Light.xml 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749
  1. <Type Name="Light" FullName="Urho.Light">
  2. <TypeSignature Language="C#" Value="public class Light : Urho.Drawable" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Light extends Urho.Drawable" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Drawable</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Light component.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Light ();" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters />
  27. <Docs>
  28. <summary>
  29. <para>Constructs a new instance of Urho.Light which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  30. </summary>
  31. <remarks></remarks>
  32. </Docs>
  33. </Member>
  34. <Member MemberName=".ctor">
  35. <MemberSignature Language="C#" Value="public Light (IntPtr handle);" />
  36. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  37. <MemberType>Constructor</MemberType>
  38. <AssemblyInfo>
  39. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  40. </AssemblyInfo>
  41. <Parameters>
  42. <Parameter Name="handle" Type="System.IntPtr" />
  43. </Parameters>
  44. <Docs>
  45. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  46. <summary>Constructs a new instance of Urho.Light, given a raw pointer to an unmanaged object</summary>
  47. <remarks>
  48. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  49. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  50. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  51. </remarks>
  52. </Docs>
  53. </Member>
  54. <Member MemberName=".ctor">
  55. <MemberSignature Language="C#" Value="public Light (Urho.Context context);" />
  56. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  57. <MemberType>Constructor</MemberType>
  58. <AssemblyInfo>
  59. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  60. </AssemblyInfo>
  61. <Parameters>
  62. <Parameter Name="context" Type="Urho.Context" />
  63. </Parameters>
  64. <Docs>
  65. <param name="context">The context that this object will be attached to.</param>
  66. <summary>
  67. <para>Constructs a new instance of Urho.Light linked to a specific <see cref="T:Urho.Context" />.</para>
  68. </summary>
  69. <remarks></remarks>
  70. </Docs>
  71. </Member>
  72. <Member MemberName=".ctor">
  73. <MemberSignature Language="C#" Value="protected Light (Urho.UrhoObjectFlag emptyFlag);" />
  74. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  75. <MemberType>Constructor</MemberType>
  76. <AssemblyInfo>
  77. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  78. </AssemblyInfo>
  79. <Parameters>
  80. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  81. </Parameters>
  82. <Docs>
  83. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  84. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  85. <remarks>
  86. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  87. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  88. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  89. </remarks>
  90. </Docs>
  91. </Member>
  92. <Member MemberName="AspectRatio">
  93. <MemberSignature Language="C#" Value="public float AspectRatio { get; set; }" />
  94. <MemberSignature Language="ILAsm" Value=".property instance float32 AspectRatio" />
  95. <MemberType>Property</MemberType>
  96. <AssemblyInfo>
  97. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  98. </AssemblyInfo>
  99. <ReturnValue>
  100. <ReturnType>System.Single</ReturnType>
  101. </ReturnValue>
  102. <Docs>
  103. <summary>
  104. Return spotlight aspect ratio.
  105. Or
  106. Set spotlight aspect ratio.
  107. </summary>
  108. <value>To be added.</value>
  109. <remarks>To be added.</remarks>
  110. </Docs>
  111. </Member>
  112. <Member MemberName="Brightness">
  113. <MemberSignature Language="C#" Value="public float Brightness { get; set; }" />
  114. <MemberSignature Language="ILAsm" Value=".property instance float32 Brightness" />
  115. <MemberType>Property</MemberType>
  116. <AssemblyInfo>
  117. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  118. </AssemblyInfo>
  119. <ReturnValue>
  120. <ReturnType>System.Single</ReturnType>
  121. </ReturnValue>
  122. <Docs>
  123. <summary>
  124. Return brightness multiplier.
  125. Or
  126. Set light brightness multiplier. Both the color and specular intensity are multiplied with this to get final values for rendering.
  127. </summary>
  128. <value>To be added.</value>
  129. <remarks>To be added.</remarks>
  130. </Docs>
  131. </Member>
  132. <Member MemberName="Color">
  133. <MemberSignature Language="C#" Value="public Urho.Color Color { get; set; }" />
