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- <Type Name="Material" FullName="Urho.Material">
- <TypeSignature Language="C#" Value="public class Material : Urho.Resources.Resource" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Material extends Urho.Resources.Resource" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Resources.Resource</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- Describes how to render 3D geometries.
- </summary>
- <remarks>
- <para>On the disk, they are XML data. Default and example materials exist in the bin/CoreData/Materials & bin/Data/Materials subdirectories, and techniques exist in the bin/CoreData/Techniques subdirectory.</para>
- <para>A material defines the textures, shader parameters, the culling, fill mode to use, and refers to one or several techniques. A technique defines the actual rendering passes, the shaders to use in each, and all other rendering states such as depth test, depth write, and blending.</para>
- <para>A material definition looks like this</para>
- <code lang="XML"><![CDATA[<material>
- <technique name="TechniqueName" quality="q" loddistance="d" />
- <texture unit="diffuse|normal|specular|emissive|environment" name="TextureName" />
- <texture ... />
- <parameter name="name" value="x y z w" />
- <parameter ... />
- <cull value="cw|ccw|none" />
- <shadowcull value="cw|ccw|none" />
- <fill value="solid|wireframe|point" />
- <depthbias constant="x" slopescaled="y" />
- </material>
- ]]></code>
- <para>
- Several techniques can be defined for different quality
- levels and LOD distances. Technique quality levels are specified
- from 0 (low) to 2 (high). When rendering, the highest available
- technique that does not exceed the <see cref="T:Urho.Renderer" /> material quality
- setting will be chosen, see <see cref="P:Urho.Renderer.MaterialQuality" />. It is also
- possible for a technique to require Shader Model 3, in this case
- it will be skipped on SM2 hardware.
- </para>
- <para>
- The techniques for different LOD levels and quality settings must appear in a specific order:
- </para>
- <para>
- Material shader parameters can be floats or vectors up to 4 components, or matrices.
- </para>
- <para>
- Default culling mode is counterclockwise. The shadowcull
- element specifies the culling mode to use in the shadow
- pass. Note that material's depth bias settings do not apply
- in the shadow pass; during shadow rendering the light's
- depth bias is used instead.
- </para>
- <format type="text/html">
- <h2>Material Textures</h2>
- </format>
- <para>
- Diffuse maps specify the surface color in the RGB
- channels. Optionally they can use the alpha channel for
- blending and alpha testing. They should preferably be
- compressed to DXT1 (no alpha or 1-bit alpha) or DXT5 (smooth
- alpha) format.
- </para>
- <para>
- Normal maps encode the tangent-space surface normal for
- normal mapping. There are two options for storing normals,
- which require choosing the correct material technique, as
- the pixel shader is different in each case:
- </para>
- <list type="bullet">
- <item>
- <term>
- Store as RGB. In this case use the DiffNormal
- techniques. This is the default used by AssetImporter, to
- ensure no conversion of normal textures needs to happen.
- </term>
- </item>
- <item>
- <term>
- Store as xGxR, ie. Y-component in the green channel, and
- X-component in the alpha. In this case use the
- DiffNormalPacked techniques: Z will be reconstructed in
- the pixel shader. This encoding lends itself well to
- DXT5 compression. To convert normal maps to this format,
- you can use AMD's The Compressonator utility, see
- http://developer.amd.com/Resources/archive/ArchivedTools/gpu/compressonator/Pages/default.aspx
- </term>
- </item>
- </list>
- <para>
- Make sure the normal map is oriented correctly: an even
- surface should have the color value R 0.5 G 0.5 B 1.0.
- </para>
- <para>
- Models using a normal-mapped material need to have tangent
- vectors in their vertex data; the easiest way to ensure this
- is to use the switch -t (generate tangents) when using
- either AssetImporter or OgreImporter to import models to
- Urho3D format. If there are no tangents, the light
- attenuation on the normal-mapped material will behave in a
- completely erratic fashion.
- </para>
- <para>
- Specular maps encode the specular surface color as RGB. Note that
- deferred rendering is only able to use monochromatic specular
- intensity from the G channel, while forward and light pre-pass
- rendering use fully colored specular. DXT1 format should suit these
- textures well.
