Sprite.xml 20 KB

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  1. <Type Name="Sprite" FullName="Urho.Gui.Sprite">
  2. <TypeSignature Language="C#" Value="public class Sprite : Urho.Gui.UIElement" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Sprite extends Urho.Gui.UIElement" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Gui.UIElement</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>UI element which allows sub-pixel positioning and size, as well as rotation. Only other Sprites should be added as child elements.
  14. </summary>
  15. <remarks>
  16. <para>Sprites are a special kind of UI element that allow subpixel (float) positioning and scaling, as well as rotation, while the other elements use integer positioning for pixel-perfect display. Sprites can be used to implement rotating HUD elements such as minimaps or speedometer needles.<see cref="" /></para>
  17. <para>Due to the free transformability, sprites can not be reliably queried with <see cref="M:Urho.Gui.UI.GetElementAt" />. Also, only other sprites should be parented to sprites, as the other elements do not support scaling and rotation.</para>
  18. </remarks>
  19. </Docs>
  20. <Members>
  21. <Member MemberName=".ctor">
  22. <MemberSignature Language="C#" Value="public Sprite ();" />
  23. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  24. <MemberType>Constructor</MemberType>
  25. <AssemblyInfo>
  26. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  27. </AssemblyInfo>
  28. <Parameters />
  29. <Docs>
  30. <summary>
  31. <para>Constructs a new instance of Urho.Gui.Sprite which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  32. </summary>
  33. <remarks></remarks>
  34. </Docs>
  35. </Member>
  36. <Member MemberName=".ctor">
  37. <MemberSignature Language="C#" Value="public Sprite (IntPtr handle);" />
  38. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  39. <MemberType>Constructor</MemberType>
  40. <AssemblyInfo>
  41. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  42. </AssemblyInfo>
  43. <Parameters>
  44. <Parameter Name="handle" Type="System.IntPtr" />
  45. </Parameters>
  46. <Docs>
  47. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  48. <summary>Constructs a new instance of Urho.Gui.Sprite, given a raw pointer to an unmanaged object</summary>
  49. <remarks>
  50. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  51. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  52. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  53. </remarks>
  54. </Docs>
  55. </Member>
  56. <Member MemberName=".ctor">
  57. <MemberSignature Language="C#" Value="public Sprite (Urho.Context context);" />
  58. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  59. <MemberType>Constructor</MemberType>
  60. <AssemblyInfo>
  61. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  62. </AssemblyInfo>
  63. <Parameters>
  64. <Parameter Name="context" Type="Urho.Context" />
  65. </Parameters>
  66. <Docs>
  67. <param name="context">The context that this object will be attached to.</param>
  68. <summary>
  69. <para>Constructs a new instance of Urho.Gui.Sprite linked to a specific <see cref="T:Urho.Context" />.</para>
  70. </summary>
  71. <remarks></remarks>
  72. </Docs>
  73. </Member>
  74. <Member MemberName=".ctor">
  75. <MemberSignature Language="C#" Value="protected Sprite (Urho.UrhoObjectFlag emptyFlag);" />
  76. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  77. <MemberType>Constructor</MemberType>
  78. <AssemblyInfo>
  79. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  80. </AssemblyInfo>
  81. <Parameters>
  82. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  83. </Parameters>
  84. <Docs>
  85. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  86. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  87. <remarks>
  88. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  89. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  90. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  91. </remarks>
  92. </Docs>
  93. </Member>
  94. <Member MemberName="BlendMode">
  95. <MemberSignature Language="C#" Value="public Urho.BlendMode BlendMode { get; set; }" />
  96. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BlendMode BlendMode" />
  97. <MemberType>Property</MemberType>
  98. <AssemblyInfo>
  99. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  100. </AssemblyInfo>
  101. <ReturnValue>
  102. <ReturnType>Urho.BlendMode</ReturnType>
  103. </ReturnValue>
  104. <Docs>
  105. <summary>
  106. Return blend mode.
  107. Or
  108. Set blend mode.
  109. </summary>
  110. <value>To be added.</value>
  111. <remarks>To be added.</remarks>
  112. </Docs>
  113. </Member>
  114. <Member MemberName="HotSpot">
  115. <MemberSignature Language="C#" Value="public Urho.IntVector2 HotSpot { get; set; }" />