  134. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color Color" />
  135. <MemberType>Property</MemberType>
  136. <AssemblyInfo>
  137. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  138. </AssemblyInfo>
  139. <ReturnValue>
  140. <ReturnType>Urho.Color</ReturnType>
  141. </ReturnValue>
  142. <Docs>
  143. <summary>
  144. Return color.
  145. Or
  146. Set color.
  147. </summary>
  148. <value>To be added.</value>
  149. <remarks>To be added.</remarks>
  150. </Docs>
  151. </Member>
  152. <Member MemberName="DrawDebugGeometry">
  153. <MemberSignature Language="C#" Value="public override void DrawDebugGeometry (Urho.DebugRenderer debug, bool depthTest);" />
  154. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void DrawDebugGeometry(class Urho.DebugRenderer debug, bool depthTest) cil managed" />
  155. <MemberType>Method</MemberType>
  156. <AssemblyInfo>
  157. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  158. </AssemblyInfo>
  159. <ReturnValue>
  160. <ReturnType>System.Void</ReturnType>
  161. </ReturnValue>
  162. <Parameters>
  163. <Parameter Name="debug" Type="Urho.DebugRenderer" />
  164. <Parameter Name="depthTest" Type="System.Boolean" />
  165. </Parameters>
  166. <Docs>
  167. <param name="debug">To be added.</param>
  168. <param name="depthTest">To be added.</param>
  169. <summary>
  170. Visualize the component as debug geometry.
  171. </summary>
  172. <remarks>To be added.</remarks>
  173. </Docs>
  174. </Member>
  175. <Member MemberName="EffectiveColor">
  176. <MemberSignature Language="C#" Value="public Urho.Color EffectiveColor { get; }" />
  177. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color EffectiveColor" />
  178. <MemberType>Property</MemberType>
  179. <AssemblyInfo>
  180. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  181. </AssemblyInfo>
  182. <ReturnValue>
  183. <ReturnType>Urho.Color</ReturnType>
  184. </ReturnValue>
  185. <Docs>
  186. <summary>
  187. Return effective color, multiplied by brightness. Do not multiply the alpha so that can compare against the default black color to detect a light with no effect.
  188. </summary>
  189. <value>To be added.</value>
  190. <remarks>To be added.</remarks>
  191. </Docs>
  192. </Member>
  193. <Member MemberName="EffectiveSpecularIntensity">
  194. <MemberSignature Language="C#" Value="public float EffectiveSpecularIntensity { get; }" />
  195. <MemberSignature Language="ILAsm" Value=".property instance float32 EffectiveSpecularIntensity" />
  196. <MemberType>Property</MemberType>
  197. <AssemblyInfo>
  198. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  199. </AssemblyInfo>
  200. <ReturnValue>
  201. <ReturnType>System.Single</ReturnType>
  202. </ReturnValue>
  203. <Docs>
  204. <summary>
  205. Return effective specular intensity, multiplied by absolute value of brightness.
  206. </summary>
  207. <value>To be added.</value>
  208. <remarks>To be added.</remarks>
  209. </Docs>
  210. </Member>
  211. <Member MemberName="FadeDistance">
  212. <MemberSignature Language="C#" Value="public float FadeDistance { get; set; }" />
  213. <MemberSignature Language="ILAsm" Value=".property instance float32 FadeDistance" />
  214. <MemberType>Property</MemberType>
  215. <AssemblyInfo>
  216. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  217. </AssemblyInfo>
  218. <ReturnValue>
  219. <ReturnType>System.Single</ReturnType>
  220. </ReturnValue>
  221. <Docs>
  222. <summary>
  223. Return fade start distance.
  224. Or
  225. Set fade out start distance.
  226. </summary>
  227. <value>To be added.</value>
  228. <remarks>To be added.</remarks>
  229. </Docs>
  230. </Member>
  231. <Member MemberName="Fov">
  232. <MemberSignature Language="C#" Value="public float Fov { get; set; }" />
  233. <MemberSignature Language="ILAsm" Value=".property instance float32 Fov" />
  234. <MemberType>Property</MemberType>
  235. <AssemblyInfo>
  236. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  237. </AssemblyInfo>
  238. <ReturnValue>
  239. <ReturnType>System.Single</ReturnType>
  240. </ReturnValue>
  241. <Docs>
  242. <summary>
  243. Return spotlight field of view.
  244. Or
  245. Set spotlight field of view.
  246. </summary>
  247. <value>To be added.</value>
  248. <remarks>To be added.</remarks>
  249. </Docs>
  250. </Member>
  251. <Member MemberName="Frustum">
  252. <MemberSignature Language="C#" Value="public Urho.Frustum Frustum { get; }" />
