CollisionShape2D.xml 17 KB

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  1. <Type Name="CollisionShape2D" FullName="Urho.Urho2D.CollisionShape2D">
  2. <TypeSignature Language="C#" Value="public class CollisionShape2D : Urho.Component" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CollisionShape2D extends Urho.Component" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Component</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. 2D collision shape component.
  15. </summary>
  16. <remarks>
  17. <para>This implements Box2D fixtures and Collision Filtering.</para>
  18. <para></para>
  19. <para></para>
  20. <format type="text/html">
  21. <div>Box2D supports collision filtering (restricting which other objects to collide with) using categories and groups:</div>
  22. <div>
  23. <br />
  24. </div>
  25. <div>Collision categories: First assign the collision shape to a category, using <a href="">P:Urho.Urho2D.CollisionShape2D.CategoryBits</a>. Sixteen categories are available.</div>
  26. <div>
  27. <br />
  28. </div>
  29. <div>Then you can specify what other categories the given collision shape can collide with, using&amp;amp;amp;nbsp;<a href="">P:Urho.Urho2D.CollisionShape2D.MaskBits</a>.</div>
  30. <div>
  31. <br />
  32. </div>
  33. <div>Collision groups: positive and negative indices assigned using&amp;amp;amp;nbsp;<a href="">P:Urho.Urho2D.CollisionShape2D.GroupIndex</a>. All collision shapes within the same group index either always collide (positive index) or never collide (negative index).</div>
  34. <div>
  35. <br />
  36. </div>
  37. <div>Note that:</div>
  38. <div>
  39. <ul>
  40. <li>a collision group has higher precedence than collision category</li>
  41. <li>a collision shape on a static body can only collide with a dynamic body</li>
  42. <li>a collision shape on a kinematic body can only collide with a dynamic body</li>
  43. <li>collision shapes on the same body never collide with each other</li>
  44. </ul>
  45. </div>
  46. <div>
  47. <p>A collision shape can be set to trigger mode to only report collisions without actually applying collision forces. This can be used to implement trigger areas. Note that:</p>
  48. <h2>Sensors</h2>
  49. <p>A sensor can be triggered only by dynamic bodies&amp;amp;nbsp;<a href="">T:Urho.Urho2D.BodyType2D</a>’s Dynamic.</p>
  50. <p>Physics queries don't report triggers. To get notified when a sensor is triggered or cease to be triggered, subscribe to <a href="">E:Urho.Urho2D.PhysicsWorld2D.PhysicsBeginContact2D</a>&amp;amp;nbsp;and&amp;amp;nbsp;<a href="">E:Urho.Urho2D.PhysicsWorld2D.PhysicsEndContact2D</a>&amp;amp;nbsp;physics events.</p>
  51. </div>
  52. </format>
  53. <format type="text/html" />
  54. <para></para>
  55. </remarks>
  56. </Docs>
  57. <Members>
  58. <Member MemberName=".ctor">
  59. <MemberSignature Language="C#" Value="public CollisionShape2D (IntPtr handle);" />
  60. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  61. <MemberType>Constructor</MemberType>
  62. <AssemblyInfo>
  63. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  64. </AssemblyInfo>
  65. <Parameters>
  66. <Parameter Name="handle" Type="System.IntPtr" />
  67. </Parameters>
  68. <Docs>
  69. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  70. <summary>Constructs a new instance of Urho.Urho2D.CollisionShape2D, given a raw pointer to an unmanaged object</summary>
  71. <remarks>
  72. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  73. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  74. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  75. </remarks>
  76. </Docs>
  77. </Member>
  78. <Member MemberName=".ctor">
  79. <MemberSignature Language="C#" Value="protected CollisionShape2D (Urho.UrhoObjectFlag emptyFlag);" />
  80. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  81. <MemberType>Constructor</MemberType>
  82. <AssemblyInfo>
  83. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  84. </AssemblyInfo>
  85. <Parameters>
  86. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  87. </Parameters>
  88. <Docs>
  89. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  90. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  91. <remarks>
  92. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  93. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  94. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  95. </remarks>
  96. </Docs>
  97. </Member>
  98. <Member MemberName="CategoryBits">
  99. <MemberSignature Language="C#" Value="public int CategoryBits { get; set; }" />
  100. <MemberSignature Language="ILAsm" Value=".property instance int32 CategoryBits" />
