View3D.xml 15 KB

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  1. <Type Name="View3D" FullName="Urho.Gui.View3D">
  2. <TypeSignature Language="C#" Value="public class View3D : Urho.Gui.Window" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit View3D extends Urho.Gui.Window" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Gui.Window</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>UI element which renders a 3D scene.
  14. </summary>
  15. <remarks>To be added.</remarks>
  16. </Docs>
  17. <Members>
  18. <Member MemberName=".ctor">
  19. <MemberSignature Language="C#" Value="public View3D ();" />
  20. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  21. <MemberType>Constructor</MemberType>
  22. <AssemblyInfo>
  23. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  24. </AssemblyInfo>
  25. <Parameters />
  26. <Docs>
  27. <summary>
  28. <para>Constructs a new instance of Urho.Gui.View3D which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  29. </summary>
  30. <remarks></remarks>
  31. </Docs>
  32. </Member>
  33. <Member MemberName=".ctor">
  34. <MemberSignature Language="C#" Value="public View3D (IntPtr handle);" />
  35. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  36. <MemberType>Constructor</MemberType>
  37. <AssemblyInfo>
  38. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  39. </AssemblyInfo>
  40. <Parameters>
  41. <Parameter Name="handle" Type="System.IntPtr" />
  42. </Parameters>
  43. <Docs>
  44. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  45. <summary>Constructs a new instance of Urho.Gui.View3D, given a raw pointer to an unmanaged object</summary>
  46. <remarks>
  47. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  48. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  49. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  50. </remarks>
  51. </Docs>
  52. </Member>
  53. <Member MemberName=".ctor">
  54. <MemberSignature Language="C#" Value="public View3D (Urho.Context context);" />
  55. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  56. <MemberType>Constructor</MemberType>
  57. <AssemblyInfo>
  58. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  59. </AssemblyInfo>
  60. <Parameters>
  61. <Parameter Name="context" Type="Urho.Context" />
  62. </Parameters>
  63. <Docs>
  64. <param name="context">The context that this object will be attached to.</param>
  65. <summary>
  66. <para>Constructs a new instance of Urho.Gui.View3D linked to a specific <see cref="T:Urho.Context" />.</para>
  67. </summary>
  68. <remarks></remarks>
  69. </Docs>
  70. </Member>
  71. <Member MemberName=".ctor">
  72. <MemberSignature Language="C#" Value="protected View3D (Urho.UrhoObjectFlag emptyFlag);" />
  73. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  74. <MemberType>Constructor</MemberType>
  75. <AssemblyInfo>
  76. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  77. </AssemblyInfo>
  78. <Parameters>
  79. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  80. </Parameters>
  81. <Docs>
  82. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  83. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  84. <remarks>
  85. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  86. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  87. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  88. </remarks>
  89. </Docs>
  90. </Member>
  91. <Member MemberName="AutoUpdate">
  92. <MemberSignature Language="C#" Value="public bool AutoUpdate { get; set; }" />
  93. <MemberSignature Language="ILAsm" Value=".property instance bool AutoUpdate" />
  94. <MemberType>Property</MemberType>
  95. <AssemblyInfo>
  96. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  97. </AssemblyInfo>
  98. <ReturnValue>
  99. <ReturnType>System.Boolean</ReturnType>
  100. </ReturnValue>
  101. <Docs>
  102. <summary>
  103. Return whether render target updates automatically.
  104. Or
  105. Set render target auto update mode. Default is true.
  106. </summary>
  107. <value>To be added.</value>
  108. <remarks>To be added.</remarks>
  109. </Docs>
  110. </Member>
  111. <Member MemberName="CameraNode">
  112. <MemberSignature Language="C#" Value="public Urho.Node CameraNode { get; }" />