  253. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Frustum Frustum" />
  254. <MemberType>Property</MemberType>
  255. <AssemblyInfo>
  256. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  257. </AssemblyInfo>
  258. <ReturnValue>
  259. <ReturnType>Urho.Frustum</ReturnType>
  260. </ReturnValue>
  261. <Docs>
  262. <summary>
  263. Return spotlight frustum.
  264. </summary>
  265. <value>To be added.</value>
  266. <remarks>To be added.</remarks>
  267. </Docs>
  268. </Member>
  269. <Member MemberName="GetIntensityDivisor">
  270. <MemberSignature Language="C#" Value="public float GetIntensityDivisor (float attenuation);" />
  271. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetIntensityDivisor(float32 attenuation) cil managed" />
  272. <MemberType>Method</MemberType>
  273. <AssemblyInfo>
  274. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  275. </AssemblyInfo>
  276. <ReturnValue>
  277. <ReturnType>System.Single</ReturnType>
  278. </ReturnValue>
  279. <Parameters>
  280. <Parameter Name="attenuation" Type="System.Single" />
  281. </Parameters>
  282. <Docs>
  283. <param name="attenuation">To be added.</param>
  284. <summary>
  285. Return a divisor value based on intensity for calculating the sort value.
  286. </summary>
  287. <returns>To be added.</returns>
  288. <remarks>To be added.</remarks>
  289. </Docs>
  290. </Member>
  291. <Member MemberName="LightQueue">
  292. <MemberSignature Language="C#" Value="public Urho.LightBatchQueue* LightQueue { get; set; }" />
  293. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.LightBatchQueue* LightQueue" />
  294. <MemberType>Property</MemberType>
  295. <AssemblyInfo>
  296. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  297. </AssemblyInfo>
  298. <ReturnValue>
  299. <ReturnType>Urho.LightBatchQueue*</ReturnType>
  300. </ReturnValue>
  301. <Docs>
  302. <summary>
  303. Return light queue. Called by View.
  304. Or
  305. Set light queue used for this light. Called by View.
  306. </summary>
  307. <value>To be added.</value>
  308. <remarks>To be added.</remarks>
  309. </Docs>
  310. </Member>
  311. <Member MemberName="LightType">
  312. <MemberSignature Language="C#" Value="public Urho.LightType LightType { get; set; }" />
  313. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.LightType LightType" />
  314. <MemberType>Property</MemberType>
  315. <AssemblyInfo>
  316. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  317. </AssemblyInfo>
  318. <ReturnValue>
  319. <ReturnType>Urho.LightType</ReturnType>
  320. </ReturnValue>
  321. <Docs>
  322. <summary>
  323. Return light type.
  324. Or
  325. Set light type.
  326. </summary>
  327. <value>To be added.</value>
  328. <remarks>To be added.</remarks>
  329. </Docs>
  330. </Member>
  331. <Member MemberName="Negative">
  332. <MemberSignature Language="C#" Value="public bool Negative { get; }" />
  333. <MemberSignature Language="ILAsm" Value=".property instance bool Negative" />
  334. <MemberType>Property</MemberType>
  335. <AssemblyInfo>
  336. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  337. </AssemblyInfo>
  338. <ReturnValue>
  339. <ReturnType>System.Boolean</ReturnType>
  340. </ReturnValue>
  341. <Docs>
  342. <summary>Return whether light has negative (darkening) color.</summary>
  343. <value>To be added.</value>
  344. <remarks>To be added.</remarks>
  345. </Docs>
  346. </Member>
  347. <Member MemberName="NumShadowSplits">
  348. <MemberSignature Language="C#" Value="public int NumShadowSplits { get; }" />
  349. <MemberSignature Language="ILAsm" Value=".property instance int32 NumShadowSplits" />
  350. <MemberType>Property</MemberType>
  351. <AssemblyInfo>
  352. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  353. </AssemblyInfo>
  354. <ReturnValue>
  355. <ReturnType>System.Int32</ReturnType>
  356. </ReturnValue>
  357. <Docs>
  358. <summary>
  359. Return number of shadow map cascade splits for a directional light, considering also graphics API limitations.
  360. </summary>
  361. <value>To be added.</value>
  362. <remarks>To be added.</remarks>
  363. </Docs>
  364. </Member>
  365. <Member MemberName="PerVertex">
  366. <MemberSignature Language="C#" Value="public bool PerVertex { get; set; }" />
  367. <MemberSignature Language="ILAsm" Value=".property instance bool PerVertex" />