- </para>
- <para>
-
- Textures can have an accompanying XML file which specifies
- load-time parameters, such as addressing, mipmapping, and
- number of mip levels to skip on each quality level:
- </para>
- <code lang="XML"><![CDATA[<texture>
- <address coord="u|v|w" mode="wrap|mirror|clamp|border" />
- <border color="r g b a" />
- <filter mode="nearest|bilinear|trilinear|anisotropic|default" />
- <mipmap enable="false|true" />
- <quality low="x" medium="y" high="z" />
- <srgb enable="false|true" />
- </texture>]]></code>
- <para>
- The sRGB flag controls both whether the texture should be
- sampled with sRGB to linear conversion, and if used as a
- rendertarget, pixels should be converted back to sRGB when
- writing to it. To control whether the backbuffer should use
- sRGB conversion on write, use the <see cref="P:Urho.Graphics.SRGB" /> property.
- </para>
- <format type="text/html">
- <h2>Material Textures</h2>
- </format>
- <para>
- Using cube map textures requires an XML file to define the cube map
- face textures or layout. In this case the XML file is the texture
- resource name in material scripts or in LoadResource() calls.
- </para>
- <para>
- Individual face textures are defined in the XML like this: (see bin/Data/Textures/Skybox.xml for an example)
- </para>
- <code lang="XML"><![CDATA[<cubemap>
- <face name="PositiveX_TextureName" />
- <face name="NegativeX_TextureName" />
- <face name="PositiveY_TextureName" />
- <face name="NegativeY_TextureName" />
- <face name="PositiveZ_TextureName" />
- <face name="NegativeZ_TextureName" />
- </cubemap>]]></code>
- <para>
- Using a single image texture and a layout is used like this:
- </para>
- <code lang="XML"><![CDATA[<cubemap>
- <image name="TextureName" layout="horizontal|horizontalnvidia|horizontalcross|verticalcross|blender" />
- </cubemap>]]></code>
- <para>
- For the layout definitions, see http://www.cgtextures.com/content.php?action=tutorial&name=cubemaps and http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox
- </para>
- <para></para>
- </remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Material ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters />
- <Docs>
- <summary>
- <para>Constructs a new instance of Urho.Material which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Material (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Material, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Material (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>
- <para>Constructs a new instance of Urho.Material linked to a specific <see cref="T:Urho.Context" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected Material (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="AlphaToCoverage">
- <MemberSignature Language="C#" Value="public bool AlphaToCoverage { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool AlphaToCoverage" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return alpha-to-coverage mode.
- Or
- Set alpha-to-coverage mode on all passes.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AuxViewFrameNumber">
- <MemberSignature Language="C#" Value="public uint AuxViewFrameNumber { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 AuxViewFrameNumber" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return last auxiliary view rendered frame number.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BeginLoad">
- <MemberSignature Language="C#" Value="public override bool BeginLoad (Urho.IO.File source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool BeginLoad(class Urho.IO.File source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.IO.File" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BeginLoad">
- <MemberSignature Language="C#" Value="public override bool BeginLoad (Urho.MemoryBuffer source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool BeginLoad(class Urho.MemoryBuffer source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.MemoryBuffer" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Clone">
- <MemberSignature Language="C#" Value="public Urho.Material Clone (string cloneName);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Material Clone(string cloneName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Material</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="cloneName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="cloneName">To be added.</param>
- <summary>
- Clone the material.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CullMode">
- <MemberSignature Language="C#" Value="public Urho.CullMode CullMode { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CullMode CullMode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.CullMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return normal culling mode.
- Or
- Set culling mode.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DepthBias">
- <MemberSignature Language="C#" Value="public Urho.BiasParameters DepthBias { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BiasParameters DepthBias" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.BiasParameters</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return depth bias.
