Pass.xml 15 KB

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  1. <Type Name="Pass" FullName="Urho.Pass">
  2. <TypeSignature Language="C#" Value="public class Pass : Urho.RefCounted" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Pass extends Urho.RefCounted" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.RefCounted</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. %Material rendering pass, which defines shaders and render state.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Pass (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of Urho.Pass, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public Pass (string passName);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string passName) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="passName" Type="System.String" />
  48. </Parameters>
  49. <Docs>
  50. <param name="passName">To be added.</param>
  51. <summary>To be added.</summary>
  52. <remarks>To be added.</remarks>
  53. </Docs>
  54. </Member>
  55. <Member MemberName=".ctor">
  56. <MemberSignature Language="C#" Value="protected Pass (Urho.UrhoObjectFlag emptyFlag);" />
  57. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  58. <MemberType>Constructor</MemberType>
  59. <AssemblyInfo>
  60. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  61. </AssemblyInfo>
  62. <Parameters>
  63. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  64. </Parameters>
  65. <Docs>
  66. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  67. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  68. <remarks>
  69. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  70. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  71. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  72. </remarks>
  73. </Docs>
  74. </Member>
  75. <Member MemberName="AlphaMask">
  76. <MemberSignature Language="C#" Value="public bool AlphaMask { get; set; }" />
  77. <MemberSignature Language="ILAsm" Value=".property instance bool AlphaMask" />
  78. <MemberType>Property</MemberType>
  79. <AssemblyInfo>
  80. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  81. </AssemblyInfo>
  82. <ReturnValue>
  83. <ReturnType>System.Boolean</ReturnType>
  84. </ReturnValue>
  85. <Docs>
  86. <summary>
  87. Return alpha masking hint.
  88. Or
  89. Set alpha masking hint. Completely opaque draw calls will be performed before alpha masked.
  90. </summary>
  91. <value>To be added.</value>
  92. <remarks>To be added.</remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="BlendMode">
  96. <MemberSignature Language="C#" Value="public Urho.BlendMode BlendMode { get; set; }" />
  97. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BlendMode BlendMode" />
  98. <MemberType>Property</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>Urho.BlendMode</ReturnType>
  104. </ReturnValue>
  105. <Docs>
  106. <summary>
  107. Return blend mode.
  108. Or
  109. Set blend mode.
  110. </summary>
  111. <value>To be added.</value>
  112. <remarks>To be added.</remarks>
  113. </Docs>
  114. </Member>
  115. <Member MemberName="DepthTestMode">
  116. <MemberSignature Language="C#" Value="public Urho.CompareMode DepthTestMode { get; set; }" />
  117. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CompareMode DepthTestMode" />
  118. <MemberType>Property</MemberType>
  119. <AssemblyInfo>
  120. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  121. </AssemblyInfo>
  122. <ReturnValue>
  123. <ReturnType>Urho.CompareMode</ReturnType>
  124. </ReturnValue>
  125. <Docs>
  126. <summary>
  127. Return depth compare mode.
  128. Or
  129. Set depth compare mode.
  130. </summary>
  131. <value>To be added.</value>
  132. <remarks>To be added.</remarks>
  133. </Docs>
  134. </Member>
  135. <Member MemberName="DepthWrite">
  136. <MemberSignature Language="C#" Value="public bool DepthWrite { get; set; }" />
  137. <MemberSignature Language="ILAsm" Value=".property instance bool DepthWrite" />
