ParticleEffect.xml 43 KB

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  1. <Type Name="ParticleEffect" FullName="Urho.ParticleEffect">
  2. <TypeSignature Language="C#" Value="public class ParticleEffect : Urho.Resources.Resource" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ParticleEffect extends Urho.Resources.Resource" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Resources.Resource</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. %Particle effect definition.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public ParticleEffect ();" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters />
  27. <Docs>
  28. <summary>
  29. <para>Constructs a new instance of Urho.ParticleEffect which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  30. </summary>
  31. <remarks></remarks>
  32. </Docs>
  33. </Member>
  34. <Member MemberName=".ctor">
  35. <MemberSignature Language="C#" Value="public ParticleEffect (IntPtr handle);" />
  36. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  37. <MemberType>Constructor</MemberType>
  38. <AssemblyInfo>
  39. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  40. </AssemblyInfo>
  41. <Parameters>
  42. <Parameter Name="handle" Type="System.IntPtr" />
  43. </Parameters>
  44. <Docs>
  45. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  46. <summary>Constructs a new instance of Urho.ParticleEffect, given a raw pointer to an unmanaged object</summary>
  47. <remarks>
  48. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  49. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  50. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  51. </remarks>
  52. </Docs>
  53. </Member>
  54. <Member MemberName=".ctor">
  55. <MemberSignature Language="C#" Value="public ParticleEffect (Urho.Context context);" />
  56. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  57. <MemberType>Constructor</MemberType>
  58. <AssemblyInfo>
  59. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  60. </AssemblyInfo>
  61. <Parameters>
  62. <Parameter Name="context" Type="Urho.Context" />
  63. </Parameters>
  64. <Docs>
  65. <param name="context">The context that this object will be attached to.</param>
  66. <summary>
  67. <para>Constructs a new instance of Urho.ParticleEffect linked to a specific <see cref="T:Urho.Context" />.</para>
  68. </summary>
  69. <remarks></remarks>
  70. </Docs>
  71. </Member>
  72. <Member MemberName=".ctor">
  73. <MemberSignature Language="C#" Value="protected ParticleEffect (Urho.UrhoObjectFlag emptyFlag);" />
  74. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  75. <MemberType>Constructor</MemberType>
  76. <AssemblyInfo>
  77. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  78. </AssemblyInfo>
  79. <Parameters>
  80. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  81. </Parameters>
  82. <Docs>
  83. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  84. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  85. <remarks>
  86. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  87. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  88. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  89. </remarks>
  90. </Docs>
  91. </Member>
  92. <Member MemberName="ActiveTime">
  93. <MemberSignature Language="C#" Value="public float ActiveTime { get; set; }" />
  94. <MemberSignature Language="ILAsm" Value=".property instance float32 ActiveTime" />
  95. <MemberType>Property</MemberType>
  96. <AssemblyInfo>
  97. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  98. </AssemblyInfo>
  99. <ReturnValue>
  100. <ReturnType>System.Single</ReturnType>
  101. </ReturnValue>
  102. <Docs>
  103. <summary>
  104. Return emission active period length (0 = infinite.)
  105. Or
  106. Set emission active period length (0 = infinite.)
  107. </summary>
  108. <value>To be added.</value>
  109. <remarks>To be added.</remarks>
  110. </Docs>
  111. </Member>
  112. <Member MemberName="AddColorTime">
  113. <MemberSignature Language="C#" Value="public void AddColorTime (Urho.Color color, float time);" />
  114. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddColorTime(valuetype Urho.Color color, float32 time) cil managed" />
  115. <MemberType>Method</MemberType>
  116. <AssemblyInfo>
  117. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  118. </AssemblyInfo>
  119. <ReturnValue>
  120. <ReturnType>System.Void</ReturnType>
  121. </ReturnValue>
  122. <Parameters>
  123. <Parameter Name="color" Type="Urho.Color" />
  124. <Parameter Name="time" Type="System.Single" />
  125. </Parameters>
  126. <Docs>
  127. <param name="color">To be added.</param>
  128. <param name="time">To be added.</param>
  129. <summary>
  130. Add a color frame sorted in the correct position based on time.
  131. </summary>
  132. <remarks>To be added.</remarks>
  133. </Docs>
  134. </Member>
  135. <Member MemberName="AnimationLodBias">
  136. <MemberSignature Language="C#" Value="public float AnimationLodBias { get; set; }" />
  137. <MemberSignature Language="ILAsm" Value=".property instance float32 AnimationLodBias" />