  368. <MemberType>Property</MemberType>
  369. <AssemblyInfo>
  370. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  371. </AssemblyInfo>
  372. <ReturnValue>
  373. <ReturnType>System.Boolean</ReturnType>
  374. </ReturnValue>
  375. <Docs>
  376. <summary>
  377. Return vertex lighting mode.
  378. Or
  379. Set vertex lighting mode.
  380. </summary>
  381. <value>To be added.</value>
  382. <remarks>To be added.</remarks>
  383. </Docs>
  384. </Member>
  385. <Member MemberName="RampTexture">
  386. <MemberSignature Language="C#" Value="public Urho.Texture RampTexture { get; set; }" />
  387. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture RampTexture" />
  388. <MemberType>Property</MemberType>
  389. <AssemblyInfo>
  390. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  391. </AssemblyInfo>
  392. <ReturnValue>
  393. <ReturnType>Urho.Texture</ReturnType>
  394. </ReturnValue>
  395. <Docs>
  396. <summary>
  397. Return range attenuation texture.
  398. Or
  399. Set range attenuation texture.
  400. </summary>
  401. <value>To be added.</value>
  402. <remarks>To be added.</remarks>
  403. </Docs>
  404. </Member>
  405. <Member MemberName="RampTextureAttr">
  406. <MemberSignature Language="C#" Value="public Urho.ResourceRef RampTextureAttr { get; }" />
  407. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef RampTextureAttr" />
  408. <MemberType>Property</MemberType>
  409. <AssemblyInfo>
  410. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  411. </AssemblyInfo>
  412. <ReturnValue>
  413. <ReturnType>Urho.ResourceRef</ReturnType>
  414. </ReturnValue>
  415. <Docs>
  416. <summary>
  417. Return ramp texture attribute.
  418. </summary>
  419. <value>To be added.</value>
  420. <remarks>To be added.</remarks>
  421. </Docs>
  422. </Member>
  423. <Member MemberName="Range">
  424. <MemberSignature Language="C#" Value="public float Range { get; set; }" />
  425. <MemberSignature Language="ILAsm" Value=".property instance float32 Range" />
  426. <MemberType>Property</MemberType>
  427. <AssemblyInfo>
  428. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  429. </AssemblyInfo>
  430. <ReturnValue>
  431. <ReturnType>System.Single</ReturnType>
  432. </ReturnValue>
  433. <Docs>
  434. <summary>
  435. Return range.
  436. Or
  437. Set range.
  438. </summary>
  439. <value>To be added.</value>
  440. <remarks>To be added.</remarks>
  441. </Docs>
  442. </Member>
  443. <Member MemberName="RegisterObject">
  444. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  445. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  446. <MemberType>Method</MemberType>
  447. <AssemblyInfo>
  448. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  449. </AssemblyInfo>
  450. <ReturnValue>
  451. <ReturnType>System.Void</ReturnType>
  452. </ReturnValue>
  453. <Parameters>
  454. <Parameter Name="context" Type="Urho.Context" />
  455. </Parameters>
  456. <Docs>
  457. <param name="context">To be added.</param>
  458. <summary>
  459. Register object factory. Drawable must be registered first.
  460. </summary>
  461. <remarks>To be added.</remarks>
  462. </Docs>
  463. </Member>
  464. <Member MemberName="SetIntensitySortValue">
  465. <MemberSignature Language="C#" Value="public void SetIntensitySortValue (float distance);" />
  466. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIntensitySortValue(float32 distance) cil managed" />
  467. <MemberType>Method</MemberType>
  468. <AssemblyInfo>
  469. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  470. </AssemblyInfo>
  471. <ReturnValue>
  472. <ReturnType>System.Void</ReturnType>
  473. </ReturnValue>
  474. <Parameters>
  475. <Parameter Name="distance" Type="System.Single" />
  476. </Parameters>
  477. <Docs>
  478. <param name="distance">To be added.</param>
  479. <summary>
  480. Set sort value based on intensity and view distance.
  481. </summary>
  482. <remarks>To be added.</remarks>
  483. </Docs>
  484. </Member>
  485. <Member MemberName="SetIntensitySortValue">
  486. <MemberSignature Language="C#" Value="public void SetIntensitySortValue (Urho.BoundingBox box);" />
  487. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIntensitySortValue(valuetype Urho.BoundingBox box) cil managed" />