- Or
- Set depth bias.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="EndLoad">
- <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Finish resource loading. Always called from the main thread. Return true if successful.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FillMode">
- <MemberSignature Language="C#" Value="public Urho.FillMode FillMode { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.FillMode FillMode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.FillMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return polygon fill mode. Or Set polygon fill mode. Interacts with the camera's fill mode setting so that the "least filled" mode will be used. </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FromColor">
- <MemberSignature Language="C#" Value="public static Urho.Material FromColor (Urho.Color color);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig class Urho.Material FromColor(valuetype Urho.Color color) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Material</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="color" Type="Urho.Color" />
- </Parameters>
- <Docs>
- <param name="color">Color to be used as a MatDiffColor</param>
- <summary>Creates a material using NoTexture or NoTextureAlpha <see cref="T:Urho.Technique" /> with the specified color as a shader parameter "MatDiffColor".</summary>
- <returns>Material that contains the image and has been configured with the CoreAssets.Techniques.Diff <see cref="T:Urho.Technique" />.</returns>
- <remarks>This is a shortcut to creating a new mateiral from specified color (lit). If the color has Alpha less than 1.0f, the NoTextureAlpha <see cref="T:Urho.Technique" /> will be used, otherwise - NoTexture.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FromColor">
- <MemberSignature Language="C#" Value="public static Urho.Material FromColor (Urho.Color color, bool unlit);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig class Urho.Material FromColor(valuetype Urho.Color color, bool unlit) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Material</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="color" Type="Urho.Color" />
- <Parameter Name="unlit" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="color">To be added.</param>
- <param name="unlit">To be added.</param>
- <summary>Creates a material from a given color. Unlit means the material won't be affected by any lights.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FromImage">
- <MemberSignature Language="C#" Value="public static Urho.Material FromImage (string image);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig class Urho.Material FromImage(string image) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Material</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="image" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="image">Name of an image that can be fetched from the <see cref="T:Urho.Application.ResourceCache" />.</param>
- <summary>Creates a material from a 2D Texture.</summary>
- <returns>Material that contains the image and has been configured with the CoreAssets.Techniques.Diff <see cref="T:Urho.Technique" />.</returns>
- <remarks>This is a shortcut to creating a new mateiral, setting the texture to TextureUnit.Diffuse on the 2D texture loaded from the cache with the name <paramref name="image" />.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FromImage">
- <MemberSignature Language="C#" Value="public static Urho.Material FromImage (string image, string normals);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig class Urho.Material FromImage(string image, string normals) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Material</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="image" Type="System.String" />
- <Parameter Name="normals" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="image">To be added.</param>
- <param name="normals">To be added.</param>
- <summary>Create a material from an image and a normal map using DiffNormal technique.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FromImage">
- <MemberSignature Language="C#" Value="public static Urho.Material FromImage (Urho.Resources.Image image, bool useAlpha = false);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig class Urho.Material FromImage(class Urho.Resources.Image image, bool useAlpha) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Material</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="image" Type="Urho.Resources.Image" />
- <Parameter Name="useAlpha" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="image">To be added.</param>
- <param name="useAlpha">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetPass">
- <MemberSignature Language="C#" Value="public Urho.Pass GetPass (uint index, string passName);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Pass GetPass(unsigned int32 index, string passName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Pass</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- <Parameter Name="passName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <param name="passName">To be added.</param>
- <summary>
- Return pass by technique index and pass name.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetShaderParameterAnimation">
- <MemberSignature Language="C#" Value="public Urho.ValueAnimation GetShaderParameterAnimation (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.ValueAnimation GetShaderParameterAnimation(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ValueAnimation</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return shader parameter animation.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetShaderParameterAnimationSpeed">
- <MemberSignature Language="C#" Value="public float GetShaderParameterAnimationSpeed (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetShaderParameterAnimationSpeed(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return shader parameter animation speed.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetShaderParameterAnimationWrapMode">
- <MemberSignature Language="C#" Value="public Urho.WrapMode GetShaderParameterAnimationWrapMode (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.WrapMode GetShaderParameterAnimationWrapMode(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.WrapMode</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return shader parameter animation wrap mode.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetTechnique">
- <MemberSignature Language="C#" Value="public Urho.Technique GetTechnique (uint index);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Technique GetTechnique(unsigned int32 index) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Technique</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <summary>
- Return technique by index.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetTexture">
- <MemberSignature Language="C#" Value="public Urho.Texture GetTexture (Urho.TextureUnit unit);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Texture GetTexture(valuetype Urho.TextureUnit unit) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Texture</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="unit" Type="Urho.TextureUnit" />
- </Parameters>
- <Docs>
- <param name="unit">To be added.</param>
- <summary>
- Return texture by unit.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetTextureUnitName">
- <MemberSignature Language="C#" Value="public static string GetTextureUnitName (Urho.TextureUnit unit);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig string GetTextureUnitName(valuetype Urho.TextureUnit unit) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="unit" Type="Urho.TextureUnit" />
- </Parameters>
- <Docs>
- <param name="unit">To be added.</param>
- <summary>
- Return name for texture unit.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LineAntiAlias">
- <MemberSignature Language="C#" Value="public bool LineAntiAlias { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool LineAntiAlias" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return whether line antialiasing is enabled.