  138. <MemberType>Property</MemberType>
  139. <AssemblyInfo>
  140. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  141. </AssemblyInfo>
  142. <ReturnValue>
  143. <ReturnType>System.Single</ReturnType>
  144. </ReturnValue>
  145. <Docs>
  146. <summary>
  147. Return animation Lod bias.
  148. Or
  149. Set animation LOD bias.
  150. </summary>
  151. <value>To be added.</value>
  152. <remarks>To be added.</remarks>
  153. </Docs>
  154. </Member>
  155. <Member MemberName="BeginLoad">
  156. <MemberSignature Language="C#" Value="public override bool BeginLoad (Urho.IO.File source);" />
  157. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool BeginLoad(class Urho.IO.File source) cil managed" />
  158. <MemberType>Method</MemberType>
  159. <AssemblyInfo>
  160. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  161. </AssemblyInfo>
  162. <ReturnValue>
  163. <ReturnType>System.Boolean</ReturnType>
  164. </ReturnValue>
  165. <Parameters>
  166. <Parameter Name="source" Type="Urho.IO.File" />
  167. </Parameters>
  168. <Docs>
  169. <param name="source">To be added.</param>
  170. <summary>To be added.</summary>
  171. <returns>To be added.</returns>
  172. <remarks>To be added.</remarks>
  173. </Docs>
  174. </Member>
  175. <Member MemberName="ConstantForce">
  176. <MemberSignature Language="C#" Value="public Urho.Vector3 ConstantForce { get; set; }" />
  177. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 ConstantForce" />
  178. <MemberType>Property</MemberType>
  179. <AssemblyInfo>
  180. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  181. </AssemblyInfo>
  182. <ReturnValue>
  183. <ReturnType>Urho.Vector3</ReturnType>
  184. </ReturnValue>
  185. <Docs>
  186. <summary>
  187. Return constant force acting on particles.
  188. Or
  189. Set constant force acting on particles.
  190. </summary>
  191. <value>To be added.</value>
  192. <remarks>To be added.</remarks>
  193. </Docs>
  194. </Member>
  195. <Member MemberName="DampingForce">
  196. <MemberSignature Language="C#" Value="public float DampingForce { get; set; }" />
  197. <MemberSignature Language="ILAsm" Value=".property instance float32 DampingForce" />
  198. <MemberType>Property</MemberType>
  199. <AssemblyInfo>
  200. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  201. </AssemblyInfo>
  202. <ReturnValue>
  203. <ReturnType>System.Single</ReturnType>
  204. </ReturnValue>
  205. <Docs>
  206. <summary>
  207. Return particle velocity damping force.
  208. Or
  209. Set particle velocity damping force.
  210. </summary>
  211. <value>To be added.</value>
  212. <remarks>To be added.</remarks>
  213. </Docs>
  214. </Member>
  215. <Member MemberName="EmitterSize">
  216. <MemberSignature Language="C#" Value="public Urho.Vector3 EmitterSize { get; set; }" />
  217. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 EmitterSize" />
  218. <MemberType>Property</MemberType>
  219. <AssemblyInfo>
  220. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  221. </AssemblyInfo>
  222. <ReturnValue>
  223. <ReturnType>Urho.Vector3</ReturnType>
  224. </ReturnValue>
  225. <Docs>
  226. <summary>
  227. Return emitter size.
  228. Or
  229. Set emitter size.
  230. </summary>
  231. <value>To be added.</value>
  232. <remarks>To be added.</remarks>
  233. </Docs>
  234. </Member>
  235. <Member MemberName="EmitterType">
  236. <MemberSignature Language="C#" Value="public Urho.EmitterType EmitterType { get; set; }" />
  237. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.EmitterType EmitterType" />
  238. <MemberType>Property</MemberType>
  239. <AssemblyInfo>
  240. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  241. </AssemblyInfo>
  242. <ReturnValue>
  243. <ReturnType>Urho.EmitterType</ReturnType>
  244. </ReturnValue>
  245. <Docs>
  246. <summary>
  247. Return emitter type.
  248. Or
  249. Set emitter type.
  250. </summary>
  251. <value>To be added.</value>
  252. <remarks>To be added.</remarks>
  253. </Docs>
  254. </Member>
  255. <Member MemberName="EndLoad">
  256. <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
  257. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
  258. <MemberType>Method</MemberType>
  259. <AssemblyInfo>
  260. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  261. </AssemblyInfo>
  262. <ReturnValue>
  263. <ReturnType>System.Boolean</ReturnType>
  264. </ReturnValue>
  265. <Parameters />
  266. <Docs>
  267. <summary>
  268. Finish resource loading. Always called from the main thread. Return true if successful.
  269. </summary>
  270. <returns>To be added.</returns>
  271. <remarks>To be added.</remarks>
  272. </Docs>
  273. </Member>
  274. <Member MemberName="GetColorFrame">
  275. <MemberSignature Language="C#" Value="public Urho.ColorFrame* GetColorFrame (uint index);" />
  276. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.ColorFrame* GetColorFrame(unsigned int32 index) cil managed" />
