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- <Type Name="CollisionShape2D" FullName="Urho.Urho2D.CollisionShape2D">
- <TypeSignature Language="C#" Value="public class CollisionShape2D : Urho.Component" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CollisionShape2D extends Urho.Component" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Component</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- 2D collision shape component.
- </summary>
- <remarks>
- <para>This implements Box2D fixtures and Collision Filtering.</para>
- <para></para>
- <para></para>
- <format type="text/html">
- <div>Box2D supports collision filtering (restricting which other objects to collide with) using categories and groups:</div>
- <div>
- <br />
- </div>
- <div>Collision categories: First assign the collision shape to a category, using <a href="">P:Urho.Urho2D.CollisionShape2D.CategoryBits</a>. Sixteen categories are available.</div>
- <div>
- <br />
- </div>
- <div>Then you can specify what other categories the given collision shape can collide with, using&amp;amp;nbsp;<a href="">P:Urho.Urho2D.CollisionShape2D.MaskBits</a>.</div>
- <div>
- <br />
- </div>
- <div>Collision groups: positive and negative indices assigned using&amp;amp;nbsp;<a href="">P:Urho.Urho2D.CollisionShape2D.GroupIndex</a>. All collision shapes within the same group index either always collide (positive index) or never collide (negative index).</div>
- <div>
- <br />
- </div>
- <div>Note that:</div>
- <div>
- <ul>
- <li>a collision group has higher precedence than collision category</li>
- <li>a collision shape on a static body can only collide with a dynamic body</li>
- <li>a collision shape on a kinematic body can only collide with a dynamic body</li>
- <li>collision shapes on the same body never collide with each other</li>
- </ul>
- </div>
- <div>
- <p>A collision shape can be set to trigger mode to only report collisions without actually applying collision forces. This can be used to implement trigger areas. Note that:</p>
- <h2>Sensors</h2>
- <p>A sensor can be triggered only by dynamic bodies&amp;nbsp;<a href="">T:Urho.Urho2D.BodyType2D</a>’s Dynamic.</p>
- <p>Physics queries don't report triggers. To get notified when a sensor is triggered or cease to be triggered, subscribe to <a href="">E:Urho.Urho2D.PhysicsWorld2D.PhysicsBeginContact2D</a>&amp;nbsp;and&amp;nbsp;<a href="">E:Urho.Urho2D.PhysicsWorld2D.PhysicsEndContact2D</a>&amp;nbsp;physics events.</p>
- </div>
- </format>
- <format type="text/html" />
- <para></para>
- </remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public CollisionShape2D (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Urho2D.CollisionShape2D, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected CollisionShape2D (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="CategoryBits">
- <MemberSignature Language="C#" Value="public int CategoryBits { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 CategoryBits" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return filter category bits.
- Or
- Set filter category bits.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CreateFixture">
- <MemberSignature Language="C#" Value="public void CreateFixture ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void CreateFixture() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Create fixture.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Density">
- <MemberSignature Language="C#" Value="public float Density { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Density" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return density.
- Or
- Set density.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Friction">
- <MemberSignature Language="C#" Value="public float Friction { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Friction" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return friction.
- Or
- Set friction.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GroupIndex">
- <MemberSignature Language="C#" Value="public int GroupIndex { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 GroupIndex" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return filter group index.
- Or
- Set filter group index.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Inertia">
- <MemberSignature Language="C#" Value="public float Inertia { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Inertia" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return inertia.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaskBits">
- <MemberSignature Language="C#" Value="public int MaskBits { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 MaskBits" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return filter mask bits.
- Or
- Set filter mask bits.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Mass">
- <MemberSignature Language="C#" Value="public float Mass { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Mass" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return mass.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MassCenter">
- <MemberSignature Language="C#" Value="public Urho.Vector2 MassCenter { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 MassCenter" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return mass center.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnSetEnabled">
- <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Handle enabled/disabled state change.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ReleaseFixture">
- <MemberSignature Language="C#" Value="public void ReleaseFixture ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseFixture() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Release fixture.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Restitution">
- <MemberSignature Language="C#" Value="public float Restitution { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Restitution" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return restitution.
- Or
- Set restitution .
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Trigger">
- <MemberSignature Language="C#" Value="public bool Trigger { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Trigger" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Controls the trigger.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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