the end also return true.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsPlaying">
- <MemberSignature Language="C#" Value="public bool IsPlaying (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsPlaying(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return whether an animation is active. Note that non-looping animations that are being clamped at the end also return true.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnSetEnabled">
- <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Handle enabled/disabled state change.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Play">
- <MemberSignature Language="C#" Value="public bool Play (string name, byte layer, bool looped, float fadeInTime);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Play(string name, unsigned int8 layer, bool looped, float32 fadeInTime) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="layer" Type="System.Byte" />
- <Parameter Name="looped" Type="System.Boolean" />
- <Parameter Name="fadeInTime" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="layer">To be added.</param>
- <param name="looped">To be added.</param>
- <param name="fadeInTime">To be added.</param>
- <summary>
- Play an animation and set full target weight. Name must be the full resource name. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PlayExclusive">
- <MemberSignature Language="C#" Value="public bool PlayExclusive (string name, byte layer, bool looped, float fadeTime);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool PlayExclusive(string name, unsigned int8 layer, bool looped, float32 fadeTime) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="layer" Type="System.Byte" />
- <Parameter Name="looped" Type="System.Boolean" />
- <Parameter Name="fadeTime" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="layer">To be added.</param>
- <param name="looped">To be added.</param>
- <param name="fadeTime">To be added.</param>
- <summary>
- Play an animation, set full target weight and fade out all other animations on the same layer. Name must be the full resource name. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetAutoFade">
- <MemberSignature Language="C#" Value="public bool SetAutoFade (string name, float fadeOutTime);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetAutoFade(string name, float32 fadeOutTime) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="fadeOutTime" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="fadeOutTime">To be added.</param>
- <summary>
- Set animation autofade at end (non-looped animations only.) Zero time disables. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetBlendMode">
- <MemberSignature Language="C#" Value="public bool SetBlendMode (string name, Urho.AnimationBlendMode mode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetBlendMode(string name, valuetype Urho.AnimationBlendMode mode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="mode" Type="Urho.AnimationBlendMode" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="mode">To be added.</param>
- <summary>Set animation blending mode. Return true on success.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetLayer">
- <MemberSignature Language="C#" Value="public bool SetLayer (string name, byte layer);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetLayer(string name, unsigned int8 layer) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="layer" Type="System.Byte" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="layer">To be added.</param>
- <summary>
- Set animation blending layer priority. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetLooped">
- <MemberSignature Language="C#" Value="public bool SetLooped (string name, bool enable);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetLooped(string name, bool enable) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="enable" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="enable">To be added.</param>
- <summary>
- Set animation looping. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetRemoveOnCompletion">
- <MemberSignature Language="C#" Value="public bool SetRemoveOnCompletion (string name, bool removeOnCompletion);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetRemoveOnCompletion(string name, bool removeOnCompletion) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="removeOnCompletion" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="removeOnCompletion">To be added.</param>
- <summary>
- Set whether an animation auto-removes on completion.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetSpeed">
- <MemberSignature Language="C#" Value="public bool SetSpeed (string name, float speed);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetSpeed(string name, float32 speed) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="speed" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="speed">To be added.</param>
- <summary>
- Set animation speed. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetStartBone">
- <MemberSignature Language="C#" Value="public bool SetStartBone (string name, string startBoneName);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetStartBone(string name, string startBoneName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="startBoneName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="startBoneName">To be added.</param>
- <summary>
- Set animation start bone. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetTime">
- <MemberSignature Language="C#" Value="public bool SetTime (string name, float time);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetTime(string name, float32 time) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="time" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="time">To be added.</param>
- <summary>
- Set animation time position. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetWeight">
- <MemberSignature Language="C#" Value="public bool SetWeight (string name, float weight);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetWeight(string name, float32 weight) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="weight" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="weight">To be added.</param>
- <summary>
- Set animation weight. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Stop">
- <MemberSignature Language="C#" Value="public bool Stop (string name, float fadeOutTime);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Stop(string name, float32 fadeOutTime) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="fadeOutTime" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="fadeOutTime">To be added.</param>
- <summary>
- Stop an animation. Zero fadetime is instant. Return true on success.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="StopAll">
- <MemberSignature Language="C#" Value="public void StopAll (float fadeTime);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void StopAll(float32 fadeTime) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="fadeTime" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="fadeTime">To be added.</param>
- <summary>
- Stop all animations. Zero fadetime is instant.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="StopLayer">
- <MemberSignature Language="C#" Value="public void StopLayer (byte layer, float fadeOutTime);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void StopLayer(unsigned int8 layer, float32 fadeOutTime) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="layer" Type="System.Byte" />
- <Parameter Name="fadeOutTime" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="layer">To be added.</param>
- <param name="fadeOutTime">To be added.</param>
- <summary>
- Stop all animations on a specific layer. Zero fadetime is instant.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="Update">
- <MemberSignature Language="C#" Value="public void Update (float timeStep);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Update(float32 timeStep) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="timeStep" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="timeStep">To be added.</param>
- <summary>
- Update the animations. Is called from HandleScenePostUpdate().
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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