  113. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Node CameraNode" />
  114. <MemberType>Property</MemberType>
  115. <AssemblyInfo>
  116. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  117. </AssemblyInfo>
  118. <ReturnValue>
  119. <ReturnType>Urho.Node</ReturnType>
  120. </ReturnValue>
  121. <Docs>
  122. <summary>
  123. Return camera scene node.
  124. </summary>
  125. <value>To be added.</value>
  126. <remarks>To be added.</remarks>
  127. </Docs>
  128. </Member>
  129. <Member MemberName="DepthTexture">
  130. <MemberSignature Language="C#" Value="public Urho.Urho2D.Texture2D DepthTexture { get; }" />
  131. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Urho2D.Texture2D DepthTexture" />
  132. <MemberType>Property</MemberType>
  133. <AssemblyInfo>
  134. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  135. </AssemblyInfo>
  136. <ReturnValue>
  137. <ReturnType>Urho.Urho2D.Texture2D</ReturnType>
  138. </ReturnValue>
  139. <Docs>
  140. <summary>
  141. Return depth stencil texture.
  142. </summary>
  143. <value>To be added.</value>
  144. <remarks>To be added.</remarks>
  145. </Docs>
  146. </Member>
  147. <Member MemberName="Format">
  148. <MemberSignature Language="C#" Value="public uint Format { get; set; }" />
  149. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Format" />
  150. <MemberType>Property</MemberType>
  151. <AssemblyInfo>
  152. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  153. </AssemblyInfo>
  154. <ReturnValue>
  155. <ReturnType>System.UInt32</ReturnType>
  156. </ReturnValue>
  157. <Docs>
  158. <summary>
  159. Return render texture pixel format.
  160. Or
  161. Set render texture pixel format. Default is RGB.
  162. </summary>
  163. <value>To be added.</value>
  164. <remarks>To be added.</remarks>
  165. </Docs>
  166. </Member>
  167. <Member MemberName="OnResize">
  168. <MemberSignature Language="C#" Value="public override void OnResize ();" />
  169. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnResize() cil managed" />
  170. <MemberType>Method</MemberType>
  171. <AssemblyInfo>
  172. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  173. </AssemblyInfo>
  174. <ReturnValue>
  175. <ReturnType>System.Void</ReturnType>
  176. </ReturnValue>
  177. <Parameters />
  178. <Docs>
  179. <summary>
  180. React to resize.
  181. </summary>
  182. <remarks>To be added.</remarks>
  183. </Docs>
  184. </Member>
  185. <Member MemberName="QueueUpdate">
  186. <MemberSignature Language="C#" Value="public void QueueUpdate ();" />
  187. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void QueueUpdate() cil managed" />
  188. <MemberType>Method</MemberType>
  189. <AssemblyInfo>
  190. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  191. </AssemblyInfo>
  192. <ReturnValue>
  193. <ReturnType>System.Void</ReturnType>
  194. </ReturnValue>
  195. <Parameters />
  196. <Docs>
  197. <summary>
  198. Queue manual update on the render texture.
  199. </summary>
  200. <remarks>To be added.</remarks>
  201. </Docs>
  202. </Member>
  203. <Member MemberName="RegisterObject">
  204. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  205. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  206. <MemberType>Method</MemberType>
  207. <AssemblyInfo>
  208. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  209. </AssemblyInfo>
  210. <ReturnValue>
  211. <ReturnType>System.Void</ReturnType>
  212. </ReturnValue>
  213. <Parameters>
  214. <Parameter Name="context" Type="Urho.Context" />
  215. </Parameters>
  216. <Docs>
  217. <param name="context">To be added.</param>
  218. <summary>
  219. Register object factory.
  220. </summary>
  221. <remarks>To be added.</remarks>
  222. </Docs>
  223. </Member>
  224. <Member MemberName="RenderTexture">
  225. <MemberSignature Language="C#" Value="public Urho.Urho2D.Texture2D RenderTexture { get; }" />
  226. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Urho2D.Texture2D RenderTexture" />