- Or
- Set line antialiasing on/off. Has effect only on models that consist of line lists.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Load">
- <MemberSignature Language="C#" Value="public bool Load (Urho.Resources.XmlElement source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Load(class Urho.Resources.XmlElement source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.Resources.XmlElement" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MarkForAuxView">
- <MemberSignature Language="C#" Value="public void MarkForAuxView (uint frameNumber);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkForAuxView(unsigned int32 frameNumber) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="frameNumber" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="frameNumber">To be added.</param>
- <summary>
- Mark material for auxiliary view rendering.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumTechniques">
- <MemberSignature Language="C#" Value="public uint NumTechniques { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumTechniques" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return number of techniques.
- Or
- Set number of techniques.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Occlusion">
- <MemberSignature Language="C#" Value="public bool Occlusion { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Occlusion" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return whether should render occlusion.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ParseShaderParameterValue">
- <MemberSignature Language="C#" Value="public static Urho.Variant ParseShaderParameterValue (string value);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype Urho.Variant ParseShaderParameterValue(string value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Variant</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="value" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="value">To be added.</param>
- <summary>
- Parse a shader parameter value from a string. Retunrs either a bool, a float, or a 2 to 4-component vector.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PixelShaderDefines">
- <MemberSignature Language="C#" Value="public string PixelShaderDefines { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string PixelShaderDefines" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Set additional pixel shader defines. Separate multiple defines with spaces. Setting defines at the material level causes technique(s) to be cloned as necessary.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ReleaseShaders">
- <MemberSignature Language="C#" Value="public void ReleaseShaders ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseShaders() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Reset all shader pointers.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RemoveShaderParameter">
- <MemberSignature Language="C#" Value="public void RemoveShaderParameter (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveShaderParameter(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Remove shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RenderOrder">
- <MemberSignature Language="C#" Value="public byte RenderOrder { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int8 RenderOrder" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Byte</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return render order.
- Or
- Set 8-bit render order within pass. Default 128. Lower values will render earlier and higher values later, taking precedence over e.g. state and distance sorting.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Save">
- <MemberSignature Language="C#" Value="public override bool Save (Urho.IO.File dest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Save(class Urho.IO.File dest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="Urho.IO.File" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Save">
- <MemberSignature Language="C#" Value="public override bool Save (Urho.MemoryBuffer dest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Save(class Urho.MemoryBuffer dest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="Urho.MemoryBuffer" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Save">
- <MemberSignature Language="C#" Value="public bool Save (Urho.Resources.XmlElement dest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Save(class Urho.Resources.XmlElement dest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="Urho.Resources.XmlElement" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Scene">
- <MemberSignature Language="C#" Value="public Urho.Scene Scene { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Scene Scene" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Scene</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the scene associated with the material for shader parameter animation updates.