  277. <MemberType>Method</MemberType>
  278. <AssemblyInfo>
  279. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  280. </AssemblyInfo>
  281. <ReturnValue>
  282. <ReturnType>Urho.ColorFrame*</ReturnType>
  283. </ReturnValue>
  284. <Parameters>
  285. <Parameter Name="index" Type="System.UInt32" />
  286. </Parameters>
  287. <Docs>
  288. <param name="index">To be added.</param>
  289. <summary>
  290. Return a color animation frame, or null if outside range.
  291. </summary>
  292. <returns>To be added.</returns>
  293. <remarks>To be added.</remarks>
  294. </Docs>
  295. </Member>
  296. <Member MemberName="GetTextureFrame">
  297. <MemberSignature Language="C#" Value="public Urho.TextureFrame* GetTextureFrame (uint index);" />
  298. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.TextureFrame* GetTextureFrame(unsigned int32 index) cil managed" />
  299. <MemberType>Method</MemberType>
  300. <AssemblyInfo>
  301. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  302. </AssemblyInfo>
  303. <ReturnValue>
  304. <ReturnType>Urho.TextureFrame*</ReturnType>
  305. </ReturnValue>
  306. <Parameters>
  307. <Parameter Name="index" Type="System.UInt32" />
  308. </Parameters>
  309. <Docs>
  310. <param name="index">To be added.</param>
  311. <summary>
  312. Return a texture animation frame, or null if outside range.
  313. </summary>
  314. <returns>To be added.</returns>
  315. <remarks>To be added.</remarks>
  316. </Docs>
  317. </Member>
  318. <Member MemberName="InactiveTime">
  319. <MemberSignature Language="C#" Value="public float InactiveTime { get; set; }" />
  320. <MemberSignature Language="ILAsm" Value=".property instance float32 InactiveTime" />
  321. <MemberType>Property</MemberType>
  322. <AssemblyInfo>
  323. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  324. </AssemblyInfo>
  325. <ReturnValue>
  326. <ReturnType>System.Single</ReturnType>
  327. </ReturnValue>
  328. <Docs>
  329. <summary>
  330. Return emission inactive period length (0 = infinite.)
  331. Or
  332. Set emission inactive period length (0 = infinite.)
  333. </summary>
  334. <value>To be added.</value>
  335. <remarks>To be added.</remarks>
  336. </Docs>
  337. </Member>
  338. <Member MemberName="Load">
  339. <MemberSignature Language="C#" Value="public bool Load (Urho.Resources.XmlElement source);" />
  340. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Load(class Urho.Resources.XmlElement source) cil managed" />
  341. <MemberType>Method</MemberType>
  342. <AssemblyInfo>
  343. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  344. </AssemblyInfo>
  345. <ReturnValue>
  346. <ReturnType>System.Boolean</ReturnType>
  347. </ReturnValue>
  348. <Parameters>
  349. <Parameter Name="source" Type="Urho.Resources.XmlElement" />
  350. </Parameters>
  351. <Docs>
  352. <param name="source">To be added.</param>
  353. <summary>To be added.</summary>
  354. <returns>To be added.</returns>
  355. <remarks>To be added.</remarks>
  356. </Docs>
  357. </Member>
  358. <Member MemberName="Material">
  359. <MemberSignature Language="C#" Value="public Urho.Material Material { get; set; }" />
  360. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Material Material" />
  361. <MemberType>Property</MemberType>
  362. <AssemblyInfo>
  363. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  364. </AssemblyInfo>
  365. <ReturnValue>
  366. <ReturnType>Urho.Material</ReturnType>
  367. </ReturnValue>
  368. <Docs>
  369. <summary>
  370. Return material.
  371. Or
  372. Set material.
  373. </summary>
  374. <value>To be added.</value>
  375. <remarks>To be added.</remarks>
  376. </Docs>
  377. </Member>
  378. <Member MemberName="MaxDirection">
  379. <MemberSignature Language="C#" Value="public Urho.Vector3 MaxDirection { get; set; }" />
  380. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 MaxDirection" />
  381. <MemberType>Property</MemberType>
  382. <AssemblyInfo>
  383. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  384. </AssemblyInfo>
  385. <ReturnValue>
  386. <ReturnType>Urho.Vector3</ReturnType>
  387. </ReturnValue>
  388. <Docs>
  389. <summary>
  390. Return positive direction limit.
  391. Or
  392. Set positive direction limit.
  393. </summary>
  394. <value>To be added.</value>
  395. <remarks>To be added.</remarks>
  396. </Docs>
  397. </Member>
  398. <Member MemberName="MaxEmissionRate">
  399. <MemberSignature Language="C#" Value="public float MaxEmissionRate { get; set; }" />
  400. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxEmissionRate" />
  401. <MemberType>Property</MemberType>
  402. <AssemblyInfo>
  403. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  404. </AssemblyInfo>
  405. <ReturnValue>
  406. <ReturnType>System.Single</ReturnType>
  407. </ReturnValue>
  408. <Docs>
  409. <summary>
  410. Return maximum emission rate.
  411. Or
  412. Set maximum emission rate.
  413. </summary>
  414. <value>To be added.</value>
  415. <remarks>To be added.</remarks>
  416. </Docs>
  417. </Member>
  418. <Member MemberName="MaxParticleSize">
  419. <MemberSignature Language="C#" Value="public Urho.Vector2 MaxParticleSize { get; set; }" />
