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- In order to run a game:
- 1) Add "Data" folder containing your assets to "Resources" project folder and make sure all files have "BundleResource" build action.
- 2) use the following code snippet in order to open a new fullscreen activity with the game:
- UrhoEngine.Init();
- new MyGame(new Context()).Run();//Run is not blocking for iOS
- CoreData assets and native libs for arm64, armv7 and i386 are added via .targets file by the nuget package.
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