  116. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntVector2 HotSpot" />
  117. <MemberType>Property</MemberType>
  118. <AssemblyInfo>
  119. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  120. </AssemblyInfo>
  121. <ReturnValue>
  122. <ReturnType>Urho.IntVector2</ReturnType>
  123. </ReturnValue>
  124. <Docs>
  125. <summary>
  126. Return hotspot.
  127. Or
  128. Set hotspot for positioning and rotation.
  129. </summary>
  130. <value>To be added.</value>
  131. <remarks>To be added.</remarks>
  132. </Docs>
  133. </Member>
  134. <Member MemberName="ImageRect">
  135. <MemberSignature Language="C#" Value="public Urho.IntRect ImageRect { get; set; }" />
  136. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntRect ImageRect" />
  137. <MemberType>Property</MemberType>
  138. <AssemblyInfo>
  139. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  140. </AssemblyInfo>
  141. <ReturnValue>
  142. <ReturnType>Urho.IntRect</ReturnType>
  143. </ReturnValue>
  144. <Docs>
  145. <summary>
  146. Return image rectangle.
  147. Or
  148. Set part of texture to use as the image.
  149. </summary>
  150. <value>To be added.</value>
  151. <remarks>To be added.</remarks>
  152. </Docs>
  153. </Member>
  154. <Member MemberName="IsWithinScissor">
  155. <MemberSignature Language="C#" Value="public override bool IsWithinScissor (Urho.IntRect currentScissor);" />
  156. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool IsWithinScissor(valuetype Urho.IntRect currentScissor) cil managed" />
  157. <MemberType>Method</MemberType>
  158. <AssemblyInfo>
  159. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  160. </AssemblyInfo>
  161. <ReturnValue>
  162. <ReturnType>System.Boolean</ReturnType>
  163. </ReturnValue>
  164. <Parameters>
  165. <Parameter Name="currentScissor" Type="Urho.IntRect" />
  166. </Parameters>
  167. <Docs>
  168. <param name="currentScissor">To be added.</param>
  169. <summary>
  170. Return whether is visible and inside a scissor rectangle and should be rendered.
  171. </summary>
  172. <returns>To be added.</returns>
  173. <remarks>To be added.</remarks>
  174. </Docs>
  175. </Member>
  176. <Member MemberName="OnPositionSet">
  177. <MemberSignature Language="C#" Value="public override void OnPositionSet ();" />
  178. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnPositionSet() cil managed" />
  179. <MemberType>Method</MemberType>
  180. <AssemblyInfo>
  181. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  182. </AssemblyInfo>
  183. <ReturnValue>
  184. <ReturnType>System.Void</ReturnType>
  185. </ReturnValue>
  186. <Parameters />
  187. <Docs>
  188. <summary>
  189. React to position change.
  190. </summary>
  191. <remarks>To be added.</remarks>
  192. </Docs>
  193. </Member>
  194. <Member MemberName="PositionFloat">
  195. <MemberSignature Language="C#" Value="public Urho.Vector2 PositionFloat { get; set; }" />
  196. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 PositionFloat" />
  197. <MemberType>Property</MemberType>
  198. <AssemblyInfo>
  199. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  200. </AssemblyInfo>
  201. <ReturnValue>
  202. <ReturnType>Urho.Vector2</ReturnType>
  203. </ReturnValue>
  204. <Docs>
  205. <summary>
  206. Return floating point position.
  207. Or
  208. Set floating point position.
  209. </summary>
  210. <value>To be added.</value>
  211. <remarks>To be added.</remarks>
  212. </Docs>
  213. </Member>
  214. <Member MemberName="RegisterObject">
  215. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  216. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  217. <MemberType>Method</MemberType>
  218. <AssemblyInfo>
  219. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  220. </AssemblyInfo>
  221. <ReturnValue>
  222. <ReturnType>System.Void</ReturnType>
  223. </ReturnValue>
  224. <Parameters>
  225. <Parameter Name="context" Type="Urho.Context" />
  226. </Parameters>
  227. <Docs>
  228. <param name="context">To be added.</param>
  229. <summary>
  230. Register object factory.
  231. </summary>
  232. <remarks>To be added.</remarks>
  233. </Docs>
  234. </Member>
  235. <Member MemberName="Rotation">
  236. <MemberSignature Language="C#" Value="public float Rotation { get; set; }" />
  237. <MemberSignature Language="ILAsm" Value=".property instance float32 Rotation" />