  420. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 MaxParticleSize" />
  421. <MemberType>Property</MemberType>
  422. <AssemblyInfo>
  423. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  424. </AssemblyInfo>
  425. <ReturnValue>
  426. <ReturnType>Urho.Vector2</ReturnType>
  427. </ReturnValue>
  428. <Docs>
  429. <summary>
  430. Return particle maximum size.
  431. Or
  432. Set particle maximum size.
  433. </summary>
  434. <value>To be added.</value>
  435. <remarks>To be added.</remarks>
  436. </Docs>
  437. </Member>
  438. <Member MemberName="MaxRotation">
  439. <MemberSignature Language="C#" Value="public float MaxRotation { get; set; }" />
  440. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxRotation" />
  441. <MemberType>Property</MemberType>
  442. <AssemblyInfo>
  443. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  444. </AssemblyInfo>
  445. <ReturnValue>
  446. <ReturnType>System.Single</ReturnType>
  447. </ReturnValue>
  448. <Docs>
  449. <summary>
  450. Return particle maximum rotation.
  451. Or
  452. Set particle maximum rotation.
  453. </summary>
  454. <value>To be added.</value>
  455. <remarks>To be added.</remarks>
  456. </Docs>
  457. </Member>
  458. <Member MemberName="MaxRotationSpeed">
  459. <MemberSignature Language="C#" Value="public float MaxRotationSpeed { get; set; }" />
  460. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxRotationSpeed" />
  461. <MemberType>Property</MemberType>
  462. <AssemblyInfo>
  463. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  464. </AssemblyInfo>
  465. <ReturnValue>
  466. <ReturnType>System.Single</ReturnType>
  467. </ReturnValue>
  468. <Docs>
  469. <summary>
  470. Return particle maximum rotation speed.
  471. Or
  472. Set particle maximum rotation speed.
  473. </summary>
  474. <value>To be added.</value>
  475. <remarks>To be added.</remarks>
  476. </Docs>
  477. </Member>
  478. <Member MemberName="MaxTimeToLive">
  479. <MemberSignature Language="C#" Value="public float MaxTimeToLive { get; set; }" />
  480. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxTimeToLive" />
  481. <MemberType>Property</MemberType>
  482. <AssemblyInfo>
  483. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  484. </AssemblyInfo>
  485. <ReturnValue>
  486. <ReturnType>System.Single</ReturnType>
  487. </ReturnValue>
  488. <Docs>
  489. <summary>
  490. Return particle maximum time to live.
  491. Or
  492. Set particle maximum time to live.
  493. </summary>
  494. <value>To be added.</value>
  495. <remarks>To be added.</remarks>
  496. </Docs>
  497. </Member>
  498. <Member MemberName="MaxVelocity">
  499. <MemberSignature Language="C#" Value="public float MaxVelocity { get; set; }" />
  500. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxVelocity" />
  501. <MemberType>Property</MemberType>
  502. <AssemblyInfo>
  503. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  504. </AssemblyInfo>
  505. <ReturnValue>
  506. <ReturnType>System.Single</ReturnType>
  507. </ReturnValue>
  508. <Docs>
  509. <summary>
  510. Return particle maximum velocity.
  511. Or
  512. Set particle maximum velocity.
  513. </summary>
  514. <value>To be added.</value>
  515. <remarks>To be added.</remarks>
  516. </Docs>
  517. </Member>
  518. <Member MemberName="MinDirection">
  519. <MemberSignature Language="C#" Value="public Urho.Vector3 MinDirection { get; set; }" />
  520. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 MinDirection" />
  521. <MemberType>Property</MemberType>
  522. <AssemblyInfo>
  523. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  524. </AssemblyInfo>
  525. <ReturnValue>
  526. <ReturnType>Urho.Vector3</ReturnType>
  527. </ReturnValue>
  528. <Docs>
  529. <summary>
  530. Return negative direction limit.
  531. Or
  532. Set negative direction limit.
  533. </summary>
  534. <value>To be added.</value>
  535. <remarks>To be added.</remarks>
  536. </Docs>
  537. </Member>
  538. <Member MemberName="MinEmissionRate">
  539. <MemberSignature Language="C#" Value="public float MinEmissionRate { get; set; }" />
  540. <MemberSignature Language="ILAsm" Value=".property instance float32 MinEmissionRate" />
  541. <MemberType>Property</MemberType>
  542. <AssemblyInfo>
  543. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  544. </AssemblyInfo>
  545. <ReturnValue>
  546. <ReturnType>System.Single</ReturnType>
  547. </ReturnValue>
  548. <Docs>
  549. <summary>
  550. Return minimum emission rate.
  551. Or
  552. Set minimum emission rate.
  553. </summary>
  554. <value>To be added.</value>
  555. <remarks>To be added.</remarks>
  556. </Docs>
  557. </Member>
  558. <Member MemberName="MinParticleSize">
  559. <MemberSignature Language="C#" Value="public Urho.Vector2 MinParticleSize { get; set; }" />
  560. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 MinParticleSize" />
  561. <MemberType>Property</MemberType>
  562. <AssemblyInfo>
  563. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  564. </AssemblyInfo>
  565. <ReturnValue>
  566. <ReturnType>Urho.Vector2</ReturnType>
  567. </ReturnValue>
  568. <Docs>
  569. <summary>
  570. Return particle minimum size.
  571. Or
  572. Set particle minimum size.
  573. </summary>
  574. <value>To be added.</value>
  575. <remarks>To be added.</remarks>
  576. </Docs>
  577. </Member>
  578. <Member MemberName="MinRotation">
  579. <MemberSignature Language="C#" Value="public float MinRotation { get; set; }" />
  580. <MemberSignature Language="ILAsm" Value=".property instance float32 MinRotation" />