  101. <MemberType>Property</MemberType>
  102. <AssemblyInfo>
  103. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  104. </AssemblyInfo>
  105. <ReturnValue>
  106. <ReturnType>System.Int32</ReturnType>
  107. </ReturnValue>
  108. <Docs>
  109. <summary>
  110. Return filter category bits.
  111. Or
  112. Set filter category bits.
  113. </summary>
  114. <value>To be added.</value>
  115. <remarks>To be added.</remarks>
  116. </Docs>
  117. </Member>
  118. <Member MemberName="CreateFixture">
  119. <MemberSignature Language="C#" Value="public void CreateFixture ();" />
  120. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void CreateFixture() cil managed" />
  121. <MemberType>Method</MemberType>
  122. <AssemblyInfo>
  123. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  124. </AssemblyInfo>
  125. <ReturnValue>
  126. <ReturnType>System.Void</ReturnType>
  127. </ReturnValue>
  128. <Parameters />
  129. <Docs>
  130. <summary>
  131. Create fixture.
  132. </summary>
  133. <remarks>To be added.</remarks>
  134. </Docs>
  135. </Member>
  136. <Member MemberName="Density">
  137. <MemberSignature Language="C#" Value="public float Density { get; set; }" />
  138. <MemberSignature Language="ILAsm" Value=".property instance float32 Density" />
  139. <MemberType>Property</MemberType>
  140. <AssemblyInfo>
  141. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  142. </AssemblyInfo>
  143. <ReturnValue>
  144. <ReturnType>System.Single</ReturnType>
  145. </ReturnValue>
  146. <Docs>
  147. <summary>
  148. Return density.
  149. Or
  150. Set density.
  151. </summary>
  152. <value>To be added.</value>
  153. <remarks>To be added.</remarks>
  154. </Docs>
  155. </Member>
  156. <Member MemberName="Friction">
  157. <MemberSignature Language="C#" Value="public float Friction { get; set; }" />
  158. <MemberSignature Language="ILAsm" Value=".property instance float32 Friction" />
  159. <MemberType>Property</MemberType>
  160. <AssemblyInfo>
  161. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  162. </AssemblyInfo>
  163. <ReturnValue>
  164. <ReturnType>System.Single</ReturnType>
  165. </ReturnValue>
  166. <Docs>
  167. <summary>
  168. Return friction.
  169. Or
  170. Set friction.
  171. </summary>
  172. <value>To be added.</value>
  173. <remarks>To be added.</remarks>
  174. </Docs>
  175. </Member>
  176. <Member MemberName="GroupIndex">
  177. <MemberSignature Language="C#" Value="public int GroupIndex { get; set; }" />
  178. <MemberSignature Language="ILAsm" Value=".property instance int32 GroupIndex" />
