ShaderVariation.xml 12 KB

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  1. <Type Name="ShaderVariation" FullName="Urho.ShaderVariation">
  2. <TypeSignature Language="C#" Value="public class ShaderVariation : Urho.RefCounted" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ShaderVariation extends Urho.RefCounted" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.RefCounted</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Vertex or pixel shader on the GPU.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public ShaderVariation (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of Urho.ShaderVariation, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="protected ShaderVariation (Urho.UrhoObjectFlag emptyFlag);" />
  41. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  48. </Parameters>
  49. <Docs>
  50. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  51. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  52. <remarks>
  53. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  54. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  55. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  56. </remarks>
  57. </Docs>
  58. </Member>
  59. <Member MemberName=".ctor">
  60. <MemberSignature Language="C#" Value="public ShaderVariation (Urho.Shader owner, Urho.ShaderType type);" />
  61. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Shader owner, valuetype Urho.ShaderType type) cil managed" />
  62. <MemberType>Constructor</MemberType>
  63. <AssemblyInfo>
  64. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  65. </AssemblyInfo>
  66. <Parameters>
  67. <Parameter Name="owner" Type="Urho.Shader" />
  68. <Parameter Name="type" Type="Urho.ShaderType" />
  69. </Parameters>
  70. <Docs>
  71. <param name="owner">To be added.</param>
  72. <param name="type">To be added.</param>
  73. <summary>To be added.</summary>
  74. <remarks>To be added.</remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="CompilerOutput">
  78. <MemberSignature Language="C#" Value="public string CompilerOutput { get; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance string CompilerOutput" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>System.String</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>
  89. Return compile error/warning string.
  90. </summary>
  91. <value>To be added.</value>
  92. <remarks>To be added.</remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="ConstantBufferSizes">
  96. <MemberSignature Language="C#" Value="public uint* ConstantBufferSizes { get; }" />
  97. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32* ConstantBufferSizes" />
  98. <MemberType>Property</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>System.UInt32*</ReturnType>
  104. </ReturnValue>
  105. <Docs>
  106. <summary>Return constant buffer data sizes.</summary>
  107. <value>To be added.</value>
  108. <remarks>To be added.</remarks>
  109. </Docs>
  110. </Member>
  111. <Member MemberName="Create">
  112. <MemberSignature Language="C#" Value="public bool Create ();" />
  113. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Create() cil managed" />
  114. <MemberType>Method</MemberType>
  115. <AssemblyInfo>
  116. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  117. </AssemblyInfo>
  118. <ReturnValue>
  119. <ReturnType>System.Boolean</ReturnType>
  120. </ReturnValue>
  121. <Parameters />
  122. <Docs>
  123. <summary>
  124. Compile the shader. Return true if successful.
  125. </summary>
  126. <returns>To be added.</returns>
  127. <remarks>To be added.</remarks>
  128. </Docs>
  129. </Member>
  130. <Member MemberName="Defines">
  131. <MemberSignature Language="C#" Value="public string Defines { get; set; }" />
  132. <MemberSignature Language="ILAsm" Value=".property instance string Defines" />
  133. <MemberType>Property</MemberType>
  134. <AssemblyInfo>
  135. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  136. </AssemblyInfo>
  137. <ReturnValue>
  138. <ReturnType>System.String</ReturnType>
  139. </ReturnValue>
  140. <Docs>
  141. <summary>
  142. Return defines.
  143. Or
  144. Set defines.
  145. </summary>
  146. <value>To be added.</value>
  147. <remarks>To be added.</remarks>
  148. </Docs>
  149. </Member>
  150. <Member MemberName="DefinesClipPlane">
  151. <MemberSignature Language="C#" Value="public string DefinesClipPlane { get; }" />
  152. <MemberSignature Language="ILAsm" Value=".property instance string DefinesClipPlane" />
  153. <MemberType>Property</MemberType>
  154. <AssemblyInfo>
  155. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  156. </AssemblyInfo>
  157. <ReturnValue>
  158. <ReturnType>System.String</ReturnType>
  159. </ReturnValue>
  160. <Docs>
  161. <summary>Return defines with the CLIPPLANE define appended. Used internally on Direct3D11 only, will be empty on other APIs.</summary>
  162. <value>To be added.</value>
  163. <remarks>To be added.</remarks>
  164. </Docs>
  165. </Member>
  166. <Member MemberName="ElementHash">
  167. <MemberSignature Language="C#" Value="public ulong ElementHash { get; }" />
  168. <MemberSignature Language="ILAsm" Value=".property instance unsigned int64 ElementHash" />
  169. <MemberType>Property</MemberType>
  170. <AssemblyInfo>
  171. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  172. </AssemblyInfo>
  173. <ReturnValue>
  174. <ReturnType>System.UInt64</ReturnType>
  175. </ReturnValue>
  176. <Docs>
  177. <summary>Return vertex element hash.</summary>
  178. <value>To be added.</value>
  179. <remarks>To be added.</remarks>
  180. </Docs>
  181. </Member>
  182. <Member MemberName="FullName">
  183. <MemberSignature Language="C#" Value="public string FullName { get; }" />
  184. <MemberSignature Language="ILAsm" Value=".property instance string FullName" />