  581. <MemberType>Property</MemberType>
  582. <AssemblyInfo>
  583. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  584. </AssemblyInfo>
  585. <ReturnValue>
  586. <ReturnType>System.Single</ReturnType>
  587. </ReturnValue>
  588. <Docs>
  589. <summary>
  590. Return particle minimum rotation.
  591. Or
  592. Set particle minimum rotation.
  593. </summary>
  594. <value>To be added.</value>
  595. <remarks>To be added.</remarks>
  596. </Docs>
  597. </Member>
  598. <Member MemberName="MinRotationSpeed">
  599. <MemberSignature Language="C#" Value="public float MinRotationSpeed { get; set; }" />
  600. <MemberSignature Language="ILAsm" Value=".property instance float32 MinRotationSpeed" />
  601. <MemberType>Property</MemberType>
  602. <AssemblyInfo>
  603. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  604. </AssemblyInfo>
  605. <ReturnValue>
  606. <ReturnType>System.Single</ReturnType>
  607. </ReturnValue>
  608. <Docs>
  609. <summary>
  610. Return particle minimum rotation speed.
  611. Or
  612. Set particle minimum rotation speed.
  613. </summary>
  614. <value>To be added.</value>
  615. <remarks>To be added.</remarks>
  616. </Docs>
  617. </Member>
  618. <Member MemberName="MinTimeToLive">
  619. <MemberSignature Language="C#" Value="public float MinTimeToLive { get; set; }" />
  620. <MemberSignature Language="ILAsm" Value=".property instance float32 MinTimeToLive" />
  621. <MemberType>Property</MemberType>
  622. <AssemblyInfo>
  623. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  624. </AssemblyInfo>
  625. <ReturnValue>
  626. <ReturnType>System.Single</ReturnType>
  627. </ReturnValue>
  628. <Docs>
  629. <summary>
  630. Return particle minimum time to live.
  631. Or
  632. Set particle minimum time to live.
  633. </summary>
  634. <value>To be added.</value>
  635. <remarks>To be added.</remarks>
  636. </Docs>
  637. </Member>
  638. <Member MemberName="MinVelocity">
  639. <MemberSignature Language="C#" Value="public float MinVelocity { get; set; }" />
  640. <MemberSignature Language="ILAsm" Value=".property instance float32 MinVelocity" />
  641. <MemberType>Property</MemberType>
  642. <AssemblyInfo>
  643. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  644. </AssemblyInfo>
  645. <ReturnValue>
  646. <ReturnType>System.Single</ReturnType>
  647. </ReturnValue>
  648. <Docs>
  649. <summary>
  650. Return particle minimum velocity.
  651. Or
  652. Set particle minimum velocity.
  653. </summary>
  654. <value>To be added.</value>
  655. <remarks>To be added.</remarks>
  656. </Docs>
  657. </Member>
  658. <Member MemberName="NumColorFrames">
  659. <MemberSignature Language="C#" Value="public uint NumColorFrames { get; set; }" />
  660. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumColorFrames" />
  661. <MemberType>Property</MemberType>
  662. <AssemblyInfo>
  663. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  664. </AssemblyInfo>
  665. <ReturnValue>
  666. <ReturnType>System.UInt32</ReturnType>
  667. </ReturnValue>
  668. <Docs>
  669. <summary>
  670. Return number of color animation frames.
  671. Or
  672. Set number of color frames.
  673. </summary>
  674. <value>To be added.</value>
  675. <remarks>To be added.</remarks>
  676. </Docs>
  677. </Member>
  678. <Member MemberName="NumParticles">
  679. <MemberSignature Language="C#" Value="public uint NumParticles { get; set; }" />
  680. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumParticles" />
  681. <MemberType>Property</MemberType>
  682. <AssemblyInfo>
  683. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  684. </AssemblyInfo>
  685. <ReturnValue>
  686. <ReturnType>System.UInt32</ReturnType>
  687. </ReturnValue>
  688. <Docs>
  689. <summary>
  690. Return maximum number of particles.
  691. Or
  692. Set maximum number of particles.
  693. </summary>
  694. <value>To be added.</value>
  695. <remarks>To be added.</remarks>
  696. </Docs>
  697. </Member>
  698. <Member MemberName="NumTextureFrames">
  699. <MemberSignature Language="C#" Value="public uint NumTextureFrames { get; set; }" />
  700. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumTextureFrames" />
  701. <MemberType>Property</MemberType>
  702. <AssemblyInfo>
  703. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  704. </AssemblyInfo>
  705. <ReturnValue>
  706. <ReturnType>System.UInt32</ReturnType>
  707. </ReturnValue>
  708. <Docs>
  709. <summary>
  710. Return number of texture animation frames.
  711. Or
  712. Set number of texture frames.
  713. </summary>
  714. <value>To be added.</value>
  715. <remarks>To be added.</remarks>
  716. </Docs>
  717. </Member>
  718. <Member MemberName="RandomDirection">
  719. <MemberSignature Language="C#" Value="public Urho.Vector3 RandomDirection { get; }" />