  138. <MemberType>Property</MemberType>
  139. <AssemblyInfo>
  140. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  141. </AssemblyInfo>
  142. <ReturnValue>
  143. <ReturnType>System.Boolean</ReturnType>
  144. </ReturnValue>
  145. <Docs>
  146. <summary>
  147. Return depth write mode.
  148. Or
  149. Set depth write on/off.
  150. </summary>
  151. <value>To be added.</value>
  152. <remarks>To be added.</remarks>
  153. </Docs>
  154. </Member>
  155. <Member MemberName="Desktop">
  156. <MemberSignature Language="C#" Value="public bool Desktop { get; }" />
  157. <MemberSignature Language="ILAsm" Value=".property instance bool Desktop" />
  158. <MemberType>Property</MemberType>
  159. <AssemblyInfo>
  160. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  161. </AssemblyInfo>
  162. <ReturnValue>
  163. <ReturnType>System.Boolean</ReturnType>
  164. </ReturnValue>
  165. <Docs>
  166. <summary>To be added.</summary>
  167. <value>To be added.</value>
  168. <remarks>To be added.</remarks>
  169. </Docs>
  170. </Member>
  171. <Member MemberName="Index">
  172. <MemberSignature Language="C#" Value="public uint Index { get; }" />
  173. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Index" />
  174. <MemberType>Property</MemberType>
  175. <AssemblyInfo>
  176. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  177. </AssemblyInfo>
  178. <ReturnValue>
  179. <ReturnType>System.UInt32</ReturnType>
  180. </ReturnValue>
  181. <Docs>
  182. <summary>
  183. Return pass index. This is used for optimal render-time pass queries that avoid map lookups.
  184. </summary>
  185. <value>To be added.</value>
  186. <remarks>To be added.</remarks>
  187. </Docs>
  188. </Member>
  189. <Member MemberName="LightingMode">
  190. <MemberSignature Language="C#" Value="public Urho.PassLightingMode LightingMode { get; set; }" />
  191. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.PassLightingMode LightingMode" />
  192. <MemberType>Property</MemberType>
  193. <AssemblyInfo>
  194. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  195. </AssemblyInfo>
  196. <ReturnValue>
  197. <ReturnType>Urho.PassLightingMode</ReturnType>
  198. </ReturnValue>
  199. <Docs>
  200. <summary>
  201. Return pass lighting mode.
  202. Or
  203. Set pass lighting mode, affects what shader variations will be attempted to be loaded.
  204. </summary>
  205. <value>To be added.</value>
  206. <remarks>To be added.</remarks>
  207. </Docs>
  208. </Member>
  209. <Member MemberName="MarkShadersLoaded">
  210. <MemberSignature Language="C#" Value="public void MarkShadersLoaded (uint frameNumber);" />
  211. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkShadersLoaded(unsigned int32 frameNumber) cil managed" />
  212. <MemberType>Method</MemberType>
  213. <AssemblyInfo>
  214. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  215. </AssemblyInfo>
  216. <ReturnValue>
  217. <ReturnType>System.Void</ReturnType>
  218. </ReturnValue>
  219. <Parameters>
  220. <Parameter Name="frameNumber" Type="System.UInt32" />
  221. </Parameters>
  222. <Docs>
  223. <param name="frameNumber">To be added.</param>
  224. <summary>
  225. Mark shaders loaded this frame.
  226. </summary>
  227. <remarks>To be added.</remarks>
  228. </Docs>
  229. </Member>
  230. <Member MemberName="Name">
  231. <MemberSignature Language="C#" Value="public string Name { get; }" />
  232. <MemberSignature Language="ILAsm" Value=".property instance string Name" />
  233. <MemberType>Property</MemberType>
  234. <AssemblyInfo>
  235. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  236. </AssemblyInfo>
  237. <ReturnValue>
  238. <ReturnType>System.String</ReturnType>
  239. </ReturnValue>
  240. <Docs>
  241. <summary>
  242. Return pass name.
  243. </summary>
  244. <value>To be added.</value>
  245. <remarks>To be added.</remarks>
  246. </Docs>
  247. </Member>
  248. <Member MemberName="PixelShader">
  249. <MemberSignature Language="C#" Value="public string PixelShader { get; set; }" />
  250. <MemberSignature Language="ILAsm" Value=".property instance string PixelShader" />