  238. <MemberType>Property</MemberType>
  239. <AssemblyInfo>
  240. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  241. </AssemblyInfo>
  242. <ReturnValue>
  243. <ReturnType>System.Single</ReturnType>
  244. </ReturnValue>
  245. <Docs>
  246. <summary>
  247. Return rotation angle.
  248. Or
  249. Set rotation angle.
  250. </summary>
  251. <value>To be added.</value>
  252. <remarks>To be added.</remarks>
  253. </Docs>
  254. </Member>
  255. <Member MemberName="Scale">
  256. <MemberSignature Language="C#" Value="public Urho.Vector2 Scale { get; set; }" />
  257. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 Scale" />
  258. <MemberType>Property</MemberType>
  259. <AssemblyInfo>
  260. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  261. </AssemblyInfo>
  262. <ReturnValue>
  263. <ReturnType>Urho.Vector2</ReturnType>
  264. </ReturnValue>
  265. <Docs>
  266. <summary>
  267. Return scale.
  268. Or
  269. Set scale. Scale also affects child sprites.
  270. </summary>
  271. <value>To be added.</value>
  272. <remarks>To be added.</remarks>
  273. </Docs>
  274. </Member>
  275. <Member MemberName="ScreenPosition">
  276. <MemberSignature Language="C#" Value="public override Urho.IntVector2 ScreenPosition { get; }" />
  277. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntVector2 ScreenPosition" />
  278. <MemberType>Property</MemberType>
  279. <AssemblyInfo>
  280. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  281. </AssemblyInfo>
  282. <ReturnValue>
  283. <ReturnType>Urho.IntVector2</ReturnType>
  284. </ReturnValue>
  285. <Docs>
  286. <summary>
  287. Update and return screen position.
  288. </summary>
  289. <value>To be added.</value>
  290. <remarks>To be added.</remarks>
  291. </Docs>
  292. </Member>
  293. <Member MemberName="SetFullImageRect">
  294. <MemberSignature Language="C#" Value="public void SetFullImageRect ();" />
  295. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetFullImageRect() cil managed" />
  296. <MemberType>Method</MemberType>
  297. <AssemblyInfo>
  298. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  299. </AssemblyInfo>
  300. <ReturnValue>
  301. <ReturnType>System.Void</ReturnType>
  302. </ReturnValue>
  303. <Parameters />
  304. <Docs>
  305. <summary>
  306. Use whole texture as the image.
  307. </summary>
  308. <remarks>To be added.</remarks>
  309. </Docs>
  310. </Member>
  311. <Member MemberName="SetHotSpot">
  312. <MemberSignature Language="C#" Value="public void SetHotSpot (int x, int y);" />
  313. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetHotSpot(int32 x, int32 y) cil managed" />
  314. <MemberType>Method</MemberType>
  315. <AssemblyInfo>
  316. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  317. </AssemblyInfo>
  318. <ReturnValue>
  319. <ReturnType>System.Void</ReturnType>
  320. </ReturnValue>
  321. <Parameters>
  322. <Parameter Name="x" Type="System.Int32" />
  323. <Parameter Name="y" Type="System.Int32" />
  324. </Parameters>
  325. <Docs>
  326. <param name="x">To be added.</param>
  327. <param name="y">To be added.</param>
  328. <summary>
  329. Set hotspot for positioning and rotation.
  330. </summary>
  331. <remarks>To be added.</remarks>
  332. </Docs>
  333. </Member>
  334. <Member MemberName="SetPosition">
  335. <MemberSignature Language="C#" Value="public void SetPosition (float x, float y);" />
  336. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetPosition(float32 x, float32 y) cil managed" />
  337. <MemberType>Method</MemberType>
  338. <AssemblyInfo>
  339. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  340. </AssemblyInfo>
  341. <ReturnValue>
  342. <ReturnType>System.Void</ReturnType>
  343. </ReturnValue>
  344. <Parameters>
  345. <Parameter Name="x" Type="System.Single" />
  346. <Parameter Name="y" Type="System.Single" />
  347. </Parameters>
  348. <Docs>
  349. <param name="x">To be added.</param>
  350. <param name="y">To be added.</param>
  351. <summary>
  352. Set floating point position.
  353. </summary>
  354. <remarks>To be added.</remarks>
  355. </Docs>
  356. </Member>
  357. <Member MemberName="SetScale">
  358. <MemberSignature Language="C#" Value="public void SetScale (float scale);" />
  359. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetScale(float32 scale) cil managed" />