  720. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 RandomDirection" />
  721. <MemberType>Property</MemberType>
  722. <AssemblyInfo>
  723. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  724. </AssemblyInfo>
  725. <ReturnValue>
  726. <ReturnType>Urho.Vector3</ReturnType>
  727. </ReturnValue>
  728. <Docs>
  729. <summary>
  730. Return random direction.
  731. </summary>
  732. <value>To be added.</value>
  733. <remarks>To be added.</remarks>
  734. </Docs>
  735. </Member>
  736. <Member MemberName="RandomRotation">
  737. <MemberSignature Language="C#" Value="public float RandomRotation { get; }" />
  738. <MemberSignature Language="ILAsm" Value=".property instance float32 RandomRotation" />
  739. <MemberType>Property</MemberType>
  740. <AssemblyInfo>
  741. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  742. </AssemblyInfo>
  743. <ReturnValue>
  744. <ReturnType>System.Single</ReturnType>
  745. </ReturnValue>
  746. <Docs>
  747. <summary>
  748. Return random rotation.
  749. </summary>
  750. <value>To be added.</value>
  751. <remarks>To be added.</remarks>
  752. </Docs>
  753. </Member>
  754. <Member MemberName="RandomRotationSpeed">
  755. <MemberSignature Language="C#" Value="public float RandomRotationSpeed { get; }" />
  756. <MemberSignature Language="ILAsm" Value=".property instance float32 RandomRotationSpeed" />
  757. <MemberType>Property</MemberType>
  758. <AssemblyInfo>
  759. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  760. </AssemblyInfo>
  761. <ReturnValue>
  762. <ReturnType>System.Single</ReturnType>
  763. </ReturnValue>
  764. <Docs>
  765. <summary>
  766. Return random rotationspeed.
  767. </summary>
  768. <value>To be added.</value>
  769. <remarks>To be added.</remarks>
  770. </Docs>
  771. </Member>
  772. <Member MemberName="RandomSize">
  773. <MemberSignature Language="C#" Value="public Urho.Vector2 RandomSize { get; }" />
  774. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 RandomSize" />
  775. <MemberType>Property</MemberType>
  776. <AssemblyInfo>
  777. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  778. </AssemblyInfo>
  779. <ReturnValue>
  780. <ReturnType>Urho.Vector2</ReturnType>
  781. </ReturnValue>
  782. <Docs>
  783. <summary>
  784. Return random size.
  785. </summary>
  786. <value>To be added.</value>
  787. <remarks>To be added.</remarks>
  788. </Docs>
  789. </Member>
  790. <Member MemberName="RandomTimeToLive">
  791. <MemberSignature Language="C#" Value="public float RandomTimeToLive { get; }" />
  792. <MemberSignature Language="ILAsm" Value=".property instance float32 RandomTimeToLive" />
  793. <MemberType>Property</MemberType>
  794. <AssemblyInfo>
  795. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  796. </AssemblyInfo>
  797. <ReturnValue>
  798. <ReturnType>System.Single</ReturnType>
  799. </ReturnValue>
  800. <Docs>
  801. <summary>
  802. Return random timetolive.
  803. </summary>
  804. <value>To be added.</value>
  805. <remarks>To be added.</remarks>
  806. </Docs>
  807. </Member>
  808. <Member MemberName="RandomVelocity">
  809. <MemberSignature Language="C#" Value="public float RandomVelocity { get; }" />
  810. <MemberSignature Language="ILAsm" Value=".property instance float32 RandomVelocity" />
  811. <MemberType>Property</MemberType>
  812. <AssemblyInfo>
  813. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  814. </AssemblyInfo>
  815. <ReturnValue>
  816. <ReturnType>System.Single</ReturnType>
  817. </ReturnValue>
  818. <Docs>
  819. <summary>
  820. Return random velocity.
  821. </summary>
  822. <value>To be added.</value>
  823. <remarks>To be added.</remarks>
  824. </Docs>
  825. </Member>
  826. <Member MemberName="RegisterObject">
  827. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  828. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  829. <MemberType>Method</MemberType>