  251. <MemberType>Property</MemberType>
  252. <AssemblyInfo>
  253. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  254. </AssemblyInfo>
  255. <ReturnValue>
  256. <ReturnType>System.String</ReturnType>
  257. </ReturnValue>
  258. <Docs>
  259. <summary>
  260. Return pixel shader name.
  261. Or
  262. Set pixel shader name.
  263. </summary>
  264. <value>To be added.</value>
  265. <remarks>To be added.</remarks>
  266. </Docs>
  267. </Member>
  268. <Member MemberName="PixelShaderDefines">
  269. <MemberSignature Language="C#" Value="public string PixelShaderDefines { get; set; }" />
  270. <MemberSignature Language="ILAsm" Value=".property instance string PixelShaderDefines" />
  271. <MemberType>Property</MemberType>
  272. <AssemblyInfo>
  273. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  274. </AssemblyInfo>
  275. <ReturnValue>
  276. <ReturnType>System.String</ReturnType>
  277. </ReturnValue>
  278. <Docs>
  279. <summary>
  280. Return pixel shader defines.
  281. Or
  282. Set pixel shader defines.
  283. </summary>
  284. <value>To be added.</value>
  285. <remarks>To be added.</remarks>
  286. </Docs>
  287. </Member>
  288. <Member MemberName="ReleaseShaders">
  289. <MemberSignature Language="C#" Value="public void ReleaseShaders ();" />
  290. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseShaders() cil managed" />
  291. <MemberType>Method</MemberType>
  292. <AssemblyInfo>
  293. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  294. </AssemblyInfo>
  295. <ReturnValue>
  296. <ReturnType>System.Void</ReturnType>
  297. </ReturnValue>
  298. <Parameters />
  299. <Docs>
  300. <summary>
  301. Reset shader pointers.
  302. </summary>
  303. <remarks>To be added.</remarks>
  304. </Docs>
  305. </Member>
  306. <Member MemberName="SetIsDesktop">
  307. <MemberSignature Language="C#" Value="public void SetIsDesktop (bool enable);" />
  308. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIsDesktop(bool enable) cil managed" />
  309. <MemberType>Method</MemberType>
  310. <AssemblyInfo>
  311. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  312. </AssemblyInfo>
  313. <ReturnValue>
  314. <ReturnType>System.Void</ReturnType>
  315. </ReturnValue>
  316. <Parameters>
  317. <Parameter Name="enable" Type="System.Boolean" />
  318. </Parameters>
  319. <Docs>
  320. <param name="enable">To be added.</param>
  321. <summary>
  322. Set whether requires desktop level hardware.
  323. </summary>
  324. <remarks>To be added.</remarks>
  325. </Docs>
  326. </Member>
  327. <Member MemberName="ShadersLoadedFrameNumber">
  328. <MemberSignature Language="C#" Value="public uint ShadersLoadedFrameNumber { get; }" />
  329. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ShadersLoadedFrameNumber" />
  330. <MemberType>Property</MemberType>
  331. <AssemblyInfo>
  332. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  333. </AssemblyInfo>
  334. <ReturnValue>
  335. <ReturnType>System.UInt32</ReturnType>
  336. </ReturnValue>
  337. <Docs>
  338. <summary>
  339. Return last shaders loaded frame number.
  340. </summary>
  341. <value>To be added.</value>
  342. <remarks>To be added.</remarks>
  343. </Docs>
  344. </Member>
  345. <Member MemberName="VertexShader">
  346. <MemberSignature Language="C#" Value="public string VertexShader { get; set; }" />
  347. <MemberSignature Language="ILAsm" Value=".property instance string VertexShader" />
  348. <MemberType>Property</MemberType>
  349. <AssemblyInfo>
  350. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  351. </AssemblyInfo>
  352. <ReturnValue>
  353. <ReturnType>System.String</ReturnType>
  354. </ReturnValue>
  355. <Docs>
  356. <summary>
  357. Return vertex shader name.
  358. Or
  359. Set vertex shader name.
  360. </summary>
  361. <value>To be added.</value>
  362. <remarks>To be added.</remarks>
  363. </Docs>
  364. </Member>
  365. <Member MemberName="VertexShaderDefines">
  366. <MemberSignature Language="C#" Value="public string VertexShaderDefines { get; set; }" />
  367. <MemberSignature Language="ILAsm" Value=".property instance string VertexShaderDefines" />
  368. <MemberType>Property</MemberType>
  369. <AssemblyInfo>
  370. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  371. </AssemblyInfo>
  372. <ReturnValue>
  373. <ReturnType>System.String</ReturnType>
  374. </ReturnValue>
  375. <Docs>
  376. <summary>
  377. Return vertex shader defines.
  378. Or
  379. Set vertex shader defines.
  380. </summary>
  381. <value>To be added.</value>
  382. <remarks>To be added.</remarks>
  383. </Docs>
  384. </Member>
  385. </Members>
  386. </Type>