  360. <MemberType>Method</MemberType>
  361. <AssemblyInfo>
  362. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  363. </AssemblyInfo>
  364. <ReturnValue>
  365. <ReturnType>System.Void</ReturnType>
  366. </ReturnValue>
  367. <Parameters>
  368. <Parameter Name="scale" Type="System.Single" />
  369. </Parameters>
  370. <Docs>
  371. <param name="scale">To be added.</param>
  372. <summary>
  373. Set uniform scale. Scale also affects child sprites.
  374. </summary>
  375. <remarks>To be added.</remarks>
  376. </Docs>
  377. </Member>
  378. <Member MemberName="SetScale">
  379. <MemberSignature Language="C#" Value="public void SetScale (float x, float y);" />
  380. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetScale(float32 x, float32 y) cil managed" />
  381. <MemberType>Method</MemberType>
  382. <AssemblyInfo>
  383. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  384. </AssemblyInfo>
  385. <ReturnValue>
  386. <ReturnType>System.Void</ReturnType>
  387. </ReturnValue>
  388. <Parameters>
  389. <Parameter Name="x" Type="System.Single" />
  390. <Parameter Name="y" Type="System.Single" />
  391. </Parameters>
  392. <Docs>
  393. <param name="x">To be added.</param>
  394. <param name="y">To be added.</param>
  395. <summary>
  396. Set scale. Scale also affects child sprites.
  397. </summary>
  398. <remarks>To be added.</remarks>
  399. </Docs>
  400. </Member>
  401. <Member MemberName="Texture">
  402. <MemberSignature Language="C#" Value="public Urho.Texture Texture { get; set; }" />
  403. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture Texture" />
  404. <MemberType>Property</MemberType>
  405. <AssemblyInfo>
  406. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  407. </AssemblyInfo>
  408. <ReturnValue>
  409. <ReturnType>Urho.Texture</ReturnType>
  410. </ReturnValue>
  411. <Docs>
  412. <summary>
  413. Return texture.
  414. Or
  415. Set texture.
  416. </summary>
  417. <value>To be added.</value>
  418. <remarks>To be added.</remarks>
  419. </Docs>
  420. </Member>
  421. <Member MemberName="TextureAttr">
  422. <MemberSignature Language="C#" Value="public Urho.ResourceRef TextureAttr { get; }" />
  423. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef TextureAttr" />
  424. <MemberType>Property</MemberType>
  425. <AssemblyInfo>
  426. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  427. </AssemblyInfo>
  428. <ReturnValue>
  429. <ReturnType>Urho.ResourceRef</ReturnType>
  430. </ReturnValue>
  431. <Docs>
  432. <summary>
  433. Return texture attribute.
  434. </summary>
  435. <value>To be added.</value>
  436. <remarks>To be added.</remarks>
  437. </Docs>
  438. </Member>
  439. <Member MemberName="Type">
  440. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  441. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  442. <MemberType>Property</MemberType>
  443. <AssemblyInfo>
  444. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  445. </AssemblyInfo>
  446. <ReturnValue>
  447. <ReturnType>Urho.StringHash</ReturnType>
  448. </ReturnValue>
  449. <Docs>
  450. <summary>Urho's type system type.</summary>
  451. <value>StringHash representing the type for this C# type.</value>
  452. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  453. </Docs>
  454. </Member>
  455. <Member MemberName="TypeName">
  456. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  457. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  458. <MemberType>Property</MemberType>
  459. <AssemblyInfo>
  460. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  461. </AssemblyInfo>
  462. <ReturnValue>
  463. <ReturnType>System.String</ReturnType>
  464. </ReturnValue>
  465. <Docs>
  466. <summary>Urho's low-level type name.</summary>
  467. <value>Stringified low-level type name.</value>
  468. <remarks></remarks>
  469. </Docs>
  470. </Member>
  471. <Member MemberName="TypeNameStatic">
  472. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  473. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  474. <MemberType>Property</MemberType>
  475. <AssemblyInfo>
  476. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  477. </AssemblyInfo>
  478. <ReturnValue>
  479. <ReturnType>System.String</ReturnType>
  480. </ReturnValue>
  481. <Docs>
  482. <summary>Urho's low-level type name, accessible as a static method.</summary>
  483. <value>Stringified low-level type name.</value>
  484. <remarks></remarks>
  485. </Docs>
  486. </Member>
  487. <Member MemberName="TypeStatic">
  488. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  489. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  490. <MemberType>Property</MemberType>
  491. <AssemblyInfo>
  492. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  493. </AssemblyInfo>
  494. <ReturnValue>
  495. <ReturnType>Urho.StringHash</ReturnType>
  496. </ReturnValue>
  497. <Docs>
  498. <summary>Urho's low-level type, accessible as a static method.</summary>
  499. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  500. <remarks></remarks>
  501. </Docs>
  502. </Member>
  503. </Members>
  504. </Type>