- Or
- Associate the material with a scene to ensure that shader parameter animation happens in sync with scene update, respecting the scene time scale. If no scene is set, the global update events will be used.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, int value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, int32 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="System.Int32" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, float value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, float32 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, string value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, string value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Color value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Color value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Color" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.IntRect value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.IntRect value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.IntRect" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.IntVector2 value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.IntVector2 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.IntVector2" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Matrix3x4 value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Matrix3x4 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Matrix3x4" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>Set shader parameter. </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Matrix4 value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Matrix4 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Matrix4" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>Set shader parameter. </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Quaternion value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Quaternion value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Quaternion" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Vector2 value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Vector2 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Vector2" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Vector3 value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Vector3 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Vector3" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Vector4 value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Vector4 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Vector4" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameterAnimation">
- <MemberSignature Language="C#" Value="public void SetShaderParameterAnimation (string name, Urho.ValueAnimation animation, Urho.WrapMode wrapMode, float speed);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameterAnimation(string name, class Urho.ValueAnimation animation, valuetype Urho.WrapMode wrapMode, float32 speed) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="animation" Type="Urho.ValueAnimation" />
- <Parameter Name="wrapMode" Type="Urho.WrapMode" />
- <Parameter Name="speed" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="animation">To be added.</param>
- <param name="wrapMode">To be added.</param>
- <param name="speed">To be added.</param>
- <summary>
- Set shader parameter animation.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameterAnimationSpeed">
- <MemberSignature Language="C#" Value="public void SetShaderParameterAnimationSpeed (string name, float speed);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameterAnimationSpeed(string name, float32 speed) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="speed" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="speed">To be added.</param>
- <summary>
- Set shader parameter animation speed.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameterAnimationWrapMode">
- <MemberSignature Language="C#" Value="public void SetShaderParameterAnimationWrapMode (string name, Urho.WrapMode wrapMode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameterAnimationWrapMode(string name, valuetype Urho.WrapMode wrapMode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="wrapMode" Type="Urho.WrapMode" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="wrapMode">To be added.</param>
- <summary>
- Set shader parameter animation wrap mode.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetTechnique">
- <MemberSignature Language="C#" Value="public void SetTechnique (uint index, Urho.Technique tech, uint qualityLevel, float lodDistance);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetTechnique(unsigned int32 index, class Urho.Technique tech, unsigned int32 qualityLevel, float32 lodDistance) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- <Parameter Name="tech" Type="Urho.Technique" />
- <Parameter Name="qualityLevel" Type="System.UInt32" />
- <Parameter Name="lodDistance" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <param name="tech">To be added.</param>
- <param name="qualityLevel">To be added.</param>
- <param name="lodDistance">To be added.</param>
- <summary>
- Set technique.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetTexture">
- <MemberSignature Language="C#" Value="public void SetTexture (Urho.TextureUnit unit, Urho.Texture texture);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetTexture(valuetype Urho.TextureUnit unit, class Urho.Texture texture) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="unit" Type="Urho.TextureUnit" />
- <Parameter Name="texture" Type="Urho.Texture" />
- </Parameters>
- <Docs>
- <param name="unit">To be added.</param>
- <param name="texture">To be added.</param>
- <summary>
- Set texture.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetUVTransform">
- <MemberSignature Language="C#" Value="public void SetUVTransform (Urho.Vector2 offset, float rotation, float repeat);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetUVTransform(valuetype Urho.Vector2 offset, float32 rotation, float32 repeat) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="offset" Type="Urho.Vector2" />
- <Parameter Name="rotation" Type="System.Single" />
- <Parameter Name="repeat" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="offset">To be added.</param>
- <param name="rotation">To be added.</param>
- <param name="repeat">To be added.</param>
- <summary>
- Set texture coordinate transform.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetUVTransform">
- <MemberSignature Language="C#" Value="public void SetUVTransform (Urho.Vector2 offset, float rotation, Urho.Vector2 repeat);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetUVTransform(valuetype Urho.Vector2 offset, float32 rotation, valuetype Urho.Vector2 repeat) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="offset" Type="Urho.Vector2" />
- <Parameter Name="rotation" Type="System.Single" />
- <Parameter Name="repeat" Type="Urho.Vector2" />
- </Parameters>
- <Docs>
- <param name="offset">To be added.</param>
- <param name="rotation">To be added.</param>
- <param name="repeat">To be added.</param>
- <summary>
- Set texture coordinate transform.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShaderParameterHash">
- <MemberSignature Language="C#" Value="public uint ShaderParameterHash { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ShaderParameterHash" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shader parameter hash value. Used as an optimization to avoid setting shader parameters unnecessarily.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShadowCullMode">
- <MemberSignature Language="C#" Value="public Urho.CullMode ShadowCullMode { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CullMode ShadowCullMode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.CullMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return culling mode for shadows.