  488. <MemberType>Method</MemberType>
  489. <AssemblyInfo>
  490. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  491. </AssemblyInfo>
  492. <ReturnValue>
  493. <ReturnType>System.Void</ReturnType>
  494. </ReturnValue>
  495. <Parameters>
  496. <Parameter Name="box" Type="Urho.BoundingBox" />
  497. </Parameters>
  498. <Docs>
  499. <param name="box">To be added.</param>
  500. <summary>
  501. Set sort value based on overall intensity over a bounding box.
  502. </summary>
  503. <remarks>To be added.</remarks>
  504. </Docs>
  505. </Member>
  506. <Member MemberName="ShadowBias">
  507. <MemberSignature Language="C#" Value="public Urho.BiasParameters ShadowBias { get; set; }" />
  508. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BiasParameters ShadowBias" />
  509. <MemberType>Property</MemberType>
  510. <AssemblyInfo>
  511. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  512. </AssemblyInfo>
  513. <ReturnValue>
  514. <ReturnType>Urho.BiasParameters</ReturnType>
  515. </ReturnValue>
  516. <Docs>
  517. <summary>
  518. Return shadow depth bias parameters.
  519. Or
  520. Set shadow depth bias parameters.
  521. </summary>
  522. <value>To be added.</value>
  523. <remarks>To be added.</remarks>
  524. </Docs>
  525. </Member>
  526. <Member MemberName="ShadowCascade">
  527. <MemberSignature Language="C#" Value="public Urho.CascadeParameters ShadowCascade { get; set; }" />
  528. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CascadeParameters ShadowCascade" />
  529. <MemberType>Property</MemberType>
  530. <AssemblyInfo>
  531. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  532. </AssemblyInfo>
  533. <ReturnValue>
  534. <ReturnType>Urho.CascadeParameters</ReturnType>
  535. </ReturnValue>
  536. <Docs>
  537. <summary>
  538. Return directional light cascaded shadow parameters.
  539. Or
  540. Set directional light cascaded shadow parameters.
  541. </summary>
  542. <value>To be added.</value>
  543. <remarks>To be added.</remarks>
  544. </Docs>
  545. </Member>
  546. <Member MemberName="ShadowFadeDistance">
  547. <MemberSignature Language="C#" Value="public float ShadowFadeDistance { get; set; }" />
  548. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowFadeDistance" />
  549. <MemberType>Property</MemberType>
  550. <AssemblyInfo>
  551. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  552. </AssemblyInfo>
  553. <ReturnValue>
  554. <ReturnType>System.Single</ReturnType>
  555. </ReturnValue>
  556. <Docs>
  557. <summary>
  558. Return shadow fade start distance.
  559. Or
  560. Set shadow fade out start distance. Only has effect if shadow distance is also non-zero.
  561. </summary>
  562. <value>To be added.</value>
  563. <remarks>To be added.</remarks>
  564. </Docs>
  565. </Member>
  566. <Member MemberName="ShadowIntensity">
  567. <MemberSignature Language="C#" Value="public float ShadowIntensity { get; set; }" />
  568. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowIntensity" />
  569. <MemberType>Property</MemberType>
  570. <AssemblyInfo>
  571. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  572. </AssemblyInfo>
  573. <ReturnValue>
  574. <ReturnType>System.Single</ReturnType>
  575. </ReturnValue>
  576. <Docs>
  577. <summary>
  578. Return shadow intensity.
  579. Or
  580. Set shadow intensity between 0.0 - 1.0. 0.0 (the default) gives fully dark shadows.
  581. </summary>
  582. <value>To be added.</value>
  583. <remarks>To be added.</remarks>
  584. </Docs>
  585. </Member>
  586. <Member MemberName="ShadowNearFarRatio">
  587. <MemberSignature Language="C#" Value="public float ShadowNearFarRatio { get; set; }" />
  588. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowNearFarRatio" />
  589. <MemberType>Property</MemberType>
  590. <AssemblyInfo>
  591. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  592. </AssemblyInfo>
  593. <ReturnValue>
  594. <ReturnType>System.Single</ReturnType>
  595. </ReturnValue>
  596. <Docs>
  597. <summary>
  598. Return shadow camera near/far clip distance ratio.
  599. Or
  600. Set shadow camera near/far clip distance ratio.
  601. </summary>
  602. <value>To be added.</value>
  603. <remarks>To be added.</remarks>
  604. </Docs>
  605. </Member>
  606. <Member MemberName="ShadowResolution">
  607. <MemberSignature Language="C#" Value="public float ShadowResolution { get; set; }" />