  179. <MemberType>Property</MemberType>
  180. <AssemblyInfo>
  181. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  182. </AssemblyInfo>
  183. <ReturnValue>
  184. <ReturnType>System.Int32</ReturnType>
  185. </ReturnValue>
  186. <Docs>
  187. <summary>
  188. Return filter group index.
  189. Or
  190. Set filter group index.
  191. </summary>
  192. <value>To be added.</value>
  193. <remarks>To be added.</remarks>
  194. </Docs>
  195. </Member>
  196. <Member MemberName="Inertia">
  197. <MemberSignature Language="C#" Value="public float Inertia { get; }" />
  198. <MemberSignature Language="ILAsm" Value=".property instance float32 Inertia" />
  199. <MemberType>Property</MemberType>
  200. <AssemblyInfo>
  201. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  202. </AssemblyInfo>
  203. <ReturnValue>
  204. <ReturnType>System.Single</ReturnType>
  205. </ReturnValue>
  206. <Docs>
  207. <summary>
  208. Return inertia.
  209. </summary>
  210. <value>To be added.</value>
  211. <remarks>To be added.</remarks>
  212. </Docs>
  213. </Member>
  214. <Member MemberName="MaskBits">
  215. <MemberSignature Language="C#" Value="public int MaskBits { get; set; }" />
  216. <MemberSignature Language="ILAsm" Value=".property instance int32 MaskBits" />
  217. <MemberType>Property</MemberType>
  218. <AssemblyInfo>
  219. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  220. </AssemblyInfo>
  221. <ReturnValue>
  222. <ReturnType>System.Int32</ReturnType>
  223. </ReturnValue>
  224. <Docs>
  225. <summary>
  226. Return filter mask bits.
  227. Or
  228. Set filter mask bits.
  229. </summary>
  230. <value>To be added.</value>
  231. <remarks>To be added.</remarks>
  232. </Docs>
  233. </Member>
  234. <Member MemberName="Mass">
  235. <MemberSignature Language="C#" Value="public float Mass { get; }" />
  236. <MemberSignature Language="ILAsm" Value=".property instance float32 Mass" />
  237. <MemberType>Property</MemberType>
  238. <AssemblyInfo>
  239. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  240. </AssemblyInfo>
  241. <ReturnValue>
  242. <ReturnType>System.Single</ReturnType>
  243. </ReturnValue>
  244. <Docs>
  245. <summary>
  246. Return mass.
  247. </summary>
  248. <value>To be added.</value>
  249. <remarks>To be added.</remarks>
  250. </Docs>
  251. </Member>
  252. <Member MemberName="MassCenter">
  253. <MemberSignature Language="C#" Value="public Urho.Vector2 MassCenter { get; }" />
  254. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 MassCenter" />
  255. <MemberType>Property</MemberType>
  256. <AssemblyInfo>
  257. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  258. </AssemblyInfo>
  259. <ReturnValue>
  260. <ReturnType>Urho.Vector2</ReturnType>
  261. </ReturnValue>
  262. <Docs>
  263. <summary>
  264. Return mass center.
  265. </summary>
  266. <value>To be added.</value>
  267. <remarks>To be added.</remarks>
  268. </Docs>
  269. </Member>
  270. <Member MemberName="OnSetEnabled">
  271. <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
  272. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
  273. <MemberType>Method</MemberType>
  274. <AssemblyInfo>
  275. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  276. </AssemblyInfo>
  277. <ReturnValue>
  278. <ReturnType>System.Void</ReturnType>
  279. </ReturnValue>
  280. <Parameters />
  281. <Docs>
  282. <summary>
  283. Handle enabled/disabled state change.
  284. </summary>
  285. <remarks>To be added.</remarks>
  286. </Docs>
  287. </Member>
  288. <Member MemberName="RegisterObject">
  289. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  290. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  291. <MemberType>Method</MemberType>