  185. <MemberType>Property</MemberType>
  186. <AssemblyInfo>
  187. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  188. </AssemblyInfo>
  189. <ReturnValue>
  190. <ReturnType>System.String</ReturnType>
  191. </ReturnValue>
  192. <Docs>
  193. <summary>
  194. Return full shader name.
  195. </summary>
  196. <value>To be added.</value>
  197. <remarks>To be added.</remarks>
  198. </Docs>
  199. </Member>
  200. <Member MemberName="HasParameter">
  201. <MemberSignature Language="C#" Value="public bool HasParameter (Urho.StringHash param);" />
  202. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasParameter(valuetype Urho.StringHash param) cil managed" />
  203. <MemberType>Method</MemberType>
  204. <AssemblyInfo>
  205. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  206. </AssemblyInfo>
  207. <ReturnValue>
  208. <ReturnType>System.Boolean</ReturnType>
  209. </ReturnValue>
  210. <Parameters>
  211. <Parameter Name="param" Type="Urho.StringHash" />
  212. </Parameters>
  213. <Docs>
  214. <param name="param">To be added.</param>
  215. <summary>To be added.</summary>
  216. <returns>To be added.</returns>
  217. <remarks>To be added.</remarks>
  218. </Docs>
  219. </Member>
  220. <Member MemberName="HasTextureUnit">
  221. <MemberSignature Language="C#" Value="public bool HasTextureUnit (Urho.TextureUnit unit);" />
  222. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasTextureUnit(valuetype Urho.TextureUnit unit) cil managed" />
  223. <MemberType>Method</MemberType>
  224. <AssemblyInfo>
  225. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  226. </AssemblyInfo>
  227. <ReturnValue>
  228. <ReturnType>System.Boolean</ReturnType>
  229. </ReturnValue>
  230. <Parameters>
  231. <Parameter Name="unit" Type="Urho.TextureUnit" />
  232. </Parameters>
  233. <Docs>
  234. <param name="unit">To be added.</param>
  235. <summary>To be added.</summary>
  236. <returns>To be added.</returns>
  237. <remarks>To be added.</remarks>
  238. </Docs>
  239. </Member>
  240. <Member MemberName="Name">
  241. <MemberSignature Language="C#" Value="public string Name { get; set; }" />
  242. <MemberSignature Language="ILAsm" Value=".property instance string Name" />
  243. <MemberType>Property</MemberType>
  244. <AssemblyInfo>
  245. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  246. </AssemblyInfo>
  247. <ReturnValue>
  248. <ReturnType>System.String</ReturnType>
  249. </ReturnValue>
  250. <Docs>
  251. <summary>
  252. Return name.
  253. Or
  254. Set name.
  255. </summary>
  256. <value>To be added.</value>
  257. <remarks>To be added.</remarks>
  258. </Docs>
  259. </Member>
  260. <Member MemberName="Owner">
  261. <MemberSignature Language="C#" Value="public Urho.Shader Owner { get; }" />
  262. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Shader Owner" />
  263. <MemberType>Property</MemberType>
  264. <AssemblyInfo>
  265. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  266. </AssemblyInfo>
  267. <ReturnValue>
  268. <ReturnType>Urho.Shader</ReturnType>
  269. </ReturnValue>
  270. <Docs>
  271. <summary>
  272. Return the owner resource.
  273. </summary>
  274. <value>To be added.</value>
  275. <remarks>To be added.</remarks>
  276. </Docs>
  277. </Member>
  278. <Member MemberName="Release">
  279. <MemberSignature Language="C#" Value="public void Release ();" />
  280. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  281. <MemberType>Method</MemberType>
  282. <AssemblyInfo>
  283. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  284. </AssemblyInfo>
  285. <ReturnValue>
  286. <ReturnType>System.Void</ReturnType>
  287. </ReturnValue>
  288. <Parameters />
  289. <Docs>
  290. <summary>
  291. Release the shader.
  292. </summary>
  293. <remarks>To be added.</remarks>
  294. </Docs>
  295. </Member>
  296. <Member MemberName="ShaderType">
  297. <MemberSignature Language="C#" Value="public Urho.ShaderType ShaderType { get; }" />
  298. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ShaderType ShaderType" />
  299. <MemberType>Property</MemberType>
  300. <AssemblyInfo>
  301. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  302. </AssemblyInfo>
  303. <ReturnValue>
  304. <ReturnType>Urho.ShaderType</ReturnType>
  305. </ReturnValue>
  306. <Docs>
  307. <summary>
  308. Return shader type.
  309. </summary>
  310. <value>To be added.</value>
  311. <remarks>To be added.</remarks>
  312. </Docs>
  313. </Member>
  314. </Members>
  315. </Type>