  608. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowResolution" />
  609. <MemberType>Property</MemberType>
  610. <AssemblyInfo>
  611. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  612. </AssemblyInfo>
  613. <ReturnValue>
  614. <ReturnType>System.Single</ReturnType>
  615. </ReturnValue>
  616. <Docs>
  617. <summary>
  618. Return shadow resolution.
  619. Or
  620. Set shadow resolution between 0.25 - 1.0. Determines the shadow map to use.
  621. </summary>
  622. <value>To be added.</value>
  623. <remarks>To be added.</remarks>
  624. </Docs>
  625. </Member>
  626. <Member MemberName="ShapeTexture">
  627. <MemberSignature Language="C#" Value="public Urho.Texture ShapeTexture { get; set; }" />
  628. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture ShapeTexture" />
  629. <MemberType>Property</MemberType>
  630. <AssemblyInfo>
  631. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  632. </AssemblyInfo>
  633. <ReturnValue>
  634. <ReturnType>Urho.Texture</ReturnType>
  635. </ReturnValue>
  636. <Docs>
  637. <summary>
  638. Return spotlight attenuation texture.
  639. Or
  640. Set spotlight attenuation texture.
  641. </summary>
  642. <value>To be added.</value>
  643. <remarks>To be added.</remarks>
  644. </Docs>
  645. </Member>
  646. <Member MemberName="ShapeTextureAttr">
  647. <MemberSignature Language="C#" Value="public Urho.ResourceRef ShapeTextureAttr { get; }" />
  648. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef ShapeTextureAttr" />
  649. <MemberType>Property</MemberType>
  650. <AssemblyInfo>
  651. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  652. </AssemblyInfo>
  653. <ReturnValue>
  654. <ReturnType>Urho.ResourceRef</ReturnType>
  655. </ReturnValue>
  656. <Docs>
  657. <summary>
  658. Return shape texture attribute.
  659. </summary>
  660. <value>To be added.</value>
  661. <remarks>To be added.</remarks>
  662. </Docs>
  663. </Member>
  664. <Member MemberName="SpecularIntensity">
  665. <MemberSignature Language="C#" Value="public float SpecularIntensity { get; set; }" />
  666. <MemberSignature Language="ILAsm" Value=".property instance float32 SpecularIntensity" />
  667. <MemberType>Property</MemberType>
  668. <AssemblyInfo>
  669. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  670. </AssemblyInfo>
  671. <ReturnValue>
  672. <ReturnType>System.Single</ReturnType>
  673. </ReturnValue>
  674. <Docs>
  675. <summary>
  676. Return specular intensity.
  677. Or
  678. Set specular intensity. Zero disables specular calculations.
  679. </summary>
  680. <value>To be added.</value>
  681. <remarks>To be added.</remarks>
  682. </Docs>
  683. </Member>
  684. <Member MemberName="Type">
  685. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  686. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  687. <MemberType>Property</MemberType>
  688. <AssemblyInfo>
  689. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  690. </AssemblyInfo>
  691. <ReturnValue>
  692. <ReturnType>Urho.StringHash</ReturnType>
  693. </ReturnValue>
  694. <Docs>
  695. <summary>Urho's type system type.</summary>
  696. <value>StringHash representing the type for this C# type.</value>
  697. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  698. </Docs>
  699. </Member>
  700. <Member MemberName="TypeName">
  701. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  702. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  703. <MemberType>Property</MemberType>
  704. <AssemblyInfo>
  705. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  706. </AssemblyInfo>
  707. <ReturnValue>
  708. <ReturnType>System.String</ReturnType>
  709. </ReturnValue>
  710. <Docs>
  711. <summary>Urho's low-level type name.</summary>
  712. <value>Stringified low-level type name.</value>
  713. <remarks></remarks>
  714. </Docs>
  715. </Member>
  716. <Member MemberName="TypeNameStatic">
  717. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  718. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  719. <MemberType>Property</MemberType>
  720. <AssemblyInfo>
  721. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  722. </AssemblyInfo>
  723. <ReturnValue>
  724. <ReturnType>System.String</ReturnType>
  725. </ReturnValue>
  726. <Docs>
  727. <summary>Urho's low-level type name, accessible as a static method.</summary>
  728. <value>Stringified low-level type name.</value>
  729. <remarks></remarks>
  730. </Docs>
  731. </Member>
  732. <Member MemberName="TypeStatic">
  733. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  734. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  735. <MemberType>Property</MemberType>
  736. <AssemblyInfo>
  737. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  738. </AssemblyInfo>
  739. <ReturnValue>
  740. <ReturnType>Urho.StringHash</ReturnType>
  741. </ReturnValue>
  742. <Docs>
  743. <summary>Urho's low-level type, accessible as a static method.</summary>
  744. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  745. <remarks></remarks>
  746. </Docs>
  747. </Member>
  748. </Members>
  749. </Type>