  227. <MemberType>Property</MemberType>
  228. <AssemblyInfo>
  229. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  230. </AssemblyInfo>
  231. <ReturnValue>
  232. <ReturnType>Urho.Urho2D.Texture2D</ReturnType>
  233. </ReturnValue>
  234. <Docs>
  235. <summary>
  236. Return render texture.
  237. </summary>
  238. <value>To be added.</value>
  239. <remarks>To be added.</remarks>
  240. </Docs>
  241. </Member>
  242. <Member MemberName="Scene">
  243. <MemberSignature Language="C#" Value="public Urho.Scene Scene { get; }" />
  244. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Scene Scene" />
  245. <MemberType>Property</MemberType>
  246. <AssemblyInfo>
  247. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  248. </AssemblyInfo>
  249. <ReturnValue>
  250. <ReturnType>Urho.Scene</ReturnType>
  251. </ReturnValue>
  252. <Docs>
  253. <summary>
  254. Return scene.
  255. </summary>
  256. <value>To be added.</value>
  257. <remarks>To be added.</remarks>
  258. </Docs>
  259. </Member>
  260. <Member MemberName="SetView">
  261. <MemberSignature Language="C#" Value="public void SetView (Urho.Scene scene, Urho.Camera camera, bool ownScene);" />
  262. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetView(class Urho.Scene scene, class Urho.Camera camera, bool ownScene) cil managed" />
  263. <MemberType>Method</MemberType>
  264. <AssemblyInfo>
  265. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  266. </AssemblyInfo>
  267. <ReturnValue>
  268. <ReturnType>System.Void</ReturnType>
  269. </ReturnValue>
  270. <Parameters>
  271. <Parameter Name="scene" Type="Urho.Scene" />
  272. <Parameter Name="camera" Type="Urho.Camera" />
  273. <Parameter Name="ownScene" Type="System.Boolean" />
  274. </Parameters>
  275. <Docs>
  276. <param name="scene">To be added.</param>
  277. <param name="camera">To be added.</param>
  278. <param name="ownScene">To be added.</param>
  279. <summary>
  280. Define the scene and camera to use in rendering. When ownScene is true the View3D will take ownership of them with shared pointers.
  281. </summary>
  282. <remarks>To be added.</remarks>
  283. </Docs>
  284. </Member>
  285. <Member MemberName="Type">
  286. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  287. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  288. <MemberType>Property</MemberType>
  289. <AssemblyInfo>
  290. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  291. </AssemblyInfo>
  292. <ReturnValue>
  293. <ReturnType>Urho.StringHash</ReturnType>
  294. </ReturnValue>
  295. <Docs>
  296. <summary>Urho's type system type.</summary>
  297. <value>StringHash representing the type for this C# type.</value>
  298. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  299. </Docs>
  300. </Member>
  301. <Member MemberName="TypeName">
  302. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  303. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  304. <MemberType>Property</MemberType>
  305. <AssemblyInfo>
  306. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  307. </AssemblyInfo>
  308. <ReturnValue>
  309. <ReturnType>System.String</ReturnType>
  310. </ReturnValue>
  311. <Docs>
  312. <summary>Urho's low-level type name.</summary>
  313. <value>Stringified low-level type name.</value>
  314. <remarks></remarks>
  315. </Docs>
  316. </Member>
  317. <Member MemberName="TypeNameStatic">
  318. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  319. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  320. <MemberType>Property</MemberType>
  321. <AssemblyInfo>
  322. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  323. </AssemblyInfo>
  324. <ReturnValue>
  325. <ReturnType>System.String</ReturnType>
  326. </ReturnValue>
  327. <Docs>
  328. <summary>Urho's low-level type name, accessible as a static method.</summary>
  329. <value>Stringified low-level type name.</value>
  330. <remarks></remarks>
  331. </Docs>
  332. </Member>
  333. <Member MemberName="TypeStatic">
  334. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  335. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  336. <MemberType>Property</MemberType>
  337. <AssemblyInfo>
  338. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  339. </AssemblyInfo>
  340. <ReturnValue>
  341. <ReturnType>Urho.StringHash</ReturnType>
  342. </ReturnValue>
  343. <Docs>
  344. <summary>Urho's low-level type, accessible as a static method.</summary>
  345. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  346. <remarks></remarks>
  347. </Docs>
  348. </Member>
  349. <Member MemberName="Viewport">
  350. <MemberSignature Language="C#" Value="public Urho.Viewport Viewport { get; }" />
  351. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Viewport Viewport" />
  352. <MemberType>Property</MemberType>
  353. <AssemblyInfo>
  354. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  355. </AssemblyInfo>
  356. <ReturnValue>
  357. <ReturnType>Urho.Viewport</ReturnType>
  358. </ReturnValue>
  359. <Docs>
  360. <summary>
  361. Return viewport.
  362. </summary>
  363. <value>To be added.</value>
  364. <remarks>To be added.</remarks>
  365. </Docs>
  366. </Member>
  367. </Members>
  368. </Type>