  830. <AssemblyInfo>
  831. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  832. </AssemblyInfo>
  833. <ReturnValue>
  834. <ReturnType>System.Void</ReturnType>
  835. </ReturnValue>
  836. <Parameters>
  837. <Parameter Name="context" Type="Urho.Context" />
  838. </Parameters>
  839. <Docs>
  840. <param name="context">To be added.</param>
  841. <summary>
  842. Register object factory.
  843. </summary>
  844. <remarks>To be added.</remarks>
  845. </Docs>
  846. </Member>
  847. <Member MemberName="Relative">
  848. <MemberSignature Language="C#" Value="public bool Relative { get; set; }" />
  849. <MemberSignature Language="ILAsm" Value=".property instance bool Relative" />
  850. <MemberType>Property</MemberType>
  851. <AssemblyInfo>
  852. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  853. </AssemblyInfo>
  854. <ReturnValue>
  855. <ReturnType>System.Boolean</ReturnType>
  856. </ReturnValue>
  857. <Docs>
  858. <summary>Determines whether billboards are relative to the scene node.</summary>
  859. <value>This defaults to true.</value>
  860. <remarks>To be added.</remarks>
  861. </Docs>
  862. </Member>
  863. <Member MemberName="RemoveColorFrame">
  864. <MemberSignature Language="C#" Value="public void RemoveColorFrame (uint index);" />
  865. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveColorFrame(unsigned int32 index) cil managed" />
  866. <MemberType>Method</MemberType>
  867. <AssemblyInfo>
  868. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  869. </AssemblyInfo>
  870. <ReturnValue>
  871. <ReturnType>System.Void</ReturnType>
  872. </ReturnValue>
  873. <Parameters>
  874. <Parameter Name="index" Type="System.UInt32" />
  875. </Parameters>
  876. <Docs>
  877. <param name="index">To be added.</param>
  878. <summary>
  879. Remove color frame at index
  880. </summary>
  881. <remarks>To be added.</remarks>
  882. </Docs>
  883. </Member>
  884. <Member MemberName="RemoveTextureFrame">
  885. <MemberSignature Language="C#" Value="public void RemoveTextureFrame (uint index);" />
  886. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveTextureFrame(unsigned int32 index) cil managed" />
  887. <MemberType>Method</MemberType>
  888. <AssemblyInfo>
  889. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  890. </AssemblyInfo>
  891. <ReturnValue>
  892. <ReturnType>System.Void</ReturnType>
  893. </ReturnValue>
  894. <Parameters>
  895. <Parameter Name="index" Type="System.UInt32" />
  896. </Parameters>
  897. <Docs>
  898. <param name="index">To be added.</param>
  899. <summary>
  900. Remove texture frame at index
  901. </summary>
  902. <remarks>To be added.</remarks>
  903. </Docs>
  904. </Member>
  905. <Member MemberName="Save">
  906. <MemberSignature Language="C#" Value="public override bool Save (Urho.IO.File dest);" />
  907. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Save(class Urho.IO.File dest) cil managed" />
  908. <MemberType>Method</MemberType>
  909. <AssemblyInfo>
  910. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  911. </AssemblyInfo>
  912. <ReturnValue>
  913. <ReturnType>System.Boolean</ReturnType>
  914. </ReturnValue>
  915. <Parameters>
  916. <Parameter Name="dest" Type="Urho.IO.File" />
  917. </Parameters>
  918. <Docs>
  919. <param name="dest">To be added.</param>
  920. <summary>To be added.</summary>
  921. <returns>To be added.</returns>
  922. <remarks>To be added.</remarks>
  923. </Docs>
  924. </Member>
  925. <Member MemberName="Save">
  926. <MemberSignature Language="C#" Value="public bool Save (Urho.Resources.XmlElement dest);" />
  927. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Save(class Urho.Resources.XmlElement dest) cil managed" />
  928. <MemberType>Method</MemberType>
  929. <AssemblyInfo>
  930. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  931. </AssemblyInfo>
  932. <ReturnValue>
  933. <ReturnType>System.Boolean</ReturnType>
  934. </ReturnValue>
  935. <Parameters>
  936. <Parameter Name="dest" Type="Urho.Resources.XmlElement" />
  937. </Parameters>
  938. <Docs>
  939. <param name="dest">To be added.</param>
  940. <summary>To be added.</summary>
  941. <returns>To be added.</returns>
  942. <remarks>To be added.</remarks>
  943. </Docs>
  944. </Member>
  945. <Member MemberName="Scaled">
  946. <MemberSignature Language="C#" Value="public bool Scaled { get; set; }" />
  947. <MemberSignature Language="ILAsm" Value=".property instance bool Scaled" />
  948. <MemberType>Property</MemberType>
  949. <AssemblyInfo>
  950. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  951. </AssemblyInfo>
  952. <ReturnValue>
  953. <ReturnType>System.Boolean</ReturnType>
  954. </ReturnValue>
  955. <Docs>
  956. <summary>Determines whether scene node scale affects billboards' size.</summary>
  957. <value>To be added.</value>
  958. <remarks>To be added.</remarks>
  959. </Docs>
  960. </Member>
  961. <Member MemberName="SizeAdd">
  962. <MemberSignature Language="C#" Value="public float SizeAdd { get; set; }" />
  963. <MemberSignature Language="ILAsm" Value=".property instance float32 SizeAdd" />
  964. <MemberType>Property</MemberType>
  965. <AssemblyInfo>
  966. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  967. </AssemblyInfo>
  968. <ReturnValue>
  969. <ReturnType>System.Single</ReturnType>
  970. </ReturnValue>
  971. <Docs>
  972. <summary>
  973. Return particle size additive modifier.
  974. Or
  975. Set particle size additive modifier.
  976. </summary>
  977. <value>To be added.</value>
  978. <remarks>To be added.</remarks>
  979. </Docs>
  980. </Member>
  981. <Member MemberName="SizeMul">
  982. <MemberSignature Language="C#" Value="public float SizeMul { get; set; }" />
  983. <MemberSignature Language="ILAsm" Value=".property instance float32 SizeMul" />
