EgorBo 2d9428ecd6 Apply Bait and Switch approach. 10 лет назад
..
Properties e5d9d91165 Add binder 10 лет назад
StructsValidator 9b60e34114 Update bindings to the latest Urho3d (3229bcb) 10 лет назад
bin de80317aaf add Clang.dll, libclang-mono.dylib and Sharpie.Bind.dll to the repo 10 лет назад
.gitignore ce8253e11b Fix SharpieBinder paths 10 лет назад
CxxBinder.cs 2d9428ecd6 Apply Bait and Switch approach. 10 лет назад
LICENSE 7d8915c901 Update license 10 лет назад
Program.cs 2d9428ecd6 Apply Bait and Switch approach. 10 лет назад
README.md e8b51b6044 More work 10 лет назад
ScanBaseTypes.cs bbbce4f3a6 CxxBinder: write to log if setters/getters exist instead of throwing an exception 10 лет назад
SharpieBinder.csproj de1ebb3d96 Set initial capacity for knowObjects to 1000 (based on samples) to reduce redundant allocations 10 лет назад
SharpieBinder.sln ce8253e11b Fix SharpieBinder paths 10 лет назад
StringUtil.cs 447dda1f12 Close #72 Remap typenames for XMLFile->XmlFile XMLElement->XmlElement 10 лет назад
nuget.config 01652254b1 Fixed SharpieBinder nuget path 10 лет назад
packages.config 408b818210 Undo CustomMarshaller & custom NRefactory libs 10 лет назад

README.md

Requirements

  • ObjectiveSharpie built and installed
  • 64-bit Mono
  • libclang-mono.dylib installed in /usr/lib (from ObjectiveSharpie)
  • PCH file generated from parsing all Urho3D header files

When executed, currently dumps the C# bindigns in /tmp/ra

Design Binding Notes

The API in Urho3D is luckily not designed to be used as an object oriented toolbox, so it is rare the case where users must subclass. This has the advantage for a binding that there is no need to support the scenario where subclasses in C# must be able to override methods in the system.

Consideration: should we allow subclassing of the Urho classes? If we do, then we need to have a "Runtime.GetObejct"-like system to ensure that given an unmanaged pointer, we always return the same instance to managed code.

If not, we could just make all wrappers be dumb wrappers and override the Equals, operator == and operator != methods.

Overview of SharpieBinder

The Urho binder in this directory works by using the precompiled header file for all of Urho's API and producing C# bindings that P/Invoke into a glue library written in C, which in turn calls into the C++ API.

This uses the ObjectieSharpie binding to Clang which surfaces the information, and the Sharpie's binder library, which provides a mechanism to walk the AST.

The program creates two AST walkers, one that does a first pass to collect information like core types and pairs of getters and setters, and a second step that redoes the work and produces an NRefactory set of AST nodes that eventually generate C# sources and some manual print commands to generate the C binding.