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- <Type Name="Sprite" FullName="Urho.Gui.Sprite">
- <TypeSignature Language="C#" Value="public class Sprite : Urho.Gui.UIElement" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Sprite extends Urho.Gui.UIElement" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Gui.UIElement</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>UI element which allows sub-pixel positioning and size, as well as rotation. Only other Sprites should be added as child elements.
- </summary>
- <remarks>
- <para>Sprites are a special kind of UI element that allow subpixel (float) positioning and scaling, as well as rotation, while the other elements use integer positioning for pixel-perfect display. Sprites can be used to implement rotating HUD elements such as minimaps or speedometer needles.<see cref="" /></para>
- <para>Due to the free transformability, sprites can not be reliably queried with <see cref="M:Urho.Gui.UI.GetElementAt" />. Also, only other sprites should be parented to sprites, as the other elements do not support scaling and rotation.</para>
- </remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Sprite ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters />
- <Docs>
- <summary>
- <para>Constructs a new instance of Urho.Gui.Sprite which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Sprite (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Gui.Sprite, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Sprite (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>
- <para>Constructs a new instance of Urho.Gui.Sprite linked to a specific <see cref="T:Urho.Context" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected Sprite (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="BlendMode">
- <MemberSignature Language="C#" Value="public Urho.BlendMode BlendMode { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BlendMode BlendMode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.BlendMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return blend mode.
- Or
- Set blend mode.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="HotSpot">
- <MemberSignature Language="C#" Value="public Urho.IntVector2 HotSpot { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntVector2 HotSpot" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.IntVector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return hotspot.
- Or
- Set hotspot for positioning and rotation.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ImageRect">
- <MemberSignature Language="C#" Value="public Urho.IntRect ImageRect { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntRect ImageRect" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.IntRect</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return image rectangle.
- Or
- Set part of texture to use as the image.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsWithinScissor">
- <MemberSignature Language="C#" Value="public override bool IsWithinScissor (Urho.IntRect currentScissor);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool IsWithinScissor(valuetype Urho.IntRect currentScissor) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="currentScissor" Type="Urho.IntRect" />
- </Parameters>
- <Docs>
- <param name="currentScissor">To be added.</param>
- <summary>
- Return whether is visible and inside a scissor rectangle and should be rendered.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnPositionSet">
- <MemberSignature Language="C#" Value="public override void OnPositionSet ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnPositionSet() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- React to position change.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PositionFloat">
- <MemberSignature Language="C#" Value="public Urho.Vector2 PositionFloat { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 PositionFloat" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return floating point position.
- Or
- Set floating point position.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Rotation">
- <MemberSignature Language="C#" Value="public float Rotation { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Rotation" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return rotation angle.
- Or
- Set rotation angle.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Scale">
- <MemberSignature Language="C#" Value="public Urho.Vector2 Scale { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 Scale" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return scale.
- Or
- Set scale. Scale also affects child sprites.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ScreenPosition">
- <MemberSignature Language="C#" Value="public override Urho.IntVector2 ScreenPosition { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntVector2 ScreenPosition" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.IntVector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Update and return screen position.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetFullImageRect">
- <MemberSignature Language="C#" Value="public void SetFullImageRect ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetFullImageRect() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Use whole texture as the image.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetHotSpot">
- <MemberSignature Language="C#" Value="public void SetHotSpot (int x, int y);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetHotSpot(int32 x, int32 y) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="x" Type="System.Int32" />
- <Parameter Name="y" Type="System.Int32" />
- </Parameters>
- <Docs>
- <param name="x">To be added.</param>
- <param name="y">To be added.</param>
- <summary>
- Set hotspot for positioning and rotation.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetPosition">
- <MemberSignature Language="C#" Value="public void SetPosition (float x, float y);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetPosition(float32 x, float32 y) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="x" Type="System.Single" />
- <Parameter Name="y" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="x">To be added.</param>
- <param name="y">To be added.</param>
- <summary>
- Set floating point position.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetScale">
- <MemberSignature Language="C#" Value="public void SetScale (float scale);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetScale(float32 scale) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="scale" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="scale">To be added.</param>
- <summary>
- Set uniform scale. Scale also affects child sprites.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetScale">
- <MemberSignature Language="C#" Value="public void SetScale (float x, float y);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetScale(float32 x, float32 y) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="x" Type="System.Single" />
- <Parameter Name="y" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="x">To be added.</param>
- <param name="y">To be added.</param>
- <summary>
- Set scale. Scale also affects child sprites.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Texture">
- <MemberSignature Language="C#" Value="public Urho.Texture Texture { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture Texture" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Texture</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return texture.
- Or
- Set texture.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TextureAttr">
- <MemberSignature Language="C#" Value="public Urho.ResourceRef TextureAttr { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef TextureAttr" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ResourceRef</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return texture attribute.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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