  984. <MemberType>Property</MemberType>
  985. <AssemblyInfo>
  986. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  987. </AssemblyInfo>
  988. <ReturnValue>
  989. <ReturnType>System.Single</ReturnType>
  990. </ReturnValue>
  991. <Docs>
  992. <summary>
  993. Return particle size multiplicative modifier.
  994. Or
  995. Set particle size multiplicative modifier.
  996. </summary>
  997. <value>To be added.</value>
  998. <remarks>To be added.</remarks>
  999. </Docs>
  1000. </Member>
  1001. <Member MemberName="SortColorFrames">
  1002. <MemberSignature Language="C#" Value="public void SortColorFrames ();" />
  1003. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SortColorFrames() cil managed" />
  1004. <MemberType>Method</MemberType>
  1005. <AssemblyInfo>
  1006. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1007. </AssemblyInfo>
  1008. <ReturnValue>
  1009. <ReturnType>System.Void</ReturnType>
  1010. </ReturnValue>
  1011. <Parameters />
  1012. <Docs>
  1013. <summary>
  1014. Sort the list of color frames based on time.
  1015. </summary>
  1016. <remarks>To be added.</remarks>
  1017. </Docs>
  1018. </Member>
  1019. <Member MemberName="Sorted">
  1020. <MemberSignature Language="C#" Value="public bool Sorted { get; set; }" />
  1021. <MemberSignature Language="ILAsm" Value=".property instance bool Sorted" />
  1022. <MemberType>Property</MemberType>
  1023. <AssemblyInfo>
  1024. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1025. </AssemblyInfo>
  1026. <ReturnValue>
  1027. <ReturnType>System.Boolean</ReturnType>
  1028. </ReturnValue>
  1029. <Docs>
  1030. <summary>Determines whether billboards are sorted.</summary>
  1031. <value>To be added.</value>
  1032. <remarks>To be added.</remarks>
  1033. </Docs>
  1034. </Member>
  1035. <Member MemberName="SortTextureFrames">
  1036. <MemberSignature Language="C#" Value="public void SortTextureFrames ();" />
  1037. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SortTextureFrames() cil managed" />
  1038. <MemberType>Method</MemberType>
  1039. <AssemblyInfo>
  1040. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1041. </AssemblyInfo>
  1042. <ReturnValue>
  1043. <ReturnType>System.Void</ReturnType>
  1044. </ReturnValue>
  1045. <Parameters />
  1046. <Docs>
  1047. <summary>
  1048. Sort the list of texture frames based on time.
  1049. </summary>
  1050. <remarks>To be added.</remarks>
  1051. </Docs>
  1052. </Member>
  1053. <Member MemberName="Type">
  1054. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  1055. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  1056. <MemberType>Property</MemberType>
  1057. <AssemblyInfo>
  1058. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1059. </AssemblyInfo>
  1060. <ReturnValue>
  1061. <ReturnType>Urho.StringHash</ReturnType>
  1062. </ReturnValue>
  1063. <Docs>
  1064. <summary>Urho's type system type.</summary>
  1065. <value>StringHash representing the type for this C# type.</value>
  1066. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  1067. </Docs>
  1068. </Member>
  1069. <Member MemberName="TypeName">
  1070. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  1071. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  1072. <MemberType>Property</MemberType>
  1073. <AssemblyInfo>
  1074. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1075. </AssemblyInfo>
  1076. <ReturnValue>
  1077. <ReturnType>System.String</ReturnType>
  1078. </ReturnValue>
  1079. <Docs>
  1080. <summary>Urho's low-level type name.</summary>
  1081. <value>Stringified low-level type name.</value>
  1082. <remarks></remarks>
  1083. </Docs>
  1084. </Member>
  1085. <Member MemberName="TypeNameStatic">
  1086. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  1087. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  1088. <MemberType>Property</MemberType>
  1089. <AssemblyInfo>
  1090. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1091. </AssemblyInfo>
  1092. <ReturnValue>
  1093. <ReturnType>System.String</ReturnType>
  1094. </ReturnValue>
  1095. <Docs>
  1096. <summary>Urho's low-level type name, accessible as a static method.</summary>
  1097. <value>Stringified low-level type name.</value>
  1098. <remarks></remarks>
  1099. </Docs>
  1100. </Member>
  1101. <Member MemberName="TypeStatic">
  1102. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  1103. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  1104. <MemberType>Property</MemberType>
  1105. <AssemblyInfo>
  1106. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1107. </AssemblyInfo>
  1108. <ReturnValue>
  1109. <ReturnType>Urho.StringHash</ReturnType>
  1110. </ReturnValue>
  1111. <Docs>
  1112. <summary>Urho's low-level type, accessible as a static method.</summary>
  1113. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  1114. <remarks></remarks>
  1115. </Docs>
  1116. </Member>
  1117. <Member MemberName="UpdateInvisible">
  1118. <MemberSignature Language="C#" Value="public bool UpdateInvisible { get; set; }" />
  1119. <MemberSignature Language="ILAsm" Value=".property instance bool UpdateInvisible" />
  1120. <MemberType>Property</MemberType>
  1121. <AssemblyInfo>
  1122. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  1123. </AssemblyInfo>
  1124. <ReturnValue>
  1125. <ReturnType>System.Boolean</ReturnType>
  1126. </ReturnValue>
  1127. <Docs>
  1128. <summary>
  1129. Return whether to update when particles are not visible.
  1130. Or
  1131. Set whether to update when particles are not visible.
  1132. </summary>
  1133. <value>To be added.</value>
  1134. <remarks>To be added.</remarks>
  1135. </Docs>
  1136. </Member>
  1137. </Members>
  1138. </Type>