- Use the following code snippet in order to show a game:
- UrhoEngine.Init(pathToAssets);
- new MyGame().Run();
- if pathToAssets is null - current directory will be used. The pathToAssets should contain "Data" folder with all your assets.
- CoreData assets and native libs for OSX (fat) and Windows (x64 only) are added via .targets file by the nuget package.
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