  292. <AssemblyInfo>
  293. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  294. </AssemblyInfo>
  295. <ReturnValue>
  296. <ReturnType>System.Void</ReturnType>
  297. </ReturnValue>
  298. <Parameters>
  299. <Parameter Name="context" Type="Urho.Context" />
  300. </Parameters>
  301. <Docs>
  302. <param name="context">To be added.</param>
  303. <summary>
  304. Register object factory.
  305. </summary>
  306. <remarks>To be added.</remarks>
  307. </Docs>
  308. </Member>
  309. <Member MemberName="ReleaseFixture">
  310. <MemberSignature Language="C#" Value="public void ReleaseFixture ();" />
  311. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseFixture() cil managed" />
  312. <MemberType>Method</MemberType>
  313. <AssemblyInfo>
  314. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  315. </AssemblyInfo>
  316. <ReturnValue>
  317. <ReturnType>System.Void</ReturnType>
  318. </ReturnValue>
  319. <Parameters />
  320. <Docs>
  321. <summary>
  322. Release fixture.
  323. </summary>
  324. <remarks>To be added.</remarks>
  325. </Docs>
  326. </Member>
  327. <Member MemberName="Restitution">
  328. <MemberSignature Language="C#" Value="public float Restitution { get; set; }" />
  329. <MemberSignature Language="ILAsm" Value=".property instance float32 Restitution" />
  330. <MemberType>Property</MemberType>
  331. <AssemblyInfo>
  332. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  333. </AssemblyInfo>
  334. <ReturnValue>
  335. <ReturnType>System.Single</ReturnType>
  336. </ReturnValue>
  337. <Docs>
  338. <summary>
  339. Return restitution.
  340. Or
  341. Set restitution .
  342. </summary>
  343. <value>To be added.</value>
  344. <remarks>To be added.</remarks>
  345. </Docs>
  346. </Member>
  347. <Member MemberName="Trigger">
  348. <MemberSignature Language="C#" Value="public bool Trigger { get; set; }" />
  349. <MemberSignature Language="ILAsm" Value=".property instance bool Trigger" />
  350. <MemberType>Property</MemberType>
  351. <AssemblyInfo>
  352. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  353. </AssemblyInfo>
  354. <ReturnValue>
  355. <ReturnType>System.Boolean</ReturnType>
  356. </ReturnValue>
  357. <Docs>
  358. <summary>Controls the trigger.</summary>
  359. <value>To be added.</value>
  360. <remarks>To be added.</remarks>
  361. </Docs>
  362. </Member>
  363. <Member MemberName="Type">
  364. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  365. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  366. <MemberType>Property</MemberType>
  367. <AssemblyInfo>
  368. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  369. </AssemblyInfo>
  370. <ReturnValue>
  371. <ReturnType>Urho.StringHash</ReturnType>
  372. </ReturnValue>
  373. <Docs>
  374. <summary>Urho's type system type.</summary>
  375. <value>StringHash representing the type for this C# type.</value>
  376. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  377. </Docs>
  378. </Member>
  379. <Member MemberName="TypeName">
  380. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  381. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  382. <MemberType>Property</MemberType>
  383. <AssemblyInfo>
  384. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  385. </AssemblyInfo>
  386. <ReturnValue>
  387. <ReturnType>System.String</ReturnType>
  388. </ReturnValue>
  389. <Docs>
  390. <summary>Urho's low-level type name.</summary>
  391. <value>Stringified low-level type name.</value>
  392. <remarks></remarks>
  393. </Docs>
  394. </Member>
  395. <Member MemberName="TypeNameStatic">
  396. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  397. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  398. <MemberType>Property</MemberType>
  399. <AssemblyInfo>
  400. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  401. </AssemblyInfo>
  402. <ReturnValue>
  403. <ReturnType>System.String</ReturnType>
  404. </ReturnValue>
  405. <Docs>
  406. <summary>Urho's low-level type name, accessible as a static method.</summary>
  407. <value>Stringified low-level type name.</value>
  408. <remarks></remarks>
  409. </Docs>
  410. </Member>
  411. <Member MemberName="TypeStatic">
  412. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  413. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  414. <MemberType>Property</MemberType>
  415. <AssemblyInfo>
  416. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  417. </AssemblyInfo>
  418. <ReturnValue>
  419. <ReturnType>Urho.StringHash</ReturnType>
  420. </ReturnValue>
  421. <Docs>
  422. <summary>Urho's low-level type, accessible as a static method.</summary>
  423. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  424. <remarks></remarks>
  425. </Docs>
  426. </Member>
  427. </Members>
  428. </Type>