- Or
- Set culling mode for shadows.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SkyboxFromImage">
- <MemberSignature Language="C#" Value="public static Urho.Material SkyboxFromImage (string image);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig class Urho.Material SkyboxFromImage(string image) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Material</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="image" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="image">Name of the resource that will be extracted from the <see cref="T:Urho.Resources.ResourceCache" /> that contains the image to load.</param>
- <summary>Creates a material Skybox where all six elements of the skybox are set to the specified image.</summary>
- <returns>A material which uses a <see cref="T:Urho.TextureCube" /> that has all the side of the cube set to the specified image.</returns>
- <remarks>The techinque on the resulting cube are set to DiffSkybox and the CullMode is set to None.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SkyboxFromImages">
- <MemberSignature Language="C#" Value="public static Urho.Material SkyboxFromImages (string imagePositiveX, string imageNegativeX, string imagePositiveY, string imageNegativeY, string imagePositiveZ, string imageNegativeZ);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig class Urho.Material SkyboxFromImages(string imagePositiveX, string imageNegativeX, string imagePositiveY, string imageNegativeY, string imagePositiveZ, string imageNegativeZ) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Material</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="imagePositiveX" Type="System.String" />
- <Parameter Name="imageNegativeX" Type="System.String" />
- <Parameter Name="imagePositiveY" Type="System.String" />
- <Parameter Name="imageNegativeY" Type="System.String" />
- <Parameter Name="imagePositiveZ" Type="System.String" />
- <Parameter Name="imageNegativeZ" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="imagePositiveX">
- <para>Name of the resource that will be extracted from the <see cref="T:Urho.Resources.ResourceCache" /> that contains the image for the positive X side of the cube.</para>
- <para></para>
- </param>
- <param name="imageNegativeX">Name of the resource that will be extracted from the <see cref="T:Urho.Resources.ResourceCache" /> that contains the image for the negative X side of the cube.</param>
- <param name="imagePositiveY">Name of the resource that will be extracted from the <see cref="T:Urho.Resources.ResourceCache" /> that contains the image for the positive Y side of the cube.</param>
- <param name="imageNegativeY">Name of the resource that will be extracted from the <see cref="T:Urho.Resources.ResourceCache" /> that contains the image for the negative Y side of the cube.</param>
- <param name="imagePositiveZ">Name of the resource that will be extracted from the <see cref="T:Urho.Resources.ResourceCache" /> that contains the image for the positive Z side of the cube.</param>
- <param name="imageNegativeZ">Name of the resource that will be extracted from the <see cref="T:Urho.Resources.ResourceCache" /> that contains the image for the negative Z side of the cube.</param>
- <summary>Creates a material Skybox where all six elements of the skybox are specified.</summary>
- <returns>A material which uses a <see cref="T:Urho.TextureCube" /> that has all the side of the cube set to the specified image.</returns>
- <remarks>The techinque on the resulting cube are set to DiffSkybox and the CullMode is set to None.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SortTechniques">
- <MemberSignature Language="C#" Value="public void SortTechniques ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SortTechniques() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Ensure that material techniques are listed in correct order.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Specular">
- <MemberSignature Language="C#" Value="public bool Specular { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Specular" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return whether should render specular.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="VertexShaderDefines">
- <MemberSignature Language="C#" Value="public string VertexShaderDefines { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string VertexShaderDefines" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Set additional vertex shader defines. Separate multiple defines with spaces. Setting defines at the material level causes technique(s) to be cloned as necessary.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
|